EDIT: Or however many seasons it takes to wrap up the story properly. Also, I'll pay the original actors however much it takes to join the project. And I'll pay makeup artists and VFX artists however much it takes to make it appear like they haven't aged.
Maybe Sarah Connor Chronicles as well. That show ended on a cliffhangwr without resolution.
Yes. Do a "Southpark" Eric Cartman. Make 5 seasons of Firefly and let know one see it.
Rumors will fly. Anticipation will build.
Lets a small numer of people see parts. Allow the rich to bribe me for access. Pay for other projects with the money. Charge enough that people only dpeak glowingly about it.
me too. I would also make the dark tower series, but I would make sure it was accurate! no politically correctness. All the ugly stuff and an accurate Odetta
I'd fund Larian to create and release creator tools for custom campaigns for their BG3 engine. Then let the community do its thing. It's not perfect, but it's pretty good for a general D&D video game engine.
I'd also request a sequel/DLC for BG3. Specifically, going to hell in search of a heart...
I'm pretty sure they aren't allowed to by Hasbro. They're making a Virtual Table Top for D&D with subscriptions and micro transactions, attempting to make that how you play D&D now. If Larian made BG3 compete with that, but without all the bullshit, then they'd lose.
Also, anyone looking for something better, or to get away from Hasbro, Pathfinder 2E is an actually well thought out game where you have to memorize a lot fewer exceptions and crap. It just makes sense and works how you'd expect.
Yeah. I troll through old Wing Commander-like titles for good SteamDeck support every so often, but then I realize that I also want to play with 3 friends.
Whoever gets this done will get my money.
In the meantime, there's Empty Epsilon which is Star Trek, rather than Wing Commander; and there's Starlink: Battle For Atlas, which at least has solid local co-op on a docked Nintendo Switch (but is sadly buried in DRM on SteamDeck, while also badly overpriced.)
The guy behind Wing Commander (and my favorite game of all time, Privateer) has a mission based space flight game out next year. You can see the first hour of gameplay here: https://youtu.be/1H-0x4xk2Xk
Keep in mind, cutscenes are in-engine not pre-rendered.
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual units
Space engineers survival pvp is similar to this but simplified. It's basically Minecraft in space where you need production and build the ships block by block but the conveyers are simplified compared to factorio. Then the flight characteristics don't have realistic planetary physics but at least you have a proper zero G environment with 6 degrees of thrust required or turn and burns so there's the simplified ksp part. After that the multi-player combat is more like a elite dangerous with blocks being torn apart so there's the simplified stellaris part. Unfortunately all of the factors are simplified so they are not 1:1 counterparts to the games listed but it's the closest we have currently. Maybe space engineers 2 could change that though
Personally I'd love to recreate The Walking Dead but I'd want it made much more realistic, slow paced and with less pointless action scenes. I'd want the zombies being the only unrealistic thing on the entire show. It would focus much more on the survival aspect of the zombie apocalypse. It would show things like loot-runs and base building in much greater detail. Instead of the flashy highlights it would be more about the mundane life in the apocalypse. There would be entire episodes where "nothing" happens.
I imagine it would be an extremely boring show for the vast majority of people, but the tiny niche audience of zombie fanatics like myself would absolutely love it. I'd let other people watch it for free (because why not) but it would be made entirely according to my personal preferences with no regard for how it would be received by others.
Yeah, it could follow several different characters including some that had been prepairing for it as well as ones that hadn't and give an realistic representation of the things that really matter. Though I stopped watching the Last of Us, I really liked the basebuilding in the episode with Nick Offerman. I could watch multiple seasons of just that too.
IIRC, "Mort" was on the list of potential full-length animated feature movies for Disney at one time. The project was nixxed when Pratchett's estate wouldn't release licensing. Clements and Musker (directors of "Little Mermaid" and "Aladdin") switched gears and produced "Moana" instead.
Good, Disney shouldn't be allowed anywhere near anything Pratchett wrote.
They probably couldn't fuck up the Long Earth though, the first half of the series was pretty cool, and I love the concept, but the last 2-3 books were kind of a slog.
But I think Stephen Baxter had more influence on those as he co-wrote the series with Pratchett, and they came out when Pratchett was at the end of his life and really struggling with his Alzheimer's
It wasn't just releasing licensing for that film, it was permanently releasing licensing similarto Winnie teh Pooh. They would have lost control completely.
Discworld is one of those series that shows that a good book doesn't necessarily make good tv. You would definitely want writers who can stick to the spirit, while diverging where necessary.
There's also the possibility of telling whole new stories in the Discworld. It has a LOT of milage as a backdrop for other stories.
An X-Wing and TIE Fighter remake. Yeah, there's the TFTC, but the X-Wing Alliance engine is pretty dated as well. And who knows how far along XWVM is. Why do none of these projects ever get developed as open source?
Yeah, I liked it. But I hate the slick story and the missions are a bit too cinematic for my taste. In TIE Fighter it felt more like a routine job that coincidentally got more exciting with every mission.
I'm on Abbadons Gate at the moment, it's here that things really start changing now that Bull becomes a character. Otherwise I feel like it was only Soren that was very different. Though Soren and Drummer are some of my fave characters in the series.
Just started reading through Brandon Sanderson's Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.
Spoilers from the first book
The magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin's Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.
I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player's behalf whilst brass could be used for stealth.
Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.:::
I would buy the Warcraft IP from Blizzard, just Warcraft.
I would lobby to bring back as many of the original developers and creative designers as possible into the newly formed Warcraft Company, including Chris Metzen and Russell Brower. (Though, some of those people would be made to sign formal apologies for doing nothing about the dudebro culture that was systemic inside Blizzard long before they got bought out.)
The goal would be to basically remaster the entire RTS franchise using modern hardware and software while keeping as close as possible to the original spirit of the games. Then continue the RTS franchise using the story from the MMO.
The MMO would be recreated from scratch using modern understanding and a modular, highly-adaptable architecture to prevent the duct tape and baling wire situation the current WoW has. The game itself would now feature story content going all the way back to the first Warcraft game. Each “chapter” of Warcraft lore would be a self contained experience that players could stay in forever or progress to the next arc in the overarching tale. There would be simple, single baseline cost for subscribing that included everything so you can decide for yourself which parts to play.
Measures would be taken to make the MMO just as fun and satisfying for casual players as it is for professional gamers. No more pay to jump ahead or even pay to get things that can’t be gotten by regular players. Using real money in-game would probably be completely eliminated. And the Warcraft Company would take an active role in preventing gaming addition and council existing players who needed help.
Outside of the games, other merchandise like art books and novels would reflect and complement the lore of the series to give people even more stuff to learn about and enjoy.
Movies and TV in particular would be a strong focus. A whole new movie series based on the parent games would be made with the same care as the Lord of the Rings trilogy.
(For the record, I like the existing Warcraft movie. But today, it could be done a lot better.)
And TV series would be made to tell more detailed stories about lesser-known events or to follow unique characters through well known events and see their unique takes.
All multimedia content would be free to stream for active subscribers to the online game.
Apps would be made to help players manage their games and access associated multimedia. There would also be an app to help gamers manage their time playing so they don’t overdo it but are still able to participate in limited events they care about.
Then… a theme park!
(I honestly think that if someone went forward with this proposal with reckless abandon that it actually would turn a profit.)
I'm in. Came here to post almost exactly this. I was more focused on the fact that the movie was great, but needs a multi season TV show, produced with the care and love the original LOTR movies got. I find it interesting that we had the same metaphor.
Your idea for the remastered RTS interconnecting with the MMO is also pretty good. I'd play the heck out of both games.
If I could say "Here's 84 billion dollars, we're fuckin' doing this..."
We're doing a Battletech cinematic universe, and it's gonna be awesome. We'll start with a trilogy of 100 minute movies based on each of the books in the Grey Death Saga and see what we do from there.
And we're gonna do it as practically as possible. You know how for Empire Strikes Back they built a life size Millennium Falcon? We're doing that at least for mechs that aren't going to move much, for static shots with the actors.
I want to make an 8-bit rpg in the vein of Final Fantasy set in Mesoamerica.
In the beginning you select classes/characters based on historical roles from the region. The class choice designates party roles and gives access to skills that are manually input via arrow keys or d-pad. Those skills drain a stamina resource that is refilled in combat.
I want a magic system that resembles Metaphor Refantasio. Completing achievements/challenges characters unlock forms (stored in mirrors) based on Mesoamerican mythology that give access to spells that use mana points as a resource and a limit break transformation. There will be twenty forms, one for each symbol in the Tonalpolhualli.
I want to write it in Lua so I can give it Balatro like bells and whistles. Or JavaScript because this whole thing is a total fantasy.
Yeah, I would buy the rights to Kerbal Space Program and Dungeons and Dragons and just make it all free and make the KSP2 we all deserved. Then I'd fund a professional SCP cinematic universe, it basically has to be free because it's a licensing mess of community creations but there are so many stories in it worthy of being part of a high budget serialized cinematic universe.
If moneys truly no object, then buy the Fallout IP, build a new engine with a creation kit that all actually works and is made with ease and stability of modding in mind and then make a high fantasy game with the same engine and let people go nuts. Downvote me if you want but I don't think TES is inherently a good enough fantasy IP (the games have always been better than the central unique overarching plot) to be worth not just starting something new, or better yet, tie it in with the D&D IP I bought earlier.
A high-art movie where practical effects are used extensively so there are no characters shown. All you hear is their voices and the physical effect on the scene from their actions. Imagine a movie and edit out the people. There would be no known actors used, so the viewer is left to imagine what each character looks like. Voice actors would be selected with as many as possible that don't look like they sound.
It would later be followed up with interviews with the actors. Between the two aspects it could be used as a tool of introspection to understand your biases in perception of others.
It would be such a financial loss, there is zero chance it would ever make money.
In 2011, there was a lightly steam-punk (Davinci-punk?) Three Musketeers movie with a villanous Orlando Bloom that set up for a sequel. We never got that sequel because only I liked it. It was, by no means, high art. I just like Alexander Dumas.
I'd just like a full adaptation of all of his works with the same actors for the roles so Three Musketeers, Twenty Years Later and Ten Years After over the course of 30 years.
Does anyone remember "Advent Rising" back from the first Xbox and windows live? That was supposed to be a trilogy but was canned after the first game. I'd love to see that remade and continued!
Not Atlantis, with their star trek uniforms. Not Universe with their angst and jeans.
Hard, military professionals jaunting through wormholes into alien words they don't comprehend and won't really try to, fucking up local politics and delicate galactic power balances alike in their incessant hunt for really big fucking guns, and Baal clones.
A Stargate spin-off with a premise that leans away from Earth being so extremely overpowered like they were by the end of the show. Focus on feet-on-the-ground missions and exploration. Less space battles (but not none), more mysterious alien worlds.
Not a clue. The only VR I have is PS4 and I'm not a huge fan of VR games. I just loved Black & White and since it's pov was already that of a god, it just seemed like it would have been perfect to adapt. Plus, I think third person VR would probably get around all the weird nausea issues.
There was in fact a Dragonlance movie in 2008, Dragons of Autumn Twilight. I have not seen it to know if it was even a little bit good, but hey...there was one!
Wicked: I did a storyboard for this in college. I absolutely think this should have been an animated movie. And not 3D. Not because it's bad, but I always envisioned the world to be more magical. And I think the animation opportunities would be AMAZING.
Cats: Also should have been animated, and most of the cast was not picked for their singing ability. I think this could work in either 3D or 2D.
Fatal Frame: I would love them to get the SH2 treatment. Same story but a bit more polished? And maybe a few glance features? Gosh, I'd be so fucking hype.
The Hunger Games: Should have been a miniseries in my opinion. It was too much for a movie if you hadn't read the book. So much is internal, but you don't have the time to really infer that because of how fast they have to move.
Les Miserables Just... You know, maybe give it a second pass...
Rose of Versailles: I just want a nice remake, but, in late 80's/early 90's anime style. Not too big of a jump from the original style, but I think it would look nice.
Elizabeth Freeman: When Hamilton came out (which I enjoyed immensely) I was like, "Huh. Rapping slave masters is neat, but any other stories for POC?" I then found out about Ms. Freeman, a woman I had literally never heard of. She sued for her own freedom before the Emancipation Proclamation and fucking won. Give me some songs about that shit. I already knew about the Founding Fathers and their greatness." As catchy as it is, maybe we could have spoken about someone else?
Erased: Minor nitpick that always bothered me. When you first time see the villain (before you realize they're the villain) they're shown in half shadow. I was like," wouldn't that be funny if that was villain? But they wouldn't be that obvious." i spent the whole show trying to figure out who it was, but it was them. I wish I could have gotten rid of that one frame.
PTSD Radio: I could see it working like Yami Shibai. I think it would be neat!
It would be great to be uber rich. You could start a streaming channel of all the shows you like that got canceled, and bring them back. So many good shows tossed in the trash by Netflix and HBO.
I'd buy controlling share of all three companies that own Pokemon and change absolutely nothing except fund Game Freak to hire more software talent and give them enough time for an actual development cycle worth a damn.
TV limited series adaptations of The Culture novels. Amazon obviously made a start before giving up but they picked absolutely the wrong one to start with.
Yes Consider Phlebus is the first chronologically but a TV series where you have to replace the main character every episode does not work when you are already trying to adapt a very difficult IP.
Player of Games is where you want to begin. Clear storyline, no tricky time/universe/world jumps. Spends most of the time in an Earth-esque civilization. If you can successfully adapt PoG then you can try something more challenging like Phlebus or Use of Weapons.
Ok, maybe I'm exaggerating on the "every episode" but you're still going to need at least three actors to play the main character, plus intermediate appearances as they transform which lasts an episode or more.
It's definitely a significant additional problem that you just don't have to deal with if you start with one of the other books.
The other challenge if you are thinking about doing multiple books and you start with Phlebas is that the Culture are the baddies. You spend a (most) of a series presenting them as such and then flip.
Regardless of the other difficulties, Amazon can absolutely not be trusted with Consider Phlebus to do anything but make the Culture either the bad guys or ancaps.
Modern visuals, Muppets, a team of good writers and the core cast returning could be really good. Black and Browder wouldn't be too old yet to make the characters work.
That chaotic universe could provide so many posibilities to explore if done right.
Someone made the point previously about Disney owning Muppets now and doing live action adaptations of all the animated films when they have the opportunity to do muppet versions instead.
I'd go for a continuation instead of remake. And I just checked, just last year there have been discussions with Jim Henson Company and Rockne O'Bannon (Farscape's co-creator) about continuing the story. Nothing solid, but there is hope...
I'd love a 3D arcade rail shooter where you're playing as a biblically accurate angel shooting down demons over cities and other landscapes. I'm already over the main obstacle which is knowing how to program, it's just finding the time...
OP didn't ask about music, but I feel like that fits the spirit of the question, so: my absolute favorite genre is Symphonic Metal, but that genre consists of a grand total of like 12 songs, most of which lean way too heavily on screamo howler monkey shit or opera.
If I could magically fund a symphony and get em to just rock out with a bunch of metalheads, 100% that.
Luca Turilli's Rhapsody alone has more than 12 songs. Expand your horizons my dude!
Edit: Check out Xanthochroid if Symphonic Black Metal is more your thing. Wilderun is Progressive with Symphonic elements and fantastic. And if you like Luca, also check out his other bands Luca Turilli, and Rhapsody of Fire.
There's a space station sim from 2001 that I still play because I love it so much: Startopia. I'd like Startopia 2 to be pretty much the same as the original (including graphics) but with higher-poly models and better scripting tools for modders.
I think I'd just go with a lot of the obvious game choice adaptations - the big issues with anything done now are making something mainstream and having writers/directors not interested in the source material. If there's no money involved and they can just be passion projects then some abject failures can be revisited.
I'd love to see an Assassins Creed series properly adapted. A Prey movie. Cyberpunk 2077 series, Metro - hell even a completely batshit Atomic Heart movie. Just things which are gritty when they're gritty, and a lot of fun when they're supposed to be stupid, but faithful to the source is what's important as that's what the fans want to see.
Fire Emblem Three Houses as an anime with several 'filler' episodes with support conversations or new interactions between characters, really show what living through part 1 is like, 4 separate series for each route idk
I would hire a ton of artistic, technical, and creative people, both experienced and inexperienced, and I would fund them and encourage them to create novel things.
It's a jrpg series. The twist was that it had pseudo-"deck building" turn-based combat where on your turn your had to complete runs within a time limit to attack.
They released the first game, then did a prequel. The prequel improved on the first game massively, but you could tell they didn't have as much budget.
A third game was planned but never completed. They recently released an HD remaster of the first two games which gives me a little hope, but the series has been overshadowed by the team's current breadwinner, Xenoblade Chronicles (Shulk from SSBU).
Oh man, I would love a 3rd game! I started replaying the first two recently. Had to grab a pad of paper to note down all the side quest stuff I was finding. It brought me right back to the good old days.
I imagine you already know, but for those who may not: Scifi Channel did a Dresden Files series like .. 20? Years ago. I don't remember if it was any good, but it definitely wasn't HBO style and didn't cover all the books.
A next generation open source ww2/propeller combat flight sim from the community by the community. Sims (of any type) are a captive market so they are barely what they could be in this day and age. Open source sim and libraries could help in "pulling a Blender" with a next gen engine like Bevy engine.
Mike Flanagan was at one point signed up with Netflix to do a TV series adaptation of the Something is Killing the Children comics. It fell through. I want to see that series happen, very free reign to Flanagan with just a little bit of reeling in his long monologues.
Separate idea: An open-world survival game, but using the TV show Jericho as the setting.
You find yourself stranded in western Kansas after dozens of American cities have just been nuked, and with nothing but the clothes on your back and a stolen car, you have to rob and scavenge the countryside to survive.
...I realized after typing out several paragraphs, that I basically want The Long Drive as a base game, but with BeamNG's driving and crash physics, and Insurgency: Sandstorm's gunplay.
Players would get most of their supplies from fighting NPCs, having to find a fine balance between crashing out their cars without destroying the stuff they're carrying, or the player smashing up their own ride in the process. I feel like Jonah Prowse's story on the show would make for a fun endgame: the player creating/joining an organized gang to fight with larger convoys/settlements.
I always wanted to see genres merged into one great big epic universe
Plan and manage a galactic empire in the Civilization paradigm
Enter individual space battles like Eve Online..
Force boarding of captive ships and battle through them like Quake..
But have all this connected and running simultaneously.. you might be rushing though a FPS battle inside a ship trying to control of it when another Frigate in the space battle blows it apart etc. Or even as the ships bridge and navigation remains under hostile control you manage to take control of its weapons and use them to aid your side. Possibilities are endless..
Yes that is different but it's interesting, thanks. How does it work in practise? Are you not often sat around waiting for someone else to progress before you get an item you need to continue?
I would fund anything dune related as long is it was written or approved by Frank Herbert. For one I’m sad the movies will stop with book two. Also, the games that came out and are coming out look very boring to me. A game somewhere between Skyrim and assassins creed might be more fun. I’m not a game designer though. I would want it to capture the intense 1 on 1 fights as well as the massive intergalactic political action.
There's an FPS game called Darkest of Days I remember kinda liking, where you're a time-travelling soldier who's trying to put history on the right path.
But basically all of the game's levels are centered around WW1 and the American civil war. If I had the means, I'd remake this game from the ground up, give it a more varied story that does the concept justice.
I’d love a word-for-word film adaptation of The Hitchhiker’s Guide to the Galaxy. And if I can’t get a film, I’ll take a solid MMO made of it by the same people that made Dark Age of Camelot.
I would really love for the Cradle Series by Wight to be made into a video game. It's like the books were written to be a video game.
In the book, the magic system has definable levels, only certain ways to make mix them, augmentation choices. The whole time I read the books, all I could think was how cool would this be if you made an open world system where you could combine madra systems and various paths to make a million different ways you could play a game.
Someone needs to make it... And if I had the money I would commission it right away.
The Death Gate Cycle by Margaret Weiss and Tracey Hickman would be top choice.
An extremely close second would be a mini-series based on the novel Imajica by Clive Barker (second only because I don't think anything would be able to truly do that book justice on screen so I'd be hesitant to even try.)
A longer miniseries of L.A. Confidential that tells the whole story of the novel rather than having to chop and streamline it for a movie runtime. I love the movie and I think how they chose to cut and edit the story down is actually really brilliant, but I'd be interested in seeing the whole thing play out in a mini-series.
I have had plenty of game ideas in my head that I know could never become a reality since I ain't got the skills or money to make them happen.
One idea is essentially a game for the Luanti engine where it's pretty much you crash-land on Earth, maybe a thousand or so years into the future as someone meant to see how Earth is and if it's habitable again. It would play like one of those quest based mod packs for m*necraft. In this one, you'd essentially be dealing with resource shortages and fighting mainly just robots and whatever very sparse mutated animal life is left on the planet. Throughout the game you'd find different crest like things that would give you various animal based powers. Goal would be collect them all and beat all the bosses.
Another idea I've had is essentially a clone of the Ankama chess autobattler style game Krosmaga. In both games you'd select a character followed by your deck and fight against either a CPU or another player. Instead of followers of the deities in Krosmaga, you'd be taking the role of different anthro animal tribes. Biggest reason I'd wanna make that is so you avoid having to constantly be connected to the Internet just to play it, like you have to do with Krosmaga. Also to add features that should already be a thing in Krosmaga (being able to choose to battle your friend by connecting to them directly instead of the random player matchmaking they do in Krosmaga).
I like your ideas! You should try to find a programmer to pair up with. Do you have any art, writing, project management, or other skills that could contribute to this kind of project?
Closest I have to any of those skills are a single college course on intro to Python, poor digital art skills, and my writing used to be much better in highschool. Now my writing is pretty bland in comparison because somewhere along the line that spark kinda got lost.
I also don't have much skills in project management. Nor would I trust myself to end up not take the money and run if I ran a funding campaign. It's why I usually don't jot down ideas like these.
I'm addicted to urban fantasy right now so I definitely wish we could get another swing at The Secret World. I love hidden world things like a second society of cryptids beneath the mundane and I've been inlove with the setting for forever.
I know the devs were talking about a tv series but... nothing.
I've also always wanted to do a band of brothers style series but from a star wars' perspective where half the series is in the eyes of rebels and the other half in the eyes of the empire. But to slowly build up more gray morality - like the rebel soldiers have to struggle with committing acts that cause civilian casualties to push their objective. Or the stormtroopers slowly being broken from the imperial cult but still loyal to the concept of what it means for order.
Or like.. a band of brothers style series of a platoon of imperial guardsman in 40k. Just guys struggling to survive demons, aliens, and killer robots.
Ringworld and its sequels The Ringworld Engineers, Ringworld's Children, and the Ringworld Throne, with some less-dated attitudes. I mean I'm not totally opposed to rishathra as a concept, but just a few tweaks here and there to catch up with modern attitudes.
If money really wasn't an issue, the entire "Known Space" series. A chance for some really good CGI with Pierson's Puppeteers, Kzin, and all the specialised post-human races living on the Ringworld. And Thrint, Slavers, Outsiders, and so on.
Then there's the first-contact "The Mote in God's Eye" and its sequel "The Mote in Murchison's Eye" AKA "The Gripping Hand". Another opportunity for some interesting three-armed CGI aliens.
Oh, and "Footfall" - an alien invasion story. These aliens look somewhat like baby elephants 😲
Unless you did it in like full on Unreal engine with a perfect 1 to 1 model of the highway from (what was it? Phoenix to Vegas?) I could imagine someone like Activision or EA dumping .9 billion dollars into it and abandoning it after 3 years of work.
I'd fund A quality Fantasy MMO rpg so it wouldn't ever have micro transactions and would also scrub all guides about it from the internet in an attempt to bring back community based progression instead of 'why no meta bro?'
Patron/vassal pyramid scheme experience gain system that incentivized helping out less experienced players because you got a % of their XP (at no loss to them) and their vassals, etc etc...
Back in the day when you didn't have an online guide for everything. World was HUGE and there was no real fast travel, but there was a crazy portal network. Random portals in the middle of nowhere that would dump you out at other random parts of the map. Portals exiting dungeons randomly take you somewhere else. I had a spiral ring notebook of portal coords and sometimes to get somewhere it was 7-8 hops through a few dungeons... Or hours running across the map trying to not get janked by high level mobs or other PVP players.
That era of MMO will never live again, and it's a damn shame.
I'd fund a tv series about Rendevouz with Rama -book series. Yes, the whole series, even the crappy, goofy books not written by Clarke. Though I'd probably try to tone down the incest that goes on in some of those sequels.
Something new in the Avatar:TLA universe, could be any game/show/movie as long as it has the same writers as the original series. Korra was good but I need more damn it!
There are rumors the original creators are making a new animated show about the next avatar in the cycle who is an earth bender. More info is supposed to be released this year!
Series? More macross/robotech that makes sense. Macross Plus is the best for many reasons, but mostly because of the coherent plot. Give me awesome mecha, itano circus missile flights, and a plot that's not fucking stupid. (I can't stand robotech's plot, and macross is barely tolerable.)
Game? Master of Magic 2 that doesn't suck. I've seen 2 or 3 spiritual successors but they've failed in execution. Keep it simple. Update the original and add a touch of something. Don't reinvent it.
Movie? District 9 sequel. I don't know how they'd do it but the movie was so good I want more.
Let them keep making games and slap as many wild dystopian conspiracy theories into it as possible. Both enhancing and sabotaging the general populous in it and watch the threads unravel and unite. Also would be curious to see how much of it ends up being true at the end of the day.
Yea, not to mention reality is catching up mighty fast with most of those fictions. tbf I'm not sure anticipative SF is an effective means of warning anymote
Actual metaverse, consistent game physics, flight sim, animal sim, driving sim, etc. go through portals to enter different realms, like urban fantasy, high fantasy, scifi, cultivators, etc. inventory like those in cultivator/litrpg novels, I like the whole isekai genre fusion. Fusionfall prob influenced this take. Play as vr or pc/controller alongisde eachother. Vrchats never gonna be that, everythings avatar based no inventory, resonite meh, metas sucks, I dont see it happening
My issue with it is partially the playerbase, vr chat covid showed me how cool the playerbase could be when it isn't just furries and anime girls. Struggled to find an active community of ppl making cool stuff (to me thats realtime vfx, magic, game/anime parody stuff) in vr chat post covid, most of those creators dipped.
My specs are apparently not good enough to not lag anywhere in Resonite, once I get decent performance, I'll try the pc editor, I really like not having to make stuff directly in vr, using a mouse and keyboard in unity is more convenient for most stuff. My issue with meta is they failed to buy unity, took away the pc editor and now force you to make eveything in game even tho it is still using Unity and their devs get to use Unity directly.
Buy the Starfield IP from Bethesda, and remake it with a different engine. And generally improve upon it a lot. The game had a lot of potential to be great, but Bethesda couldn't deliver unfortunately.
I'm sure there is, but they're unknown to me. I'm not going to fund stuff already owned and made and has a bunch of sequels and spinoffs. I'm going to find and fund something new, something that the other people with money aren't taking a risk on.
Maybe Rogue System, if I am remembering the name right. It had a Kickstarter that failed to meet the minimum, but God damn it sounds like a bad ass idea. A space sim where you would have to actually re-route power through other systems when the normal link has been damage and basically all the stupid little jargon ideas they do to solve things in Star Trek would be mechanics in the game. If you wanted. It would have had settings for so much shit to make it as arcadey or as realistic as you wanted.
Ambitious as hell, but the developer had videos actually showing off some of the mechanics in action and it was as good as I imagined it could be and I'm still kinda upset that its Kickstarter failed.
I can't off the top of my mind think of a movie exactly like that, but many Finnish movies have a similar summery vibe to it. Admittedly I have never played that game but I'm somewhat familiar with it.
The game's vibe is living life and building a car during a Finnish summer.
But realistic, not idealized.
You're allergic to wasps and can die to their sting, your car won't start if you left the lights on, you pump out sewer tanks to earn money, the police will fine you if you violate environmental regulations, if you don't buckle up you'll die in a crash, and if you forget to turn the sauna stove off, your house burns down.
The story of how the unit came to be Heroes in WWII, and especially the Normandy event for them. I want to see The Joy's story earlier. Potentially allow replaying as each member of the team.
A sequel could be training Snake amd doing missions with him in the 50's, ending with the flight to space.
Alternatively, tell the story of Raiden saving Sunny.
I would acquire the rights to Tales From The Afternow by Sean Kennedy(The Fucking Man!)
Make a proper hbo quality(westworld level of production) out of it.
Then pay the author to write something that could be turned into a trilogy based on it, but set a thousand years forward.
And create a video game series using the main charqcters various life extensions set between the original series and the new trililogy, where hes on the same space ship but its like the outerlimits and you never know if the next episode is a continuation or a different era because the ship, much like in red dwarf, is essentially an immortal unchanging character
Any game with almost realistic graphics that is somehow capable of running at 60fps minimum at 1440p on ultra graphics with a simple Intel Graphics Igpu thanks to the power of optimization, in order to let the world know how garbage modern AAA games are.
A proper movie adaptation of the hunger games books. They currently lack so much depth and detail that makes the parallels to the USA clear. Also actual young actors, people don't realize how young the characters are supposed to be.
A sequel to Blood Wake or at least a spiritual successor.
Not many people know about this game but I feel it would do somewhat well with online multiplayer. I was in it for the single player story. I’m still intrigued by the world they created.
I would like to make a movie where I talk to my friends and we hang out and cook and eat and maybe do some fun and nice things in the community, like talking to people we don't know and getting them to join us. I don't really care how the movie turns out though, it just sounds fun to make.
a bunch of the best starcraft II modders got together and made a spiritual successor to sc2 with books upon books of lore, entire functioning languages, an incredible UX, the best rts gameplay i've ever experienced, and all they need is fucking funding. ugh.
I'd finance a historical movie about the Soviet invasion of Central Europe in 1944-1945. Similar to The Promise with Oscar Isaac, which introduced loads of people to the Armenian Genocide, my movie would show the reality of the Soviet invasion towards the end of WW2. Too many people, especially in the affected region, still think of the Soviets as liberators, when in fact they were even more ruthless than the Nazis.
Id like to see a dark mirror series of star trek starting from 'evil' Spock sending the crew of the enterprise back to their reality. Following his struggles to convert the Terran Empire into the Federation.
Games with time travel are very rare, there are a couple that come to mind.
Time splitters uses time travel in the plot and very little mechanically.
Achron is an RTS with time travel mechanics that's honestly the only game I've ever played that allows you to time travel freely. E.g. send a scout to the enemy base, he gets killed, so you go back and don't send him.
Live action/CGI gargoyles trilogy. Period piece (1991 New York) The vibe should be TMNT secret of the ooze. Silver Fox Johnathan Frakes plays the big bad, but not his original role, I'll get a writer's room to figure out his actual link to the situation, revealed at the end of the first movie.
Could end up crossing over with a live action CGI version of the current TMNT mutant mayhem situation, I'm open to it. Maybe The Last Ronan storyline is involved.
The Starlost needs a remake. Great premise, dollar store execution.
Foreseeing the destruction of Earth, humanity builds a multi-generational starship called Earthship Ark, 50 miles (80 km) wide and 200 miles (320 km) long. The ship contains dozens of biospheres, each kilometres across and housing people of different cultures. Their goal is to find and seed a new world of a distant star.
In 2385, more than 100 years into the voyage, an unexplained accident occurs, and the ship goes into emergency mode in which each biosphere is sealed off from the others.
Centuries after its original launch, most of the descendants of the original crew and colonists are unaware that they are even aboard a spaceship.