hahahah fucking spot on, where is this from ??
good god thank you I couldn't find the words
it's when there are problems
must be a statistical fluke
Any and all skulls can be toggled in the pregame lobby as far as I know
This guy looks like insane Jack Torrance
Ah you're using the iron skull... Haven't done LASO at all, apparently it's somewhat easier in coop
Good luck for legendary Halo2.... some moments are really tough
It's structured linearly like CE, 2 and 3 (no hub level to wander in like the streets of Mombasa). But you do fight alongside team members, so there's that. It's very emotional and human too, and generally more grounded. Have a great time
we've lost our way, brother/sister... although I am against the death penalty, I would gladly see these enemies of the people sentenced to life
ODST is pretty cool, super atmospheric. I hope we get more sideline Halo games in the future
This is a shower rhetorical !
I see, a confirmed threat
Ah! you made me recall, I just received my 11th (!) notice for illegally sharing Kung Fu Panda.
it's crazy how I saw his picture and could immediately tell the fascist moron
I think it's just so that pennies circulate
If we go by the wikipedia page, no, apparently they never did sell data to third parties, although there were allegations at some point. But perhaps wikipedia isn't the most reliable on this particular subject or is out of date
"How to de-extinct the dodo"
Just discovered Disco Elysium,... I may not recover from it
I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.
My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.
So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.
For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.
So yea I just needed to share. Peace !
Russia is working to subvert French support for Ukraine, documents show
“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”
Strange layout in bottom buttons
It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.
Cheers,
Hadriscus
Mangrove tree
Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)
> Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.
Mangrove tree
Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.