Skip Navigation
InitialsDiceBear„Initials” ( by „DiceBear”, licensed under „CC0 1.0” (
Posts 3
Comments 186
answer = sum(n) / len(n)
  • Idk. There’s something going on in how humans learn which is probably fundamentally different from current ML models.

    Sure, humans learn from observing their environments, but they generally don’t need millions of examples to figure something out. They’ve got some kind of heuristics or other ways of learning things that lets them understand many things after seeing them just a few times or even once.

    Most of the progress in ML models in recent years has been the discovery that you can get massive improvements with current models by just feeding them more and data. Essentially brute force. But there’s a limit to that, either because there might be a theoretical point where the gains stop, or the more practical issue of only having so much data and compute resources.

    There’s almost certainly going to need to be some kind of breakthrough before we’re able to get meaningful further than we are now, let alone matching up to human cognition.

    At least, that’s how I understand it from the classes I took in grad school. I’m not an expert by any means.

  • Lower Decks & the curse of ending too soon
  • Funny enough, I think I liked LD because it felt closer in tone to 90s trek than modern trek. Like sure, those were serious shows, but in between the drama there was some pretty natural feeling levity based on character interactions, slice of life stuff, etc. Stuff that doesn’t take you out of the story, but gives you a breather and makes you care more about the characters when serious stuff does happen. Most of modern Trek feels like Marvel movies: End of the world level stakes and melodrama all the time, but constantly undercut with self-aware quips to keep things from ever being too sincere.

    LD feels like a return to what I liked about those earlier shows: See the lives of some interesting characters in an interesting setting going on adventures. It’s not perfect and it’s not what I’d want to see entirely replace those old kinds of shows, but it stands in pretty stark contrast to the other new stuff.

  • Anon doesn’t like Elden Ring
  • I like the games in spite of the dumb stuff like this. I fully recognize a lot of it is really bad design.

    It is very frustrating though. Setting aside the silly NPC quests, it's so disappointing finding some cool looking item or spell only for it to be practically useless.

  • A realistic future
  • Coincidentally, I’ve been rewatching Doctor Who and yesterday I watched the 2nd episode of the revival where they go to the end of the world watch party. The manager of the place was in his office and one of the mini saboteur spider robots showed up and pressed one key on his keyboard that opened the safety screen stopping the sun from cooking anyone in the room.

    Why does the ship have a retractable safety screen? Why can it be lowered with a single key press from an office computer? If it can be lowered that easily why couldn’t he raise it again just as easily?

    It’s Doctor Who, so none of these are remotely relevant questions, but I found this quite funny.

  • Fuck this guy.
  • Yeah. My fundamental problem with things like UBI, reform/regulation, etc is that it leaves power in the hands of capitalists. Maybe in the short term you get some gains for a broader segment of society like during the height of union power in the US, (recognizing that even that was imperfect because of segregation) but in the long term capitalists can keep using their wealth and power to chip away at those societal gains. The only way to counter this while maintaining capitalism would be perpetual political activism, but that's simply not feasible. People need to sleep, eat, work, and live their lives. Corporations don't. They can hire lobbyists and lawyers to keep chipping away long after everyone else goes home.

  • Yoru no Kurage wa Oyogenai • Jellyfish Can’t Swim in the Night - Episode 12 discussion
  • This was a surprisingly good show. I guess the only things I can really say that disappointed me about the ending though are:

    • It felt kind of rushed. This could have used like one or two more episodes. Like there were 3 parts shoved into one episode: Whatever happened between Mahiro’s meeting and the concert, the concert, then the epilogue. So we kind of had to skip a lot of stuff to fit it all in one episode. Did they not talk between the meeting and the concert? Was their relationship just in suspended animation until they met after the concert?

    • I’m surprised they never addressed the kiss. I don’t know where I’d expect that to go, but it’s weird that they just never talked about it again and just left it as a tease for the audience. Idk, it’s not the biggest deal. They still had an interpersonal emotional arc independent of any yuri bait. But why include that at all if it wasn’t even going to affect their relationship in the slightest?

    But setting all that aside, great show even within a pretty packed season. Fun characters with relatable problems and a story that kept a good pace at least until the last episode.

  • Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard [also game's PC performance]
  • I mean, to some extent yes. The hostile, uncaring world complemented by challenging gameplay that doesn't hold your hand is an important part of the design. I just think they went too far in Elden Ring to the point where it stops being a challenge I can feel good about overcoming. But that's not really what I meant as far as the flaws with the games.

    Setting aside difficulty, their games are filled with flaws, both minor and major. Some they've learned from over the years, some they haven't, and some which they've gone backwards. I could get into a whole discussion about them, but it's a testament to the rest of the design that I can acknowledge all of these and look past them to enjoy what was done right. Just a few off the top of my head:

    • The stats are obtuse and frequently either broken or useless. Resistance from DS 1, Poise from DS 3, armor in basically any game, etc. This makes engaging with the RPG elements feel kind of pointless and why in a lot of the games I played basically naked.

    • The stat requirements and the need for upgrade materials makes it so that most items you find will be useless to you. They alone don't really contribute to the desire to explore. I do end up exploring around in these games, but it's in spite of the rewards rather than because of them.

    • Demon Souls made you go back to a hub through a load screen to level. Dark Souls 1 fixed this. Then every game after that until Sekiro has gone back to forcing you to go through a load screen to level.

    • The games are really inconsistent with their use of bonfires and shortcuts. I think to this day Dark Souls 1 has the best level design of the series. The lack of fast travel for the first half really makes you engage with the levels and makes you appreciate the shortcuts you find and eventually the fast travel once you have it. Since then all of the games have gone bananas with the bonfires/sites/etc with fast travel right from the start. There were some absolutely absurd places in DS3 where there was another bonfire within sight of the first. Then you have areas with absolutely no bonfires and shortcuts all the way through, or none at all. In Elden Ring sometimes you get sites of grace or stakes of Marika right outside the boss door and sometimes there just isn't one anywhere close.

    • Consumables feel pretty useless since they're non-renewable. If you use them and still can't kill the boss before they run out, you're now just gonna have to beat the boss without them, so you might as well not have bothered. Elden Ring kind of helped this with crafting, but honestly I haven't used it much because I just am trained not to think about consumables in these games at this point.

    • Some weapons/spells end up being completely useless. Some feel like they were designed for a different game. I don't know how they imagined people would make use of them. And iirc bows and spells have been a joke until like DS3, and even then from what I've heard people say bows are still pretty crap.

    I think what's interesting about these games is that they're unpolished. That's not to say I wouldn't want these problems fixed with better design, but I think I prefer what we have to the usual AAA design where everything rough gets sanded down until the whole game is bland and appeals to nobody equally.

  • Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard [also game's PC performance]
  • Yeah that's basically how I felt. It was binary. The game was unfairly and frustratingly hard when I was trying to play fair and take the game on its terms. And then when I went to cheese everything it was so trivial that it felt empty. Sometimes I think about going back to the game to try to get the "real" experience, but then I remember the frustration and just can't bring myself to do it.

    Although part of my reluctance to replay the game has less to do with boss difficulty and more to do with the repetitiveness of the open world. Without the sense of exploration and discovery you get on the first playthrough, the world becomes a checklist of places you need to go to grab stuff for your build with little desire to go replay the other content because so much of it is copy pasted filler. Even going through the DLC now, with it being smaller in scope than the full game, but still pretty huge, I'm already seeing a lot of repeat content.

    As much as I appreciate the attempt at putting a twist on the formula, I think the open world was a net negative for the game. The flaws in the reward systems of the previous games were exacerbated by the structure which led you to explore all the boring repetitive stuff on a first play-through because you don't know if the thing you need might be in catacomb #20 and then on subsequent playthroughs you just skip vast parts of the game which aren't relevant to you.

    It also just doesn't seem like they have the content output necessary to fill an open world with content that is of a comparable level of novelty and quality to what we'd come to expect from their level design. There's a good dark souls game in Elden Ring, it's just that it's spaced out and everything in between is padding.

    The funny thing is, despite all of that, Elden Ring is still one of the top 3 open world games alongside the 2 Zelda titles. But I think that says as much about the state of the industry and genre as much as it does about the skill of FROM's and Nintendo's designers.

  • Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard [also game's PC performance]
  • I’m working my way through it now. They’re not really much different from the main game. The problem is the bosses in the main game were also pretty frustrating. A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances. Damage values that will kill you in a few hits even with high health and armor. Attacks that start and execute so fast that anything with a cast time gets punished.

    Outside bosses we have the enemies behind half the corners, we have platforming sections in a game that doesn’t really support that, etc.

    I’ve always like their games in spite of a lot of the flaws. The level design, world building, atmosphere, weird writing, etc all are still great and what draws me to the games. In what in what other games can you see: bald scam man, onion man, sunny d man, “dip head in wax”, rolling lightning goats, doot doot boat ghost, etc?

    But it feels like in terms of gameplay design it’s kind of stagnated. A lot of the same design patterns for difficulty plus the pressure to keep making the game feel hard to people who have played all their games before has led to them stretching their design about as much as they can. In my first play through of Elden Ring for the first time I gave up trying to play my usual Ooga booga strength build in favor of that stupid comet azure magic combo to just anihate the bosses rather than deal with their bullshit. And in previous games I happily smashed my face against things like Nameless King or Madam Butterfly and Dancer well before I was supposed to fight then.

    I think at this point I just want to see FROM do some different things. Sekiro was a nice mix-up on the basic formula and while it wasn’t really my cup of tea, Armored Core 6 felt like a breath of fresh air. The mainline souls style games feel like they’re trying to keep linking the fire over and over.

  • New York Passes Online Age Verification Digital ID Law
  • God this is peak liberal policy:

    • Take a real problem: Tech companies fucking with people’s brains for profit.
    • Create a needlessly complicated policy to “address” it.
    • The policy only applies to this specific group, between these hours, if they haven’t filled out some forms… etc. Thus leaving everyone else to still deal with the problem.
    • It ends up not solving the problem even for their narrow target.
    • All because the goal was never to actually solve the problem, it was to accomplish whatever, in this case more privacy violations.

    Just throw a committee in somewhere and we have bingo.

  • Amazing app ideas
  • It’s crazy that this is real. It looks like a comic someone would make to make fun of the idea. Like the fact that they’re watching some guy shoot someone, then the burger commercial comes on and the guy stands up and cheers “McDonalds!” Before sitting back down to watch more of guy shooting other guy.

    This is peak “dumb Americans” humor, and they’re using this unironically to describe their business idea.

  • Is it just me or do Lemmy communities tend to skew left wing? Why might this be?
  • Yeah. I don’t know what the % breakdown is, but I get the sense that while the general community is inherently anti-corporate/anti-commodification, there are some that view this in the left wing sense of communities supporting each other and some who view this more of as a consumption/voting with your wallet individualized choice. They recognize that some or even all corporations are bad, but think opting out of those structures without directly challenging them is all that they need.

    But like I said, idk what the actual distribution of these views are. It’s just the sense I get from seeing some of the comments.

  • People who have pets, how are they doing? Feel free to show them off!
  • We have 2 old cats. One is doing fine. Sadly the other is probably not going to last much longer. He hasn’t been able to keep down food much for a while and has gotten too skinny.

    We’re not exactly sure how old they are. We were told they were around the same age, but the healthy one is still super energetic, so idk if that means he was actually a lot younger or if he just turned out to be healthier for whatever reason. He’s also really social with other cats, so I’m worried he’ll be sad when the other passes.

  • What a time to be alive
  • Yeah. It’s more like:

    Researchers: “Look at our child crawl! This is a big milestone. We can’t wait to see what he’ll do in the future.

    CEOs: Give that baby a job!

    AI stuff was so cool to learn about in school, but it was also really clear how much further we had to go. I’m kind of worried. We already had one period of AI overhype lead to a crash in research funding for decades. I really hope this bubble doesn’t do the same thing.

  • More things like Star Trek?

    Over the last few years my family and I have binged all of Star Trek, then moved on to Star Trek adjacent shows like The Orville and Stargate. At the moment we're not really watching anything sci-fi. I was wondering if anyone had recommendations for similar shows (or maybe some books) that fill the void left by Star Trek. In particular I really like the episodes that deal with interacting with other civilizations, diplomacy, and exploration more-so than say, an anomaly episode.


    Eating healthy when various foods make you uncomfortable?

    I've been very overweight for a long time. Lately I've been trying to eat healthier and lose weight. (among dealing with other nutritional deficiencies.)

    One of the big problems I have though is that I have a lot of trouble eating foods with weird textures, smells, tastes, etc. This of course includes a lot of vegetables and some kinds of healthier proteins like fish.

    A doctor I was working with recommended talking to a nutritionist who is familiar with these kind of problems. However, I didn't find them to be that helpful. They didn't really have a good understanding of what kind of things bothered me and didn't really seem to want to learn or incorporate that into a plan. I got a lot of "Well can't you just try to put up with some of these things that bother you?" So eventually I gave up with them. So I'm back to eating either miserably small portions of unhealthy foods (which doesn't really solve the nutrition problem and makes me hungry) or a handful of rather bland healthier foods that are fine to eat but just make me sad.

    Does anyone have experience navigating these kinds of problems? What did you do? Do you have any suggestions? Types of foods, recipes, resources that deal with this, etc?


    Question about Astarion quest in act 3

    Obviously spoilers ahead:

    I recently got to the lower city and after taking a long rest I was ambushed by some of Astarion’s vampire spawn siblings who want to take him back with them. The dialogue suggests that killing them would close off the option to have Astarion ascend later, but it seems like I can’t avoid fighting with them. I thought maybe using nonlethal attacks would be the way, but upon reading the description it doesn’t work on undead.

    What am I supposed to do if I don’t want to kill them? I tried looking up the quest on some wikis/guides, but they don’t seem to give advice on that option. They just mention that if you fail in this encounter Astarion could be kidnapped, which… wouldn’t be ideal considering at the moment I have no spare party members to fill the 4th slot due to… circumstances…but I’d also prefer not to shut off the option for this quest line.