I've been playing since the NES and despite being from a low income family I had the luck of being able to play and own many consoles over the 3 decades of my life, plus some pc.
If you ask me right now? Resident Evil 4 (2005).
A before and after in gaming, to this day still extremely fun to play even for casuals but 20 years ago it was THE masterpiece. And everyone took notice of it, everyone played it, even players that didn't cared about resident evil. The gameplay was so good that it got photocopied by everyone right after in the action genre.
Arguably the last big innovator in videogames minus Minecraft and... PUBG (Fortnite did it better I know).
Try to NOT pick your favourite game, that's a different thing.
You had to be there to see how absolutely groundbreaking that was at the time. Gaming had suddenly grown up.
It was like all the obvious limits in other games all just got pulled away at once. Explore a full city in 3D, drive around, shoot people, steal a tank.
And the sequel only improved on it, but I've honestly never been so awed by a game before or since. It's like they were the first dev to finally figure out what the PS2 hardware was for. Everything before just felt like a slightly nicer version of what had come before. This was new.
Well, I guess my answer could change depending on you how define "best," but I think my answer has to be Dwarf Fortress. I've been playing it longer than some posters on here have been alive! The emergent narratives of your forts and your dorfs combined with the constant drip-feed of updates makes it endlessly replayable. The main game theme has been my last-call morning alarm basically since I had a cell phone that replaced an alarm clock. It's a game I come back to time and again that has yet to get old. If anything, it's getting too complex for my stupid ass lol
It doesn't hold up but while it was happening I don't think there was a better gaming experience than Vanilla WoW. Obviously for some it wasn't the first MMO experience, but for many it was, and it was pure magic.
The random friends made, and mortal enemies you would drop everything you were doing to try and kill. Spending 6 hours clearing a dungeon(read wailing caverns) for the first time with random people you met in chat. Getting your first mount, walking into molten core with 39 other people and killing your first raid boss. Getting your first epic. The stupidity of barrens chat/whatever the equivalent the scumbag alliance had. The first time you had guild mates come to your rescue when some no-life higher level person was camping you and it devolving into an impromptu war between everyone in the zone and their friends. That time you pulled off an epic 1 v 2. Shit talking all the other classes in your guilds class chat during raids.
The drama ohh the drama, the e-gf/bf that became peoples husbands and wives, the guild leaders wife e-humping half the guild. Relationships destroyed because someone would rather spend their time in azeroth that just about anything else.
Drooling over the gear the best players on the server had. Battling on the front lines of alterac valley all night, going to bed and rejoining the same battle, sometimes to cheers from your fellow soldiers that you had rejoined the fight.
I don't think there will ever be anything like it again, we know too much, have access to to much info, but for that brief period in time wow was the greatest game ever.
There are to many genres in gaming so if we reduce the scope to only card games (which is obviously the only relevant genre), It's slay the spire obviously.
The game world is so close to feeling real… the physics and horse handling feel basically perfect. They took their time to make you feel like you were in 19th century America.
Ocarina of time. All Zelda games since are to some degree compared to it in terms of how successful it is monetarily, gameplay and story-wise. So many modern adventure games are based on this one game. It’s the game that finally made target tracking in 3D work. It’s so well thought out, that a blind streamer is able to play the game probably better than I ever will. If most common people know of “zelda” it’s because of this game. There are so many memes from Zelda in general. It’s one of the few games from my childhood that I will replay for the rest of my life.
I think an interesting way to define the greatest game of all time would be a game that captures your attention the longest and provides the largest variety of ways to play.
To that end, I would say StarCraft 1.
My personal reasoning is I love games that have user generated content to keep you coming back to enjoy fresh experiences. StarCraft 1 had a game mode called use map settings where you could play maps made using the built-in level editor. There was enough complexity in the level editor that basically the sky was the limit.
You want to play a tower defense? StarCraft 1.
You want to play an RPG? Which franchise do you want to play, cause a lot of them are on StarCraft 1.
You want to play an action adventure game? StarCraft 1.
The list goes on lol
I've never personally played it, but I feel like another example of this would be Roblox and another one that I have would be Gary's mod.
Marathon, by Bungie. From the box it came in, to the hugeness of the spaceship, the coolness of the story, all the secrets, and the fan community that sprang up to research and theorize.
And then they made it open source so anybody could play it on any computer.
It's not favorite game to play any more, but it was the greatest game to me.
Just about everyone has either played or heard of it. It is easy enough for young and old people alike to pick up. But it can get so challenging that even nowadays new records are broken regularly.
It's simple. It's fun. And will remain so for all eternity.
Kind of. Because the game was technically owned by the USSR he was not eligible to receive any royalties until his prior contracts expired. He has received royalties on it starting around 1996.
I don't think "greatest game of all time" is really a thing.
As you mention pubg for example it was a simply copy as well.
Does it take originality to the The greatest? Does it take being popular?
Agree. To add to this, I might really like RTS and say star craft is the best game of all time. And you might like action RPGs and say Diablo 2 is. Or whatever else.
It wouldn’t make sense to compare TV shows, movies, Youtube videos, TikToks, sporting events, commercials, journalistic footage, etc. all as a single category.
Idk. So do you ask for “best RPG” or something like that instead? Seems overly specific now.
I feel like this is just a question to learn more about other people. I don't care if someone's favourite is tetris when mine is sonic. I just wanna be reminded of fun games and hear a passionate argument as to why they think it should be top of my list :)
Yeah, for sure. The real answer is the question is superfluous. There is no number one. I'd say you can't even put together a top 10. It's just not a thing you need to do or can do.
Well, I think there are multiple potential candidates depending on how you define greatness. I think these few are certainly the most influential:
Super Mario Bros. Possibly the system it ran on was more important, but this game was a system seller for the system that single-handedly saved not only the entire video game industry, but probably the very concept of video games at a time when it was looking like it'd just be another fad that faded away right along with bellbottoms and pet rocks, with what was left of it remaining caged in Japan. Mario 1 was most people's first platformer, I also have to think that the first damn goomba in 1-1 probably holds the crown for the highest kill count of any entity in the universe.
Tetris. Infinitely playable and probably infinitely played, and you can get it to run on damn near everything. Everyone knows Tetris, even people who haven't played it or any other video game.
Doom. Just, Doom. Yes, Quake was more advanced. Yes, Quake was technically the actual technological forefather to the polygonal 3D games we play today, and many game engines still include tiny bits of Quake's original code. But there would be no Quake without Doom. It certainly wasn't the first FPS, but it's the game that cemented the FPS formula for good and firmly established the x86 PC as not only a viable gaming platform, but the king of gaming platforms from that moment until this very day. Ever since Doom, outside of specialized arcade hardware the PC has been the powerhouse platform for the biggest, most technologically demanding games. After Doom game out everyone wanted their own "Doom clone" on their platform just to show that they weren't just another me-too, also-ran.
Street Fighter 2. The genre defining 1 on 1 fighting game template. Enough said.
Chrono Trigger. This game showed everyone not what a console RPG was up until that point, but what a console RPG could be if you put actual effort and creativity into it and didn't just crank out another grindy and soulless, swords-and-sorcery-go-kill-the-dragon yawn fest just to keep your franchise going. Its contemporary Final Fantasy games almost got there (especially 6), but Chrono went the full mile. The feats Chrono Trigger pulled off on the humble SNES as well as many of the innovations it brought forward were far ahead of its time and it took literal decades for the genre to catch up to it -- including quite a few entries from its own studio.
Final Fantasy 7. This game is objectively crap even compared to many of its peers. But there is no doubt that it was the next stepping stone from Chrono Trigger that finally firmly launched the console RPG into mainstream territory, made the genre as a whole truly successful, and was an awful lot of people's first RPG. It probably made a significant and permanent contribution to the formation of weaboo culture, as well.
Half Life 2. No, not the first Half Life. Not Opposing Force and not Blue Shift, either. There was never before any hype and anticipation for a video game like there was for Half Life 2. In the months leading up to its launch it was all anyone talked about. Not Doom 3, not the new Warcraft. Half Life 2. And of course with Half Life 2 came Steam, and we all know how that turned out. Sure, Steam itself started life as a patch delivery and server browsing platform for Counterstrike, but up until Half Life 2 appeared in it, nobody cared. The impact Half Life 2 had on everything is absolutely undeniable, and that doesn't just include the horde of games that came after it attempting to imitate its unbroken linear first person narrative and setpiece based game design as a cash grab, not to mention that phase in first person shooters where seemingly everything suddenly had to have physics puzzles in it...
Final Fantasy VII was my first RPG. It had a good (but sometimes difficult to follow) story, lots of quirky characters, Full Motion Video sequences, and a musical score that nears perfection. Hearing those songs today doesn't just remind me of the game, it brings me back to all the emotional moments in the story where I felt like I was actually there, feeling what those characters felt and being there fighting along beside them.
A lot of how I feel about that game may be related to the fact that I was a teenager when I experienced it, but the lasting impression of that experience is why I think it is one of the greatest games of all time.
And there is no Wolfenstein 3D without Catacomb Abyss.
Most games iterated on a previous entry. But without the stepping stone of Doom, it is unlikely that Wolfenstein alone would have catapulted the FPS genre as far as it's gone nearly as quickly.
100% agree. SMB3 on NES just had so much more stuff going on compared to SMW on the SNES. Mini games galore, secrets up the wazoo, and the muthafuckin' SHOE. For reals using that bad boy was like stepping into a goddamn Gundam.
I was looking through my friends list in Steam. I found out I have a family member with 2700+ hours in Goat Simulator. I don't even know how to begin to ask about this.
Someone already said my true #1. But if I ignore that one.
EverQuest. What a crazy game. So many ideas that are just brilliant but people don't do anymore. The enchanter is my favorite power set on any character in any genre and nothing touches it. I wish the design philosophy didn't move away from systems that enable that kind of game play.
Outer Wilds. Any explanation that I give would be massive spoilers, but it captures a genre, aesthetic, and theme that, in my experience, has been virtually unused by any other game before and still remains extremely underutilized
Yep. By far the best game ever made. It's not even close. It's truly an experience. I wish I could play it again. I've watched so many streams of people playing it for the first time just trying to recapture some of the magic for myself.
I came to say Outer Wilds as well. Honestly changed my perspective on what a video game can be and I can't find any other game that gives me that same feeling. The only bad thing about Outer Wilds is you can only really experience it once
I saw the question, came to post this only to see yours.
It truly is a unique experience. I jokingly say to my family that if I ever have some kind of temporary amnesia prompt me to play that.
I also occasionally watch let’s plays of streamers to vicariously experience some of those moments of realization as the story unfolds.
Seriously play it if you haven’t and avoid streams, videos, etc like the plague. The game progression is 100% knowledge based. So spoilers really do take away part of the experience.
Yeah not a big gamer, but I've enjoyed what I've played so far. Loved Myst and Riven when I was younger, and it scratches that itch. I think I only played like 10-15 hours before I got too busy to play anything. I should really get back on it to see it through
I’ve heard so many friends say this. And I have the game but it’s like I forget it’s there and so I’ve never played it. I need to fucking play it…thanks for not spoiling anything and reminding me :)
I got the game because of a video review that struck me with how little it gave away. Because it bent over backwards to avoid spoiling it.
I played it for 5 minutes and thought, standard tutorial level design and the models could use some work.
10 minutes after that I was on my way with a code and just headed to explore. A few minutes later something crazy happened, and I was struck thinking “what just happened”
A few hours later I was pulling on a thread of exploration when I saw some celestial event that reminded me about another thread of another mystery and made me go “ohhhh, so I need to go here and check this out at a certain point in the orbit”
One crazy weekend was over and I had felt wonder, sadness, frustration, melancholy and hope in such amazingly timed waves of intrigue and discovery that I wish I could do it again.
It may not be to everyone’s taste and I get looking at the initial style and thinking there’s cut corners but there aren’t.
I will spoil one technical detail. The entire solar system is emulated in real time. Things and events are inter connected in ways that I’m personally shocked they ever got the game to run on the Nintendo Switch. It’s a technical masterpiece even if it doesn’t look it at first glance.
Goldeneye suffered from trying to exceed the N64. It’s an upgrade overall but the performance really struggles, Goldeneye didn’t really see that (prox mines excepted)
Best was stack with LTK snipers (including DD44 and the klobb, which could shoot around corners), or a close second was basement with remote/prox mines or rocket/grenade launchers.
I think of CDDA as mostly Dwarf Fortress with vehicles. Just as complex in the combat, but not as complex in world gen or with civilizations (because zombies who cares lol), but the vehicle building and sim is as far as I would expect DF to have, if it had vehicles.
I once made a giant mobile fortress that could just drive straight through most anything that wasn't made of metal.
Other people have already said it, but it's Tetris.
Its the only game ever made that I would describe as "perfect".
It takes seconds to learn how to play, while the skill ceiling is in the stratosphere. It's endlessly replayable, the music is iconic, and it's available for basically any platform made in the last 40 years.
Zelda, the entire series/franchise. The OG RPG. Many argue it isn't an RPG because the original you couldnt level up but when I think of RPG, I think you are a character and you go on an adventure. It also serves as a good gateway to fixed RPGs where everyone basically has the same story. And to strategy video game as a whole. Also, it was Nintendo's first RPG, when PlayStation and Xbox still did not exist. And the Best console is Nintendo since it lasted so long. Many of the other consoles feel like less of a game and more like your are in an interactive movie.
So many games you start off or become something great. In Skyrim you're the dragonborn, you become great but you were always going to. The world is huge and immersive, but you're always going to be important in the world.
In warband, you're a nobody. You'll always be a nobody unless you do something. Trade, fight, quest or scheme. The world will continue with or without you. Your favourite faction might get wiped out and you can do something about it or not. There's no guarantee of victory, and what you decide as a win condition is up to you.
It is the ultimate sandbox, but the original is janky. The solution; mods. An incredibly dedicated modding community elevates this game into my most played game. The lord of the rings mod is both the best way to get into the game and in my opinion the best video game adaptation of a movie (just in front of kotor).
TL:DR: Warband makes it ok to suck and makes you earn your victory. You might not think that's fun, but trust me it can be.
I read somewhere that back then Microsoft was looking to buy some game to include on windows and everybody was showing then games that are more "videogame-ish", with some level of violence or stuff like that, which Microsoft didn't want. Eventually some guy at Microsoft had just rejected another game and said something like: "can't someone just create a pinball game or something?" and someone overheard and created what we now know as Space Cadet Pinball.
Metal Gear Solid. Every stealth game that has come out since has borrowed something from MGS. Also it is the first game I can really remember that nailed that cinematic video game feel we see so often these days.
MGS also brought us what I lovingly refer to as the "Metal Gear Solid Voice Acting Benchmark."
Is your big budget first party title not voice acted? Why the fuck not? Konami managed to make every single line of dialog in Metal Gear Solid voice acted, without exception, apparently by hiring randos off the street if they had to. So what's your excuse?
Absolutely! The voice acting was like nothing else at the time! MGS totally raised the bar and changed the landscape for what we come to expect out of a game. It's a true masterpiece.
the greatest, highest earning, and most influential game of all time is Clash of Clans. It earns about $5mil a day.
Titles like Elden Ring, Zelda, Bioshock, KoTOR, God of War, Skyrim and the Witcher are obscure also-ran games that titans of the game industry (people who fund video game development) consider them failures.
Because it's taught everyone that the cash cow is low effort, microtransaction laden "free" to play games loaded to the gills with slot machine and gatcha mechanics and other psychological manipulation tactics.
If you as a game publisher want to make big bucks, you have to make one of those. Which is why everything is becoming exactly that nowadays.
I would counter & say Diablo 2 is the better game for expanding on everything that the original did & making it better by adding more.
Diablo is also the first game I can think of with a paid expansion. Hellfire was a 3rd party created add-on to put more content into the game. If you want to talk about creating a "genre", that's the conversation to have.
But Diablo took it and made it real time, creating hack and slash action rpgs. I've never heard anyone refer to Path of Exile or similar as a roguelike. Diablo's development might have started as a roguelike but making it real time turned it into something new.
Usually Diablo and Diablo-likes are called ARPGs, a term that originally just meant "Action RPG" but is now mainly used to describe games similar to Diablo. Isometric, real-time, character builder RPGs.
Strong disagree with Gungeon. It's hard skill capped, pickups mostly offer very limited benefits, and there's very little in the way of permanent upgrades. Normally, in a roguelike, subsequent runs get easier because of your unlocks, and getting a good drop really helps. I didn't really feel that in Gungeon. No matter what, it's still extremely difficult. There's very little progression other than "git gud", and at this point it's just a shooter.
I bashed my head on the first biome until I managed to unlock starting from the second biome, until I realized doing that would just leave you too weak to deal with the second biome, as if you didn't find anything useful at all in the first section.
It might be a good top-down shooter, but as someone who loves roguelikes but isn't the biggest fan of shooters, I really wouldn't say it's doing a great job as a roguelike.
The hallmark of roguelikes is procedural generation, permanent death and no overarching progression, like the titular game Rogue. Roguelites (I know, one letter difference who cares) have overarching progression lines that make the game easier as you play it. Extreme difficulty as part of the roguelike formula is expected, since runs where you don't become very powerful very quickly happen, and the games are often balanced against some of the better possible runs.
Gungeon is punishing, but I regret to inform you you are FAR from too weak to finish floor 2 with the default kit of any character. Bashing your head against a challenge is fine as long as you're learning something every time you don't make it through, gungeon is simply a game where getting hit at all is really bad.
All that said, gungeon isn't the highest quality roguelike or roguelite. That's probably SLASH'EM (roguelike) or Elona (Roguelike(?)), and Hades (roguelite) or Windblown (roguelite, still in development). I won't even recommend roguelikes without graphics because the average age in this thread seems mighty low.
Yeah it's very skill based but unlocking guns really helps out by helping with the RNG and unlocking characters also like the health tent. Finding the bonus levels is also really good since it'll get you more supplies while making the run longer.
For sure it's not for everyone but this thread is a lot about opinions anyway so I'm leaving this one as mine since I love the feeling of overcoming seemingly impossible challenges with skill like Dark Souls, Hollow Knight and Celeste.
I did experience the same feelings as you did and I so many times I thought "This is bullshit" but I put faith in my brain to figure it out and there was a small but noticeable difference in every 1h session. More health, more chance of beating bosses without getting hit and such. In the end I beat the high dragun which made everything worth it and somehow it's still fun and challenging to play. That's why I put it as my pick as the GOAT.
It's a masterpiece of a game. I still recommend it to people and it holds up. I even bought a pirated copy of the print strategy guide for a play through.
I would usually have said Earthbound or Chrono Trigger, but this year I've been playing Sea of Stars and it truly seems better. I never thought I'd say it. The writing, art, music, gameplay, movement, puzzles, characters, all are aimed in the exact same direction as what CT was trying to do and it goes farther in every way.
They were pretty deliberate about having very similar creative aims, standing on the shoulders; they even got Yasunori Mitsuda to help with their soundtrack. The game keeps on surprising me with its self awareness, beauty, and a depth of gameplay that keeps unfolding long after you think you have the measure of it.
As someone who never played the games as a kid, I can be more or less impartial in saying that Mario Bros. was probably the gaming industry's big break.
Quake 3 arena on Dreamcast. 4 player split screen with low gravity and unlimited ammo turned on was something that controlled me and my group of friends lives for years. Not the best game ever to some but definitely to me. Also to get the low gravity and ammo unlocks you had to play a huge maze on the vmu screen. We spent hours mapping out those mazes 1 square inch at a time. They were literally enormous but you could only see 1 inch at a time on that tiny but genius vmu. We even carried our controllers everywhere just in case a game broke out at a party. Each controller was customized with sharpies and shit too. Miss those days so much.
Castle Wolfenstein, it took 2D and made it POV 3D, really can't explain how much of a reality changer that was at the time, and since. Only had to wait an hour for the 1MB file to download over a 24.4k Modem from a pirate BBS, but then you were fucking golden.
The first six weeks of GTA Online are my favorite gaming memories. I was working 8 hours, gaming 12 and sleeping 4. I'm still friends with people i met in the racing lobbies...
...I sadly didn't know about the series until the new ones in 2012. I've played the hell out of them and do want to go back and play the DOS ones sometime.
Final Fantasy 1 - It wasn’t the first RPG, but it pretty much defined the series. It still has tons of playability, I revisit it more or less every 5 years. I still have yet to beat Warmech, and only have encountered him a handful of times.
But most of all, it’s the game that saved Squaresoft. If it had failed, we would have missed out on so many great games, including ones also mentioned in this post.
Runners up have to be Donkey Kong, which brought us Mario, which in turn restored vitality into the at home console game industry, and Double Dragon, which brought us PVP and Co-op combat.
Honorable mention would have to be that Simpsons arcade game where Marge can fight with the vacuum cleaner and TMNT 2 - Two classic, very difficult, drain your change jar games. I’d throw Mega man 2 into that mix as well.
It has its flaws but I've never had more fun than playing halo 3 custom games back in the day. You could do and make almost anything! I haven't felt that playing any game since.
Since everyone's just saying their favorite game, I'll say The Finals!
It's fuckin great! It's the first FPS in years that gets me legit excited to play. I like that the game requires decent strategy, movement, and teamwork to get wins and not just good aim/luck. Everything about it feels fresh. Best of all it's freaking free. A free AAA game in 2024 that's more than decent and has an awesome dev team? Sign me up!
It's wild to me that it's not huge compared to games that go mainstream (not gonna mention names. lol), but I'll appreciate it while it's here.
Just cause three. blow shit up, kill bad guys, just enough story to explain it all. even better, it strikes a good balance of minimal story and compelling story, which a lot of games like that kinda suck at.
I don't personally play it anymore but it having still players to this day and thriving proves it.
Edit: On second thought it's probably Java Edition Minecraft. Thing spawn an industry around it. Now people's livelyhood depend on it. A generation learning java programming just to make plugins or mods. I bet this also what increase the number of java developers. Probably inadvertently also introduced to Blender. Being accessable and sandbox made that possible.
I'm tempted to say either The Witcher 3, Grand Theft Auto V, or Metal Gear Solid 5 (if you can look past the fact it's unfinished).
All three are exceptionally polished, have huge, highly detailed world's to explore, cinematic moments with blockbuster action scenes, smooth and balanced gameplay, are suitable for gaming noobs and veterans, and has moments to goof off and dick around.
It's hard not to be biased, though I'll state I don't personally like GTAV, I think it's perhaps too ordinary for my tastes and feels too restrictive in its mission structure.
Puyo Puyo 20th Anniversary. (Chronicle is a close second)
Puyo Puyo Tsu is the greatest competitive puzzle game ever made. Such a simple set of mechanics gives way to an incredible amount of depth. I think its greatest strength relative to the rest of the genre is how much importance it places on actually paying attention to and adapting to your opponent. Some of my favorite other puzzle games are guilty of feeling more like a game I play adjacent to my opponent rather than against them, and I'll give them a pass if the core gameplay loop is fun enough, but I consider Tsu king of the genre for having the most true versus in its versus mode.
But Tsu's skill curve is terrifyingly impenetrable for beginners, it's one of the hardest competitive puzzle games to learn. Just understanding how to make chains is extremely daunting, and that is but the tip of the iceberg. Paying attention to what your opponent is up to while still being able to concentrate on what you're doing is an order of magnitude harder, and that's kind of where the real game begins.
20th shines by being the most comprehensive package full of additional content for players of all skill levels alongside the classic Tsu ruleset. There's a whopping 20 different game modes to play around in, many of which are much more immediately fun for a beginner to pick up, get hooked on, and hopefully enjoy the game enough to want to eventually learn to scale the mountain that is Tsu later.
Sadly, this game never got released in the west, and none of the games that have come anywhere close to it. And I think that's a large part of why the series is struggling to gain any kind of recognition in the west, we've never seen the best of what it has to offer.