Yeah, IRQ7 was also pretty common for sound cards as long as you didn't need to print at the same time. For DOS games, that wasn't a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn't use both at the same time.
My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn't use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn't print either. At least I was able to work around the latter by setting it to IRQ5.
Because I could play the same copies of the same games on my Tandy 1000, the IBM PCs at school, and my friend's Packard Bell. Standardized architecture was, and still is, a huge draw.
How did PCs beat out the Amiga, Mac and ST with nonsense like that?
I think you can ultimately blame Compaq. It was the first "pc clone" that showed the market that a PC not from expensive IBM was viable. After that even if you weren't buying a Compaq your own generic clone was "good enough". So You could access hardware and software built for a $4000 8088 IBM PC with your $1200 clone.
Amiga never was commodity hardware. It was always expensive. It didn't get cheap enough fast enough. Amiga 500 came too late.
I had the original voodoo 3Dfx in 50lbs Alienware case with a 75 lbs 20+ inch crt.. canât remember the exact size. Wrong choice for university living at the time
I got an ABIT Siluro/ Geforce 2 MX400 after that and Diablo 2 ran worse, the frame rate tanked. I was gutted.
Back in the day I tried to play Morrowind but every time I moved my mouse the game would crash, I started removing hardware until I found out it was my soundcard giving me issues, was an old ISA slot. Got a PCI soundcard after that and no issues.
And of course there was a short period of time where a sound card wasnât required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasnât great anyways.
You can still get discrete sound cards (both internal and USB), though they're more for audiophile stuff. With the PS5 touting big 3d audio improvements and HRTFs I half expected manufacturers to make a push to bring them back or at least feature sound features more prominantly in motherboards but I guess CPUs these days can just spare the cycles if you want fancy audio.
And of course there was a short period of time where a sound card wasnât required, but would actually improve performance by offloading audio processing to your sound card if you had one
we are at this point in history, but for graphics cards :)
Not in the same way, as you arenât using the integrated gpu at all if you get an external one. I guess if youâre talking about shared ram this makes sense though.
I remember Battlefield 2 being a prime example for that. Not only did its performance improve once I added a discrete sound card, it also sounded much better.
My very first experience with a sound card was watching the Dune 2 intro on my dad's friend's computer. I was so amazed, I just sat in awe as that intro movie played.
On the drive home I tried to remember if what I heard was real, and I just couldn't imagine it. When I tried to recall what I saw and heard, I could only imagine hearing that tinny internal speaker making bleeps and bloops instead of the actual sounds. It just seemed so unreal at the time that I could not recall what I had heard only a few hours earlier :)
On a side note, I don't think any studio in the nineties made as memorable tunes and sounds as Westwood did. There was always something enchanting about them. Dune 2, the Kyrandia games, they all had excellent music that really played into the strengths of what was available back then.
Of course I'm talking with pink tinted nostalgia goggles, but still... good memories :)
How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker
Flexible enough that Access Software built a library called RealSound that could do 6-bit PCM audio over it. Which isn't great but is dramatically better than you'd expect. A bit over a dozen or so games used it.
I had one called Mean Streets that used it for things like voice. The game came with instructions for how to build a cable to connect your internal speaker to an RCA cable to run to a stereo or similar.
I don't think that's accurate... Of course it's possible I'm misremembering something from 35+ years ago, but there's no performance benefit for 14 bits over 16- either way, it's a 2-byte fetch, you don't save anything by leaving off two bits. So I'd almost believe it was 8-bit rather than 16, but the difference in sound quality is huge, and the Amigas had a 16-bit data bus so 16-bit fetches took no more effort than 8-bit. The sample rate I'd be more likely to believe I had wrong, but again, there are technical reasons for the 44.1 kHz rate that have to do with recording digital audio to videotape, so I could see it being half that, but not some random number. But again, huge sound quality difference between 44.1 and 22.05.
All that said, I'm not too familiar with the 1000, I had the 500 which was basically the same machine as the 2000 but in a more compact case. My uncle had a 1000, but he used it professionally so he wouldn't let me near it :D
i had an internal creative soundcard some 5 years back. sound was pretty perfect with dt990 pro and sz2000. my current creative usb soundcard has more noise :(
What a nightmare it was to have sound AND your CD drive drivers to load and leave enough memory for some of those nasty old DOS games.
Felt like being a hacker.
(I might have realized I'm the old guy in the picture)
I built a config.sys file with a menu that then passed the menu choice on to autoexec.bat so I could choose at boot time between 3 configurations- one with expanded memory for older games that required it, one with extended memory for everyday use and newer games, and one with everything extra (including CD-ROM drivers) stripped away to maximize free conventional RAM for the one or two games that needed that...
I know that was a thing and I tried to get it done, but never managed to get it to work properly.
So back to manual configuration and rebooting it was.
But I like to think that's how I learned how my PC works and what it does when doing so, which helped me identify the cause of many issues over the years.
Speaking of memory, I had a weird 486 machine which had baked in 16MB of ram which were accessible through EMS and 16MB of replaceable RAM sticks accessible through XMS interface. The thing is EMS worked faster in DOS, but XMS worked faster in Windows 95. So when booting up into DOS, all the apps would use baked in EMS RAM, but when booting into Windows, all the apps would use XMS RAM.
Sound typically (*) didn't require "drivers" or any TSR though. The game had to do all the hardware control itself.
It was usually enough to set a BLASTER variable to point it at the correct IRQ, DMA and memory address, and perhaps run a program at boot to initialize the card and set volume levels, but no TSR eating up memory.
(*) Some exceptions are later soundcards of the Win 9x era that did crappy emulation of a real Soundblaster via a TSR in DOS.
Creative de-facto monopolized the industry often by unethical means (suing Aureal into bankruptcy, etc.), not letting much room for competitors, which in turn lead to diminishing quality on the part of Creative.
Microsoft didn't put hardware acceleration support into XAudio, which superseeded DirectSound.
Game publishers realized the vast majority of gamers didn't care about sound quality, so they could spent those resources on making the games look a little bit more realistic.
I find it really interesting that modern 3D pipelines are so efficient that drawing 2D using 3D part of GPU is faster and better than using 2D part of GPU still present in modern GPUs for backwards compatibility. Maybe 2D is now done in software in drivers though, I'm not sure, haven't checked.
At least it was a real name. Nowadays it seems like every new company's name is just a random jumble of letters solely because that .com was available.
The motherboard had nothing but the case usually had a speaker just to make a "beep" sound. I had to play Wolfenstein with that shit because my dad didn't have a sound blaster until he also got a CD-ROM drive to play Doom since he could only find a copy on CD and not floppy disk.
And even now, a SoundBlaster32 is better than the in-built audio stuff motherboards do have. Though it's not worth getting one just for games.
If you want good sound, buy an external usb DAC. It will be away from all electro magnetic interference and will be way better than any consumer stuff.
15 pin d-sub that could support TWO joysticks if you had the splitter cable.
Micro machines 2 : 4 player, with 2 gamepads into the soundcard, and one player using each side of the keyboard.
what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.
* realistic as much as could be from that tiny internal speaker and 8 bits of data.
Yes, I remember these! Countdown And Tex Murphy: The Martian Memorandum come to mind. I remember being amazed at the sounds suddenly coming out of our internal computer speaker. It even had something close to speech!
The manual also came with some info on making the sound even better using some alligator clips, but that went waaaay over my little head at the time :)
I miss my SoundBlaster Live! card. Excellent sound quality. Last used with the last computer I built, in the late-mid-2000s. That was the second computer I had that had on-board audio, and I just didn't bother with on-board audio because I just straight up assumed it was going to be shit. Unfortunately it stopped working at some point, along with the GPU (I suspect a static electricity fuck-up on my part, or something) which didn't matter all that much because I was mostly using the system as a server at that point.
(I'm going to build a new NAS server from ground up later this year, and I'm contemplating getting an external DAC for it for use with musicpd. Wonder if there's still SoundBlaster branded DACs, or are they gone? ...Oh they're still around!? Good.)
Dr. Sbaitso was the speech systhesis DOS program that was included with most Soundblaster cards. You could tell Dr. Sbaitso about all of your problems.
G5 is a USB card. And I'd argue that's the best approach, as sound signal being analog is highly susceptible to interference, and insides of a computer have a lot of that.
On board is easier and for any audio enthusiast, sounds like trash by comparison.
I have yet to meet an onboard audio solution that didn't give you garbage in the output. Whether it's coil whine, a low hiss or a 60hz him, there's always something.
Onboard, in my experience also distorts way earlier into the volume slider by comparison.
What? They did have onboard sound. The problem is that if you used the motherboard speaker to make anything more decent than a beep, you basically needed to build an entire sound engine from scratch and very few games did so. It also wasn't worthwhile because a shitty two pin speaker could not compare to the speakers of a professional sound system which you needed the soundcard to hook up into, and CPU bandwidth was such a limitation back then than even when games could play WAV they would use MIDI to offload the musical instrument synthesizing for the soundtracks to the sound card. Designing a game that used the onboard sound speaker was basically the realm of assembly hacking geniuses.
It also wasnât worthwhile because a shitty two pin speaker
All speakers are two pins. đ€ They were crappy because they were most often little piezoelectric speakers, or otherwise very small where they couldn't play low frequency sounds well.
Great card, got one in my 440BX retro rig! Plus an AWE64 Gold and a PnP SB16 with a real OPL3 FM chip. That's just a bit of what's kicking around here...
Wait. When did onboard sound get good enough that you don't need a soundcard? My computer is "only" 12ish years, and it has a soundcard. The reason used to be that internal ones sounded like shit.
I used to use a sound card until it died. When I researched how to get good sound I found most people use a DAC/amp combo now. But onboard is usually good enough. It was a noticable upgrade but not sure if it was worth the money.
I think the only floppy disk that I know of that I didn't use was the 7"? I think it was 7. The one that's larger than the 5.25" that was really common.
From there I've used or handled just about every type of digital storage. The 5.25" floppy disks are classic, but easily near the bottom of my list for favorites. They're down there with anything on tape (which is useful but always a hassle), and early USB drives when they used the cheapest solid state IC they could find and no matter what you did the IC was always painfully slow and there was nothing you could do about it because every manufacturer did that shit.
3.5" was rigid on the outside, floppy in the middle. Still a floppy diskette in my view.
Back when I was in school, I was working on the side on expanding an ERP system for a customer. Said customer got a stack of printouts from their main supplier each January: The new price list. They meticiously typed that 300+ pages list into their own ERP system, and then checked it for errors. This took the boss and his wife a good part of January and February. Every year.
So I told him that the main supplier already has that data in a computer, why does he not ask to get the price list on disk, and I see whether I can get them into the system via a software import. He called them, asked me back if "IBM Format" would be OK, and I said yes. Surprise: The supplier had an IBM mainframe and sent us an 8" floppy. Luckily, the boss knew the right people with the right equipment and got me a copy on 5.25" and in ASCII (the original was in EBCDIC).
It took me one day to figure out the format, write an importer, and run it to completion. Boss and wife were very happy.
I still use my external soundblaster to connect to my 5.1 amp. I have HDMI to my TV and then toslink to my amp, but it was inconvenient having to have the TV on for listening music.
Got a second hand ISA interface SoundBlaster 64 at a computer fair in San Diego when I was visiting there for the best summer of my life in 1998. If I remember correctly it was $4.
At the Scottish Rite Center in Mission Valley? Thereâs a good chance I was also there that year. My two most prized possessions I acquired there were a 3dfx Voodoo Rush, and a modded PlayStation 1 in a clear plastic housing.
Not there but (and I had to google maps this) it was at a place that I think is called "Pechanga Arena" now on the aptly named "Sports Arena Blvd" but I think the arena was called something else back then. About 2 miles from Ocean / Mission beaches and close to my apartment at the time.
Iâm using a cheap one of those from amazon for my headphones on my laptop because the audio jack suddenly stopped recognizing when headphones were plugged in. (although I still get a dmesg error log when I stick a q-tip in to the jack? If anyone knows how to debug this, please tell me)
You should still buy sound cards as they are significantly better, at least the ones in the 100⏠range. Just because there are premium mainboards with acceptable sound doesn't mean it is great.
Yikes. Depends on your priorities, I guess. I love music and sound in general so I've put some funds into some decent gear. You don't need to break the bank, especially if you go the iem/headphone route.
My best friend gave me his sound blaster after upgrading to the Pro. Later I upgraded to a Gravis Ultrasound. Offloading sound processing to the sound card (1MB) improved gaming performance significantly.
My fairly modern computer, originally released in 2014 (yes, that's modern compared to a lot of the computers I own), has no sound card.
I picked up a Yamaha AG06, which has a USB connection and creates both audio inputs and audio outputs to/from my PC. I can quickly plug in my phone or a Bluetooth receiver (which my phone connects to), and get other audio into my headphones with very little trouble. I prefer it this way, and if my next PC has onboard audio, I'll probably disable it in favor of the AG06.
I still like Xonar cards, like the Xonar DG (though it isn't compatible with my new PC). I always liked their interface more than the competitors, and it puts out excellent volume on my Logitech headset that is otherwise way too quiet for me. Never been a big fan of the simulated 3D environments on any of these cards, though. The only game it ever sounded decent in was No Man's Sky, but even that still had a distant tinny sound to it.
I think most people just use external amplifiers these days, but I'm still using a third-party sound card.
I think these days most people use their video card as a sound card because monitors/displays generally have audio out as well.
But yeah. I remember having endless problems getting one of the Splinter Cells to run (I want to say Pandora Tomorrow?). After literally weeks of googling and discussing the issue on forums with others with the same problem, we found out that it had issues with the onboard sound for certain motherboards. Went out to Best Buy, bought the cheapest soundblaster they had, and no problems.
Splinter Cell 1 was the first game I got when I built one of my computers, and I went out and bought a surround sound set up just for it. Totally worth it. It blew my mind after dealing with chintzy desktop 2.0 setups and onboard speakers before that my whole life.
The only difference is whether they're included in the OS or if you need to obtain them separately.
Back in my days of dos games, you didn't download a driver for your sound card, instead, you told the game where to find the device, and what device it was, and the drivers were built into the game.