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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ET
Etterra @lemmy.world
Posts 7
Comments 3.1K
Block rule
  • I had a mod delete an anti-furry post I made on the shitpost board lol. But agree 100% on sports and furry shit. Also foreign languages because I literally cannot read them so they're just taking up space. Anime usually, and porn. If I want porn, I'll go looking for it.

  • US wants Boeing to plead guilty to fraud over fatal crashes, lawyers say
  • I'll say it again: fees should be increased exponentially based on total income (not profit) - the more you make, the more crippling the penalties.

    Not that it could everv happen. There's not enough money in the world to fight off the corporate lobbying that would fight back if such a law was seriously considered in the first place.

  • Drawfee did another SCP episode!

    SCP + drawing + goofballs = comedy gold. This is their 4th one.

    2

    is there a way to default or mass block communities by language?

    I've been seeing a lot of posts for communities in languages I don't know (German being the most common). Well I'm sure these are perfectly fine communities and have no problem with them being around, I don't speak the languages - just English - and having to play whack-a-mole for every single new one that pops up is getting pretty tedious. Is there a way to filter all that out in one fell swoop?

    1

    So I'm interpreting The World's Largest Dungeon; should I livestream it?

    So I've figured out, thanks to the Vertical Slabs mod, how to finally interpret grid-based dungeon layouts into Minecraft pretty faithfully. I decided to therefore build an interpretation of this monster, The World's Largest Dungeon by AEG.

    I've thusfar completed 3 out of 16 sections and thought I might stream progress. I'm not a streamer but it's a lot of work to build this monster, and thought somebody might find it interesting. I've also already built some maps and templates from some dungeon crawl board games, and want to make more stuff later. What can I say, I like dungeon maps.

    My plan is to finish, then go through and tidy up anything I may have missed, fix and standardize a few things, fill out some of the rooms, and then upload the thing for people to download for free use. The pieces are fairly easy to copy out and modify. I'm predominately (for floors and walls) using the same few piece types and the only mod required is Extended Slabs + which does require Forge. Without that mod the entire thing breaks.

    As an aside, part of why I'm doing this is to stick it to Mojang. The official reason they say they won't include vertical slabs is that they will "inhibit natural creativity" That is complete and utter BS. A close look at this map's tight corners, any uneven surfaces, statues, block-built furniture, are ample proof, not to mention that in all the years since beta that I've tried to adapt grid maps accurately, the lack of thin wall pieces has made it impossible.

    It's also been suggested that similar games (which are mostly if not entirely all defunct now) already have them and they'd make Minecraft not unique blah blah blah). As for "official" vertical slabs, there is one on the marketplace for 660 coins. NOPE, not paying for it. So here's my polite response to Mojang's terrible, terrible excuse. More variety is always more good.

    8

    The trolliest trap I've ever made.

    Trap: Chest in the bottom of a pool covered in magma blocks for the whirlpool effect. The chest is unreachable from the dry floor, and the pool past this deeper pit has flowing water to shove you down if you forget to crouch. There's a space where you can swim up. I've largely kept the map loot free because I plan to upload it eventually for people to use.

    From a Creative map I've started recently that I'm building dungeons in - namely translating p&p dungeon maps into Minecraft using a Vertical Slabs mod (because it's the best solution AND to give the middle finger to Mojang for not adding them in vanilla because "it limits creativity" which is literally the dumbest excuse.)

    The map is getting... out of hand.

    3

    The First Rule of Warfare is that the "First Rule of Warfare" is always the First Rule of Warfare.

    You may have heard that the First Rule of Warfare is... [insert actual advice here]. ie.; don't attack a stronger enemy, there's no such thing as overkill, the weapon is always loaded, etc. They're all the First Rule of Warfare.

    2