Same with Far Cry which is a shame because it used to be a really fun dumbshooter series. I got FC6 on sale last month and had to slog through it, I swore off the franchise after finishing the game and haven't touched it since, even though there's plenty of post-game content left for me.
Honestly, it wasn’t even Assassin’s Creed anymore, it was more like Warrior’s Creed starting from Odyssey to Valhalla, and then they backtracked to more assassin like gameplay with Mirage. I stopped buying their games when I realized how bad Far Cry 5 and Odyssey were.
I mean, it's not true inside a bubble. I'm sure there's some incredible games that have been made by one person that didn't find the kind of success that Stardew Valley, Minecraft, Super Meat Boy, etc did. But at a giant corporation like Ubisoft, they're not on their own! They have marketing people, interns, studios and sub-studios, finance people, trend analysts, etc.
Ubisoft has some great IPs. But all of their best games came out over 20 years ago! So yes, quality is not the only thing, but it definitely matters.
Hey now, I know a bunch of farm laborers and started out as one myself.
They are nowhere near qualified for farm labor. That requires being able to work, not just regurgitate platitudes from the most recent bullshit management fad.
There’s a world where management is treated as an important but not godly position. Where they are schedulers and arbitrators of conflict, and where they aren’t free from consequences because they’re already at the top. And holy hell it’s also not the place where the position is used to promote someone out of where they’re useful simply because paying a labourer more than a manager is seen as unthinkable. It ain’t this one, but I like to think about it sometimes.
Yeah then they'd get to suffer being the incompetent bumbling idiot that does the back breaking stuff. MBA appropriate due to their avarice of wanting to exploit people, to clarify.
edit: Not trying to say farm labor isn't skill intensive, moreso giving them a taste of their own medicine
I entirely stopped playing Ubisoft games because they require me to sign in to play.
I straight up can't play half of their games on PlayStation because of this. I had a different PSN account 15 years ago that my Ubisoft account is associated with and apparently your Ubisoft account can only be tied to one PSN account EVER. I'm not creating a new email just to sign up for Ubisoft play. So I don't buy their games 🤷
The rest can burn, but man, Anno 1800 really is/was the best in its series, mandatory logins or not. It's the only game I still hold on to my ubi account for, and I dread the day they'll go under, because they'll take the Mainz team and the Anno games down with them.
This is late stage capitalism, execs are judged on how much money they managed to squeeze out before the company died. They'll be hired immediately specifically to do it again somewhere else.
I really enjoyed Driver: San Francisco. Then Ubisoft introduced UPlay and I couldn't play it anymore. That was the last time I installed anything from Ubisoft.
I tried to reinstall it recently and it complained that you can't install 32bit software from Steam anymore. I guess I'll never play another Ubisoft game.
Selling IP can go both ways. It could be picked up by someone wanting to do better, or it could be picked up by someone just after a quick buck by doing the bare minimum.
And then there's Rocketwerkz - They originally bid to develop Kerbal Space Program 2 for Take2, but they lost the bid because the winners showed up fancy concept art while rocketwerkz focused on a solid technical foundation. And then Take2 severely botched KSP2 and the franchise is now considered dead. Rocketwerkz is now building something relevamt from scratch, with their own IP, and it looks really promising. I hope this happens to a lot more AAA titles and IP holders.
Ubisoft is owned and run by a family who are super old French aristocrats who trace their family wealth back generations. The Guillemots have zero idea what their customers want or how to make a good game. They want to make money and don't care what the poor have to say in criticism or frustration. They are too insulated to feel like they have to improve - it's the children who are wrong.
I was never very into Ubisoft or their titles, so I'm perfectly content with everything burning to the ground, hoping it'll send a signal to franchises I actually care about:
Stop developing games for focus panels, and try to innovate instead.
consider firing from the top down as your managers aren’t doing shit for the company
I disagree. Because of his... "antics," I know the name Bobby Kotik, and he's done nothing but good things for the company. Really uplifted them from a dark place.
I stopped buying games that require online login. It's a real pain in the ass when I'm traveling and offline. I stopped buying anything from Ubisoft, EA and Rockstar. They made their choice, so I did too.
I hate that Halo:MCC requires my like, 28 digit Microsoft password AND 2FA to play a game from 2007. It should allow you to bypass login and just play as your steam account.
Every time I want to play it, it asks for that, and I just quit and play something that is far less of a hassle, particularly offline.
I'm perma banned because I had the gall to play modded MCC from the steam workshop on the day it released, before the moderation team knew modding was legal. I can't even log into Halo waypoint to get help from the Halo team.
I now can't play any Microsoft game, own an Xbox, or use game pass and I refuse to make a new account on principle.
Not just Uplay, but also their activation servers. Their games make calls to their endpoints to authenticate if you own/access the game and DLC. If those activation servers are decommissioned without a replacement, your game won’t activate and you’ll lose access to DLC.
They announced they would do this for legacy games several years ago, and I was going to lose access to all the DLC I paid for with my Splinter Cell Blacklist game that I physically owned on a Wii U disc way back in 2013. Bought all the DLC because I loved the game. After enough gamer backlash, Ubisoft backpedaled and the activation servers remain for now. However, the concern is still there that I’ll lose the stuff I paid for when they decide they can’t serve it anymore or if they go bankrupt. Without them updating the game code or open sourcing it, I lose updates, DLC, etc.
We need digital ownership reform, or else it’s piracy time again. This will especially be critical when Gabe steps down from Steam and new owners are appointed, or if Steam goes public.
That's awful, sorry. Sadly, until we globally overhaul the laws regarding DRM, or consumer backlash threatens to destroy the industry (like with music piracy), this kind of garbage will continue to happen.
I've always thought they do such a good job at building worlds but are absolute shit on story and content. I wish there was a way they'd just build worlds and then hand it off to someone who knows how to make a decent story. Valhalla and Odyssey had amazing worlds that deserved better stories
Part of me is sad because some of my favorite games might get shitcanned as a result, but it’s a loss I’m willing to accept if it kills such a parasitic company.
I know people working there, in towns where little other opportunities for such jobs exist. I.. really don't fancy the prospect of Ubisoft going bankrupt.
I know people who work there that used to steal my parking spot with their baby Blue Ford Mustang, on a residential street two blocks from the Ubisoft building. They can all go away.
Id just like to point out when you read the full article the context is different than the headline as usual. But regardless Ubisoft deserves their demise.
I've hated what ubisoft has done to gaming ever since the fc3. Only shining beacons were early siege and rayman games. They have incredible artists and programmers working at it and could make some great games but the directors completely double down on the most generic, most mindeless wide appeal possible. I regret buying wildlands because the setting is unique. The game is as tactical as far cry which is just mindleslly run into camp, use your overpowered character against deaf and dumb enemies and complete the collectable.
I remember "Far Cry Blood Dragon" as the only entry that really stood out. The gameplay was exactly what you described but dialed to 11 (as it should be).
FC 3-6 ... same game, identical mechanics, less over the top fun more boring and repetitive tasks. Somewhere at Ubisoft there is someone who is responsible for this, including all the consequences.
FC3 was a game changer. It was absolutely wild in its time. It's just a shame that all of its successors went the same road... I stopper playing midgame FarCry V because it was... bad. The scenario was shit. The gameplay was shit. The map was huge but lacked substance.
That's not what they meant. The person who said it was "director of subscriptions." They meant gamers need to get used to all games being SaaS because they are of the opinion that that's what's going to happen. SaaS is capable of generating magnitudes more money than any other paradigm, so this is of course the wet dream of the bean counters.
The problem with the statement, of course, is threefold:
People don't like being told things that sound a lot like "just hand over your money and like it, dumbasses"
SaaS is also capable of failing spectacularly
(most important) In no conceivable world would it be possible to have every single game be a subscription service
Shit, the world can't even support half a dozen streaming video subscription services, but they think everybody's going to gladly pay monthly fees for every game they play?
This is rather pedantic and obfuscates the reality and consumer rights. Don't shill for big corp with that narrative, you could argue you don't "own" a book either if we're just doing silly talk in here.
It was not like this back in the '90s. Games you purchased were on disk/disks.
You installed the game and played the fully completed game that did not require an online connection. You owned that game.
After the Digital Millennium Copyright Act of 1998 things changed. So it has not always been like this.
I don't think most people's sense of "ownership" of a copy of a game has anything to do with whether or not they've legally bought a license.
For most of my collection, I own a physical thing, that represents the ability to play that game, using hardware I bought, whether I bought those things today, last year, or even a decade ago. Some of my games are digital, but I still have possession of a copy I bought, and can play it whenever I want. I paid money for the right to play a game when I want, and that's a notion of ownership.
If someone can take it away from me, that isn't aligned with my notion of ownership, and also isn't worth spending money on imo. I own some GameCube games, and yes, technically that means I have a license, but they still work physically and legally. There's nothing to enforce against me.
The thing that changed is the ability to revoke that license. And that amounts to a different concept than ownership. One not worth paying for.
This article is from That Park Place, a right-wing website, so I'd take it with a grain of salt. It's coming from "anti-woke" people who salivate over the idea of "go woke, go broke."
Ubisoft is clearly a tone-deaf company. But that doesn’t change that this comment has been frequently cited in some very out-of-context ways.
For those who don’t know, the not-owning games comment was in reply to an investor asking why people were reticent to try out Ubisoft+, their monthly service that lets people play pretty much all their games. He was suggesting many people are not used to the option of mass rental as opposed to ownership. But, many Game Pass subscribers (at least before their price increase) can attest that when the value proposition is good enough, it is an appealing option, wherein you accept impermanent access to get more games. In that sense, he was right.
So far as I can see, the intent of the comment had nothing to do with people who buy “lifetime” copies of their games. There’s separate criticisms to make about poor online implementations leading games like The Crew to be yoinked, and I’m in favor of that regulation. But Ubisoft is hardly alone in the way they’ve mishandled that, and the quote had nothing to do with it. I feel like most people pointing to it have only a vague idea of what corporate greed it represents, as though CEOs just want a way to delete your library and somehow make money from it.
Man Ubisoft could be so great but they just land so meh. Watchdogs, tom Clancy wildlands, the division, farcry. They all have potential but just don't have that last 15%
This is exactly the problem with capitalism, which is intended to be you do a thing i need/like for me i give you money
But was infiltrated by a bunch of people whose only purpose is to give less and less of what i need for more and more money until i tell them to fuck off, meanwhile they accumulated all the money and roam to greener pastures. it is basically like cut and burn farming, where the crops are all given to very few people and all the rest are to deal with the consequences
It feels tragic. On the one hand, they made some of my most favourite games especially the Splinter Cell series, and it would be sad to see a once great developer to go. But then on the other, the greedy bastards deserve to go under for ruining some of my most favourite games including the Splinter Cell series.
But seriously though, if Ubisoft do go under, I hope that their IP would go into safe hands, like how Baldur's Gate franchise has been handed over from Bioware to the competent team of Larian (and I do hope Larian does not enshittify unlike the fate of other companies, such as Ubisoft and EA).
They were decent to the Anno series, but honestly that's probably just because they didn't see the value in messing with the formula that Anno solidified around the time of the acquisition and it reliably boosts their numbers with strategy gamers who otherwise might not be customers of Ubisoft's at all
It is difficult to know where to start, since there have been a lot of unpopular actions. A lot of these are pretty standard for the triple A studios unfortunately. Think DRM with always online and authentication server issues, toxic workplace, decommissioned games by removing the servers for them and not giving ways for people to self host, rehashing existing properties to milk success, having their own launcher so having double layers of authentication, microtransactions, subscription based model pushing, game variants locking out certain content unless more money is payed etc.
and I was mad when I couldn’t local host StarCraft anymore.
I really try to avoid recreation companies with human right ‘challenges ’ like abusive working environments.
So is Ubisoft worse than most others ?
Do they do that junk on console games as well? Like if I got an Ubisoft game for switch would I need a non-Nintendo account?
Based on the words of internet strangers I will not purchase their games. Sounds like way to much to go though just to play a game. Do people really go though all of that to game?
A year ago Ubisoft exec gave an interview where he said that the next leap in gaming industry should be fueled by gaming subscriptions, and that gamers should get comfortable playing by subscription as opposed to buying and owning game licenses.
He then proceeded to give an example on how players got comfortable switching from physical media and full ownership to digital licenses.
This caused a massive player backlash on the wave of protests against the migration from ownership to subscriptions (aka "You'll own nothing and be happy"). Ubisoft has got a financial dent as sales and subscriptions dropped, and is now facing a problematic financial future.
Thanks. Is that like how steam or console games need to connect to a server to validate a game before you play, so when the server stops so does your game or is this worse than that?
Can't say that idea appeals to me either.
As a whole? Hopefully no one. But a fire sale of all their properties and équipement might be interesting.
Also times like this experienced developers often start their own companies and snatch up their co-workers. Probably already happening from the mass layoffs earlier, that.
A shame; the way they make their open worlds with lots of little things to collect and do are oddly pleasant to play for that. Definitely something only I really enjoy, I realize, of course.
Agreed. One reason I loved Majora's Mask was that the game was dense. Every square inch of the game was used for something and in a lot of different ways. I also appreciated a checklist for my collectables so I could pinpoint what I was missing, but that's rather off topic. I lean way away from open world games now both for excessive time commitment and most of it is just empty space.
Origins, Odyssey, and Valhalla scratched an itch that few other open world action RPGs have been able to for me (of course, they were copying Witcher III, which did it far better). Despite everyone saying all their games are the same, I haven't enjoyed any of their other ones like I did those three (oh, except for Watch Dogs 2). If Shadows is the same thing again but in Japan, I'll be satisfied.