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Carighan Carighan Maconar @lemmy.world

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

Posts 121
Comments 2.5K

Scorchlands leaving early access on the 25th of July

www.gog.com Scorchlands

♪ Fly me to the moon let me play among its rocks let me see what spring is like

Scorchlands

GOG link posted, Steam link is here. I tried a demo what feels like forever ago, neat little colony builder.

1
A new Resident Evil is in the works
  • Just report then block him, don't feed the troll.

  • A new Resident Evil is in the works
  • Yeah I was thinking the same.

    I mean sure, someone needs to make a decent Left 4 Dead 3, yeah. But that should not be Resident Evil, especially considering how mediocre the action-centric titles were in hindsight (they were good for their time though, granted).

  • Can I share my Signal username publicly?
  • That's because it's your username. To you it shows normal, all I see is hunter12. See?

  • Can I share my Signal username publicly?
  • Yeah it automatically obfuscates. Mine is *******, for example.

  • Surely "1337" is the same as 1337, right?
  • Relax, it's just JSON. If you wanted to not be stringly-typed, you'd have not used JSON.

    (though to be fair, I hate it when people do bullshit types, but they got a point in that you ought to not use JSON in the first place if it matters)

  • If Batman was real today, he'd go after the CEOs of companies, not gangsters.
  • but exacerbating wealth inequality is just not something Batman usually cares about

    In fact, being a mega-rich himself, he's probably best buddies with those CEOs so long as they don't do something so outlandishly evil that he has to go after them for publicity reasons.

  • Author who recommended killing Palestinian journalists receives German ‘peace prize’
  • No real opinion about it, tbh.

    It's a "price" handed out by a for-profit conglomerate, so it's not really something I ever thought about in all the years it very briefly came up. In fact this is the first I'm reminded about it existing in 4 years or so? I doubt most germans have ever heard of the "Börsenverein", nevermind it's "price" or this author or what she wrote.

  • What if Tyrannosaurus Rexes moved and walked like chicken do?
  • Would you rather fight one T-Rex sized chicken or 100 chicken-sized T-Rex?

  • Be honest... Are you a bad person?
  • No but my sub has been reaaaaaallyyyy bad! 😈

  • Open Source 'Eclipse Theia IDE' Exits Beta to Challenge Visual Studio Code -- Visual Studio Magazine
  • This is their "light IDE" basically, the equivalent of VS Code. Their Java IDE is the full thing, well, Eclipse. Although I personally prefer IntelliJ IDEA.

  • Religious leader wants to display Indian scriptures in Louisiana public classrooms
  • Religion doesn't belong

    That one is enough, IMO. It's an archaic concept we really don't need any more. (Note: That's not me saying we don't need belief or belief systems. We don't need religion.)

  • Boeing says its space mission is 'going well' as astronauts stranded
  • It's almost as if someone could have learned something from the fact that NASA struggled hard without institutionalized deviation whenever their budget was constrained and they were pushed for results.

    Also, it's almost as if there's a reason no good government should let any corporation go un-controlled. Ever.

  • Boeing says its space mission is 'going well' as astronauts stranded
  • Question: If you had to design a bridge, and you did, and it was built, and then you noticed it sways in the wind, would you tear it down?

    And if you answer yes: This is normal. Bridges are designed with a certain level of flex in mind, and they have redundancies to allow for this. Too much is a problem of course, but a certain amount is normal and budgeted for.

    And it's similar here: The helium leaks were not planned to be there, but there's a certain redundancy in the system which means that a certain level of helium leakage is not an issue.

  • Explaining software development methods by flying to Mars
  • This is depressingly accurate. 😓

  • Explaining software development methods by flying to Mars
  • Also the strip stops midway through as Waterfall was an invented thing just for a paper. And during your UP work you actually had the customer put in that input and hence it was like in this cartoon strip.

  • Dr Disrespect Admits To 'Inappropriate' Messages With Minor: 'I'm No Fucking Predator Or Pedophile'
  • Yeah I do. I disagree with most of their posts, but I agree with the motion that using the same labels indiscriminately is a problem in online discourse.

    For example, far as I know so far, I'd call him a pedo, but I am unsure whether I'd call him a predator (of course, language differences apply, too). That's just because I need words to express the predatory nature of people like Maxwell who prey on teens and YA.

    That's kinda what I meant, there's too few words to just use the same label across the board sometimes. Doesn't make something someone does less reprehensible. Rather i prefer to sometimes use full sentences instead of quick labels because it more accurately expresses the matter.

  • Dr Disrespect Admits To 'Inappropriate' Messages With Minor: 'I'm No Fucking Predator Or Pedophile'
  • I did not disagree with that, so I'm not sure what you're on about.

  • TIL that in Melbourne, a 1 : 1 000 000 000 scale model of the solar system includes a mini-Proxima-Centauri that is one-time-around-the-entire-world away at this scale.

    From the pdf:

    > After the Sun, the closest star to us is a small Red Dwarf star, Proxima Centauri. It is too faint to be seen without using a sizeable telescope. It is 4.24 light years away, so in our model, which is 1:1 billion scale, it is 40,140 kilometres away. This is approximately the distance around the circumference of the world from Melbourne to Melbourne.

    That's extremely nerdy, I love it.

    2

    Patch 7.0 Notes (Preliminary)

    Pre-order access is scheduled to go live at 09:00 UTC on the 28th with the full release following at ~09:00 UTC on the 2nd.

    0

    Dev of cancelled Life By You game shares some information, including just two weeks notice of cancellation after being given the thumbs-up a few weeks prior

    www.linkedin.com Willem Delventhal on LinkedIn: #indierevolution #gamedev #gamedevelopment #layoffs #gameindustry… | 177 comments

    Today I am devastated to announce that for the second time in two years, my game has been cancelled, and I've been laid off. And this time it was a real shit… | 177 comments on LinkedIn

    Willem Delventhal on LinkedIn: #indierevolution #gamedev #gamedevelopment #layoffs #gameindustry… | 177 comments

    > I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

    21

    So I just tried the demo for Tactical Breach Wizards, and that's... actually really really genius

    store.steampowered.com Tactical Breach Wizards on Steam

    In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

    Tactical Breach Wizards on Steam

    I like this. A lot. I mean as far as I can judge it just from the demo.

    It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

    And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

    Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

    Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.

    16

    FINAL FANTASY XIV: Dawntrail Official Benchmark (Update is out!)

    eu.finalfantasyxiv.com FINAL FANTASY XIV: Dawntrail Official Benchmark

    The official site for the FINAL FANTASY XIV: Dawntrail benchmark.

    FINAL FANTASY XIV: Dawntrail Official Benchmark

    Main link is to the EU site, also got:

    The results are remarkable, lighting looks worlds better than before.

    0

    Capes has released, XCOM-like TBS with unique superhero characters - Reviews: 77 average, 75% recommended

    opencritic.com Capes Reviews

    Capes is rated 'Strong' after being reviewed by 16 critics, with an overall average score of 77. It's ranked in the top 29% of games and recommended by 75% of critics.

    Capes Reviews

    Game Information --------------------

    Game Title: Capes

    Platforms:

    • PC (May 30, 2024)

    Trailer:

    Developer: Spitfire Interactive

    Publisher: Daedalic Entertainment

    Review Aggregator:

    OpenCritic - 77 average - 75% recommended - 16 reviews

    Critic Reviews -------------

    CGMagazine - Jordan Biordi - 7 / 10

    >Capes is a good enough game, but lacks the necessary distinction to go up, up and away.

    -------------

    Checkpoint Gaming - Charlie Kelly - 8 / 10

    >If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.

    -------------

    GAMES.CH - Steffen Haubner - German - 82%

    >Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.

    -------------

    God is a Geek - Chris White - 7.5 / 10

    >Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.

    -------------

    Hardcore Gamer - Thomas Kent - 4 / 5

    >With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.

    -------------

    IGN - Dan Stapleton - 8 / 10

    >Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.

    -------------

    Merlin'in Kazanı - Murat Oktay - Turkish - 80 / 100

    >Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre.

    -------------

    Merlin'in Kazanı - Murat Oktay - Turkish - 79 / 100

    >Overall, the only thing I see missing is the lack of multiplayer support.

    -------------

    Nintendo Life - Trent Cannon - 8 / 10

    >Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.

    -------------

    PC Gamer - Robin Valentine - 80 / 100

    >An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.

    -------------

    PCGamesN - Andrew McMahon - 6 / 10

    >Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.

    -------------

    Screen Rant - Brad Lang - 3.5 / 5

    >Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.

    -------------

    The Games Machine - Gabriele Barducci - Italian - 8.3 / 10

    >Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.

    -------------

    The Outerhaven Productions - Getselious - 4 / 5

    >Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!

    -------------

    TheSixthAxis - Gareth Chadwick - 8 / 10

    >Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.

    -------------

    Wolf's Gaming Blog - Baden Ronie - 3.5 / 5

    >While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.

    -------------

    2

    Microsoft Flight Simulator Releases City Update VII: European Cities 2

    www.flightsimulator.com Microsoft Flight Simulator Releases City Update VII: European Cities II - Microsoft Flight Simulator

    A diverse and exciting selection of locations from throughout Europe awaits pilots with this latest release. Microsoft Flight Simulator introduced City Update VII: European Cities II today which…

    Microsoft Flight Simulator Releases City Update VII: European Cities II - Microsoft Flight Simulator

    Bringing remodellings of:

    • Stockholm
    • Nice
    • Monaco
    • Barcelona
    • Porto
    • Madrid

    In particular the shot of Monaco looks truly impressive, tbh.

    3

    [IGN - Review in progress] Killer Klowns from Outer Space: The Game

    www.ign.com Killer Klowns from Outer Space: The Game Review In Progress - IGN

    So far this asymmetrical horror game has been action-packed, hilarious, and technically rocky.

    Killer Klowns from Outer Space: The Game Review In Progress - IGN

    Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.

    6
    forms.gle FFXIV Purity Test

    Cause I saw one for Lost Ark and thought it'd be funny. This is just meant to be for fun and doesn't mean any harm. This quiz isn't meant to determine what is right or wrong, good or bad etc, it is just meant to be some entertainment. Some of the questions are just straight up memes. Some "impure" a...

    FFXIV Purity Test

    Hey I got 79/100! Not bad I would say. 😅

    Also I learned what a 'sandbag' is in a group. Apparently.

    9

    IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

    aftermath.site Long-time Staffers At RPS, GamesIndustry.biz, VG247 Surprised By Layoffs As IGN Buys Network - Aftermath

    “At least one person from almost any department at a company like this you can imagine got some bad news today”

    Long-time Staffers At RPS, GamesIndustry.biz, VG247 Surprised By Layoffs As IGN Buys Network - Aftermath

    Welp, this didn't take long.

    It's especially interesting that they laid off a lot of people who were the only ones in their particular job, leaving entire jobs uncovered. I suspect this comes right before shutting them entirely or doing it all "with AI" 🤮.

    Sad in particular about Alice Bell. She was fantastic, and it always felt like she kept the site going through all the shit of recent years. Plus being the driving force behind their podcast (the Electronic Wireless Show) of course also spells doom for that one though I hope that like Indiescovery they go rogue and run it independent of the site.

    Bleak times. Fuck IGN.

    93

    Homeworld 3 Reviews [opencritic - 80% average, 79% recommended]

    opencritic.com Homeworld 3 Reviews

    Homeworld 3 is rated 'Strong' after being reviewed by 16 critics, with an overall average score of 80. It's ranked in the top 17% of games and recommended by 79% of critics.

    Homeworld 3 Reviews
    27
    testing.googleblog.com isBooleanTooLongAndComplex

    This is another post in our Code Health series. A version of this post originally appeared in Google bathrooms worldwide as a Google Tes...

    isBooleanTooLongAndComplex

    Short but honestly good advise to rather pull boolean checks apart and re-group them as they make sense in the context of the given situation you're checking for.

    I started doing this when building an alert-check system for the company I'm working for right now, and it really helps organize what is a pre-condition, what a syntactical requirement, etc etc.

    23
    www.pcgamer.com The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

    The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.

    The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

    shockedpikachu.jpg

    45

    Elsie | Guardian Voice Actor Reveal Trailer

    Absolutely fantastic to see Shelby in there! 🤩

    0
    wccftech.com Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake and Control into Larger Franchises

    Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.

    Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake and Control into Larger Franchises

    > This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31. Secondly, Mikael Kasurinen has been promoted to Creative Director, sharing responsibilities in this role with Sami Järvi, more commonly known as Sam Lake. Kasurinen also joins the Remedy core management team.

    6

    They're going to fix the lighting in the character creator that makes the new models look worse than ingame. Also working on the remaining textures and all, so things are more comparable to how it'll be in the final product.

    0

    Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo

    www.ign.com Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo - IGN

    Bethesda and Tango Gameworks have quietly removed Denuvo DRM technology from Ghostwire: Tokyo on PC as part of a recent update.

    Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo - IGN

    Talk about having essentially forgotten about it. I bet!

    I suppose they only did it now due to some license agreement expiring?

    42

    Deliver Us Mars: Ultimately just not enjoyable

    So I finally got around to trying out Deliver Us Mars, having never played the predecessor but having a fair few friends rave about it (the previous game) being this rough but amazing gem.

    With the successor... I made it to just after landing on Mars before I had to drop it. Ugh.

    It's not a bad game, not at all. I found two really big positive things about it:

    • The vistas on Mars are truly breathtaking with everything cranked up to max. They did phenomenal work here, it really feels like you're alone on this giant red planet that is utterly alien to you.
    • The sequence before that, in zero gravity, was amazing in how it felt moving around in a cramped space. Especially in first-person view.

    But throughout the entire 3 hours up to that point, the actual atmosphere struggled hard against the facial and character models. And since the game is talk-heavy in the early parts, the camera constantly shows faces. Which look incredibly bad. Really amazing, as if someone intentionally tried to do that. And this would be alright - after all it's a small-budget game - but it contrasts really hard against the amazing scenery and space graphics.

    It was this weird contrast that kept pulling me out of the story, ruining the immersion. Then came the first bigger climbing areas, and budget Lara Croft was okay, but ultimately the straw that broke the camel's back.

    So, for me at least, set to "Abandoned" as completion state and uninstalled. A shame, there's a lot of really good pieces in here, they just never come together IMO.

    For those of you who played it, what was your experience?

    4