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Carighan Carighan Maconar @lemmy.world

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

Posts 131
Comments 2.6K
Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • Oh the grenade part was so silly. "Hey we are removing the stun, too much CC and let's be honest, it makes it far too easy to blow up stunned flankers".

    ...

    "Here, as a replacement that's a homing grenade that just straight up kills the flanker, no stunning necessary."

    Okay, I guess. 🤷

  • Sonos CEO apologizes for disastrous rollout of new app
  • That's the worst part, back when they were new, at least Sonos had a cool USP. Nowadays others do remote access and smart speakers too, and Sonos is still overpriced, still mediocre hardware, and now doesn't even have a nicely integrated all-in-one-app any more.

  • Boneless chicken wings can have bones, Ohio Supreme Court rules
  • Yeah, hence the 'to a degree'. Although I should have expanded upon that to include that while you should always be careful (same with pitted cherries or so), a bone that big is weird to still be in there.

  • Sonos CEO apologizes for disastrous rollout of new app
  • Same. For me the final straw was when it started desynchronising from actual progress when playing podcasts, which means every time I pause and resume I'm somewhere else I the episode.

  • Truck wraps are like Lisa Frank, but for truck personality bros
  • Yep, exactly that. Thanks, I was confused until I saw your comment.

  • Emails are hard
  • Did the fax go down from CrowdStrike? No. The superior communication medium!

  • Do people at Lush get to make their own little avatars for the products they make?
  • I've never seen those stickers, do they only get used in some countries?

  • What isn't illegal but should be?
  • Most people in countries where guns are regulated would not get access to a gun for hunting, mind you. Unless your job is to be a forester, which over here includes selectively shooting animations to balance populations if something goes out of balance.

    "I want to get my own deer meat from the forest" is not a valid reason to get a gun. Or even a bow!

  • What isn't illegal but should be?
  • Already illegal in most western countries, and I lack enough scientific understanding to judge the feasibility in less developed countries such as many african countries or the US.

  • What isn't illegal but should be?
  • Keep in mind that the person you reply to isn't wrong: Big corpos would still be lobbying, as they got the resources to hide it effectively and keep everyone trying to sue them over suspicions of lobbying stuck in litigation hell.

    Anybody less affluent would however find it impossible to do any lobby work. Environmental agencies etc.

    This is one of those situations where just outlawing something does the least affect the very party you would want to hit most.

  • What isn't illegal but should be?
  • At least here in Germany this is apparently still not true as smokers in particular add a huge cost to the healthcare system due to the long-term and repeated damage. For example, once they get parts of their feet amputated from clogged arteries, most actually continue to smoke ("Ah well now it's too late anyways"), and hence will get half a dozen such amputations over time.

  • Boneless chicken wings can have bones, Ohio Supreme Court rules
  • This makes sense to a degree, tbh. You cannot guarantee full removal anyways, at least over here a filetted fish still says that there might be the odd leftover bone in there.

    It's like, "yeah it's 99% and any reasonable person would not assume 100% anyways".

  • www.theverge.com Sonos CEO apologizes for disastrous rollout of new app

    He promises frequent improvements through the fall.

    Sonos CEO apologizes for disastrous rollout of new app

    I mean, he's not wrong that the app wasn't ready. Which begs the question why they didn't un-roll-it-out. >.>

    54
    Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • I mean, they can undo the buffs to the other tanks, and do the equivalent nerfs to the new tanks.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • Personally I get why 5v5 was done, but I utterly hate it. It removes all the things that made Overwatch 1 so cool compared to other FPS to me:

    • Slow TTK as a result of two tanks in front of the team.
    • High focus on healing, as someone who enjoys playing healers in all games this was heaven to me.
    • Lower focus on personal damage contribution and aim, as syncing ults, creating trap spots and selectively bursting targets was how you got kills, not just aiming.

    In total, this resulted in me and my friends easily having a game we could all enjoy on a few characters each (me on Moira, Mercy, Torbjörn, Symmetra and Bastion, for example) and talk shit while just playing the entire evening.

    This whole "social" spirit was lost as they slowly pitched the balance towards faster and faster TTK, and ultimately with 5v5. It's a "competitive FPS" now, but honestly, I don't need a competitive FPS. Never did. I did however need a social fun low-stakes FPS, back when OW1 came out. And that spot is no longer filled, sadly.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • No you should not, you should add her as a red flag on your dating profile.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • I mean, cars aren't essential to existence either, just don't buy them <-- technically correct, but not at all a helpful statement when discussing car-price-related issues.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • Microtransactions don't have to affect gameplay any more. The video games industry has successfully sold this narrative ("Please ignore cosmetic microtransactions mkay?!") while also raising a whole new generation of gamers that value ingame cosmetics to a social-interactions-affecting degree.

    There's a reason kids laugh at one another over default skins in Fortnite or lack of cash in Roblox and so on.

    Plus just as importantly, they normalize mtx on an industry level, making selling of other types of monetization easier in the future.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • It also essentially undermines the whole idea of the game. "More FPS focus" and "more focus on individual gameplay" are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.

  • Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future
  • It's worth it to read the director's take that goes with this announcement, it's quite long but goes into great detail about the motivation and effects.

    I hate the change, but I can totally understand why they did it. Much as I personally dislike it.

  • www.gamesindustry.biz NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"

    The commercial video games industry is more than 50 years old, yet there is still the sense that it is struggling to fi…

    NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"

    From the article:

    > "Play is an integral part of human evolution and learning," she says, mentioning that this is a topic she covers in her book. "Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it's more effective to showcase its true essence. The industry's effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity."

    65

    Ubisoft First Quarter financial report

    Interesting bits:

    > Net bookings of €290.0 million, ahead of target of around €275.0 million

    > As Ubisoft progresses on expanding its presence in GaaS-native experiences, a strong pipeline of content for current Live titles was also presented at Ubisoft Forward

    🤮

    > Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 11 by a very large majority highlighting the strong confidence of the shareholders in Ubisoft’s strategy. In particular, the shareholders voted for the renewal of Yves Guillemot’s as director.

    😑

    3

    Patch notes for 7.01 (normal raid tier 1, job balance)

    5

    What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

    Too many managers to pay and as a result too high personel costs, I would assume. :<

    59

    Total War: Pharaoh patch and Dynasties free DLC/replacement FAQ and details (launches on the 25th)

    community.creative-assembly.com TOTAL WAR: PHARAOH FAQ - Total War: Pharaoh

    ​Total War: PHARAOH is the newest entry in the award-winning grand strategy series from the developers at Creative Assembly. Experience ancient Egypt during the vibrant and tumultuous era of the Bronze Age Collapse and master dynamic real-time battles and turn-based empire management to rise above y

    TOTAL WAR: PHARAOH FAQ - Total War: Pharaoh
    1

    All Walls Must Fall by inbetweengames free to keep

    inbetweengames.itch.io All Walls Must Fall by inbetweengames

    A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.

    All Walls Must Fall by inbetweengames

    Also free to keep on Steam here.

    I have not personally played it yet, though I have seen it before. Seems above-average, if far from perfect. Anyone know more about it?

    1
    www.ea.com Apex Legends™: Battle Pass Updates

    Everything to know about the upcoming Battle Pass updates.

    Apex Legends™: Battle Pass Updates

    So yeah, EA is going full apeshit on Apex Legends monetization, doubling the number of battle passes and removing the ability to buy them ingame. Great. 😑 Good thing I left that game what feels like forever ago.

    6

    Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

    www.eurogamer.net Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher

    Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …

    Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher

    This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

    But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

    164

    Some information about upcoming job adjustment.

    In particular interesting is that they listened to the specific request of adding artificial emnity to the now-damage-less gapclosers of GNB and DRK, and that they are once again wasting the chance of giving Astro an actual mobility tool in favor of further baking Lightspeed into the 2m-burst. Sigh.

    2

    Scorchlands leaving early access on the 25th of July

    www.gog.com Scorchlands

    ♪ Fly me to the moon let me play among its rocks let me see what spring is like

    Scorchlands

    GOG link posted, Steam link is here. I tried a demo what feels like forever ago, neat little colony builder.

    1

    Meet the new interim deputy director of Turalism!

    0

    TIL that in Melbourne, a 1 : 1 000 000 000 scale model of the solar system includes a mini-Proxima-Centauri that is one-time-around-the-entire-world away at this scale.

    From the pdf:

    > After the Sun, the closest star to us is a small Red Dwarf star, Proxima Centauri. It is too faint to be seen without using a sizeable telescope. It is 4.24 light years away, so in our model, which is 1:1 billion scale, it is 40,140 kilometres away. This is approximately the distance around the circumference of the world from Melbourne to Melbourne.

    That's extremely nerdy, I love it.

    2

    Patch 7.0 Notes (Preliminary)

    Pre-order access is scheduled to go live at 09:00 UTC on the 28th with the full release following at ~09:00 UTC on the 2nd.

    0

    Dev of cancelled Life By You game shares some information, including just two weeks notice of cancellation after being given the thumbs-up a few weeks prior

    www.linkedin.com Willem Delventhal on LinkedIn: #indierevolution #gamedev #gamedevelopment #layoffs #gameindustry… | 177 comments

    Today I am devastated to announce that for the second time in two years, my game has been cancelled, and I&#39;ve been laid off. And this time it was a real shit… | 177 comments on LinkedIn

    Willem Delventhal on LinkedIn: #indierevolution #gamedev #gamedevelopment #layoffs #gameindustry… | 177 comments

    > I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

    21

    So I just tried the demo for Tactical Breach Wizards, and that's... actually really really genius

    store.steampowered.com Tactical Breach Wizards on Steam

    In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

    Tactical Breach Wizards on Steam

    I like this. A lot. I mean as far as I can judge it just from the demo.

    It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

    And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

    Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

    Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.

    16

    FINAL FANTASY XIV: Dawntrail Official Benchmark (Update is out!)

    eu.finalfantasyxiv.com FINAL FANTASY XIV: Dawntrail Official Benchmark

    The official site for the FINAL FANTASY XIV: Dawntrail benchmark.

    FINAL FANTASY XIV: Dawntrail Official Benchmark

    Main link is to the EU site, also got:

    The results are remarkable, lighting looks worlds better than before.

    0

    Capes has released, XCOM-like TBS with unique superhero characters - Reviews: 77 average, 75% recommended

    opencritic.com Capes Reviews

    Capes is rated 'Strong' after being reviewed by 16 critics, with an overall average score of 77. It's ranked in the top 29% of games and recommended by 75% of critics.

    Capes Reviews

    Game Information --------------------

    Game Title: Capes

    Platforms:

    • PC (May 30, 2024)

    Trailer:

    Developer: Spitfire Interactive

    Publisher: Daedalic Entertainment

    Review Aggregator:

    OpenCritic - 77 average - 75% recommended - 16 reviews

    Critic Reviews -------------

    CGMagazine - Jordan Biordi - 7 / 10

    >Capes is a good enough game, but lacks the necessary distinction to go up, up and away.

    -------------

    Checkpoint Gaming - Charlie Kelly - 8 / 10

    >If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.

    -------------

    GAMES.CH - Steffen Haubner - German - 82%

    >Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.

    -------------

    God is a Geek - Chris White - 7.5 / 10

    >Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.

    -------------

    Hardcore Gamer - Thomas Kent - 4 / 5

    >With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.

    -------------

    IGN - Dan Stapleton - 8 / 10

    >Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.

    -------------

    Merlin'in Kazanı - Murat Oktay - Turkish - 80 / 100

    >Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre.

    -------------

    Merlin'in Kazanı - Murat Oktay - Turkish - 79 / 100

    >Overall, the only thing I see missing is the lack of multiplayer support.

    -------------

    Nintendo Life - Trent Cannon - 8 / 10

    >Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.

    -------------

    PC Gamer - Robin Valentine - 80 / 100

    >An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.

    -------------

    PCGamesN - Andrew McMahon - 6 / 10

    >Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.

    -------------

    Screen Rant - Brad Lang - 3.5 / 5

    >Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.

    -------------

    The Games Machine - Gabriele Barducci - Italian - 8.3 / 10

    >Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.

    -------------

    The Outerhaven Productions - Getselious - 4 / 5

    >Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!

    -------------

    TheSixthAxis - Gareth Chadwick - 8 / 10

    >Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.

    -------------

    Wolf's Gaming Blog - Baden Ronie - 3.5 / 5

    >While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.

    -------------

    2

    Microsoft Flight Simulator Releases City Update VII: European Cities 2

    www.flightsimulator.com Microsoft Flight Simulator Releases City Update VII: European Cities II - Microsoft Flight Simulator

    A diverse and exciting selection of locations from throughout Europe awaits pilots with this latest release. Microsoft Flight Simulator introduced City Update VII: European Cities II today which…

    Microsoft Flight Simulator Releases City Update VII: European Cities II - Microsoft Flight Simulator

    Bringing remodellings of:

    • Stockholm
    • Nice
    • Monaco
    • Barcelona
    • Porto
    • Madrid

    In particular the shot of Monaco looks truly impressive, tbh.

    3

    Killer Klowns from Outer Space: The Game

    www.ign.com Killer Klowns from Outer Space: The Game Review In Progress - IGN

    So far this asymmetrical horror game has been action-packed, hilarious, and technically rocky.

    Killer Klowns from Outer Space: The Game Review In Progress - IGN

    Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.

    6