An executive at Assassin’s Creed maker Ubisoft has said gamers will need to get “comfortable” not owning their games before video game subscriptions truly take off.
Ubisoft Exec Says Gamers Need to Get 'Comfortable' Not Owning Their Games for Subscriptions to Take Off::An executive at Assassin’s Creed maker Ubisoft has said gamers will need to get “comfortable” not owning their games before video game subscriptions truly take off.
These people are like an adversarial neural network being trained to find the most efficient ways to piss of their own customer base.
I think it's important to note that the entertainment landscape as a whole has been changing, and those changes have mixed with the shitty investor culture that already existed to create a terrible set of incentives that are wildly misaligned with consumer sentiment. I say this because I think that if we want things to change, we need to look at root causes.
The entertainment industry is feeling very threatened. It's hard to make money. That's a reality. And all the solutions to the problem are fucked up attempts to find ways to get players to give more money for things they don't want.
I don't find it hard to believe that the cost of making AAA games no longer matches the standard game price nowadays, because the typical $60 price hasn't changed in at least 20 years. Publishers have used a lot of alternatives to recoup that like launch day DLC, deluxe editions, and microtransactions.
I honestly don't mind deluxe editions with cosmetics for that reason, if someone wants to pay $100 for some extra outfits that's probably the ideal scenario for everyone.
But I agree that Ubisoft's insane DRM practices and subscriptions aren't the right solution to that problem.
If buying something doesn't mean you own it, then pirating something doesn't mean you stole it! As long as there is a subscription fee, take the justifiable torrent option to choose to pay ZERO. The only way is not to pay!
And if corporations decide they can charge a fee when we DON'T play, then we can decide to NOT pay when we play! The only way to make them feel their greed is to wave the ol' Jolly Roger!
I’ve seen this saying going around and while I do like it, something about it bugs me. These corpos want to treat everything as a service. If you acquire content from a service via illegal means you are indeed still stealing, no?
You're either selling a service or a product, you don't get to lay claim to both, and you don't get to walk with peoples money by using linguistic tricks
What content are you acquiring from their service if you get it somewhere else? If what they're selling is service, not content, then getting the content elsewhere doesn't affect them, right?
No: I didn't take it from them since they never owned my copy. The Supreme Court said piracy isn't stealing. The corporations lose NOTHING through piracy.
Actually I think Ubisoft unfortunately has some bangers in its back catalog.
Steep is by far and away the best backcountry skiing/snowboarding simulator (shreddders is better in the mechanics of snowboarding, but steep is better at being a giant winter playground).
Ghost Recon Wildlands looks awesome especially with the first person mod (though I would probably find the politics of the game insufferable)
Both these games are extremely detailed games, with massive open worlds and are generally fairly critically acclaimed at least at this point (not sure about release). These games sell for chump change now though. Steep regularly goes for $3 which is insane when you think about the fact that there isn’t a Steep 2 nor really any rivals other than Shredders (Riders Republic just isn’t focused on winter sports). Ghost Recon Wildlands sells for $7 which I guess is fair but still seems like underselling the game.
My point is that Ubisoft being attached to games actually reduces their value by quite a bit. If Steep had been made by an indie studio it would still be selling at $10 or more, it is a stunningly big game and nothing else comes close.
Oh yeah and Riders Republic, the game Ubisoft is/was trying to draw in a bunch of more casual players into a unified multiplayer sports game, has apparently really fun gameplay (though arcade-y for sure) but has a 45 MINUTE NON-OPTIONAL TUTORIAL YOU CAN’T SKIP. For a casual, multiplayer open world sports game….
It is hilarious how much value Ubisoft destroys in just being associated with products. They are the opposite of a business, they take valuable things and destroy their value to consumers. Some of the games they make could easily sell for premium prices way into the future but Ubisoft undermines the value of their games so much that they end up trying to sell these massive games, with huge open worlds carefully made through countless hours for chump change because everybody hates Ubisoft.
edit I forgot about Anno 1800, a momentously big city building game that is extremely critically acclaimed already being sold on sale for $12, that shit is bonkers. Any other dev and that game would never have to come below $20 until there was a sequel.
I don't know. A lot of people seem willing to pay for battle passes, which is already halfway there.
It was good to see a little bit of resistance this year and particularly the success of BG3, but I'm concerned that the overall trend is negative. Any publisher beholden to investors will be under strong pressure to monetize, monetize, monetize.
All I can do is not give them money, but someone else probably will.
Yeah, people in this thread are saying this is absurd and nobody will go along with it, like have they met gamers from outside Lemmy?
In the wider world, people think I'm insane for not loving Microsoft's game subscription service. Even here and on Reddit I've received flak for not wanting games as a subscription service. It's weird.
Game subscriptions will happen. The wider market, unfortunately, loves the idea of paying a monthly fee to play games.
Indie gaming is only getting better and better - unity self-immolating has slowed the tide a bit, but random individuals now have access to tools on par with professionals
Plus AAA games are compulsively running with lower and lower staff, putting more and more effort into micro transaction content, and pushing the game less and less finished. It makes indie games and standout hits feel better by contrast
Maybe I am just an old nostalgic fart but I have games that I own that are over 30 years old that I still have access to and regularly play and that's how I like it.
I personally don't at all see any benefit to the consumer that subscription based gaming provides. Arguably you can access more games for less money, but if video streaming is anything to go by (increased prices, less content across more and more services, ads creeping back in etc), that value proposition won't last long.
Every time I pirate a ubisoft game I regret it, I never play more than maybe an hour with them and then I have to seed them to get > 1.0 ratio (private site rules). So I just stopped pirating them lol.
Honestly had slight hopes for Avatar because the art team really outdid themselves, but I knew in the back of my head that the actual game would be shit.
The only games I'm comfortable with having a subscription. Is a game like WoW where they are supporting a large server farm/infrastructure for the game.
Thing is that it has been shown that the cost doesn't add up. Guild Wars and Guild Wars 2 are both games you only pay the cost of the box, no on going subscriptions and they are able to continue running the servers and infrastructure just fine. 15$/mo just doesn't make sense.
However, I also love Game Pass at least as a concept.
I've had it for several years now thanks to Live Gold conversion and VPN...
That said, regardless how much "value" it may provide, I will NEVER pay full price for it... I just don't feel like it's worth the price they're asking to me personally.
It's great for trying out the occasional game I'd never have bought or played otherwise though... And sometimes it introduces me to games that I feel like are worth buying that I hadn't heard of anywhere else.
For example, I bought Aragami 2 because I tried it on Game Pass and enjoyed it but I wasn't finished with it yet when rumors appeared that it was leaving the service.
I also played and thoroughly enjoyed Cocoon and High on Life thanks to Game Pass and feel like they're both worth buying at the right price.
I personally don't enjoy watching YouTubers and I rarely read reviews so I wouldn't have known much about most of those if I didn't have the chance to try them.
It's almost like it's replaced the demos that used to be so common but we can play the whole game now if we want.
Editing to add:
Also, fuck this Ubisoft exec... Subscription models should NEVER become the default way that we are expected to "consume" games (or any other entertainment really for that matter) and it's arrogant as hell for this prick to presume that we'll all just be okay with it.
i'm so excited for the fucking subscription fad to die. people have gotta get sick of it at some point right? what could be enticing enough to replace it for both corps and users?
It won't. Normies just see their franchise like Assasins or any Tom Clancy's and they buy. It does not matter to them what bullshit payment model it is. Look at Fifa games for example. Litearaly the same game year after year with the tiniest adjustments possible but they still break a sales record on a almost yearly basis.
It's not a fad, it's just the tail-end of unregulated capitalism. They will sacrifice everything anybody cares about to squeeze just a little bit more profit out of everything. Blood from a stone...
I am quite comfortable with not owning any ubisoft games. It's a kind of comfort that comes easily when one doesn't pay ubisoft any money for anything.
After the bore fest which was division, which I pre-ordered, I finally uninstalled Ubisoft launcher, the name of which is can't be bothered to recall.
Someone gave me a free game code for division 2, I still could not bother to reinstall the unnamed launcher.
Lol. I started pirating again because of this shit. We don't have to get used to anything. Give us the product we want or we will get it anyway but without the part where you get paid.
Honestly I love it. I don't typically rewatch things often enough to justify the price they charge to purchase a copy, and I have a shitload of stuff at my fingertips with streaming services.
With music it's a little different by because I do re-listen a lot, but streaming lets me just listen to music I might like instead of relying on reviews to guess what might be worth buying. I listen to way more different things than I would if I had to buy it all.
Most people have gotten used to it with music, so far anyway. As long as most of what they want to listen to is available through a single service, and the price isn't prohibitive, most people I've talked to seem to be okay with streaming music.
Streaming video is a fucking dumpster fire that no one wants. All the streaming services fought to get the biggest catalog for the cheapest price than folded over on themselves like somebody turning the switch off on a flailing tube man. Now the prices are all cable level and the catalogs are all crap.
There was an old quest communications commercial back in the day. Guy rolled up in a old car to a motel in the middle of nowhere. Ask the guy at the desk where they had on TV, He responded back everything ever made. That's what I'm expecting to see from streaming video now. It's all sitting around, it's all available. For the price of cable we should be able to afford everything over 6 months old that was ever made.
Why can’t they release the server code or whatever so the community can keep playing the games. I’ve got a bunch of games that I can no longer play because there’s no servers. There was a community attempt at putting something together, they were working from scratch, but it seems to have failed.
The devs won’t support it, but they won’t let anyone play with the abandonware either. Took their ball and went home.
It seems they've explained exactly why they won't (not can't, but won't) release the server code: They need you to not own your games in order to sell you subscriptions.
Having access to the source so you can maintain a thing is a much more profound kind of ownership than simply having access to a copy. If they let you have that, you might get ideas in your head about not giving them money forever, and they can't have that.
I'd rather remain comfortable not buying games from Ubisoft and EA.
I refuse to waste a single dollar on every game from both companies, since we were all bent over and continue to get bent over because they just don't care about anything but making more money.
A good example from Ubisoft is the handling of the Driver series. They kept on releasing the games in the series in a near unplayable state before when most people had dial up.
A good example with EA was the failed DRM with Spore. They only let you install the game 3 times, which glitched out to the point where people had to turn to piracy (warez and crackz) to play a game they paid for.
We vote with every dollar spent, which gives me hope when people rally around good companies that do the right thing.
I like how in this article the greedy cunt is talking about consumers just getting used to the idea of not owning the game being okay because they'll keep their progress and can come back to their game any time. Like we haven't seen media disappear off streaming services all the time. Like nobody has ever fallen on hard times and had to cut ongoing costs. Fuck off.
Game Pass is going gangbusters. A monthly fee to play shitloads of games, including first party titles at launch, with a discount on purchasing those games if I decide I want them? Awesome.
I think the problem is you, Ubisoft. No one trusts you. And you keep releasing the same game.
I do recommend Black Flag. It’s at least a little different (you spend a lot of time on a pirate ship sailing around sinking other ships) and really fun.
You know what's fucking ironic? Ubisoft might as well be Abstergo and me Rayman. I like Watch_dogs and Anno, I really do, but I'm not a goddamn Les Collaboateurs. Good concepts do not excuse greedy implementations, and unlike Rayman I've never defended Ubisoft before I have begun criticizing their practices - ever since Anno 1800 and Watch_dogs Legion were Epic Games exclusive - so take it from me; Fuck this guy and Ubisoft should crash and burn.
On a totally unrelated, I swear dude no connection at all, note: Anyone ever see the intro to Nitrome Must Die!?
I don't know what planet he's on but we already don't really own our games. Hell if Steam goes down I'm going to lose access to pretty much everything.
The problem is more that I don't trust Ubisoft to not change the terms of the agreement halfway through. I can totally see them pulling a rockstar and getting rid of an old version of the game if they decide they want to do an HD release.
The worst part is Rockstar admitted the HD Remakes were shit, and fired the company responsible, but still didn't restore the good versions (Thank God I got those while I could)
Fuck there were rumors that company was gonna remake Max Payne next, made me grab the fucking Steam version while I could... best god damn advertising for the original Max Payne possible.
But yeah, I dread the day Gaben dies and his successor says "Let's make this a publicly traded company!"
There are games from EA and Ubisoft that I'm interested in playing, but I've had such a poor experience with their games on my Steamdeck that I'd rather just play something else.
Say what you will about Blizzard, but I appreciate them for not shoving an additional launcher inbetween Steam and their games.
Thank whatever is sacred to you that these mindless drones picked video games. Have no doubt that it this same person hadn't flunked out of medical school, they'd be running a chain of hospitals somewhere saying, "patients need to just get used to bleeding more and for longer to support our profit model".
Medicine has been corrupted for just as long as video games, if not longer, unfortunately. These soulless husks in business suits are everywhere, unfortunately.
The problem are the investors and executives that are there solely to suck money, that don't care about quality or sustainability and will instantly jump ship as soon as they finish destroying the company, to latch on the next thing.
To them it's not good enough for a business to be stable, it's not good enough for it to be profitable. No, it has to be always more profitable than before, infinitely. If they reached the limit, then they will take it apart to get more money.
As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game.
Yeah, you know I don't lose my game either saved on my CPU or Xbox with a copy of the game I don't have to pay for more than once for a predetermined value.
Also, he never mentions that the game will still be there, just the progress file. Why doesn't he address being uncomfortable with games disappearing from the subscription?
Same here, I even refused participating to a family game event because they are playing The Settlers IV. I would have happily played the GOG version, but somehow the UbiSoft version (that they played) was more functional (understand that the GOG version is purposely broken) and the two are incompatible when it comes to online multiplayer.
Also, I suspect you meant customer, not costumer... 😉
Much like music, movies and TV, you just need to make sure your content is both available for purchase for people who don't want a subscription andconsistently available on a subscription service for those that do.
It's when you start fucking around and taking them off again because somebody else is offering you more for exclusivity that we get pissed off and just pirate things. You can't expect Assassin's Creed Black Flag to still be making you a noticeable amount of money, but a subscriber can rightfully expect it to be on your service.
I'm of the opinion that if a game is on a subscription service, be it PSN or Game Pass, then it should stay there except in very extreme circumstances. A game can take weeks to play through, and it's only going to take one large game going AWOL at 90% completion for me to sour on the whole idea.
I really don't need a subscription service to give me access to even more games that I'll just launch and play for about 20 minutes before I go back to playing battlefield 4
Snarky comments and people joking about Ubisoft's practices but in reality many if not most will simply accept that, spread their butt-cheeks and prepare for all the shoddy practices to be rammed up their ass. Once they get one foot in the door it's just incremental steps from there, be it visual downgrades, selling experience boosters for games they made slower on purpose, day one DLCs, pre-orders, special editions, accounts for "offline" game, etc. Anything goes if they can squeeze another dollar from their customers. There's a message stronger than words when Ubisoft is constantly voted most hated company and yet remains one of the biggest.
Not sure what to tell you masochistic fans but Eves said spread the cheeks some more, there's nothing else for you to do obviously. Bend over.
That happened to Comcast for a while. They milked it for a while, but it it led to them having a 10-year stock low. They're paying a price for being the most-hated company in America. Not the price they deserve, but it's not all sunshine and roses.
Ubisoft will have its day the same way, eventually. It won't be the day they deserve, but it'll still make them cry. And it'll be their own doing.
I hope that happens to all who abuse consumers, but Ubisoft has been at it for a while now and punishment is yet to come. Hopefully you are right and that day comes sooner rather than later. Some humility will do them good.
Subscriptions are taking off, just not Ubisoft subscriptions because most of their games are derivative shit.
And personally I don't have an objection with the concept of subscription as an option. It's no worse than streaming music or videos, or renting a DVD / VHS back when. But whatever the service is will have to have a LOT of content, not just back catalogue but new stuff too with fair & reasonable terms for people to want to subscribe. If Ubisoft wants to ever see its stuff streamed it will have to be as part of some other, better service than the one they offer that's for sure.
Gamepass just got Farcry 6 and AC: Valhalla and both games are exactly as you said, derivative shit, but it surprised me because I know ubi has their own sub. I wonder if they are abandoning it already.
The first Assassin's Creed was kinda cool, but everything else has pretty much just been the first game in a different setting, played one ya play them all.
I would be surprised if their sub service was not a failure. In fairness the service has hundreds of games but most in the last 5 years has been garbage and beyond that, where is the value? As a consumer I might as well buy old games on GOG, Steam or wherever at my discretion rather than be locked in to a sub that costs the same and have nothing to show for it afterwards.
These services need thousands of games, across a range of publishers. Even better if they support downloads or streaming as options. So basically I don't see subs working unless it is large platform owner who can incentivize publishers and thousands of titles to partake in it.
I think even implementing such an option allows companies to get more aggressive in their pricing, arguing that if you don't like the price, you can pay subscription (which obviously also accumulates to astronomical numbers, it's just that monthly payment doesn't seem equally scary)
I mean I'll buy a new Rayman game if they release one that isn't a phone game, but I'm not paying a subscription for it.
Shit ever wonder why Captain Laserhawk seems to be a Furry Story taking place in a world more closely resembling Cyberpunk 2077 than Blood Dragon? Because Ubisoft doesn't have any IPs anyone cares about other than Rayman (which they do nothing with) and the three people who still think Beyond Good & Evil 2 will actually come out someday, or not be a repeat of DNF 2011 if it does....
That said don't mistake that for me talking shit about Captain Laserhawk, that show is fucking amazing.
Corporate greed has gotten completely out of control. The only way we can force these companies to give to their users is by us collectively voting with our wallets. To the torrents we must!
It's hard to not be cynical about this pattern. To me, it's starting to look like a lot of companies are setting up long-term plans to weather a recession, and patiently wait for baselines to shift in order to normalize stuff like this.
Another way to frame it is, given enough time, a business will ultimately engage in rent seeking behavior if they see no alternative to adding value. Which kind of makes sense, as Ubisoft now builds absolutely monster sized games (e.g. Assassin's Creed 22 - Find all the Things Edition), with all the DLC, online content, and cosmetic bolt-ons imaginable; they've saturated that market. There's literally nowhere else for them to go, unless they take on much bigger risks like building a whole new franchise or two.
Here's the summary for the wikipedia article you mentioned in your comment:
A shifting baseline (also known as a sliding baseline) is a type of change to how a system is measured, usually against previous reference points (baselines), which themselves may represent significant changes from an even earlier state of the system.
The concept arose in landscape architect Ian McHarg's 1969 manifesto Design With Nature in which the modern landscape is compared to that on which ancient people once lived. The concept was then considered by the fisheries scientist Daniel Pauly in his paper "Anecdotes and the shifting baseline syndrome of fisheries". Pauly developed the concept in reference to fisheries management where fisheries scientists sometimes fail to identify the correct "baseline" population size (e. g. how abundant a fish species population was before human exploitation) and thus work with a shifted baseline. He describes the way that radically depleted fisheries were evaluated by experts who used the state of the fishery at the start of their careers as the baseline, rather than the fishery in its untouched state.
That's okay, you just need to get comfortable with me pirating your games... Then again that's Ubisoft, I don't think I even want to pirate their stuff.
This is one positive about the Switch, cartridges are still a thing and I hope this trend continues with future Nintendo releases. Other than that fuck this, if that's their stance I will be comfortable to sail the high seas.
I'm happy to pay for games. In fact the last time I pirated a game was downloading games from groups like myth and class. Subscription is fucking everywhere these days and I sure as hell won't be going that method for my games. I'll be sailing the high seas for sure.
I’m not necessarily against one subscription service having a ton of games from a lot of developers. The problem is that a ubisoft service isn’t gonna have games from everyone and that playing a full game takes me 2-3 months with the time I have. Just buying the game is probably cheaper for me and gives me more guarantees.
What's funny to me is the streaming model for media already has shown this won't work out well for gaming companies. When a new game drops people will sign up for a month, binge it, then cancel their subscription. They could try and trickle out DLC to get people to stay subscribed, but unless the DLC is significant people will probably just wait a while until a bunch of DLC is available then binge it again.
Personally I can only focus on one or maybe two major games at a time so I'd be happy to only pay a small monthly fee to one major game company at a time over paying for several $80 AAA titles a month.
The only way it works is if it's a large company making deals with other companies.
If Sega had a subscription service, I wouldn't use it, I'm a huge Sonic fan and I like Persona sure, but.... most of their other IPs get the Banjo Kazooie treatment: IE: They just stand around, pose for merchandise, say "Hey remember when?", while starring in exactly zero games.
Since I already own most of the Sonic games (I don't have Sega Super Stars because I'm saving up for surgery and that seems more important than some loop de loops, sides I never finished Frontiers or Origins), all their other games are so old that if they're not on some kind of pre-existing collection or re-release, they're incredibly easy to emulate.. meaning I'd probably just fire up dolphin instead of pay a subscription fee on the off chance that MAYBE they have Billy Hatcher, Sonic Heroes, and Shadow The Hedgehog, three titles that the average consumer doesn't care about.
I can say this about any company really - Imagine Capcom did this, most of their old games are re-released in collections and the IPs that I really care about are Dead Rising (Dead IP and I already own them all on Steam), Resident Evil (Most of the games are old and easy to emulate whereas the newer games are mostly watered down remakes), Devil May Cry (already own them all on Steam), Mega Man (IP on life support and All of them are on Steam except for Legends and a few of the spinoffs), and Darkstalkers (Dead IP, already on Steam in multiple collections)... so I wouldn't buy a subscription, and the casual gamer doesn't have any real reason to want only Capcom games.
Microsoft's gamepass makes sense because it's a low price for a LOT of games, many of which aren't even owned by Microsoft, and you can play them on platforms that aren't the original platform (Wanna play the Rare Replay? This is the only way! Think they even have Enchanted Arms which... has no Steam Port... since it was released at a time when PC Gaming was dead due to the industry being afraid of pirates)
AND I STILL DON'T USE IT, BECAUSE MOST OF THEM ARE RELIABLY PURCHASABLE OR EMULATABLE! AND THAT'S EASIER THAN MAINTAINING A SUBSCRIPTION FEE ON THE OFF CHANCE THAT I'LL FINALLY GO BACK AND FINISH DOOM 2016 SOMEDAY!
breathes
And that's not even getting into the fact that video games are an investment, I'm pouring energy into actually finishing them, I'm going back to older ones to see if I can do it better this time or find something missed, and after a long enough session even though I'm having fun, I'm actually tired because what I've done took effort on my part and if it was difficult it might even have triggered some kind of stress signal in my brain...
Meanwhile, a MOVIE based subscription service makes sense, because I'm probably just going to throw something on and kick back, there's no investment on my part outside of what I'm paying....
I think in general, people forget this, Video Games demand something of the player. Movies do not.
A movie isn't going to suddenly stop the story in order to challenge what you know about the film, then go "Sorry buddy, if you wanna watch the rest of the movie you'll have to do better than that", a video game? Well I guess you can look up the ending on Youtube... but that's called giving up (Or acknowledging that the final stage is pure unbalanced bullshit that wasn't properly tested... looking at you Freedom Planet and Manual Samuel... yeah even the Indie Scene has this problem...)
Of course a lot of modern games ARE movies, so what's the point in actually playing Call of Duty or Assassin's Creed when you can save yourself the endless glitchfest and dull gameplay by just watching a Let's Play lol, so maybe that's why executives are getting confused...
I think the direct parallel was Netflix. It used to be the only platform of it's kind with an extensive catalog, so it was a far easier sell for people to sign up and stay subscribed. Even at it's peak though, Netflix never managed to kill off physical media because there are still fans who want to own that disc of their favorite TV show or movie that they could watch anywhere, anytime. Then when other media companies wanted to grab their share of streaming revenue by clawing back their stuff from Netflix and setting up their own smaller catalogs, thinking they would get the same retention that Netflix achieved, instead people started to play the subscription hopping game. In the wake of this, sales of physical media are even seeing an increase too.
I feel like Steam comes close to being the "Netflix" of games because even though it's not literally streaming games and doesn't use a subscription model, it still has an extensive catalog and acts as an alternative to owning physical copies of games which comes with both benefits and drawbacks. I'm pretty sure that if publishers keep trying to claw their stuff away from Steam though, that we'll see a similar uptick in people returning to buying physical copies as a result.
We need time get comfortable trusting games companies that have the track record they do not to fuck customers that have trusted they'll continue to provide access to their games rather than arbitrarily removing them, adding game-ruining monetisation, fucking with subscription prices gating access to their libraries and generally acting like shady arseholes?
I dont want to pay a subscription for a bunch of games I'm not interested in. I want to buy and own the specific games I want to play. Fuck off ubisoft
The last game I bought was Outer Wilds in 2022, on sale, for like ten bucks. Maybe I bought Firewatch in 2023 as a rebound, but I don't remember. After that, I decided to finally play through the MCC for most of 2023, which I'd bought years earlier for like 50 bucks, maybe. And how much would I have to have paid to keep acces to these games for so long with a subscription model? Well, just to keep acces with Ubusoft would have cost me nearly 300 dollars since late 2022, for less than 80 dollars worth of games. Of course they want us to have subscriptions.
Fuck subscriptions. I pay you $5 for groovy Zilean as a magnificent hippy grandpa and you change him into a cranked out meth head because the Chinese government told you to. Fuck you for your control over what you took my money for!
And of course they won't compete over which service provides the better app\features\catalogue but will try the same exclusivity game the video streaming platforms started... No thanks!
This is why digital media corporations make up convoluted agreements but they don't ever change the little button saying "Buy". If more people realized they are not actually purchasing and getting to own it, they wouldn't spend their money.
But it's even more revolting that the law and governments validate this obvious false advertising.
Things do not exist in a bubble. If gaming can get away with taking your ownership of games, it will come to another industry next. Games are one of the most profitable industries in the world now, as much as people like to treat it as a "thing children do" - it is actively participating in writing the playbooks of other industries. People need to be made aware of the scummy shit the industry has gotten up to without any of the proper regulations to curb it.
I agree with that, but this just doesn't scream "Technology" worthy news to me.
But I think I'm just at the point where I need to find another community that's a bit more focused on new up and coming technology rather than the latest drama about something that uses technology.
My argument against this is that at least I own a license to the game rather than just a subscription. Steam still has and updates games that were made unpurchasable a decade ago. Hell, people still play rocket league on steam.
This is a separate argument altogether. Theres "own physically" and theres "own a license" to. If you own it physically and your physical media corrupts (which happens often to digital discs) did you own it any more than if you had it on steam? It's also illegal to make a copy of a console disc, btw.
What the article is talking about is not even obtaining a license for at all and games just being attached to a subscription
If I scratch a disc, or my house gets robbed, burns down, etc, it's gone forever and I need to buy a new game (or hundreds!) If I have a digital copy, I still have it.
I actually had to contend with this when my house was robbed and I lost all my DS, GBA, Dreamcast, and N64 games.
Plus, this idea that physical media doesn't have DRM is a complete falsehood. Discs and cartridges come with copy protection, region-locking, forced always-online DRM, etc. If that's not digital rights management, I don't know what is!
And a lot of games on steam don't have the DRM, you can just buy and keep the game files. I do wish they'd make it clear on the store page or give me the option to filter out DRM games though.
How many? Because I think the actual % might surprise you quite a bit.
Can you play the games by purchasing them and then not having to ever download them using Steam?
The only DRM free games are physical copies, otherwise you rely on a specific service to be able to play, even if it's only once (like with GOG), it's a form of DRM.
I pirate, and also pay for games I think the devs should make money on. I happen to like bioshock and la noire enough to pay for them on steam, with cracked copies to keep.
You can't say that and keep it off the only subscription model that is making any waves. Honestly, if you want subscription options to take off, you need to ride the gamepass wave until it subsides and then build up from their when people are lost with all their games gone or on a subscription that is way too expensive.