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descriptions of Demons and the arcane rituals required to banish them feverishly relayed by occultists in ghost/horror stories are a direct homomorphism to computers and actually how awful they are
  • I am making the claim that no matter how much technical debt there is in a code, it is not remotely comparable to occultism and demons.

    I mean I am all ears, convince me computers don't have as much arbitrary bullshit and strict specific details to processes, beliefs and rituals that don't correspond to any intuitive rationality?

  • The Future of Sportsball
  • I think division is actually very important, younger generations face an existential need to sever themselves from the worldview and belief systems their parents raised them under (and return to value systems that have embodied humanity for literally the entire rest of our history) in order to save as much of humanity and nature as possible.

    Inaction as well is possibly our most potent weapon against the coming mass experience of suffering that climate change will wrought upon us. We all have to stop doing, we need to grind the global economy to a halt and scare the shit out of capitalists to the point that bargaining with us is preferable to letting the scarier alternative happen.

  • The Future of Sportsball
  • Every generation has probably done that, but you know what, future generations will be right to point the finger at us.

    The better damn well point the finger at us lest they risk not learning the horrific lessons of our time.

  • The Future of Sportsball
  • There is always a future, we are just in denial about it because the foundation of our entire world views are reliant on an an intense alienation from futurity.

    Things will not end, humanity probably won't die out in the next couple of hundred years, humans and animals (and plants etc..) will have to subsist through an immense amount of suffering that we needlessly and knowingly caused. In some ways this is more awful than it all just ending in one big bang, which is why we are so culturally obsessed with apocalyptic visions that are immediate, complete and draw a clear demarcation between "before the apocalypse" and "after the apocalypse". We know deep down that the scariest thing about living during this time is that apocalypses generally don't work like that, they come in like tides, faster than you can imagine but also in cyclic pulses that recede and return with greater force... and all the time you are so exhausted from the struggle to maintain your shitty daily life that you don't have the energy or willpower to save yourself or anyone else around you... so you have to keep going through the same awful grind you had to before the apocalypse (except now more stressful and worse) even while everything around you is comically collapsing into great heaps until one day you drop dead from the exhaustion of the daily grind or the tide sweeps in and takes you away.

  • The Future of Sportsball
  • I don’t think future generations will be bewildered at all, I think they will just be angry at us for sitting down and taking it because we were afraid to make things worse and collectively try anything else than let ideologically bankrupt centrists run the show with their strategy of slowly dialing back, in tinyyyyy increments, ongoing mass scale human rights atrocities and the astoundingly cataclysmic extinction of biodiversity and habitat.

    I think future generations will be nauseatingly disgusted at how we laughed at environmental “extremists” who chained themselves to old growth trees, lit logging equipment on fire, blew up oil pipelines and fumbled around trying any desperate action they could to stop the incredible unfolding mass scale death, human and animal. They will look at the rest of us like condescending assholes on a sinking ship who spent the last few minutes of their life bullying the few weirdos who realized the ship was sinking and were trying to sound the alarm and distribute life vests while we sat in our deck chairs drinking with the captain, pointing and laughing at how stupid and useless the frantic passengers trying to save lives looked in their pathetic attempts to get everyone’s attention (who didn’t give a shit like us).

    Future generations won’t be confused, they will just talk of the generations that were alive between the 1950-2030 as pariahs, as disgusting examples of how a generation of people can decide to en masse foreclose the future of their children, their grandchildren, their great grandchildren and so on… Societies all over the world for thousands of years will study how badly 1950s-2030s US culture fucked up (and also of course extending back into European colonialism) and people will rightfully use us as a punching bag when talking about how pathetic a group of powerful cowards can be.

    There will be no bewilderment I promise you.

  • Louisiana becomes 1st state to require the Ten Commandments be posted in classrooms
  • To be fair Louisiana can't do much more than alternate between crying and sticking its head in the sand. Unfortunately it is the state where a whole lot of oil refineries and disgusting chemical plants have set up shop and that has just locked the state into a death spiral politically. Louisiana is absolutely FUCKED though from climate change and I think you have to see the batshit crazy behavior of people there from that context. Climate Change is going to demolish the lives of people who live in Louisiana (actually by the numbers it is going to somehow be FAR worse than Florida) and no matter how much denial you are in about Climate Change the fear will keep seeping into these people's psyches no matter what, like rising flood waters slipping between the cracks of buildings....

    https://assets.firststreet.org/uploads/2020/06/first_street_foundation__first_national_flood_risk_assessment.pdf

    It is useless to try to understand why the ideological contagions of religious fundamentalism and conservatism are so widespread in Louisiana outside the context of the state being a trashcan for the entire US oil and chemical industrial complex. This kind of suffering, ideological dissonance with basic aspects of reality and obsession with issues that are massive distractions from unfolding mass scale health catastrophes (like healthcare being an utterly failed system in the US or rent being completely unaffordable) are a fundamental requirement for petroleum and chemical companies to maintain their incredibly destructive existence, otherwise they would be shut down almost immediately by angry masses of citizens.

    https://en.wikipedia.org/wiki/Petroleum_refining_in_the_United_States

  • descriptions of Demons and the arcane rituals required to banish them feverishly relayed by occultists in ghost/horror stories are a direct homomorphism to computers and actually how awful they are
  • A lot of annoyances that people regularly deal with on computers are either intended mechanisms to stop human bad actors or unintentional bugs passing off as features. You can’t really say the same about demons.

    .....I am honestly kind of terrified if you think the current state of computers and software is fine, I really hope you dont work in software design for the sake of the rest of us.

    Every broadly intelligent computer programmer I have talked to agrees, corporations dont build software like elegant well planned skyscrapers they build them as multistory slums each piece added on in a rush until the whole thing collapses.

  • descriptions of Demons and the arcane rituals required to banish them feverishly relayed by occultists in ghost/horror stories are a direct homomorphism to computers and actually how awful they are

    Unironically.

    Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work.

    Or when you hear Sony just lost all their emails and you are like… what does that even mean?

    It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.

    13
    X now treats the term cisgender as a slur
  • I mean the rest of us don’t mind, it’s like game of thrones it’s so hard to keep track of all the characters so when people just put it out there and literally sign their posts, I mean shrug fair.

    Hate is a bad flavor of ice cream but like, yeah by all means if people want to tear their mask off, throw the dog whistle away, please it helps the rest of us realize who the hateful clowns are with dysfunctional capacities to apply empathy or even basic humanity to entire categories of people. Honestly it makes these conversations soooooo much easier and faster when the hateful authoritarian people just actually self label themselves as such.

    To all the cisgender sad lonely people out there who would never hurt a soul, transgender or otherwise, I see you and I love you but shut the fuck up you aren’t being hunted down by threatening white men in pickup trucks who are drunk and are all friends with the sheriff so if they get violent with you for being a queer I mean the sheriff is gonna understand the boys getting rowdy right? So what they tied you up and raped you and drove away leaving your body as a crime scene.

    That is the difference. Y’all are talking about feelings, queer people are talking about their fucking lives and we better damn well listen because we are next into the meat grinder.

  • Microsoft stoops to new low with ads in Windows 11, as PC Manager tool suggests your system needs ‘repairing’ if you don’t use Bing
  • Do it, fucking go crazy, let all your weird fucked up dark fantasies out, as both a very chaotic person but also a very thoughtful and caring person, fucking now is the time to do it.

    Linux has gotten really good, drivers are good. You can do it and your headaches will be so much less in the end.

    Come over to the bright side.

    Let your dark fantasies about doing lots of dirty things through the command line or whatever come true. Install a bunch of open source software and don’t even tell your husband.

    It is 2024 do whatever the fuck you want, corporations have completely folded their hands and completely quit even playing the game of providing you (not rich person) with functional visions of products or even functional products. Why? I don’t even know honestly, I mean I am definitely a nerd about open source software and a raging socialist but it is truly astonishing how quick enshittification is in this late stage of 2024, it is the continual experience of standing im front of a massive glacier and watching square kilometer chunks calving and collapsing for no apparent logical reason.

  • We don't arm Israel like Obama
  • “Bro there is nothing Biden can do more to stop the genocide of Palestinians. You want to risk the Orange man winning again in order to put pressure on Biden to save a paltry handful of Palestinians (what 60,000 people at most we can save?) if we lose it is your fault for Biden refusing to stop a genocide in a country that is entirely under the leverage of US military and political power because you wouldn’t do anything to stop the genocide. Thanks for letting Biden and the rest of us down you selfish prick. You are the reason Trump will win” —-centrist democrats trying to convince me to join into a coalition with them and vote for their candidate.

    It really feels like this group of people learned precisely the wrong lesson from Hillary getting demolished in her presidential campaign, i.e. shame voters into voting for you.

    Also it’s hilarious these people think Biden gives a fuck about the lives of innocent Palestinians and just can’t do anything to save them because of cold hard geopolitics. Like, those are US fighter jets dropping US bombs by pilots who have likely trained very closely with US fighter pilots, and the sorties being flown to slaughter Palestinians are likely according to training and direction of US military personnel. Not to mention the immense amount of money and political cover Israel gets as a blank check from the US.

    It’s like, I’m sorry I hate to break it to you Biden voters but Biden isn’t against Israel’s genocide in any meaningful sense beyond empty rhetoric (remember how he said he couldn’t fight to raise the minimum wage to $15 because of the… parliamentarian…???) and he would rather risk losing the election than listen to the majority of US citizens who disapprove of supporting Israel in it’s heinous actions.

    That is the sticking point for me, fuck the big orange guy, but if Biden thinks he can ignore progressives and other voices in the US clamoring to stop this awful genocide and still will this presidential election, I cannot support that kind of cynicism and structural betrayal of the progressive coalition with centrist democrats.

    It is shocking how this tragedy exposes how the ideology of centrist democrats is founded on nothing other than an averaging function of people around them, there is no actual substance or beliefs, purely a cynical middle of the road calculation. Most of the time these people slip by fitting into the general conversation around ethics and politics almost invisibly, but the Palestinian genocide truly shows how little these people will ever listen to reason rather than just obsessively tracking what they perceive as the middle ground viewpoint no matter how insane or hurtful it is, even when it is leading to a horrendous mass killing that almost the entire rest of the world utterly condemns (who aren’t Allie’s of the US and afraid to piss us off).

  • Trumpet rule
  • A dolphin would likely play something more like a trombone with an articulating system of pipes that could be played through vigorous contortions of the body. Think playing a trombone but with a hula hooping/swimming motion. Perhaps a small lever could extend out to the dolphin flipper that would allow nuanced fine pitch control with lateral contortions of the dolphin’s flipper.

  • X now treats the term cisgender as a slur
  • being in a minority doesn’t mean you get a monopoly on being treated like shit.

    True but being in a significant majority however does mean you get a monopoly on being able to wield actual societal and structural power (whether it be through family relationships, social relationships, the workplace, healthcare services and any number of other contexts) to hurt groups of people. Being part of the majority, at any point you can divest from the social contract and just look over at somebody who is almost exactly the same as you and say "well, we know which side we are on wink". Having agency over when you and your group honors the social contract and basic rules of communities (i.e. you don't show up to peaceful protests to beat the shit out of peaceful protestors, run them over or shoot them with an assault rifle) means that any point violence can be deemed acceptable by your group for a unilateral aim that ignores the rest of society. This Happens All Of The Damn Time. Cops do this with rightwing bigot constantly, shitty people of all types do this.

  • X now treats the term cisgender as a slur
  • It is a joke of a slur

    You can call me a cis-gender… you might get a laugh out of me but that’s about it.

    Because nobody has seriously threatened your life for being cisgender, nobody has harassed you in a coordinated fashion because you are cisgender, cisgender is just a term that can be applied to you that doesn’t really affect you either way.

    Words that are slurs are the record of violence and suffering inscribed into letters, you can’t treat those words the same and the fact that Musk is doing this is pathetic as fuck.

  • Motor Town - sticking a v12 in the Buick GNX (Steam Deck gameplay)

    With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!

    What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

    6
    Cataclysm: Dark Days Ahead @lemmy.ml supersquirrel @sopuli.xyz
    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

    cross-posted from: https://sopuli.xyz/post/12374907

    I recently came up with a Steam Deck keybindings layout for Cataclysm DDA after someone asked me about it and it gave me the push I needed to actually sit down and do it the way I wanted to. I think there are some really cool implications for accessibility here as well as this is a pretty damn fast way of inputting keys once you get used to it, and investing the time is worth it since the control scheme laid out here immediately has plug-and-play compatibility with not only a ton of games but also a ton of powerful software tools.

    post text contained below

    ___

    > Cataclysm DDA, Vim & WASD > --------------- > > ! > > edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow > > >

    > > Vim Ring > ------------- > > ! > > From this perspective, the Vim hjkl keys (along with the diagonals y,u,n and b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground our Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls. > > Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, because this first mapping is based on a conceptual perspective projected onto the qwerty keyboard made literal in the form of a navigational ring, it means that the control scheme has plugin and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year? tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life. > > WASD Ring > -------- > > ! > > WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right? > > It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive. > > Center Column > --------- > > ! > > Notice here, that between the Vim and WASD rings is 2x6 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck. > > Number Ring > ------------- > > ! > > Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*(). > > Caboose Board > ------------- > > ! > > > The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program. > > *** Controller Face Buttons, and Left & Right Triggers. > At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA. > > Notice that up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose. > > These final mappings are pretty intuitive to anybody who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton of course and thus its counterpart, spacebar, naturally slots into the b facebutton, enter should go nowhere else than right trigger and shift on the left trigger allows the shift key to easily be held like it is intended to be on a qwerty keyboard. > > Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -. > > > A Final Note On Menus > -------- > > It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

    0
    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck ---------------

    link to video demonstration on Peertube instance

    Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping".

    !

    edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow

    Here is my setup!

    Vim Ring - my preference -> left joystick (no reason these can't be shuffled around tho) -------------

    !

    The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.

    Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.

    WASD Ring - my preference -> left trackpad --------

    !

    WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?

    It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.

    Center Column ---------

    !

    Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.

    Number Ring - my preference -> right trackpad -------------

    !

    Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().

    Caboose Board - my preference -> right joystick -------------

    !

    The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings.

    Controller Face Buttons, and Left & Right Triggers. ------------

    At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.

    Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.

    These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard.

    Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.

    A Final Note On Menus --------

    It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

    11
    A use of Vim keybindings you might not have expected!

    I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways.

    Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one).

    Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea.....

    I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol!

    edit errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post

    9
    A Solution To Web Browsing (in Qutebrowser) And Text Input Without Touchscreen Keyboard Or Mouse (piggybacking on Vim keybindings)

    I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.

    https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!

    steam://controllerconfig/2919876185/3227309282

    Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.

    While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....

    1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right

    2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.

    3. The shift key can be mapped to long pressing the R1 bumper.

    4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.

    5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....

    !

    If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.

    With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).

    Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.

    The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

    9
    lostpod.space Recording & Editing Steam Deck Gameplay Videos With Kdenlive

    Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode) and finding the app in the start menu. Right click and select \

    Recording & Editing Steam Deck Gameplay Videos With Kdenlive

    Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed.

    Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program.

    Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC.

    Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode.

    This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.

    7
    lostpod.space Operation Harsh Doorstop gameplay on the Steam Deck (gyro+joysticks)

    Operation Harsh Doorstop has been in development for a bit by now, it is a free large map first person shooter with vehicles that is being developed on the Unreal Engine with a modding SDK built in...

    Operation Harsh Doorstop gameplay on the Steam Deck (gyro+joysticks)

    This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series).

    Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck.

    Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it!

    https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

    0
    Cataclysm: Dark Days Ahead @lemmy.ml supersquirrel @sopuli.xyz
    Collaborative Sky Islands Game Via Syncthing Or Dropbox?

    Something that might be fun to do on this sublemmy is do a collaborative Sky Islands run where a save file was shared and people took turns doing runs. I suppose it could all go on one post or posts could be made for each individual run or day. People could roleplay it in describing what happened on their run or just relay the details and facts like a matter of fact survivor.

    Or another option, one person could mainly play but in big moments of a run like deciding which direction to take in order to reach the portal, post a poll with options for which direction to head in.

    I think a shared Sky Islands playthrough might be more fun to play than a normal shared CDDA playthrough since one particular player goofing and dying doesn't end the experience for everybody and multiple players could discuss how best to manage the resources on the island and when next to begin a run vs stay on the island.

    I don't know, I haven't thought through all the details yet but I think it might be a fun thing to do on this sublemmy that both encourages people to interact and share stories but also provides an approachable way for newer players to learn from other CDDA player's playstyles and experiences.

    2
    What free multiplayer competitive games do you like on the deck?

    (no pay to win!)

    Mine are:

    • Omega Strikers
    • Xonotic
    • Halo Infinite
    • Minion Masters
    • Splitgate
    • Super Animal Royale
    • Farlight 84 (love it on mobile haven’t gotten to it on steam deck yet)
    4
    Xonotic on Steam Deck with Gyro + Joysticks Control!
    lostpod.space Xonotic on Steam Deck with Joysticks + Gyro Control!

    This is a short clip of me playing Xonotic on a Steam Deck using joysticks + gyroscope to control my character. Xonotic is a FOSS game (it runs on an engine that is actually a direct descendant of the quake engine interestingly) in the genre of arena shooters which are typically considered impossibl...

    Xonotic on Steam Deck with Joysticks + Gyro Control!

    Edit Sorry about the ugly word vomit from lemmy ripping out the video description on peertube, I didn't know it was going to do that

    I decided to try Xonotic on my steam deck using joysticks + gyro to see if I could play somewhat competitively. Turns out, it is a blast!

    Not claiming I am amazing at Xonotic (the bots are HARD btw) but wow there is a huge potential here for strafe jumping mechanics with games designed to be controlled by joysticks + gyro. It is a blast!

    6
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
    supersquirrel @sopuli.xyz
    Posts 11
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