Planned obsolescence is one of the major engines that keep our current system of oligarchic hypercapitalism alive. Won't anybody think of the poor oligarchs?!?
It's a lot cheaper to have double the ram than it is to pay for someone to optimize your code.
And if you're working with code that requires that serious of resource optimization you'll invariably end up with low level code libraries that are hard to maintain.
... But fuck the Always on internet connection and DRM for sure.
If you consider only the RAM on the developers' PCs maybe. If you count in thousands of customer PCs then optimizing the code outperforms hardware upgrades pretty fast. If because of a new Windows feature millions have to buy new hardware that's pretty desastrous from a sustainability point of view.
As a developer, my default definition of “slow” is whether it’s slow on my machine. Not ideal, but chimp brain do chimp brain things. My eyes see my own screen all day, not yours.
You can also build a chair out of shitty plywood that falls apart when someone who weighs a bit more sits on it, instead of quality cut wood. I mean, fine if you want to make a bad product but then you’re making a bad product.
Resource optimization has nothing to do with product quality. Really good experiences can be done with shitty resource consumption. Really bad experiences can be blisteringly fast in optimization.
The reason programmers work in increasingly abstract languages is to do more with less effort at the cost of less efficient resource utilization.
Rollercoaster Tycoon was ASM. Slay the Spire was Java. They're both excellent games.
Reminds me of a funny story I heard Tom Petty once tell. Apparently, he had a buddy with a POS car with a crappy stereo, and Tom insisted that all his records had to be mixed and mastered not so that they sound great on the studio's million dollar equipment but in his friend's car.
As we don't intend to attend much cinema any more, I hope they bring back essentially a Dolby Noise Switch for movies. I don't want to sacrifice too much, but booming noise followed by what comes out as whispered dialogue really cheapens the experience.
I hope they can find a process that gives us back a sound track for the sub-17:7 sound system.
I had the same exact approach back in the late 90's. My friends had several band projects and when they were mixing their demos, I insisted that if the mixes sound good in a standard car stereo, they'll sound good anywhere.
Getting the music you made in your own DAW to sound good on your home speakers is almost easy. getting it to not suck on shitty speakers? that's an art.
Most of the abstractions, frameworks, "bloats", etc. are there to make development easier and therefore cheaper, but to run such software you need a more and more expensive hardware. In a way it is just pushing some of the development costs onto a consumer.
Most of the abstractions, frameworks, “bloats”, etc. are there to make development easier and therefore cheaper
That's true to an extent. But I've been on the back side of this kind of development, and the frameworks can quickly become their own arcane esoteric beasts. One guy implements the "quick and easy" framework (with 16 gb of bloat) and then fucks off to do other things without letting anyone else know how to best use it. Then half-dozen coders that come in behind have no idea how to do anything and end up making these bizarre hacks and spaghetti code patches to do what the framework was already doing, but slower and worse.
The end result is a program that needs top of the line hardware to execute an oversized pile of javascripts.
If the software is much more expensive to develop, most is it just won't exist at all. You can get the same effect by just not using software you feel is bloated.
Reminds me of the UK's Government Digital Services, who want to digitise government processes but also have a responsibility to keep that service as accessible and streamlined as possible, so that even a homeless person using a £10 phone on a 2G data service still has an acceptable experience.
An example. Here they painstakingly remove JQuery (most modern frameworks are way too big) from the site and shave 32Kb off the site size.
Getting away from reddit has shown me that there are unspoiled places in the digital world out there, communities of people who actually care about the topic and not performatism and internet attention.
The issue with UK services is that they all are fucking random and plenty of sections don't work. There are billions of logins, bugs and sometimes you just get redirected to some bloody nightmare portal from 1990-s. And EU citizens couldn't log in into HMRC portal for years after Brexit, what a fucking joke! And all they do is spend time removing jQuery, good fucking job!
At a certain point it makes more sense to subsidize better low-end hardware than to make every web site usable on a 20 year old flip phone. I'd argue that if saving 32 kB is considered a big win, you're well past that point. Get that homeless guy a £50 phone and quit wasting the time of a bunch of engineers who make more than that in an hour.
Also, engieneers already had tech debt of updating to new jQuery version, which can result in a lot of wierd bugs, so it was achiveing two goals at once.
When my dad died suddenly in 2015 and I cleared out his office at his job, I spun down his Win95 machine that he'd been using for essential coding and testing. My father was that programmer—the one who directly spoke to a limited number of clients and stakeholders because he had a tendency to ask people if they were stupid.
Your dad sounds like the childhood hero of mine who got me into computers.
Severe ADHD prevented me from ever learning to code, but I became damn good at repairs and things and just general understanding of computers because he was available to ask questions at almost any time.
He went to school auctions every year and got me a pile of hardware to learn from. He never asked for anything in exchange. All around great guy.
I heard him on the phone a few times dealing with the people who he worked with though. Good god he was mean. I couldn’t imagine him being that way with me ever, but he was brutal when it came to work and money.
A dude called him one time while I was sitting there, he listened for a few minutes and he said, “I’ve got a 14 year old kid here, he’s been doing this stuff for about 2 years. I’m gonna let him walk you through this for the 10th fucking time because you’re a goddamn idiot and feeling like a fool when you hang up the phone with a grown man isn’t teaching you any lessons. Maybe get a pen for this one because if I have to remind that a child walked you through it last time, I’m not going to be so fucking friendly.” I was so nervous, apologized multiple times, when I was finished walking him through it he took the phone and said, “now don’t you feel stupid? 25 years and this kid just schooled you.”
He told me, “you gotta be real with idiots or they’ll bother you with stupid problems every single day of your life.”
I wish that lesson had stuck haha, it just wasn’t in me to be mean. As a result, a hobby that I was passionate about all of my life is something I avoid like the plague now. People ruined it for me by bothering me constantly.
I think it's nice of you not to be mean. The industry turned me a bit mean as a defence against people constantly shoveling more work onto me. Try to protect it if you can! I miss my lack of mean dearly.
When you see what ONE coder was able to do in the 80s, with 64K of RAM, on a 4MHz CPU, and in assembly, it's quite incredible. I miss my Amstrad CPC6128 and all its good games.
Animal Well was coded by one guy, and it was ~35mb on release (I think it's above 100 at this point after a few updates, but still). The game is massive and pretty complex. And it's the size of an SNES ROM.
Dwarf Fortress has to be one of the most complex simulations ever created, developed by two brothers and given out for free for several decades. The game, prior to adding actual graphics, DF was ~100mb and the Steam version is still remarkably compact.
I am consistently amazed by people's ingenuity with this stuff.
SNES ROMs were actually around 4MB. People always spoke about them being 32 Meg or whatever, but they meant megabits.
I did like Animal Well, but gave up after looking at one of the bunny solutions and deciding I didn't have the patience for that.
I think most of the size of games is just graphics and audio. I think the code for most games is pretty small, but for some godforsaken reason it's really important that they include incredibly detailed doorknobs and 50 hours of high quality speech for a dozen languages in raw format.
When you see what they did in the 60s and 70s, where they ran an entire country's social security system in a mainframe with a whooping 16Kb of memory (I'm not sure if it was 4 or 16, but it doesn't make that much difference).
I can think of a few games franchises that wouldn't have trashed their reputation if they'd have had an internal rule like "if it doesn't play on 50% of the machines on Steam's hardware survey, it's not going out"
I think it's given us a big wave of "Return to pixelated tradition" style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.
I don't mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don't even know how much RAM they have, it shouldn't be unplayable on a mid range PC.
I knew someone that refused to upgrade the programmer's workstation precisely because it would have been a big leap in performance compared to what their costumers used the software on.
Needless to say the program was very fast even on weaker hardware.
I quite like many games with "poor" graphics. Perhaps not exclusively, but you're seriously missing out if you only go for realistic-looking or detailed games. Give a few of those indie games a try, you might be surprised.
Edit: Oh, and terminal games are cool! Usually not very performant though.
Some of them are really succesful. Many people care. Others don't.
Here the current Steam charts. Many indie games, some few with really low specs. Banana only needs 30MB RAM. Seems to be a great game. Hostly now, why are 50k people playing that "game" currently?
But back on topic: Yes, AAA games are more succesfull and earn much more money, but claiming "no one cares about indie" is stupid, when so many people play games like Rust, Stardew Valley, Prison Architect, Terraria, RimWorld, Valheim, The Forest, ...
The ideal is “plays fine at lowest graphics settings on old hardware” while having “high graphics settings” that look fantastic but requires too-of-the-line hardware to play reasonably.
The image is a screenshot of a tumblr post by user elbiotipo.
My solution for bloatware is this: by law you should hire in every programming team someone who is Like, A Guy who has a crappy laptop with 4GB and an integrated graphics card, no scratch that, 2 GB of RAM, and a rural internet connection. And every time someone in your team proposes to add shit like NPCs with visible pores or ray tracing or all the bloatware that Windows, Adobe, etc. are doing now, they have to come back and try your project in the Guy’s laptop and answer to him. He is allowed to insult you and humilliate you if it doesn’t work in his laptop, and you should by law apologize and optimize it for him. If you try to put any kind of DRM or permanent internet connection, he is legally allowed to shoot you.
With about 5 or 10 years of that, we will fix the world.
Innovation is orthogonal to code size. None of the software most modern computers are running cannot be solved on 10 year old computers. It's just the question whether the team creating your software is plugging together gigantic pieces of bloatware or whether they actually develop a solution to a real problem.
I think that every operating system needs to a have a "do what the fuck I told you to" mode, especially as it comes to networking. I've come close to going full luddite just trying to get smart home devices to connect to a non-internet connected network, (which of course you can only do through a dogshit app) and having my phone constantly try to drop that network since it has no Internet.
I get the desire to have everything be as hand-holdy as possible, but it's really frustrating when the hand holding way doesn't work and there is absolutely zero recourse, and even less ability to tell what went wrong.
Then there's my day job, where I get do deal with crappy industrial software, flakey Internet connections and really annoying things like hyper-v occupying network ports when it's not even open.
I try to not buy any Wi-Fi smart home devices anymore. I try to stick to zwave or zigbee, zwave I have better luck with generally. I even left my nest thermostat at my old house and installed a 10+ year old zwave thermostat at the new one. Way happier. I'm not relying on googles API to be stable anymore for home assistant interaction.
Yeah, I'd love to, but first we have to tell that to Rockwell, Siemens, Bosch, ABB, etc, etc. All the proprietary software runs on Windows. Not to mention getting my company on board when we're already heavily into the Microsoft ecosystem at the corporate level.
The thing is that developers tend to keep things as simple as possible and overly optimize stuff, when you find bloatware is usually some manager that decided to have it.
It's the marketing. Always the marketing. Especially the SEO guys.
One SEO guy we worked with told us not to cache our websites because he was convinced that it helped. He badgered us about it for weeks, showed us some bullshit graphs and whatever. One day we got fed up and told him we'd disabled the cache and he should keep an eye out for any improvements in traffic. Obviously we didn't actually do anything of the sort because we are not fucking idiots. Couple days later the SEO wizard sent us another bunch of figures and said "see, I told you it would help I know my stuff". He did not, in fact, know his stuff.
Couple days later the SEO wizard sent us another bunch of figures and said “see, I told you it would help I know my stuff”. He did not, in fact, know his stuff.
Of course, we developers like to optimize and patch source code all the time. If I am suddenly woken up at three in the morning, I will immediately open the lid of my laptop and start optimizing the code. That's our little developer secret.
I was going to laught at the hypocricy of you using lemmy, definitely not using your TRS-80 but I don't trust my phone, the lemmy app or lemmy server either.
My understanding is that hardware companies usually alternate generations: one for performance, one for power. It seems like this is the balance that makes the market happy.
But how would you implement that new Microsoft Screenshot surveillance bullshit feature? Just imagine what a giant waste of resources that is. You have something on your screen which is information and mostly likely already in a good form to process like text. But it makes a screenshot every few seconds and uses some "AI" to make the already existing information searchable again from a fucking screenshot??? Maybe I missed something but that is how I understood the feature.
Antix is the last one standing on the support of old hardware, also gentoo Debian and tumbleweed is good ones since they support WIDE range of architectures
In 1000 years this meme/tweet/post will be what my entire generation's existence will be known for. Noone will remember the politics, the disasters, the geopolitical events good or bad, they will remember our entire world and existence ad the only time that technology advancement was driven by the big tech mafia trying to see how far it can get it's dick in your digital footprint.
It's the new cops v robbers or bootleggers v prohibition race. Our tech is getting faster to out run the corporate fuckin maleare but the faster we go the more they stuff in so to the avg user they're ended with paying $6k for a GPU/cpu combo that runs at the same efficiency as my school library's c9mputer did running ms-dos running Oregon Trail in 1995. You are so confined by only having access to functions with massive fuckiing app buttons that even logging in as a guest user req you to memorize every CLI ever made.
It's become my defining "I don't want to live in this world anymore"
I make sure my own web game can run smoothly on crappy hardware. It runs well on my gaming laptop downclocked to 400MHz with a 4x slowdown set by Chrome. It also loads in a couple seconds with a typical crappy Internet connection of 200kbps and >10% packet loss. However, it doesn't run smoothly on my Snapdragon 425 phone or my old Core 2 Duo laptop. Is this my game or just browser overhead?
I really like the way Ameliorated/AME Wizard handles the debloating. You take a Windows ISO and install like usual, then run AME with a playbook (like AtlasOS), which strips out the bloat through a collection of scripts . AME Wizard is open source, and you can directly inspect all the scripts within the playbook, whereas Tiny11 is a whole ISO that is hard to verify. Not saying that I can personally vouch that it is completely trustworthy, as I have only taken a brief look at the code and scripts, but I like to have the option. It also means that I could modify out any changes I don't like.
I found out about AME Wizard when I had to reformat a MiPad2 tablet with 2gb of RAM, and so far it has worked better than when the tablet was new. The only downside is that you go through the full Win 11 install, so you need enough available space and then reclaim the wasted space after, but it is at least mostly automated.
I wrote an email service called Port87, and I did it on a really low end laptop (an Ideapad 3 from 2021) to make sure that it works well, even on a potato.
This is like the definition of a "conservative". Progress shouldn't happen because their not ready for it. They are comfortable with what they use and are upset that other people are moving ahead with new things. New things shouldn't be allowed.
Most games have the ability to downscale so that people like this can still play. We don't stop all progress just because some people aren't comfortable with it. You learn to adjust or catch up.
More "conservative" in terms of preserving the planet's resources.
You don't need Gigabytes of RAM for almost any consumer application, as long as the programming team was interested/incentivized to write quality software.
less on general software but more in the gaming side, why target the igpu then. although its common, even something near a decade old would be an instant uplift gaming performance wise. the ones that typically run into performamce problems mostly are laptop users, the industry that is the most wasteful with old hardware as unless you own a laptop like a framework, the user constantly replaces the entire device.
I for one always behind lengthening the lifetime of old hardware (hell i just replaced a decade old laptop recently) but there is an extent of explectations to have. e.g dont expect to be catered igpu wise if you willingly picked a pre tiger lake igpu. the user intentionally picked the worse graphics hardware, and catering the market to bad decisions is a bad move.
It's the opposite. Limitations foster creativity. Those old computers and game consoles could do amazing things when people wanted to do something. Now you didn't have to think about what you're doing, just expect the user to have high end equipment and a super high speed Internet connection. It's the equivalent to saying you need a trophy truck in order to go over the road you just built because it's too shitty for a regular car to drive on.
100% agree. But there's no reason to limit innovation because some people can't take advantage of it. Just like we shouldn't force people to have to consistently upgrade just to have access to something, however there should be a limit to this. 20 years of tech changes is huge. You could get 2 Gb of Ram in a computer on most home computers back in the early-mid 2000's....that's two decades ago.
I'm still gaming on my desktop that I built 10 years ago quite comfortably.
Somebody didn't live though the "Morrowind on Xbox" era where "creativity" meant intentionally freezing the loading screen and rebooting your system in order to save a few KB of RAM so the cell would load.
But also having no automatic corpse cleanup, so the game would eventually become unplayable as entities died outside of your playable area, so you couldn't remove them from the game, creating huge bloat in your save file.
The topic is bloatware, not games. Very different. When it comes to gaming, the hardware costs are a given (for the sake of innovation, as you put it); but when it comes to something fundamental to your computer—think of the window manager or even the operating system itself—bloat is like poison in the hardware's veins. It is not innovation. It is simply a waste of precious resources.
The original post includes two gaming examples, so it's actually about both, which is a bit unfortunate, because as you've said, they're two very different things.
i played Skyrim on i3 4005u with integrated graphics and 4gb ram when i was high schooler, they did epic in 7th console generation as limitations was 512mb shared memory and 250gflops gpu
I think that analogy oversimplifies according to the assumption that one is inherently better than the other. OP's point here is that it isn't all better at all.
I think a more accurate analogy would be that the OP is screaming that horse trails, ranches, and farms are being shut down because they don't accommodate cars.