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rdri @lemmy.world
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Valve runs its massive PC gaming ecosystem with only about 350 employees
  • Retail stores.

    why would they have any need or business sense to charge less?

    Because their business is different from steam? Or maybe because they are more experienced in business and could show the world how it's done? Wait, why do we even assume that Steam had such huge influence around the time when other digital stores popped up (some of which also didn't live very long)? The pc gaming was massively considered niche for a very long time, only until recent years. I can't imagine Apple going "oh right, we are creating our own digital store mostly for mobile devices so we need to check how that PC gaming company does their business, to copy their practices".

    for your original claims

    Everything is fine with them.

  • Valve runs its massive PC gaming ecosystem with only about 350 employees
  • What disparity?

    The disparity between a good quality product and useless crap? The disparity between the %% of profits that roughly goes to single employee in different companies? The disparity between 1 yacht and 6 yachts? You choose.

    It would put the money in the hands of workers

    You can put it in their hands right now. Sell your game in your own store and get 100% profits.

  • Valve runs its massive PC gaming ecosystem with only about 350 employees
  • No, prove that what you said is correct. It's historical data in your case, about how Steam started the 30% trend, allegedly.

    My claim was that 30% was a standard before Steam, not at all about how much less profitable it would be for them if it was different.

    Also putting the blame on Steam for others allegedly following its model is not logical if your point is about how obvious it always was that 30% is excessive.

  • Valve runs its massive PC gaming ecosystem with only about 350 employees
  • Those are not my points, you made them up. My point is, there are no rules that prevent it from happening. No competition to make it seem fair at least for some other companies who are not Valve.

    I have complains about Steam but financial part is hardly one of them. It's not that they deserve the money, it's that most others are being hugely ineffective, which creates this disparity.

    It's funny how you suggest that adding any part of those 30% to the pocket of actual devs would solve any problems.

    My other points in other threads remain valid. I think you just misunderstood them.

    I'm not defending anyone. It's you who's attacking people, for questionable reasons.

  • Valve runs its massive PC gaming ecosystem with only about 350 employees
  • Yachts. This can't be more silly. And what would you say if he didn't own those yachts? "Look at the bank account of that guy who owns almost a whole gaming platform because others are not qualified enough to compete with his company"?

  • Valve runs its massive PC gaming ecosystem with only about 350 employees
  • If they took 0.5 %,

    Took from what? Is this about the revenue share again? Stop listening to that idiot Timmy.

    We know that many others take the same %% so I could say even if they took 50% they wouldn't deliver a product as good as Steam.