Until they realize they can get you faster if they run in opposite directions.
Steam getting better isn't linked to anyone becoming a billionaire. That sentiment sounds like people can't stop looking for things to blame Valve for.
Is it too difficult to accept that every single company failed in competing with Steam? I'd say they didn't even try their best (especially Epic). Must've assumed that just serving a website with a web app is all they needed to get as rich as Gabe.
A replacement isn't a clone
You know I wasn't asking for a replacement. You're suggesting e2ee-first software to people who might not really need it in the first place.
Personally, when I think about all the quirks and requirements that must be met for some chat to happily accept a new member in a e2ee scheme, I get mad. My daily chats, gifs and cat photos aren't worth everyone's effort and discomfort.
Also, I use WhatsApp not because I like it but because it's easier than forcing dozens of people to use something else. I hate it because of how it works, and it doesn't have anything to do with e2ee part (it's worthless for stuff I use WhatsApp for). I like that it dropped electron though - I value my ram.
That's wrong. There is no plaintext transfer. While a lot of stuff can potentially happen on server every second as you said, it doesn't happen according to them. I don't trust that fully either but that's their argument. You can look up encryption schemes in their faq.
Use for what? Are there alternatives that aggregate news, have bot support, non-electron clients and immediately sync between desktop and mobile?
Where something publicly exists anyone can set up a local archive to capture anything, regardless of what's available at the moment of joining the chat. Also telegram has such a setting too. It's useless when someone really wants to get you. They won't need an access to telegram servers to get you.
In their explanation it was specifically stated that it should be either impossible or too difficult. Keeping keys and content separately, that's what it's about iirc. Either way the point of telegram is not in privacy for everyone. You trade protection for convenience (cloud data and great clients), and if you want you can use secret chats. That's it. Seeing their user base, it suits most people. We'll see if their server data gets leaked or something, though it didn't happen yet.
You're still missing the fact that public chats can't be adequately protected.
It's just doesn't really enhance privacy like E2E and I find it disingenuous to say "my chat app is encrypted" when you mean server encryption not E2E.
FWIW when they said that the "e2e" boom has yet to happen.
Oh believe me, group chats are encrypted. Problem is, most of them are public, so that's only to protect them from being exposed to dump/search server side. And yeah, their encryption is not e2e. That's encryption nonetheless.
It actually seems more like a windows 10 compatibility dilemma for developers. You can support older systems but it would require some effort. The problem is not the absence of some specific certificates, but the absence of newer ciphers altogether.
This does give security but also removes backwards compatibility with some clients that might be important for some websites.
Hard disagree on denuvo. If it's no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.
You can. Google steamless.
Steam DRM is nothing like stuff people should be aware of. Ask any modder for confirmation.
Well did it help Epic when they added achievements? Guess not much. Either they never marketed this feature enough or most spending users never cared about achievements on Epic.
If you mean just the percentage of users I might agree. But those people don't really correlate with the users who provide most of the profit of the platform.
My profile is also not public but it's visible to friends. Also I can make it public when I want.
There are also achievement statistics.
I see. Still, I can see that for many people achievements with no value are no better than their absence. Platform provides value, and for now only steam provides a lot of it with almost each purchase.
Are you serious? Obviously people don't care about achievements on a platform that has almost no community-related functionality.
I mean the basic logic of the service was designed somewhere before its release. Data policies, promises to users are nothing if you assume services should adapt to stuff like this, at the expense of breaking those policies and promises.
Here is an old article from telegram about reasons for how it works https://telegra.ph/Why-Isnt-Telegram-End-to-End-Encrypted-by-Default-08-14