It's weird how collective action works so well but they only choose to do it for this linking requirement. You could get the rootkits gone as well, gamers.
Most people don't know what they're installing or don't care about their privacy, which is why there's not enough people rising up against kernel level AC's. Also, not being able to play until you create an account is much more upsetting to most people, than just clicking 'update' in League of Legends.
Brooooo this victory is an absolute game-changer for us die-hard Xbox fans, and it's downright exhilarating! Sony's constant blunders pale in comparison to the countless triumphs of team Xbox, and this might just be the knockout blow that finally converts those Lamestationers to our side. Brace yourselves for an epic shift as the unrivaled supremacy of our console dazzles and dominates, pulling every gamer into its unstoppable vortex of pure excitement and adrenaline-fueled gaming bliss!👊👊
I can’t tell if you’re being downvoted by dorks who don’t realise you’re joking or by dorks who DO realise you’re joking and feel attacked. Either way, sad, silly down voters.
Translation: We're trying multiple predatory methods to see how far we can push PC players and figure out what we can get away with, compared to all the shit shows we successfully pulled off on our own platform.
What's wild to me is they're making their own overlay for their PC games. Ghost of Tsushima is supposed to be the first release title with it. Do they not understand steam already has an overlay? I feel like 2 overlays would just compete and be obnoxious and possibly ever impact performance.
Also, why? If it is for co-op crossplay, just make linking PSN to Steam optional, and state it is needed for inviting/grouping with any PS5 friends. Then do what every other multiplatform game does and show 2 friends list in the game.
This shows the power of steam reviews with it being driven by the actual community. People tried to downplay and belittle its effectiveness, but it being front and center on the store page does have more impact than there would be without steam reviews. If there were no steam reviews the PSN requirement would have been pushed through with it being easier to ignore some random internet comments on social media than a store page.
I suspect someone in accounting ran the numbers and decided they stand to lose more to reduced microtransaction sales than they would have gained via selling scraped data.
Though I agreed with you. It's still a win, but we have to be careful not to conflate this with Sony "caring".
It's probably a bit of this and a bit of that. I mean the game went from one of the best revied games to one of the worst in a day. There were refunds and a drop in players all at the same time.
The sony communities I saw poopooing the whole thing flipped immediately into "WE DID IT" mode, pretending they actually cared about the people that were going to lose access.
This is why Steam reviews should be taken much more seriously. This was impossible to avoid due to the enormous amount of bad press and devs themselves jumping on the hate train, but I’m betting that a lot of review bombing attempts have been quietly offset by the company just paying people for fake reviews. It’s especially obvious when the game has relatively low reviews for months and months, then suddenly bad stuff happens and along with the justified dump of negative reviews, positive ones also skyrocket (99% of which composed of “good game”, random memes or ascii art).
Negative reviews should remain until the purchase restrictions put in place on Steam for non-PSN countries have been reverted.
Until then this looks like a temporary move for damage control and they'll try this again when refunds are less likely and wont be from restricted countries.
There was a theory that the purchase restrictions were put in place by Valve, not Sony (because those countries couldn’t make an account without violating TOS). If so, Valve might shortly remove the restrictions.
Honestly I’m keeping my negative review permanent. The game is great and I enjoy it, but besides a temporary back lash I want the sting to stick around to hopefully teach companies about fucking around and finding out.
They won't learn anything. They only nulled their bullshit because it would hurt their financial quarter because their biggest cash cow game at the moment is bombing. They only way to maybe make them learn would be if every single one of the "outraged gamers" would just uninstall and never play it again, but that won't happen and Sony knows that (which is why they can try pulling that shit in the first place).
Good for the peeps in non-PSN countries tho. For them, this is a real win.
It's all a fucking smokescreen. Man, people just eat that shit up. Every time. It's almost like the game is saturated in satire and we're spooning it down ourselves.
They are used to playstation players who buy a console for twice the price it's worth through discord bots. I don't think they even know what a backlash is
Maybe a company that has (mostly) made consoles isn’t exactly playing games or has people on staff on the executive level that play(ed) on a PC. I’m 30 and outside of a brief time I tried to play on a PC I’ve pretty much been console my entire life. My first gaming experiences were all on console. It’s completely logical for a company to make a move like this when they have specialized in one area for a time.
They don't even say sorry. They did not use the words Sorry, Mistake, Problem, Wrong, or Fault. They say the approximation of "We see you're absolutely outraged. We've decided to change our decisions. We are always improving."
Translated: Dear suckers who keep giving us money for half-finished products. We are sincerely sorry, sorry for getting caught. We thought we could squeeze through with this one, but apparently our PC fans are not as gullible as our console fans.
They haven't. Ghosts of Tsushima's PC release is going to require account-linking from day 1 for the online component. The only thing Sony has learned is that the shittiness has to be ready and working from the start.
and this is why i wish people would make it profitable, fuck AAA titles, give your money to indies who respect the consumers and actually just want to make a fun game.
I wish game devs would found a union that helps developers fund and publish games with no profit incentive, it seems like such an obvious thing to do and has the potential to revolutionizing how people create and play games.
No longer would we be beholden to companies, no longer would developers have to compromise their works for profit, no longer would players have to tolerate predatory bullshit.
Just good games made by passionate people who are happy to have people enjoy their works while being able to afford to live on it.
Nah, I'd rather they keep speaking like this. Makes it really obvious from the get go who I'm dealing with. If they speak normally, they might blend in
Naw it's more like "we did something we knew would make you incredibly uncomfortable; but now that you're screaming we're worried about the neighbors hearing it and we don't want the cops called on us, so we'll back off until a more opportune time."
I’d love to shut up and play Starship Troopers: The Game. But unfortunately, I don’t have a PS5 or gaming PC. Still holding out hope that this will come to Xbox one day.
I was one of them to begin with but once I found out about the whole thing with people of certain countries not able to have an account even though they had already bought the game and were even previously able to play are now locked out, then I was on board.
I'm not against just making accounts, I must have thousands across the internet, what would be one more if I hadn't already had a PSN account.
Wouldn't it be nice to not have your info spread across thosands of accounts that you yourself even implied you don't keep track of?
What sony pulled, and coporate moves like it, are at least in part a result of people saying "meh, what's one more account, I've already got thousands."
We as a community aren't an immaculate entity. Companies don't just make these moves out of nowhere, they analyze what we're willing to do so they can take advantage of those things to make money. That's not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won't supoort their business when they do it, it might not happen so often.
But the game isn't even available on PlayStation so why am I creating an account? At the very least it's pointless busy work. And apparently not even well thought out.
Yeah exactly. And it’s often the only feedback that gets any attention unfortunately. It was getting media attention and getting very loud.
Plus the whole thing was just stupid. They could have accomplished exactly the same thing with little backlash by offering some little in-game trinket for voluntarily linking a PSN account where it was possible to get one. This wasn’t my idea, I saw it somewhere on Lemmy, but that person needs to get a job at Sony stat because the chucklefucks working there now have no clue.
For now... 🖕🏽 They worded that so weasely, they're just waiting for the storm to pass and for Legal to come up with some compelling reason why they're totally "obligated" to make it happen, "hands tied" "so sorry" and all that.
Fuck Sony. They made this SOP way back when, and there's no way they let this stop them forever. It's all about profit, not what "we" want.
This has nothing to do with the shitstorm (it mostly hit Arrowhead anyway), and I think the review bombing didn’t affect their decision making that much. What I think happened was, Sony saw the massive refunds. They got hit right into the wallet 😩
The refunds may have hurt, but what hurt more was the fact that in the last week HD2 went from #1/2 on the Steam global top sellers to #11. The big red "Overwhelmingly Negative" next to a title is a huge turnoff to new buyers.
Some executive somewhere has a chart showing daily sales numbers and watched them fall off a cliff in the last week.
That's what pisses me off with the steam review bombing.
If that's the only way to express discontent then that will fucking sucks for everybody involved in game development.
If at least review bombing was a last resort but now it's the norm.
These reviews will have a lasting effect on the game even though the drama bubble has now popped.
This type of review bombing is actually against steams terms of service for reviews in the first place, they've stepped in a few times now to hide campaigns like that, I expect they will do the same with this one. Basically it'll keep the recent review metric but, it will hide the reviews from the historical and the overall metric. So worst case out of this will be it has a negative recent reviews for awhile.
your last sentence is actually the exact reason they implemented that policy and they moreorless quote it in their forum post where they talk about how the new system works
These reviews will have a lasting effect on the game even though the drama bubble has now popped.
Steam has a specific thing that appears when you keep playing a lot on a game that you’ve negatively reviewed asking if you want to change it. I think a game is rarely impacted long-term by review bombing for a resolved issue, unless the reviewers actually dropped the game and went on with their lives.
Once again, Arrowhead decided to go with Sony as publisher, they agreed with PSN account linking. No offense, they are are an independent studio, they did not need to do that. It is sad they lost money, but the developers already got paid. The worst thing that can happen is they have to switch jobs.
Developers generally have a choice between going to one of the massive publishers (which allows for better promotion and for expensive games to pay off, but comes at a cost of their will over devs), or to self-release, which means way less players will even know about the game, not to mention buy it.
Arrowhead realistically only had the first option.
That's not to say there's no fault of theirs in the situation, just that it's not a free choice and that Sony is still the main culprit
You just know that there used to be an "…at this time" at the end of that sentence and some good PR folk edited it out because managers are out of touch douches.
Longer answer: The access hadn't been removed yet, as the update that would enable account linking wasn't pushed yet. As for the Steam side, I'm pretty sure people who already had the game installed should've had access still, although updates and general unsureness definitely could be obstacles. With this tweet, however, the update is no longer coming, and were just waiting for Sony/Valve to lift the selling/installing restrictions in those countries.
Steam only removes games from the store, and doesn't remove games from anyone's library. Those affected people, if they didn't refund, will still have HD2 in their library. There is also never install restrictions/blocking.
OK now they can go ahead with plan B where they allow you to link your PSN account to get some super cool cosmetic. I wonder what the reaction of the consumers will be then.
Except now many loyalty cards are now required to get sale prices that were previously available without them. It is a bleak world where folks have to potentially choose between affording groceries and protecting their privacy.
I really don't see the problem, provided it is cosmetic. If you don't want to link, you don't get a glittering, whatever in game. If you don't mind sharing your datas, then you get the shiny thing (and everyone knows you don't mind sharing your datas).
There are legitimate reasons for the devs and Sony to want your psn account linked. It's also reasonable to not want to do so. Why not offer a compromise, like any healthy relationship, and allow, not force, account linking, with a little incentive? Where is the downside to either party?
To summarize or if the link breaks, one of the devs “knew beforehand” they’d have to require PSN accounts post launch, but disabled them for a smooth launch. That’s interesting, but as long as Sony was acting as publisher I feel like the blame still goes on them for selling the game to non-PSN countries initially.
I'd agree with this statement for most games, but the best way to enjoy Helldivers 2 specifically is to play it when the playerbase and the hype is at its peak. The gameplay will still be just as good a year from now, sure, but you'd miss the emergent story being built right now
"We listened to our accounting, and the massive wave of refunds and unbought mtx is hurting our numbers. PR isn't happy about the reviews either. We'll keep you updated on future plans for fucking you over!
Do you really think that Sony will actually back down? They are calming down the shitstorm that is going over all media, socials and steam. They'll reorganize and will move on with their plans. Arrowhead and Helldivers is just one of many assets.
Or just run linux. While that comes with other potential issues... Anti-cheat isn't one of them. Either the game doesn't work (and thus safe from the terribad rootkits), or the "anti-cheat" is stuck in it's sandbox(and thus safe from the rootkit).