Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"
I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?
Rarely. I don't think I ever have two years in a row.
Usually only if I'm very sure it's a game I will get a lot of playtime out of due to past titles. For instance, I did pre-order Civ 7 because prior Civs have been the best hours-enjoyed-per-dollar investments I've ever made. No exaggeration, even accounting for DLCs I bought at full price.
Never. I only rarely buy a game within a year of release. Too fucking many good cheap or free games to justify paying msrp before it even gets reviews.
no i have fast internet so if i do buy a massive bloated game i can wait 20 minutes before playing it, or buy it the day of then remote download with the steam mobile app
I very rarely ever did. And when I did I made sure I trusted the studio and knew enough. But even with this preparation I was burned most of the time preordering.
Nowadays I notice a game I like and I wait for 1-3 years, then pick it up DRM free, with all the extensions and fully patched for oftentimes 15€ or so.
Used to be I could preload games I prepurchase and would absolutely be doing that still, but that's pretty much never on offer anymore so I don't prepurchase even games I'm 100% certain I'll be getting.
As a rule, no, but I'll make some rare exceptions.
It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.
For instance, I'm going to pre-order Slay the Spire 2.
Mega Crit is an indie studio.
I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.
I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.
Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.
I bought a pre-purchase once, and it was for Bloodstained.
Not only was I excited to play a new Metroidvania from the guy who made the best Metroidvania, but the price in my local currency was 1:1 to the dollar. I knew that this price was wrong and that it might go up after release. And I was right, the price increased.
Totally worth it and the game was amazing at launch.
With 14 days after release and 2 hours of playtime you can still refund. Maybe some just see it as the current day demo? Quite easy to see if it runs well and what the playability and average response is within that time frame. Like a wishlist that reserves the cash in advance.
I used to when I had very crappy internet speeds, but these days I have a gigabit connection - and I swear the decryption process takes longer than it is to just download the game right after release in an unencrypted state.
And even back then I was very picky on pre-orders. I honestly couldn't even tell you what was the last one I pre-ordered.
For me it really depends on the game, the studio, and the publisher. I preordered Firmament because Cyan has a good history. I might also pre-order a digital game if I think a game is particularly novel, or if I think I'm going to like it pretty much regardless of the reviews (e.g. I like the franchise it's from/ties into), the last reason is if there's some kind of in-game incentive to do so (e.g. pre-order and you get some in game minor boost/cosmetic/whatever) but that's really only a minor consideration.
If there is a game that i'll definitely buy on launch and there is some real benefit for pre ordering, i might do it. But even then i'll wait for the last few hours and "pre-order" then. If there is no benefit for me, why should i tell the company "i dont care about quality of your game, i'll pay anyway". Because that is how the ones making decisions will see pre order.
I only pre-order Guild Wars 2 expansions, as it's my favourite game and I know that whatever I get, I'll feel that it was worth the money for the thousands of hours of fun I've got out of that game :)
But I wouldn't preorder anything else - I have a massive Steam backlog, and a few years after release I can get the properly finished, patched version of games with all the expansions for a fraction of the price (+ all the mods and community resources that had time to develop and mature). Last year I got Witcher 3 for like 90% off lol. No need to rush, there are so many older games I haven't played yet...
Only twice and felt foolish after release. Stalker 2 was selling below pre order price on a trustworthy key site. And cyberpunk, not sure why I did that one.
I've stopped preordering most games, partially because of a backlog, partially because games like 2077 ruined my trust in even "good" companies (and no, I do not think 2077 deserves the redemption arc the Internet gives it). I did however pre-order Path of Exile 2 by a week because I had A) played a beta experience which was terribly fun B) followed all of the content creators talk about the beta's they played and how even when they complained it felt like choices I'd like (more action focused combat) and C) the preorder I got came with keys for friends I wanted to distribute ahead of time. So I knew for sure I was going to play it, like it at least enough to justify the price, and that I wanted to preload it for a launch party.
Pretty much the biggest and best reason to preorder is for the preload so you can play at launch. But not every game needs to be played at exactly the launch time (in fact we struggled on launch day of poe2 but did eventually get to play) and all pre-orders should be done as close to the launch date as possible so you can get an easy refund if it sucks.
PoE2 will be Free-To-Play upon 1.0 launch. For now it's in what they're calling Early Access (a Beta period) and requires a €30 euro key. I believe they said they did this because it wasn't the complete game, they were still looking for feedback, and it's a bit janky in terms of balance.
So far it's been worth every penny, many times over, but I also think the promise they deliver on in the first three acts they fail to deliver on in the end game. I'd recommend people wait if they have other games or ARPG's to play. I'd also recommend anyone who loves ARPG's, if they have run out of content elsewhere to give it a try without hesitation. It's a fantastic game and the best arpg on the market in almost every aspect.
Not really. The one exception I made in recent times was Cities Skylines 2 after I had 400+ hours in the original, and that was only due to a 30% off sale days before release. Though I wouldn't recommend it for most, I still have 42 good hours in it so it was worth my money.
Yeah people avoid pre ordering because they don’t want to signal to the publishers support for a game before they know it’ll be good. And that’s a perfectly valid reason not to pre order. But it’s also the only reason not to pre order, and it’s more political than practical.
Interesting. I can’t see any practical reason TO preorder. Are they going to run out of digital copies? Am I going to forget to buy it? I’d rather wait for reviews and a couple patches.
You get some amount of later expansion content for free
you can preload the game so when it releases, you can just begin playing it.
There are lots of practical reasons TO preorder something, thought it’s not always all of those things. And you can both preorder something and “Wait for reviews” because the vast majority of the time, reviews release before a game releases.
For example, Civ 7 comes out on the 11th, if you pre order you get the benefit of getting to play it on the 6th, and the reviews for it all released today, the 3rd. That means I’ll know today if the game sucks and I can just… cancel my preorder if I wanted to. Then in a couple days I get to play the game early, so in case the reviews were all paid for I get to see for myself if I don’t like the game, and if I don’t like it, I can cancel my pre order.
In case I don’t cancel my pre order, I also save $10 on Civ packs I would otherwise be paying for. If I waited for release day to buy it, I’d lose out on the benefits of pre ordering, but gain nothing.
That kind of thing would likely be made known through reviews that come out a few days to a week before release in which case you could just cancel your preorder. And even if they didn’t, Steam’s refund policy doesn’t care if you preordered or not, you can get a refund either way.
If it’s a console game and the problem is bad enough that it’s crashing consoles, even with refund policies as restrictive as Sony’s, they will issue refunds in cases like that, as we’ve seen a lot of in the past couple years.
The only actual negative scenario that’s left is you play it and you just don’t like it, and you’re not on PC so you can’t get a refund. But not preordering a game doesn’t really solve that problem. If you buy a game on the PS store two weeks after release and it turns out you don’t like the game you’re no better off than if you pre ordered it and didn’t like it. Generally people don’t pre order games that they’re not sure they’re even going to like.
Haven't played the other two, but have been playing monster hunter for almost 20 years now. Capcom is wysiwyg when it comes to monhunbo. And the recent releases have had exclusive pre-release gear (albeit ones with short lived usefulness). And while they and hello games are still releasing new content for free, they can have my money any time they want.
I trust my credit card more with Sean Murray than my wife.
No, I do not pre-order games. I have joined some early access campaigns for games I was very interested in, like Kerbal Space Program and Satisfactory, but...generally "pre-order" is something the BIG studios that are all owned by Microsoft now do, they don't need the funding to get the game done. Meanwhile, Subnautica wouldn't have made it to 1.0 without their early access campaign.
Especially now that games are often distributed via internet download rather than physical disc or cartridge, it's not a matter of making sure you can get a copy. The last game I pre-ordered was Majora's Mask.
Never because I'm cheap and also I don't want to pay a premium for a buggy unoptimized experience. Even when I had the game pass trial I didn't play games day 1, since games needed several patches to be acceptable.
No, it just doesn't make sense to me to do so. I mostly play single player games, so special skins to show you preordered are pretty pointless, and the most you tend to get is a discount on some DLC that I can just buy later, once I know I've enjoyed the game enough to warrant it, or items to give you a stat boost.
It's not like preordering a physical game, where at least I get an art book or something in exchange for handing my money over.
I don't buy a lot of games that have pre-order any more but no, I don't. If I want to buy it before it is released and have a pre-order I do it the same day or just the day before release but I think I will stop with this too.
I do preorder digital games but not just anything I’m excited about. It has to come from a single dev or small dev team that I specifically want to support, and help fund their progress. In this example, I’d preorder Haunted Chocolatier by ConceredApe (dev behind Stardew Valley).
OR, if the game is made by studio with a stellar track record or an absolutely phenomenal game. These more rare but their are a few. These also need to treat their dev team and customers well. No crunch. No shady micro-transactions.
For example, Hades 2 is something I would consider preordering. The next game by Larian Studios might also be on that list.
No.
My backlog is so big and my interested in gaming became so little I prefer watching YT or stuff on my Jellyfin server.
I wanted to play Helldivers 2 but decided against it because I had nobody else and now it's kinda in late-progress I won't even bother.
Do I pay full price for games before they are available to play and are most likely not going to be finished upon release? No.
Preordering anything with no real or artificial scarcity doesn’t really make financial sense. It’s a predatory sales tactic to get people to part with their money sooner, in this case before customers have a chance to use software that is pretty much unreturnable. Gaming publishers love digital preorders because some customers end up paying full price for games they don’t even like and can’t even resell.
Sadly, for at least the last ten years or more, most non-online games are best played a few years after release date when they’ve had their bugs fixed or their ‘complete edition’ released.
I pre-order games. Steams refund policy makes it pretty much risk-free. Usually it's shortly before launch, if I want to play the game immediately anyway. For big games, reviews pretty much always come out before launch or on the day of, so I can still always cancel, if it looks bad. I don't remember regretting any of these purchases, even if I didn't like all the games.
So why not just buy it on the day of the launch? See the reviews, or even better yet wait a few days before seeing actual reviews and not reviews against free/early access copies?
Reviews almost always come out several days to a week before release so by the release day I’ve seen them all. In addition to that, lots of the genres I like have well known players in the community who often get a chance to play early builds for marketing purposes so you’ll get an idea of whether the game’s at least worthwhile WELL before release. And if the game ends up being terrible, well Steam doesn’t care if you pre ordered or bought the game at launch, they’ll refund you just the same.
And when games I like come out I usually want to play them at release so if I waited for the game to release to buy it I’d have to sit there and download it first. You’d also lose out on any pre order bonuses which are often like free access to paid content which saves you a little money in the long run, or maybe you get to play the game early.
I guess the idea behind not preordering is you don’t want to get bamboozled into buying a bad game? But the thing is once you’ve been playing games for awhile and you know what you like, it’s actually REALLY hard to be tricked into buying a game you won’t like. It is very easy to tell when a game is going to release with issues or be something you don’t like. In 20 years of preordering games I think the only time I ever got duped by a game was No Mans Sky, but to be fair they put a lot of effort into lying about that one, to the point that I was able to get a refund on it outside of the refund window. So it still worked out.
I did pre-order KC:D II, but it's the first full price big title I've purchased in a long while. I was hoping to have a new GPU at release, but it looks like I'll have to wait a little longer. At least they'll have ironed out the major bugs at that point.
The reason I preordered the game was that there's a bonus quest and I can theoretically still cancel my preorder from Gamesplanet in case the reviews suck. It's not like pre-orders are irreversible.
I would make a very rare exception and pre-order only certain titles, like if there was a new Civ Game, cause I knew I was going to get it immediately anyway and sometimes they'd let you pre-load.
But with the new Civ being nearly $170 CAD for the full version, I'm not even doing that anymore. I look forward to the real Civ VII release date of sometime in the 2027 Steam Christmas sale lol.
No reason to. A while back, some publishers gave 10% off pre orders, I bought maybe one or two like that. Some do digital goodies which doesn't entice me at all (I'm DLC proof). I can download anything fast enough. So why would I pre order?
I almost never preorder any game I'm not 100% sure I'll play no matter what. Sometimes I'll do it with online games in 90% sure on bc my internet is horrible and I like being able to get started on the download asap
For example I'm gonna preorder the new Fatal Fury game even though I'm not super confident in SNK to put out a functional game, but I know it'll have fun gameplay and worst case scenario it'll get fixed in a while. Being able to download early is worth for me even if I won't download in time to play early, and worst case scenario it's completely nonfunctional and I just refund it until it works
Not digital. I used to preorder popular games way back before digital was a thing as supply could be tight, but it makes zero sense in a digital world where they can't run out of supply.
Especially with how the trend today is release and drop hotfixes (or in some cases just laugh to the bank) I won't drop $$$ until its in a good state
Last game I pre-ordered was Cyberpunk 2077. Yeah, it's a fun and really good now but when it released it was basically unplayable until Phantom Liberty was released. I had already said I would never pre-order a game and I made an exception for CDPR and got Cyberpunk, and I was immediately burned. For real-sies this time, no more exceptions. I will never pre-order another game until the day that I die.
I've pre-ordered games due to hype a few times and every time I do I get shafted and dev runs with my money. Now I stick to promising EAs. If I pay 20-30 bucks for EA, get some fun out of it and then dev runs at least I got some fun out of it.
I guess maybe for an adventure game or something, you want to have one playthrough and to get as complete of an experience as possible.
But for most stuff I play, like roguelikes/roguelites, that's not really an issue. For example, Nova Drift, an action roguelite, is out of Early Access now, but I played it for a long time in EA, and it was a perfectly reasonable game in that state. Same thing for Caves of Qud.
I do think that buying Early Access is only really a good idea if you're going to be okay with the developer terminating development tomorrow and still feel that you're better off having purchased the game -- incomplete or no -- than not.
Honestly, I’ve got lots of hours in Early Access games. That said, they were like $20 when I bought them in EA and as content gets added and they get closer to launch, the price goes up.
I don’t think that’s the same as pre-orders though.
The only digital game I’ve ever preordered was City Skylines 2. I was on vacation the day it came out and didn’t want to miss out on playtime and waste my PTO. Definitely worth it, and I enjoyed it and the lead up to release. (I’m on the fenced whether I enjoy it more than the first, but that’s mostly because I’ve got so many add ons for the first that the second seems like it’s missing things. But it worked well for me and I got hours and hours of playing in that day.
Almost never. The last one I digitally pre-ordered was Borderlands 3, and given how that turned out, I think I might buy BL4 on release day, if not a few weeks later
Well I mean my way is waiting until gameplay is published, as well as making sure the story isn't ass. I'm gonna let my coplayer decide if he wants to get it day one, but I imagine he'll hold out for a bit
Wrt BL3, we were gonna buy that on release anyway because we'd done the same for every other entry and DLC since the day BL2 came out. If we'd waited a few weeks, the only difference would be that we're prepared for the story to be ass
You are assuming the reviews have any bearing on whether I want to play the game. This is a risky assumption.
When Cyberpunk was busted and everybody was hating that's what prompted me to jump in. I went and got a PS4 physical version of the 1.0 last-gen release when I could find one on sale, even though I primarily played the game on PC. It's one of my favorite gaming artifacts. I like it more than any collector's edition nonsense.
Also, what reviews? I don't know if I know what "reviews" for videogames even mean anymore.
Anyway, to answer your actual question, if there is a discount at launch (which is increasingly a thing, which is kind of sad) or a decent preorder bonus I can prepurchase. I don't mind. Otherwise I just get things when I get things.
It's true, I feel like instinctively people think videogame reviews were good at one point because it seems odd a whole industry exists that never did the thing it does reasonably, but even going back to 80's and 90's magazines, slop got 5's while classics in retrospect got 3's in many cases. Videogame reviews have always been marketing propaganda with no relationship to reality.
It did the thing reasonably for the time and the context, I can tell you that first hand.
The set of values was just different early on and so was the purpose of reviews.
It's weirder to me that the audience consensus ended up being that game reviews are meant to be consumer advocacy, like they're crash test reports for cars or something. I find that depressing. I've always gotten mad when reviewers tell you whether a game is "worth your time" or "worth your money". What do you know of my time and how I want to use it? Or what value I put in money?
Ideally art criticism is about finding a view on a piece of work, an intellectual framing for it, and sharing it with the audience, and there was a brief time of sheer hubris where a few critics thought that was more or less what they were doing.
And then influencers happened and streamers became a thing and now it's something else. A bit of community curation, maybe.
In the 80s and 90s? It was targeted marketing for a thing that nobody knew about. You didn't read a review to know if a game was good, you read it to know that it existed, whether it did anything technical that was exciting and perhaps if it did the thing that the arcade game you already knew was doing. A four star review was often on the basis of "sprites big", and we were all fine with that.
All they have to do is add a skin or some shit as a pre-order bonus and people will deposit money. It's absolutely crazy, especially with the state almost every launch is in these days.
Big games are like 50% off after a few months anyway, no point buying those at all until then.
Ask the clerk, he confirmed there is never shortages or anything like that for physical disks.
Small town?
When stuff only released on disc stores can only get so many copies. Even if it’s a 100 or so, there’s no guarantee they’ll have enough on launch day to even satisfy demand. People would line up the night before as well.
So if you wanted to make sure you got a copy of a good game to play day 1 with your buddies, you HAD to preorder and hope they weren’t out, since they also held stock to sell day of.
No, there is a finite amount, agreed. However, the cost of making and shipping is minimal in the overall production cost. If no they need 100, shipping 120 is easy. Any excess can be used for following weeks and months sales. The gamer doesn’t want to miss out, but the company is much more likely to take active steps to ensure they don’t miss out on a sale. In the age of digital, even if they did sell out, it can still be pirchaesed online. So, it is high risk, low reward to preorder.
So, while missing out on day one is possible, it’s extremely unlikely and so preordering is basically a free loan and handing over money before there is a chance to assess quality.
I think there's only been one game that I've pre-ordered digitally, and it was Cyberpunk 2077 on GoG the day it was supposed to release early for pre-orders.
(I pre-ordered stalker 2. Can't help that I'm a Stan for the series and mod scene. I was happy with this purchase.)
It can be hard to get over the urge if you're a fan of a series. The next game MUST be better... right? It's a hard thing to truly get too mad at others since it's pretty much human nature, even if we can all agree it's not healthy.
Last game I preordered was World of Warcraft: The Burning Crusade and I stood in line for 12 hours to make sure I was the very first to have it. Haven't preordered any game since then. They weren't distributed digitally back then, so running out of 'copies' was a real thing.
Now, I perpetually buy games that are 1-2 years old. They've been patched, they've been balanced, they're stable, and I can watch someone on Twitch beforehand to decide if it's worth purchasing.
If I have trust in the developers that the game won't be an absolute shitfest (i.e. they have an okayish track record) and I want to play on day one to be part of the community, yes. That said, the last game was Elden Ring and the next is Monster Hunter Wilds, so that doesn't happen very often.
Nightreign and Subnautica 2 are also on the list, I'm not too hyped about anything else this year.
If I have trust in the developers that the game won't be an absolute shitfest (i.e. they have an okayish track record)
The problem is that virtually every series has some point where it has bad releases, or we'd just have enormous, permanently-running game series.
I can think of an extremely few very-long-running series that I have a pretty consistently solid opinion of what I've seen, like The Legend of Zelda, but even there, there were what I'd call lemons, like the second game in the series. I am out of date on Final Fantasy, but as I recall, at least when it launched, Final Fantasy XIII was...not good.
But the vast majority of series, even those that have managed to get five or six releases, which is a long time to have a successful series of games, wind up coming out with worse releases at some point. I mean, teams change, expectations change, people take technical or design or business risks that don't pan out.
It's especially frustrating when a game is fairly unique. I loved Kerbal Space Program, and there isn't much else like it, but the attempt to develop a sequel really did not go well.
And even where series keep going, some people don't like them even if they liked earlier games. I personally like Starfield quite a bit, consider it to definitely be worth the price. But a lot of people who did like earlier Bethesda games did not like Starfield.
Honestly, I kind of prefer the Paradox model to the "series" approach, in an era of digital distribution. I play a game, and keep buying DLC as long as I like the game. They do smaller releases that incrementally expand the game. Reduces risks for the player as well as the publisher. That doesn't work for every genre, can't do an adventure game like that, but it does work for games that are very replayable.
No. Any game I might possibly consider pre-ordering isn't going to magically disappear. I was gonna make a comment about how there's probably no guarantee about return policy on Steam for pre-order games, but I looked it up and can't make the argument I was gonna.
Either way, I would much prefer to wait for a game to be on sale on a much later date because at that point any major game ruining glitches/bugs should hopefully be patched and price will be cheaper. Generally, I don't tend to buy games over a certain price anymore. Price varies, but right now it's over $20USD since I'm on a college financial aid budget. And no, I don't include $19.99 as under the budget because that's absolutely marketing bullshit that I think should die.
Also, I don't like pre-ordering games since you usually don't get any real world bonus items anymore (at least from triple AAA titles anymore). Granted, I've only ever done 2 IRL pre-orders in my life, but I was extremely disappointed about not getting anything besides access to free DLC for the Borderlands Pre-Sequel game compared to how I got a full guide book for BioShock Infinite, which was more than enough to make me thrilled (even if I've never actually used it once).
Plus, at this point, pretty much every single pre-order game I see (unsurprisingly all triple AAA) is a game I know I'm not gonna like, so it's pointless for me.
And you can even return it, if it's released and you haven't installed it... Or if it's on Steam, and you played it less than 2 hours.
There really isn't a lot of reason to strenuously avoid pre-ordering if you're pretty sure you'll buy it at release.
And even better, a lot of games have pre-installs that can save you time at release. You could be playing the game instead of being mad that it isn't downloaded yet.
Occasionally, there will be a game I want to play as soon as it releases - even then, I’ll maybe wait until the last hour before release to “pre order”, just as one last fuck you to the concept.
No, I was thinking about civ7 but was unsure because, while firaxis is very talented, I do not trust 2k, once they added denuvo I decided to not even buy it at launch even if the reviews are positive (and £120 for the founders edition is stupid, especially since, if the game is updated like all previous civs, it will be necessary).
I will be waiting for denuvo to be removed (because it always is) and for a sale.
As far as I remember, I've never bought anything in my life that I couldn't enjoy immediately after payment (not counting delivery time if it had to be ordered and shipped). I did buy early access games, or games at full price on release day (twice only, Overwatch and Baldur's Gate 3), though.
I get lost in the hype and I do, last one was armored core and cyberpunk before that
I will say this, the hype is also entertainment and I had more fun with the buildup to cyberpunk than with the game itself and I'm glad I experienced it all, steam servers crashing was wild
The real cyberpunk was the friends we made along the way unironically
There are very few reason why I might choose to pre-order a game:
I know for sure I want to play the game on launch day and dont want to deal with downloading the game all day
the pre-order comes with physical goods that I want
the game is made by FromSoftware or Yoko Taro, I know I am basically guaranteed to like anything from either of these
the game is part of an intellectual property that I like and I want that property to be successful, and I would have purchased the game anyways
Thats really it. Generally niche instances, I don't find myself pre-ordering games all that often anymore. I pre-ordered the Collectors Edition of Elden Ring, the White Snow edition of NieR Replicant 1.22 (still waiting on that Gestalt 1.22 DLC). But other than those two, I haven't felt compelled to pre-order anything else. I learned about Dino Crisis on GOG too late if it even had a pre-order period, but I did buy it on release day.
I mean, Civ is a pretty established line of games. If you are into those things you probably know you’re going to get the new one. Same for Monster Hunter, especially with this one returning to world’s formula, which was hugely popular, and having multiple betas people could have tried to before prepurchasing. I assume kingdom come deliverance is the same.
No issue preordering a game I know I’m going to get either way.
But with new games, or AAA shit, or titles I may enjoy but are not a guaranteed buy, then preordering is stupid as hell.
If I know I'd be buying day 1 anyway, yes I'll preorder. I know I'll be playing Avowed day one because it looks like my cup of tea, and I'll be playing Wilds day one because I have a ton of friends who want to play it together.
If I actually have faith in the developer, plan on getting the game at launch, and it has some extra in-game goodies, I might pre-order it.
I pre-ordered Elden Ring and SOTE. I won't pre-order Nightreign because I'm not sure if it will be something I like, as it doesn't even sound like an official Fromsoft game; it sounds like a mod made by a teenager.
it would have to be one hell of a sale or a ton of perks added, and be something i was gonna buy at release anyway--which i do not do often: the last game i bought the week of release was hl2.
Only Capcom games. Their demos give you a pretty good idea of what the fully game is going to be and are usually even improved upon. So preordering is mostly a safe bet. Plus you get some early access goodies (which you can also get after release for some extra shmeckles).
Capcom feels like one of the only multiplatform devs that are actually still making games for gamers not for shareholders.