A shortage of unskilled labor is almost unheard of, especially on a large scale. Local businesses having trouble to stock their shelves is a sign of a failing business rather than a unskilled worker shortage.
How big is it? Can I just walk up to it and grab it with one hand or do I have to hold it tenderly, like chicken?
No, no, no. There are enough people, just not enough people who can go through 3 years of shit apprenticeship pay to become a worker. Once upon a time you could maybe get by with an trainee salary, then people had to be supported by their parents, then they had to either be in a romantic relationship or live in dorms to share an apartment, in addition to their parents support. Now, even that isn't enough anymore.
It always struck me as weird that serial numbers and therefore the weapons tie to the owner are printed on the receiver. A receiver can be milled with a simple CNC mill or as recent development shown using 3D printers. We should rather serialize and register barrels, the one thing that needs highly specialized equipment to manufacture and what defines the guns caliber, potential muzzle velocity and has unique thread profile.
Yeah, the most intricate gun in my eyes is the AN-94, canted magazine, recoiling barrel, specialized muzzle device, pulley system, 2 shot hyperburst. What were they smoking when developing this thing?
Last of Us 1: "You have the freedom to kill this doctor, or you can just shoot him in the leg or something."
*Player shoots him in the leg*
Last of Us 2:
I disagree, firearms are way cooler than bows or swords. Sure, swords are cool but there's only so many ways you can make a pointy sharp metal stick, or put a string on a piece of wood. But firearms in the early 1900s where absolutely wild when it comes to internal mechanics. Same thing goes for siege weapons and artillery, a trebuchet, catapult or ballista are cool at a medieval exhibit, but they ain't a Schwerer Gustav railway canon.
But this is a statement on its own. Now every gas operated gun is either a AR-15 or AK. Every "new" gun is a "Tactitech Eaglefire XK-34-1050-Superbadger Ultradog", and at the end its just another AR-15 with some sharp bits added to it.
Older firearms where way cooler an they don't make them like that anymore.
The worst part is, he isn't even American. Imagine if Americans would go into a foreign country and try to influence the elections... Oh wait.
When he cums, it goes right back to the sender.
This Scene from Designated Survivor. I'm still chuckling when thinking about it.
Caramelized Almonds
Pay people a living wage and their gonna live.
Pay people more than a living wage and their gonna create more life.
"Money can be exchanged for goods and services."
- Homer Simpson
The way it works here is you can use a normal bank card to pay directly of your checkings account balance, meaning if you have insufficient funds, the card gets declined. A credit (debit) card allows you to pay regardless of you checkings balance. But at the end of the month your negative credit balance must be covered by your checkings account. If it doesn't cover the whole sum, the debt interest kicks in. A true credit card is essentially the same, but instead of automatically balancing the credit, you have to manually transfer the money to the bank. The advantage being that you can use 2 different banks for credit and checking accounts.
At those time frames it's not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That's why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn't done.
"fuck them kids"
- P. Diddy
The problem is also how YouTube compartmentalizes the content. I like the Alveus Sactuary Channel, Maya Higa has probably one of the most noble causes for streaming. But because she's related to OTK, YouTube thinks it's fine to blast me with the full dose of their cringe drama. No amount of "not interested" or channel blocking is going to solve that, because there's always gonna be copycat clipper channel reposting the same twitch clips over and over.
It's funny how YouTube killed early short form animation channels (which was arguably peak YouTube content at the time) in favor for long form content, but then introduced Shorts. But those barely pay anything so people either rehash their 10+ minute video into 20 YT Shorts or spam AI generated garbage en masse. There's also apparently no copyright enforcement on those shorts, since you can essential watch the entirety of a 2.5 hrs movie in segmented shorts with shitty music layered on top.
I wish YouTube allowed for blacklisting words in video titles for your feed. I swear if I see another "*insert vtuber* broke everyone by saying *insert mildest sexual innuendo*" I'm gonna loose it. What also sucks is that YouTube shorts got entirely integrated into Twitch, so the clips you see posted of any streamer is most likely some 3rd party clipper channel leaching off the actual streamer. Which means spam goes up, quality goes down. Sure its awesome for the streamer, they get a lot of traction and new followers but at the cost of their content flooding other platforms through reposts.
You'd be surprised how often people between 25 and 35 use Spongebob references.
About the QR code, the code itself can't tell whether its being scanned or not. I assume the QR code is a URL to a website and the server sends you the notification. So if somebody scanned the QR code and opened the link in their browser but then closed their browser without closing the tab, each time they reopen the browser and the tab automatically refreshes it would seem like a new scan. Even if the URL itself is supposed to forward the user after the notification, some browsers screw up the forwarding process or open the forward address in a new tab, depending on the user settings.
Mod Idea: Resources in Construction Queue
For years I've been looking for a mod that does a simple thing - showing the resources needed for all placed construction blueprints, ideally in parenthesis on the vanilla resource list next to the corresponding resource.\ \ I'm tired of selecting all the placed floor tiles and then multiplying it by the number of resources per tile by hand. Especially because you can only select a limited number of entities at once. You have to fiddle around with the camera to section of portions of your blueprints if they exceed this limitation. It would save a lot of hassle for larger builds if the number of resources in construction or production queue would be visible at a glance.\ \ Additionally the aproximate amount of days your food will last should also visible on the resource list.
Every time I hear "Lemmy" this keeps bouncing around in my head.
YouTube Video
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I can't help it.