World at War was the best one, what do you mean?
Though I stopped at WaW, then played Advanced Warfare (which was cool I guess), Infinite (which I actually really liked), and WW2 (which was honestly pretty bad especially by comparison to WaW).
People are offering to pay as a hyperbole to try to tell Activision how much they want to disable the skins. Nobody actually is willing to pay extra for that. Its like dangling a carrot in front of a corporations face.
"We want to do X so badly, we are willing to pay for it," which translates to " We want to do X so badly, we are willing to do the last possible option that we want in order to be able to do X."
Is it stealing though? Theft, as it is legally defined, requires depriving the original owner of the thing you are stealing. Stealing a car for example, means the owner cannot drive the car since you have it.
If you could take someone else's car, but they still have access to their car as if it was never taken, is that really stealing?
Disney's Aladdin
TMNT Turtles in Time
Stargate
All equally good to me.
Its to make you click on it to find out which studio it was. Clickbait.
Save you a Click: Grove Street Games
Well, the developers could be at least partially at fault. Higher up positions may not be the only ones to blame, as the they may have delegated roles to the lower positions that could have included creative control.
We don't know whether the developers share any responsibility for what happened.
I also think that the artists could have easily created better designs for the characters, so why they made the designs so uninspired and unappealing really makes me reconsider if some of the development team may be partially to blame as well.
At least the game didn't seem to have bad gameplay bugs, but the game was around for less than two weeks and I didn't play it, so I can't sntirely confirm that. But the engineers and programmers probably arent to blame for the games failure. People didnt seem to complain about the game on a technical level.
So I guess Aftermath is the new Kotaku? Theyre hiring all the people that used to work there, and Kotaku didn't exactly have the best reputation lately. I don't see Aftermath's angle where they think things will be better for them.
Literally the reason why VHS beat BetaMax, and the reason DVDs replaced VHS so quickly.
Good. I heard this version was pretty faithful to the original and did not opt to censor anything from the original.
That is how games that are remastered or remade should be done: as faithful as possible to the original with the absolute minimal changes necessary.
If developers want to have a remade story that makes a lot of changes, then include it as an alternate mode. As long as the original is faithfully recreated, I have no problem trying out a new way to play. But only including the new way to play rubs me the wrong way. Its like someone in development said "I know better than the original team, and my 'better' version is the only one people will get to play." I steer clear of those.
Resident Evil Deadly Silence did this, where it had its own "Rebirth Mode," along with "Classic Mode." Literally all remakes and remasters should have this.
Of course we are using upscaling to mask poor performance at native 1080p. Why did I expect anything different?
Scenario A: Only do this if the recording you are ripping from is in the public domain. Otherwise you're going to be paying fees
Scenario B: Most sound effects already in games are either made in-house by the developers or are from a licensed sound library. These are easily recognizable and if someone decides to check if you have the rights, youre going to be paying fines and penalties.
Scenario C: Same risk as above two scenarios.
Most of the time people don't check or don't care, but if they do you'd be paying out a lot for something that you easily could have avoided by either buying the license for the sound library or recording it yourself.
I have used it. Played Metroid Prime 3, which is probably the best implementation of motion controls by far in any game.
I still would prefer using a normal controller with no motion controls. I would really prefer a trackball on a controller, but that likely won't happen.
I would prefer if gyros and accelerometers die off in controllers for gaming. Tilting and shaking the controller is not something I have ever enjoyed, except when the controller is a light gun for a game like Time Crisis or Silent Hill The Arcade.
Until you drop it on your face.
We've all done it.
Too bad its an extraction shooter and will die like the rest.
I would have bought this back when it was a 16 player coop PvE game. Now I won't touch it wearing a hazmat suit.
OG? This isn't a tower defense style mode, so how is it OG? New Wave OG?
That seems like a lot of RAM. I mean, I have 32GB, but it still seems on the high side.
I will try it as long as it doesn't require a PSN account. I enjoy Shift Up's other game, arcade shooter Goddess of Victory NIKKE, so I am curious to see their other forrays into gaming.
He got upset at the Yuzu developers for dropping support for Windows 7, and after throwing a tantrum in a GitHub Issue report, he directly emailed Nintendo and their legal team with a massive word salad directly linking to Yuzu. Multiple times. Then within around a month or two Nintendo initiated a lawsuit.
This article was written by Luke Plunkett, who used to work at Kotaku. Some of his past articles include real whiz-bangers like: "Oh No, There Are Women In Battlefield", and "There Is No Saving Cyberpunk 2077." That pretty much tells you everything you need to know.
Sensationalist e-begging for clicks with ragebait articles. Nothing new from a former Kotaku employee.
Error:language_not_allowed
I am getting kinda sick of constantly not being able to post comments on seemingly random posts due to this error.
The instance is English, the post title is English, and my comment is in English. I have even logged into my instance website to change the language settings to have both "Undetermined" and "English" selected, and that still doesn't work. Not all posts have this problem, and not even posts in just one community or instance. Seems like the error is completely random.
I have to imagine this is an error specific to Connect for Lemmy, since I don't get the same error if I comment from my web browser. It seems to come from Connect for Lemmy not having an option to set the comment language when posting? Can that be corrected please?