"It's going to be a maze."
When I first checked Lemmy this morning, I quickly found three threads from trans communities full of people afraid for their freedoms and even their lives because of the results of the eletion, and another that was a circlejerk about how the election didn't actually matter. That's pretty much it in a nutshell.
edit: To clarify, the dismissive circlejerk was on lemmygrad. I actually think lemmy.ml isn't bad, just a mixed bag sometimes. Lemmygrad.ml is significantly worse, and Hexbear is worst of all. Don't go there for anything but vibes-based politics that will sacrifice any ideal and any person if it means they can be smug (as smug as the worst liberal) on the internet.
My favorite was death panels.
"The government is going to decide who lives and dies by gatekeeping access to healthcare!" Motherfucker, that's what insurance does now. The potential failures of a collectivized system are treated with more scrutiny than capitalism working as intended.
I've made a habit of saying "Look, [city] was a powderkeg ready to go off before we even got there." It's come up in multiple campaigns.
It's bending the rules, since it's a camping meal, but I have made it at home, too, since it makes a great depression meal. I got it from backpackers, who I'm pretty sure got it from prison inmates:
The Ramen Bomb.
Cook a crushed up packet of instant ramen noodles, maybe with a little more water than usual. Add like half a packet of instant mashed potatoes. You can also add a protein, like... chopped up Spam. Maybe some hot sauce or other fixings if you're feeling fancy.
I hated how much I enjoyed it. Granted, that was when I was really tired and hungry, but that hit the spot.
Also, I've heard meals like the ones in this thread affectionately referred to as "glop," by a fellow glop-enjoyer.
Minus the egg, that's also a popular backpacking meal.
Personally, I also like genericizing D&D.
It's a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I'm all for that.
I'm less likely to do it places like here, because it causes more confusion, but still. It's fun to say, "Pathfinder is a great way to play D&D." :P
I didn't see it until later, but yeah, it's been around for years. It crops up every now and then from right-wingers trying to test the waters for being overtly anti-democracy. What I found scary was how much more common it got, and at higher levels. I remember a fucking senator repeating that line.
I also use the square vs. rectangle analogy. Granted, we're not going to convince fascists acting in bad faith, but it plays to an audience.
I really liked that Ed Helms asked a lot of very straightforward questions about Yarvin's ideology, which just went to show that it completely falls apart if you think about it critically for even a moment. It's not something you come to believe after listening to the best arguments from a bunch of different positions. It's something you come to believe because it justifies your own elitism.
FUN FACT: Five Justices of the Supreme Court were appointed by presidents who were inaugurated despite losing the popular vote! That's a full majority! And purely by coincidence, all of them are Republicans! :D
...alright, obviously it's not fun. I can't believe the audacity some people have to act surprised and offended when people say the Court is illegitimate.
Oh, another one: anti-vaccination was pushed by health insurance companies to dampen public perception of government-run healthcare.
Vaccine development and implementation fucking worked. If people were happy with the results, they might end up swayed towards publicly-funded healthcare. So... put a lid on that by whipping up a bunch of fear, uncertainty, and doubt. Some folks will no longer see the vaccination programs as successful efforts to protect public health, but as a conspiracy to... do something. And instead of pointing to it as an example of a public healthcare program, you've first got to spend time defending evidence-based medicine, which takes up so much fucking time and energy, and ultimately won't convince people who bored too deeply into that alternate-reality tunnel.
It turned a public health initiative into a fucking tar pit, and now the once-free vaccinations cost over a hundred bucks if you don't have insurance.
Paper straws were pushed by big corporate polluters to build a negative association with environmentalism.
Plastic straws are single-use plastics, but seem unexceptional by those standards. It's almost a meme that they're being singled out like they're the single greatest source of plastic waste, or uniquely damaging to ocean life.
On top of that, there are way better ways of reducing straw usage. I've used bioplastics that seemed way better. You could redesign the lids. You can do the plastic bag thing and charge people a nickel for a straw or whatever. Hell, you could just not give straws with every drink, and plenty of people will just drink from their cups and glasses. Instead, we get paper straws, something that is so obviously a bad idea it sounds like a joke, or a metaphor for a useless invention. Often served with cups and lids made entirely out of plastic.
So you get a bunch of people who have their drinks kind of ruined by a frustrating straw. It's a small thing, but it's just a little nudge away from environmentalism. You build an association with disappointment and inconvenience. Maybe it doesn't cause a big sway, but it makes people maybe a little more anti-environmentalist than they already were, or just less passionate about environmentalism.
Oatmeal Raisin > Chocolate Chip.
This is a bit off topic, but it made me nostalgic. My first argument on reddit over a decade ago was with someone, either a scalper or a contrarian, trying to argue that scalpers provided a useful service that made things more fair, rather than assholes creating scarcity so they could profit selling a solution to a problem they themselves create.
So yeah, I hope they all get fucked on this one, too.
I'm super excited to give Barkeep on the Borderlands a go! :D
Also, this paragraph stuck out to me:
Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.
I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven't played it yet, because it's the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.
Obviously that's an extremely explicit example, but it's also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That's not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It's not that the rule book is also, separately, an art book. It's that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it's sometimes unsuccessful, or negligible.
Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.
So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they're laughing and having fun just reading through potential encounters, that's the vibe the GM is going to cultivate in turn. :)
It was the response from a lot of people to COVID precautions that made me realize that a disturbing number of people are completely lacking in empathy, and don't even understand it as a concept. They're the people who truly did not understand why a person who isn't at personal risk of complications would still do thinks like distance, wear a mask, or get vaccinated, because most of the benefits involve stopping the spread to others.
This is exactly the same thing. Not only do they not care about other people, they genuinely do not understand the others do.
/u/[email protected] is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn't, that can easily make the game. It's not going to win the game in and of itself, but it's a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.
On top of that, it's literally good in all decks. It's been banned in every format besides Vintage, where it's restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There's no deck that wouldn't want a Lotus if it could have one, much less four.
It's also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it's a dumb decision, but they've annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.
It's also simply an iconic card. Despite being a design mistake, it's a major part of Magic history, and gets referenced all the time. To some extent, it's famous for being famous. That makes it the biggest prize for collectors.
So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.
So I printed off a proxy at a professional card printer for 30¢. :)
Happy to help! It's worked great for me, and a buddy of mine also liked it, so I'm fairly sure it's not a fluke. :P
Also, my ratios were by weight. That's only relevant because that's what makes me push up against the maximum solubility. If you go volumetric, you have more wiggle room. The second point will be less relevant, but it's still faster and easier than heating it in a pot, IMO.
Oh, and as a bonus: you don't need to wait for the syrup to cool down.
If you're going to make simple syrup, use a stick blender.
Firstly, it's easier and faster than heating the sugar and water in a pot, which is the most popular method.
Secondly, you don't lose any significant amount of water to evaporation. That's not a big deal if you make 1:1 simple syrup, but if you're going 2:1 (which I prefer), you're already very close to the maximum solubility of sugar in water at room temperature. Losing a few grams of water can make it supersaturated, which leads to sugar crystals falling out of solution over time. Not a big deal, but a little annoying.
If you give it a try, bear in mind that you're going to get a cloudy syrup at first. That's totally normal, and it's not undissolved sugar, it's just air bubbles. They'll float out over time.
I hate how relevant this question is in so many situations.
What's your favorite game that you've never played?
What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?
For me, it's Burning Wheel.
I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...
I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.
I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)