Like you got at with the title, this kind of spamming can be fun, but is easy to bypass.
Diversifying the spam will help, but it could still get caught by a filter, and quickly discarded after a skim. If you REALLY want to do some damage, you could poison the data set. Make the tips sound plausible. The longer it takes to check up on it, the better. Maybe mix in some real and fake information, like a fictional teacher at a real school, or a class that doesn't actually exist.
Also, while AI is mostly being used by capitalists to make everything worse in yet another case of short-sighted rent-seeking, it's just a tool, and can have some good uses. In this case, it's ability to create a whole lot of complete garbage very quickly might be an asset, since you could generate a fuck ton of unique stories with slight variations.
In theory, of course. Sure would suck if, even after filtering out as much as they could, they ended up with a stack of submissions that all seem equally likely, but are 99% (or more) nonsense.
You will soon for domestic flights.
That or a "Real ID," which I'm convinced is a step towards voter ID as a means of voter suppression.
As a rule, no, but I'll make some rare exceptions.
It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.
For instance, I'm going to pre-order Slay the Spire 2.
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Mega Crit is an indie studio.
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I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.
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I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.
Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.
My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.
I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.
They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.
Life imitates art, and that art is the board game Twilight Struggle.
(It's a Cold War simulator, played on a world map, and Canada counts as Europe for game purposes.)
It's bad enough being one of those states now, and I'm in one of the good ones.
Hey, remember how right-wingers all laughed at What is a Woman? Reveling in their willful ignorance by laughing at anyone who dared to have a nuanced answer? Now they had a chance to define it for themselves, and immediately sat on their own (legally feminine) balls.
I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.
My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
I played the heck out of NWN when I was a teenager!
...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.
As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.
On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.
I'm not sure if they deleted it or I just can't find it, but there was a post on the LW destination that said the mods talked about the near-universal, overwhelmingly negative response, and were split 2-2 on what to do: either cancel the plans, or keep going anyway. They only made this post after considering the aforementioned near-universal, overwhelmingly response a tiebreaker.
I think that really encapsulates the problem.
Top of the list, I think, is... just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.
I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I've never actually ran a full dungeon or hex crawl.
Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I've Never Played. :P
I love that kind of history. On the topic of cooking, Tasting History is one of my favorites!
And I'm also adding that book to my reading list. I'm kicking myself for not reading enough books, but I've gone on a nonfiction kick out of nowhere.
I almost skipped over this video, because I thought it was about some other drama about the origins of D&D, which is mostly just outrage tourism.
Happy to be mistaken! It's been a little bit since I watched Matt Colville, so I'll give this a watch when I have the time. And it includes a book recommendation on top of that!
"It's going to be a maze."
When I first checked Lemmy this morning, I quickly found three threads from trans communities full of people afraid for their freedoms and even their lives because of the results of the eletion, and another that was a circlejerk about how the election didn't actually matter. That's pretty much it in a nutshell.
edit: To clarify, the dismissive circlejerk was on lemmygrad. I actually think lemmy.ml isn't bad, just a mixed bag sometimes. Lemmygrad.ml is significantly worse, and Hexbear is worst of all. Don't go there for anything but vibes-based politics that will sacrifice any ideal and any person if it means they can be smug (as smug as the worst liberal) on the internet.
My favorite was death panels.
"The government is going to decide who lives and dies by gatekeeping access to healthcare!" Motherfucker, that's what insurance does now. The potential failures of a collectivized system are treated with more scrutiny than capitalism working as intended.
I've made a habit of saying "Look, [city] was a powderkeg ready to go off before we even got there." It's come up in multiple campaigns.
What's your favorite game that you've never played?
What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?
For me, it's Burning Wheel.
I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...
I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.
I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)