Honestly, might be nostalgic for guys, but as a girl who was playing games in this era, it made me feel like I wasn’t a part of the culture, rarely if ever were there ads marketed towards me, but man were there a lot of half naked ladies. Glad we don’t do this as much, but god this caused a lot of younger girls to feel ashamed of playing games “for boys”.
It really sucks looking at the detrimental effect this had on gender ratios in gaming to this day. It's gotten a lot better but it's still not there yet.
I was a senior in high school at the time and even back then I thought this kind of advertising was crass, gross, and unnecessary. No nostalgia here, just second-hand embarrassment.
The weird thing is, as a guy, I never even paid attention to the sexualized stuff in games. To me these are like two different brain activities. So, as far as I'm concerned, there was never any point in this kind of marketing. I've never in my life purchased a game because it featured sexy ladies.
Yeah as a boy I didn't like these either. They were sexy but made me feel a little weird. I was young enough not to realize it was targeting only boys, but now that I'm older I think that's why I didn't like them. I wasn't in to sex at the time.
I can imagine. I'm glad this is less prevalent now. Seeing it now in middle age makes me go ick. I wished I had been much more aware of this kind of sexism as a boy.
It's not really nostalgic for me, TBH. It's actually kind of embarrassing that marketing like this existed and that it worked. I love T&A as much as the next female-loving guy, but ads like this are condescending. But again, they sold units...
Yeah. Even just around a decade ago I'd explain the demographics shift to more women gamers to clients and they'd not believe it.
Stereotypes stick around for a long time, even when (or maybe especially when) untrue.
It's a shame that "girl gamers" were considered such a rarity when it really seemed like a self-fulfilling prophecy.
"Oh, a game with only male protagonists with activities only primarily associated with boys doesn't have many girls playing it? I guess girls aren't that into games and we should double down on the focus on dudes."
As a result, the market effectively abandoned around half of two generations of a potential continued audience and had a significantly reduced pool of interested labor to make games.
It's a bit frustrating given my love for games that they could likely have advanced even further had it not been an exclusionary industry for as long as it was (though that can be said about pretty much every business vertical in existence too given our generalized collective history of exclusion).
There were lots of half-naked men, too. Including in this ad.
Most of them in games were more male fantasy stuff...ripped, shirtless dudes with big weapons. Not really appealing to most women, but checks the "I want to BE him" aspect for lots of guys, lol
Those few years between 1992-1998 were as .. game-changing .. for games as probably the two decades that followed. We started it with side scrollers, Dune and Doom and ended it with Diablo II, StarCraft and Half-Life.
For the kids here who haven't experienced Half-Life, you should play Black Mesa. For the retro farts who have played Half-Life, you should also play Black Mesa. It's the Half-Life you couldn't have in 1998 because of the slow hardware. I weeped from feels playing it.
I spent sooooooooo much time on StarCraft and Diablo II. First video game I remember playing was Wolfenstein 3D, then Duke Nukem. Found RTS soon after.
Old fart here. I played Wolfenstein 3d, then played the shit out of Doom and Duke Nukem 3d but missed out on Half life until recently. Knowing the context of the era it came out in, I can totally see how amazing it must have been. Hell, it's still incredibly fun for me in this era.
Bro, we lost that fight. I was watching a Youtube video of a guy clearing games from his Steam backlog and introduced one with, "So, many of you watching probably weren't alive when this game came out. Everyone talks about what a classic this is, but I don't think I've met anyone who has actually played this game."
I died a little inside when it turned out he was talking about the first Half-Life.
We're gonna have to rethink definitions at some point. Yes, video games are still a comparatively new medium, but nobody would call a 2010 film a retro film, nevermind books or paintings.
I understand saying you don't feel like 2010 is retro, but 1998? That's been retro for a long time. You're in a really extreme place in your head when you stick to not calling something that's 25 years old retro.
Sorry, but Acclaim really was that wild for a bit there. They also had a promotion where you'd get a free copy of one of the Turok games if you named a newborn child after him. For what it's worth, I don't think anyone took them up on either offer, but it certainly brought in the publicity.
Also the one where they paid parents to name their baby 'Turok.'
I sometimes wonder what those little Turoks are up to today (at least a half dozen parents took them up on it IIRC).
The shock advertising campaigns around games really were something. They worked - got a ton of free media coverage. But this was also at the time that video games were the Boogeyman like rock n' roll had been to a generation before. The media loved nothing more than a "look how terrible video games are" story and PR firms were playing into that environment.
So campaigns like this were basically the equivalent of Ozzy Osbourne biting the head off a bat.
As games became more normalized, the campaigns shifted accordingly and - like Ozzy - tamed quite a bit out.
I originally came from a conservative country, and yet there were plenty of ads for softcore porns in TVs and billboards in those days. Even as a child, I questioned why do they show such images in front of full view to everyone.
The thing is, such mysoginy was the norm without us even realising it. I remember reading an article of a woman reminiscing her college days in early 00s. There were pictures of college girls on pin up boards and they get graded on how beautiful they are. The author said no one thought bad about it but looking back, it was very degrading and also invading privacy. There was also the matter of the infamous wardrobe malfunction of Janet Jackson. She got all the public spotlight afterwards because she is a woman, but Justin Timberlake pretty much got away with it for free. JT also shamed Britney Spears about losing her virginity to him, instead of keeping his mouth shut, while Britney was branded as slut.
I'm sure in the 2040s, people will say the 2020s were misogynistic too. And they'll be right. Equality isn't here yet.
Progress always seems to mostly march onwards, but you only have to watch Beverly Hills Cop 2 to see Eddie Murphy calling Brigitte Neilsen "that big bitch" like it was perfectly acceptable. And even that was probably considered pretty forward thinking at the time having a woman being cast in an action role, rather than just being fucked or fridged like pretty much every other 80s action movie.
This. The funny thing is some folks think that progress just happens. The amount of people who died or ruined their lives in the name of progress is baffling to me.
The Man Show was on air for 6 consecutive seasons starting in 1999. Their premier episode featured Adam Carolla and Jimmy Kimmel sitting outside trying to get people to sign a petition to end women's suffrage (as a joke, bro. Obviously it's a joke!)
To be fair, Daikatana sucked so the ad is mostly funny in retrospect because it didn't make everyone his bitch. If it had, I'm not sure we'd be making fun of it.
Well-placed censorship of pictures was the best purpose of a Battlefield 3000AD box. That was one of those games where the drama around it was far better than the game itself.
Isn't this the game that had to run full page adverts claiming a new, updated version was available and "the bugs have been squashed!" Obviously this was pre-internet, so updates like this were quite uncommon.
Dreamcast ads got real weird. I vividly remember this one ad for Seaman: It showed a pair of feet and a fish tail sticking out from under a blanket. The accompanying text was "I will not mate outside my own species " repeated several times.
I can’t even process what’s going on with the reflection in the mirror being from an angle at about head height over the bed. I like that they didn’t even trust teen gamers to understand the allusion of a woman standing in a bedroom doorway without comping in this extra element.
Not if you're a literalist exec that saw the creative and didn't think it was clear enough - "where's the target audience? How are they going to see themselves in this ad?, she's clearly out of our average user's league"
Also, do y'all remember the time Arby's of all people used this concept for an ad? It was a TV commercial, we see a guy waiting on a bed and hear a woman's voice from the bathroom "This is really what you want? Well I'm only doing it once." and she comes out dressed as an Arby's cashier with a tray of meat sandwiches.
Media today might be less sexist but I think part of it is also that it became drastically more sex averse. Mortal Kombat is gorier than ever for anyone to see, but god forbid anything shows a nipple.
Characters with big breasts must be inherently sexist, or else we can't explain why characters who used to have big breasts now need to have them toned down.
However, it's perfectly okay if the supposedly feminist prequel you're going to release has references to the female player character being about to be sexually abused if you lose, because nothing speaks about female empowerment like threatening the player with turning their character into a SA victim if they don't play well enough.
I remember TR3 was a huge disappointment after 1 and 2. The new mechanics weren't very good and the level design was more confusing. I remember they added the Desert Eagle pistol and it was a giant brick (seriously the model consisted of probably 3-4 polygons total).
It really felt like they were just milking the franchise at that point.