AKSHULLY that wasn’t a thing in the 2000s, just marketing hype. Rolls back then had between 70 and 120mg of MDMA, and 120 is a basal amount you want to take if you fully want to get rolling.
Now it’s TOTALLY a thing, tons of rolls have 300-400mg in a single pill now. It’s insanity.
I miss that era. Companies didn’t mind a bit of edginess and weren’t afraid to market to adults. The console culture itself also isn’t what it used to be.
These days, gaming consoles all need to be safe enough for five year olds to play on them. And it’s caused everything to be just too bland and safe, both in marketing and the console itself. Can’t really have things like Xbox 360 Uno with the live camera feed and no moderation. Or the wholly uncensored COD lobbies.
I like the part between your two paragraphs. The early gaming era was really shitty when it came to diversity and... It's not even representation, it's not having to play sluts or princesses or whatever.
The now-era is all AAA all-the-same sanitised stuff, nothing to do with lack of edginess. Just corporate safety in mainstream appeal. Currently, indie games are where the experiments and interesting ideas happen.
I'm certainly not going to say you're wrong on that first part. I've been online since 1996. At that time, the internet was the domain of white, heterosexual, nerdy, generally well educated guys. And me being a white, heterosexual, nerdy, well educated guy... well... going online felt like coming home. Those were my people. I still really miss those days.
But I also know that the experience of someone not like me would've been wildly different. I learned a bajillion slurs on COD lobbies after all. It's a good thing that more people now feel welcome online, as it led to platform growth and functionality that we otherwise wouldn't have had if it was just 'my kind of people'.
The current safe, sanitised, gentrified gaming sphere also has benefits: COD lobbies these days are very pleasant by comparison. You even have to sign a code of conduct to get on multiplayer. It feels more welcoming, less hostile. Of course, companies certainly have been financially incentivized to attract as wide an audience as possible. For example, the very first GTA game sold about 6 million copies. GTA V has sold 200 million. And with ever-increasing development budgets, you can't afford to cater to a niche, you want to cast as wide a net as possible to recoup those costs.
It's the eternal pendulum swinging between slut and saint, whore and Madonna. AAA games are afraid of sexuality, and one can see why when looking back on how Lara Croft was portrayed in magazines. We need games that, when appropriate, acknowledge sexuality in a way that reflects its role in people's lives.
"Hey, you know what would be a good way to advertise our system? Let's just give children nightmares for about 40 seconds and then splash our logo on the screen at the end."
I think most ads for consoles in the early 2000s were like that, at least for ps1, ps2 and the original xbox. Not necessarily nightmare fuel, just "weird" stuff unrelated to the console or games.
But emotionally, it's just another one of those little reminders of the passage of time that hits unexpectedly hard.
I think it's because my only memories of it are from when I was young. Quake 3 Arena was released almost a year before the PS2, but I've never really stopped playing it, and still sometimes get in-person LAN parties together to play it. It feels just as old as I am, and I associate it with good memories from every age.
But I haven't touched or even thought about a PS2 in decades. So when it suddenly jumps to the front of my mind, only old memories come with it. Then you start to think about the friends you played it with, and everything that's happened to you all between them and now. Kids, marriages, divorces, houses, bankruptcies, jobs earned and lost, deaths, etc... Some are doing great, some not so great, but most you just don't know because you've lost contact.
So yeah, it seems silly on its face, but sometimes random thing just pull you into the past unexpectedly, putting the present and the path between them both in stark contrast. This just happened to be one for me this time.
I find this funny, since I used to hide drugs like mushrooms inside consoles. I figured it was the one place literally no one would think to look. Just unscrewed them, put a baggie inside in one of those empty spaces (there's always a spot), and put the case back together.
Wait, is that actually Garbage? That was the first thing that popped into my head when I saw the picture. That Bond music video she did was awesome. World is Not Enough.
Honestly, it puts me off completely. I'm a woman and this is what gaming used to be: women are sluts. The ad isn't even trying to be clever or anything. Like wtf is this this trying to say?
And why is it a "trashy hot" woman despite the target audience being 99% young men at the time? This is what I mean. The ad speaks to a target audience that is not on the poster.
It's edgy marketing. You're not wrong it's also clearly sexualizing her, but they're pushing a console like a party drug.
On the one hand, it's a very dated ad, on the other I really wish marketing companies would do weird shit like this more. Just maybe with a bit less sex appeal?
There’s nothing wrong with sex appeal. Removing sex appeal, drugs, whatever else is how you get boring corpo bullshit ads instead of edgy corpo bullshit ads.
No, the imagery was supposed to invoke the rave culture at the time. Lots of men, women, boys, and girls doing X, and the pills usually were white like that.
Oh yeah, the culture was toxic af. Lots of folks never grew out of the toxicity. Granted it was preexisting toxicity coopted and reinforced in the gaming culture, not created by it. We're in a much better place in that regard these days.
Late 90’s/early 2000’s E3 and game shows were greasy
I posted this elsewhere, but people pretend like that just ended abruptly in 2005, but I want people to always remember this shit. That's 2009, not 1999, gross.
People arguing with you without acknowledging that this was just an ad in a sea of sexist as fuck ads. Maybe is not as sexist as the average one, but still.
Given this is a print ad, I think the primary payload is just "SEX DRUGS AND ROCK & ROLL" shouted as loud as it can to get the reader to stop flipping through the magazine and actually look at it, and then once it's got the reader by the foveas it then says "Sony Playstation 2. Circle Cross Triangle Square."
PS2 launched in late 2000 so this ad would be targeting tween, teen and young adult millennial boys and men, so the secondary payload here is to associate the PS2 brand with thoughts and imagery that demographic is interested in or curious about, such as clubs/raves/parties, girls, sex, party drugs, and sex with girls on party drugs at a club or rave and thus transfer some of that interest/curiosity to itself.
The tertiary payload would be to use association with more grown up imagery (also during this time were ads featuring four condoms in see-through packets bent into the Circle-Cross-Triangle-Square shapes among others) to set themselves apart from Nintendo, who generally maintains an all-ages friendly image, and especially during the GameCube era when they revealed The Legend of Zelda: Wind Waker to much fan backlash at the "childish, cartoony" graphics. The PS2 looked more like a piece of AV equipment than Nintendo's Barney The Dinosaur purple box, and could play audio CDs and DVD movies, VERY important socializing tools for teens in the 2000s.
Bottom line is it FUCKING worked. The PS2 sold like toilet paper. Sony sold 155 million PS2s worldwide, Outselling the GameCube (21.7 million and the Wii (101.7 million) combined And they did it with ads that said "Hey, if you're grown up and with it enough to recognize what this chick is doing, ours is the game console for you."
Bottom line is it FUCKING worked. The PS2 sold like toilet paper.
You really didn't need the ads. PS2 absolutely dominated because they were the ones with the all of the huge publishers. Sega, Nintendo, and Microsoft couldn't hold a candle to the sheer amount of great exclusives. It was only when Xbox 360 and later the Wii came out did the console wars start to shift.