Steam before proton was okay for stuff like Fallout 3. Needed some hackery with Wine prefixes and getting the right DLLs in there but eventually worked. Older GoG games like Alpha Centauri were fine with DosBox.
It was rough. I basically gave up on playing 3D games on Linux for the longest time and used a dualboot. Much less hassle.
What convinced me was when they verified Apex Legends, which was a game I was not expecting to be verified at all. Turns out Proton secretly got really good in all that time.
It's hit or miss. A gold rated game on protondb performed terrible when I used a keyboard and mouse. Everything was smooth, but looking around was studdery. Even worse, the game failed to properly capture my mouse, so I kept getting stopped when my "cursor" hit the edge of the screen. I literally could not look around.
Back when you had to install steam in wine and then for a while you would have native steam and wine steam in the same distro install.
Now it's so easy that I figure anyone talking shit about gaming on Linux only plays those rootkit anticheat shooters or hasn't played games since having kids or something and have become one of those people that are shocked to hear what they thought were current gen consoles are actually really old already.
Trying to find the correct steamapps folder for the particular instance of the game and going through all the dot folders and wine folder structure... that hasn't actually improved much now that I think about it.
Gaming on Linux in general has improved a lot more than the pollution levels in my town at least.
Old story: There was a sale at a big box Electronics store on Seagate Barracuda SCSI-2 Wide 9.1GB drives and I bought 6 of them to give me a 40GB RAID-5 on an old mylex dac960 scsi raid card. Bigtime storage in 1999.
Those fed my 3:1 ratio mp3 sharing site that my uunet bot advertised haha.
I fished a tower like that out of a dumpster and built my first gaming PC in that and ran Gentoo on it about 2005. Played CS 1.6 and WoW and had better performance in Linux than Windows at the time.
My first attempt to switch to Linux for my primary desktop was in 2007, and ended when my attempt to run WoW via WINE mostly worked, but had a weird an completely unfixable audio delay.
Proton (and Valve's efforts on SteamOS and the Steam Deck more generally) have been an absolute godsend for Linux as a usable daily-driver.
I would never have considered gaming on Linux until the Steam Deck came out. When reviews said it's actually awesome, I became convinced to try it. Basically, the deck pushed me over the edge to ditch Windows altogether. So suck on that, Satya! No wonder MS is trying so hard to stop other OEMs from making Linux handhelds.
For real. I've been a pretty steady Linux user all my adult life and gaming was barely ever an option unless the game was built to run in Linux. When proton came out I gave it a shot and was blown away.
Wine and Cedega back in the early days, I played WiW in the Vanilla days on Suse Linux. My first foray into Linux was 2002 on a system that was decent for the time. I have fond memories of the first time I got my GeForce 3 card actually doing hardware acceleration. glxgears rendered hundreds of FPS.
I have the original CD release of UT2004, it has a full Linux installer and worked well on a Dell E5400 running Ubuntu back in 2008-2010 when I was attending LAN perties
My last foray into Linux gaming was back in the early-2010s, and I was mostly just trying to get EVE Online to run unsuccessfully. I was running a laptop that was top if the line (in 2009) and my PCs were cobbled together from old Dells and HPs donated by family and friends or retired and given away by my company IT team.
Steam on Linux was nice, and would show you which games in your library had Linux native versions to install. I held out on that and browser gamed for a while. Played a lot of Runescape and Minecraft. Taught myself to code a bit, but didn't really get anywhere with that.
Eventually I had money and time to put together a "proper" gaming PC, and of course I put Windows on it since I wanted to get an NVidia graphics card as I'd had so much trouble with the AMD drivers on my laptop.
Ran Windows for gaming and kept Linux on the laptop since then. First PC ran Win7, which i loved. Next one ran Win 8, which I hated. Current one was running Win 10, which was meh, and I've only soured on it over time. Made the switch back to Linux last week after I got tired of M$ constantly asking me if I want to try Copilot on /both/ my work and personal PCs.
Proton is fucking great. Never going back. The old laptop is still running strong after 15 years. It's got BunsenLabs installed at the moment.
When I was growing up, my dad had a phase where he was experimenting with Linux. He had several installs over the years, Red Hat, Gnome(?), Ubuntu…I remember spending hours playing Tux Racer, SuperTux, Pingus, Chromium BSU…good times.
Took me multiple attempts and multiple weeks to get cs 1.5 running on red hat around 2000. I still remember searching and downloading random rpms online. If I'm not mistaken the website was called meatsource or something like that.
Anyway, we have come a long way since then but the inner workings are the same.
Yah, I used to WoW on linux when I played. Pissed my guildies off because some patches I'd have to reboot before every boss attempt. But eventually it got pretty bulletproof.
After Steam officially released its native Linux client I played Half Life 1, 2 and "Brutal Legend" because they all had native Linux ports before proton was a thing. Before that I remember playing games like Sauerbraten (quake like fps), Battle for Wesnoth (my wife and I still play this together), Frozen Bubble, LBreakout2 and several other Linux native games.
I remember that! I had Unreal Tournament 2004 and it technically had a native Linux version but it wasn't on the CD. You had to extract most of the files from the CD and go download the Linux executable file from the unreal website to drop into the installation folder.
So much minecraft and kerbal space program. They were two of the very few games that ran naively and had cracked Linux files available on public trackers. I had to put a minimum of 1000 hours of minecraft using the clit mouse that old Dell laptops used to have. I hate that they got rid of those and now the only modern laptops with the clit mouse are Lenovos which I hate. Lenovo ruined ThinkPads.
I had a laptop with a clit mouse when minecraft first came out. Never got the hang of it and would steal one of those mice with the trackball on the bottom from my dad's desktop instead
Everybody? That thing with coloured bubbles? The network thing with all the OSs? The thing where you had to guess the position of things with lasers in a grid, all the breakout clones, innumerable tetris, doom (or was that in Irix?). Also there were lots of games if you installed the games packages. Like Mille Bornes (or whatever it was called in English) or hangman, or many other crowd pleasers.
Available for Linux, Windows, web browser (javascript or java applet), Android, IOS, and... uh, Palm OS apparently.
The thing with coloured bubbles could be several things here. The network thing is probably net or netslide. The thing with the lasers and the grid is probably blackbox
Take me back to the Irix days, remind me what the 3D racing game was called, the cars were all round and there were five? rails you could hop between. The background was space, maybe?
There was another game, a first-person shooter where TVs with hair screamed at you.
I got a manic vibe, like a similar energy to when you've been modding a game for 20x longer than you've actually played it, except in this case, it's not a choice.
I first gamed on Linux in a time where Humble Indie Bundles weren't a thing yet and Wine was still very limited. Console emulators and some older native ports was all that was available. Oh and I walked uphill, both ways.
I started using Linux with Ubuntu 6.06 and at the time I was really into the game Jedi Academy. It used OpenGL and thus ran fairly well on Wine. I upgraded from an NVIDIA GeForce 4 MX420 to an ATI Radeon X1600Pro and the ATI drivers were absolute garbage so I kinda gave up on Linux gaming for a while. I was set on going NVIDIA on my next PC but around that time AMD bought ATI and opened up their documentation, leading to rapid improvements in the open source AMD drivers. Went with a Radeon HD 5870 and not long after I built that PC I was gaming in Wine again, though poorly on non OpenGL games still. Then Steam for Linux officially released and a lot of native games became available but I was still running Windows Steam in Wine as native Steam didn't play Windows games. Then the Gallium Nine project offered a way to play DX9 games with significantly improved performance and I played a lot of Skyrim on Linux as well as a lot of other DX9 games. Then Vulkan happened and soon DXVK and Proton and the modern Linux gaming landscape evolved quite rapidly until we got to where we are today.
The first half of the 2000s was a lot better for Linux gaming than the second half. That time period after game companies stopped releasing anything for Linux but before Wine became realistically usable was very dark.
I once got The Elder Scrolls: Oblivion to run on Ubuntu, but some strange Bethesda bugs managed to creep into the experience. There was a giant 2D tree taking up a chunk of the skybox that I couldn't get rid of, so I made it headcannon when I was playing it.
Luckily when I tried it on the Steam Deck not too long ago, this bug was no longer present.
Proton is just Wine from Valve. They add their own fixes and patches and whatnot and have an "experimental" branch you can try with games that don't work right away, but it's just Wine. Everything Valve does to Proton eventually makes it way back upstream to Wine proper. One reason Valve may not make it available for MacOS themselves is because they're basing their SteamOS on Linux, and while MacOS and Linux are both Unix "like", MacOS was/is more based on BSD, so the system calls may not always line up or work exactly the same when translating them. I do think however that Proton, or a modified version of it at least, is what Apple's game development kit thingy leverages.
Everything Valve does to Proton eventually makes it way back upstream to Wine proper.
Ah okay, that's nice. I wasn't completely sure about that. At least if that's the case and the projects are so related, I'm wondering why Proton doesn't work on macOS. I could have imagined the code bases to start to differ more and more.
But I mean, I'm fine with Wine (or to be exact the Wine/Crossover version I can get with Homebrew).
I looked at Whiskey but as far as I can see, that's just… a Wine wrapper and not related to Proton.
I mean I appreciate the comment, thanks, but I have Wine installed via Homebrew and it works without any real problems.
Ah man good times there. I just had classic wow running on my steam deck, hooked up to a custom server. So much fun and surprisingly playable and good since the deck has enough buttons to map everything to.
I never got Proton working on my main distro (Debian), so I probably fall into this category. I did use Wine, but Wine is a lot harder to set up, and never ran games as well as Proton did.
Here is my major gaming history, since I started on Linux in 2007. Yes, I really could focus on a single game for years back then.
2007: Starcraft, in Wine
2007: Nethack, native
2011: Morrowind and Oblivion in Wine
2012: Minecraft, native
2014: sgt-puzzles, native
2016: Steam, got hundreds of native Linux games.
2017: Briefly got Steam and Path of Exile working inside a Wine instance.
2022: Steam deck, with the specific purpose of being able to run Proton on it.
2023: New Ubuntu installation, and Proton finally worked on my PC.
Today, I still prefer native Linux games. I mostly only use Proton when peer pressure for a multiplayer game required it. But I never use Wine any more.
Played WoW when it first came out with WINE. It was miserable. We had to mess with configs, install hacked patches, manually start jobs with scripts. And every patch broke something so you had to start from scratch again.
Who remembers Cedega. Had a lot of fun on that, both playing and configuring to play. Think I was running Fedora, or was it Mandrake/Mandriva. Man I remember having the drive to distro hop weekly at one point
Oh yeah. Back in the late 90s I played all the games ported by Loki Games. I played the native quakes, portal 1 & 2. And using regular Wine and some winetricks I played about 300 hours of Skyrim and completed Mass Effect 1,2,3.
I was in the beta for the original World of Warcraft and restarted when it officially launched. This was 20 years ago, so memory is fuzzy, but somewhere along the way I was playing it in wine exclusively under Linux. Game updates were common and frequently broke wine, but I kid you not a patch was available within 24h. Yes, this forced me to compile my own wine, but it wasn't that difficult then. Together with "checkinstall" I could maintain a clean .deb package from the source code.
Some links I found in a quick search showing the challenges:
Unreal Tournament 2k4 on one of the earlier Ubuntus, back when ShipIt was still a thing. Most have been around 2005 or 2006, as I used it in my mom's flat which I moved out of in 2006.
I also played some games on an old version of Suse Linux back in 2001 or so? Maybe earlier? There was this game where you had to manage public transport in a city. Looked for that game recently but nothing came up. Also Kartoffelknülch back then. I tried to get some distributions running (like Mandrake) but only Suse somewhat worked. Being 14 and English not being your mother tongue doesn't help with documentation when nobody in your family knows stuff about computers.
The fact that I can't seem to find traces of this game online makes me think that maybe my memory is wrong? But also hard to find information from back when the internet wasn't flooded with stuff
There was still Wine, and PlayOnLinux helped further, but when I looked for a game I wanted to play on WineDB, there was no guarantee it even had an entry, and if it wasn't listed as "platinum", the chance of you experiencing any reported issue was very high.
Not to mention, playing Steam games that weren't native was an impossibility.
Thankfully I was more of a console gamer at the time, and I got a lot of enjoyment out of the few games that received Linux ports - like Team Fortress 2!
I liked playing osu! on Linux through Wine since it offered much lower audio and input latency than you could achieve on Windows. Minecraft has also always been a safe bet on Linux (unless you enabled shaders, then it just turned into a visual abomination for just about every shaderpack).
Generally OpenGL games weren't too bad, DirectX however... the biggest change here was DXVK rather than Proton.
I guess I'm behind in times as wouldn't emulation cause the game to be slower on Linux than on Windows?
I tried switching to Linux when I was a kid, but figured out quickly that my scrap computer could only play my games natively. I'm not sure how it wouldn't always be slower on Linux unless the game was built for Linux.
It is a translation layer. All it's doing is intercepting syscalls embedded in the executable process by presenting what looks like an interface for the kernel it is trying to call, but is actually a translation layer to the true host kernel, mapping the Windows syscalls to their near-equivalent for the Linux kernel. This differs from emulation as the calls are being translated at a higher level whereas emulators translate the low level machine code sent to the processor.
So Proton and Wine essentially just pretend to be the core Windows processes and services a Windows environment provides to applications. It's a Windows interface to a Linux kernel on the backend. And virtually every syscall on Linux will always be faster than on Windows/NT. So you get faster syscall responses with a neglible and wholly insubstantial added overhead that I would reckon is hard to quantify because it is in fact so damn small that the only way I can think of to observe it is to attach a debugger, which slows down the application process notably so that human's can peer into the execution stack.
TL;DR: no, Windows applications have theoretically been faster on Linux than they ever were on Windows since Wine's inception.
really did not expect today to be my turn to recite the infamous WINE homily. Whoever sends out the t-shirts, I'm a men's x large, hopefully there are still some of that size unclaimed
So from my experience, I replaced my 8+ year old omen laptop with an MSI 3 years ago then installed garuda on the omen. Tested some games on each and the performance was similar until graphics were set to ultra just dye to the hardware difference. Before installing linux that laptop performance was struggling, so it really breathed life back into it and made it viable again. Hell my wife uses it to play stardew valley now and I used it to play ffxiv a few times.
Others replied about WINE translation layer, but once binary is loaded in memory the kernel juat runs the code it does not care that it is linux or windows code, because to the systembit is chip instructions. It is why LinuxOS was fully able to run DOS way back when
It's not really emulation. It's running on the same architecture and most of the windows libraries can be used as is with mostly only the win32 library that needs to be wrapped. That already existed for years as wine. It's mostly graphics and peripherals that are broken.
The most important thing proton added to improve gaming was a DirectX translation layer that translates to Vulcan and also loads of fixes and additions to wine.
Not a lot of games run faster but apparently in some situations, the Vulcan precompiled shaders seem to run better than native windows, although that probably means they could make their native version better as well. For older games, the Vulcan translation layer is a lot more efficient and faster than native. Also CPU and IO heavy games might run faster on the Linux kernel.
My eve online circa 2008-10 was on Linux, as well as other not-entirely well remembered attempts dating back to around 2005, when I was more interested in spinny cube desktop. Fglrx and I were well acquainted, but not quite friends.
there's no more local version? I'm talking back in my time at school in 2009. We were playing with the classmates on our laptop in classes with a wifi router not connected to internet
I started gaming on Linux at the beginning of 2019, that was afaik half a year after Proton was released, and I still remember how rough around the edges it was. Back then it still felt somewhat like a coin flip (the odds in reality were obviously a good deal better) if a game ran. Seeing how much they improved it over the last 5 years is really quite something.
10 years ago back in college I mainly ran Ubuntu and did the windows VM with VFIO GPU passthrough to game on a fullscreen windows VM that got full PCI usage of the GPU, was the best of both worlds
Iirc I did that for roughly a year and then proton hit. It was a bit of a different experience for sure but even at that time it was not all that bad. coincidentally that time also taught me a lot on how to troubleshoot stuff so I suppose it had it's benefits despite the added hassle that it was sometimes.
I played a lot on my laptop with Debian 9 with just plain wine and one prefix for everything (I don't remember the wine version).
I can't remember all the games I played, but I do remember the last 3: all the Deadspace
I got NFS Most Wanted (2005) working in Wine, and was somewhat impressed how easy it was at the time. Game worked quite well, and would only crash once in a while with some cryptic errors that I don't remember. Made me hopeful for the future of linux gaming :)