As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money.
So I banned my kid from it. He used it a little bit socially with a few friends of his. What online or local multiplayer games should I help him to replace it with? (He's 10, so please don't recommend Diablo 4 or anything else that has quite that much gore)
He and his friends have an Xbox Series X|S at home.
Edit: keep your judgemental shit out of here. His whole social group (5 kids he knows from school) got banned on the same day. Me and the other parents are trying to be nice and replace it with better quality games so it isn't just a punishment.
Edit2: Thanks guys. I got him Lee Carvallo's Putting Challenge
For everyone saying OP should let their kid play Roblox and just ban spending money... just no.
Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.
I actually think it's fair to call them child predators. They're exploiting kids for money instead of sexual gratification, but it's the same power dynamic. Child exploitation is their business model.
My son just turned 6 and I was thinking of looking at the game (he really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.
So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.
Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they're going to get a big payout.
FOSS is not pay-to-play. There's no equivalent to Robux for FOSS developers.
FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.
Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.
Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.
Nintendo's value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.
Terraria, for something crafty-buildy with combat and very cartoony/2d blood and gore. 1-8 players.
Don't Starve Together, survival crafting in a hand-drawn Tim Burton-esque style. 2-6 players.
Awesomenauts, 3v3 fast paced competitive game in the style of Saturday morning cartoons. 3-6 players.
Deep Rock Galactic, coop shooter where you play space dwarves and shoot bugs while doing missions together. Gore may be a bit strong for your liking, but it's very stylized and only against bugs and robots. 1-4 players.
Risk of Rain 2, shooter where you try and escape a planet together with lots of different ways to play. 1-4 players.
Age of Empires 2, old school fast-paced medieval strategy game modernized with new graphics and such. 1-8 players.
Valheim, viking survival crafty buildy game in which you explore and conquer a dangerous world together. 1-10 players.
Cassette Beasts, technically not multi-player yet but they're adding it as a free update January. It's a Pokémon-esque game where you'll all be trainers in the same overworld together capturing beasts and taking down challenges together. 1-8 players when it comes out.
All of these games are rated T for teen, but it sounds more like you're opposed to M rated violence and language than T levels. They're all also insular in that this friend group doesn't need to involve other people to play together and can either play with or against each other or the computer.
The OP said that the friend group has Xboxes, and I assume that you can't mod the games. I may be wrong though, I haven't used an Xbox since the 360 and mostly game with the pc myself.
I'm putting up a minecraft server for my kid and her friends, but I don't really play myself other than than. Few creative builds so I'm curious if you could please expand for me what exactly you mean when you say to mod the shit out of it. Is it enough to create rules or am I going to have to actively moderate their play?
Not really. It will feel like programming if you already know how to program, but I don't think it will teach you programming anymore than any other problem solving activity.
Minecraft / Terraria, 100%. Both games have available co-op, so they can play with their friends, and allow quite a bit of creative expression. Terraria is made by some of the best indie devs ever, if it helps, having been getting free updates for years, even though the devs said they had finished the game years ago.
For a more socially open experience, I could also recommend Sea of Thieves. It's a game about manning a pirateship and collecting loot, where you can sometimes run into real people on their own adventures (or get your ship sunk by them, after all, they're also pirates). There is co-op, too. A cash shop is available, but all items are strictly cosmetic, with many items available through gameplay alone.
I wish someone had taught my friends and me how to play D&D when I was 10, but my parents were part of the "satanic panic" generation, and had zero interest in anything to do with fantasy or improv. Once you get out of highschool, finding a night that everyone can meet up for D&D gets exponentially harder, let alone finding someone who wants to put in the time to DM.
Oh yeah, DnD is a great idea, and if they aren't into dragons (but who isn't) there's all kinds of variations of rpg games. Mutant Year Zero, Vaesen, Alien, Pathfinder, Starfinder, etc. The list goes on and on. And since you have mentioned you have a pc, you can use a virtual tabletop like Fantasy Grounds, for them to play where you don't have to get them all together in the same room. I play a few different games each week with people I have only met in game. You could buy the FG Ultimate license for one pc, whomever is going to be the DM, and all the other kids could connect with the free beta license, and only the DM needs to own the books. Everyone else can just get on and read the manuals, or play the game with no expense.
Dnd (and tabletop gaming in general) is really fun, but I can foresee problems when you try to replace the electronic gambling skinner box of Roblox with a game where the core features are math and imagination.
You can get them both with the one license now, so you don't have to pick. I like having the 2 options available and I don't let my kids buy anything on the bedrock one where they have the Minecoin BS to buy stuff. They only have real money (paper) and no digital-compatible methods to pay for anything.
But the mods on Java edition are excellent, and the fact that it runs on any computer OS is a big plus. I can't recommend anything more than Minecraft for a kids' game.
I never understood the "Minecraft Bedrock was made so it could run everywhere" argument. Like, wasn't Java's moto "Write once, run everywhere"? Why settle for a garbage version of the original, when the original can run on every computational device made within the last decade?
Idk, on Android you can run Pojav Launcher, but I don't really know much about x boxes. Probably a mistake to buy such a closed ecosystem in the first place, from the little I have heard.
Given that you've got some great answers already, there seems to be very few guides on how to deal with this sort of shit as a parent.
Gaming today is very different to what we grew up with, particularly microtransactions, and I think a lot of people would be surprised at how many kids spend insane amounts of money on things like FUT packs, VBucks, etc. Much of this is down to peer pressure, so saying shit like "my kid will never pay money on microtransactions" is wishful thinking.
Kids also have different attitudes on what constitutes value to them. So while parents see robux as total ripoff, kids don’t have the experience of playing a game and receiving the whole thing and not being expected to pay real money to skip the hard parts.
Kids aren’t the only ones who waste their money on frivolous gaming transactions though. Millions of adults by battlepasses for games or we wouldn’t have that crap in games either.
Yeah that's why I let my kid do specific chores to earn money for mtx. So he has his dripfeed to support whatever costumes or other mtx he sees - but not enough to get truly addicted. Plus I have been very forward with him that the money he spends on mtx is literally worthless the moment he buys it - so I give him normal allowance at a higher rate than his small mtx earnings. My goal is to balance it out so he can have non-standard skins and not feel made fun of for it, but also not grow psychologically dependent on them like some kids.
Minecraft is pretty good for this kind of stuff, especially Java Edition (has mods, and loooooads of servers, some of which also use mods to drastically alter the gameplay. You can also host your own, free of charge).
If you want to get them something low level cheap, AMD small form factor pcs with integrated Radeon can be had for cheap (easily under $200 if you are patient). One of my kid plays on one of these and with a few performance mods on minecraft does 30fps just fine.
OP said their son in his friends use Xbox Series X/S, so that effectively removes Krunker and Minecraft Java Edition. That said, I believe Minecraft Bedrock Edition is available for XSX.
Stardew Valley is great, but the son's social group has 5 people. Stardew Valley only supports up to 4.
Cities Skylines does not have multiplayer.
Can't speak for Dorfromantik, because I haven't played it, but the rest seem like great choices.
It's a FOSS voxel engine, so they can play multiplayer with their friends for free. MineClone2 is a Minecraft clone on Minetest, so even if their friends don't have Minecraft, they can still play with friends.
For paid games, consider indie games, as they're less likely to be micro-transaction bullshit. Raft, Stardew Valley, Two Point Hospital are good options. Not so much multiplayer, but Stardew supports it. Multiplayer wise, maybe Among Us if the parents are comfortable with that.
I'm crumudgeony enough to remember when buying a game was buying a game. I disliked it when mobile games slowly changed into monitization via microtransactions. Heck, I remember buying games for full price and then they got changed to ftp overnight with mtx. That kind of stuff drove me nuts and I am firmly anti-mtx. That said, I let my kid earn money he can use on mtx for cosmetics and stuff on Fortnite. But it is a dedicated pool of money for mtx, his actual money kept separate so he can buy ice cream or save for bigger purchases without worry. Roblox on the other hand, is a company that exploits children for their labor to create the games and it hires psychologists to ensure kids dump as much money into it as possible all while having no moderation. Roblox is awful. Microtransactions in children's games are harmful and exploitive. I'm letting my kid get a drip feed so he can get the little benefit from having non-stock costumes in fortnite while also having the learning experience that in games with mtx, you can never have enough - without him becoming a whale.
I've recently banned my kid from playing it too. I had only just unlocked it for the first time. I had previously blocked it because it was, IMHO, terrible. As a professional gamedev I find it offensively bad. But I relented, because lots of his friends were playing it. However, and this may be the experiences he was playing, it seems to be almost exclusively training kids up for gambling. Pretty much everything is dopamine based rewards. It's like a casino. It's worst than I ever imagined. I'm this close to banning online play in Minecraft because he is similarly gravitating to the same sort of experiences. In our case it's not about money, he hasn't spent a cent on these things. But the content is very problematic, I have concerns that it is encouraging developing minds that gambling is the norm.
It's also just an extremely dangerous platform. They have a stock market, game mode development with children employing children (clearly neither one understands employment laws), and unsurprisingly a ton of pedophiles
Factorio is a great idea if you’re ok with school going to sh*t. I called factorio the „time machine“ since it could zap 12 hrs in one second. Cant remember any other game that I played till dawn in the last 20 yrs.
One pick that I'm surprised hasn't been mentioned yet is Overcooked 2. No profanity or anything. The only disadvantage is that the game is rather short.
Besides the obvious Minecraft recommendation, maybe Terraria, Satisfactory, and if you're willing to allow it, something like Smite would be another good option for him to play with his friends.
Oh, I'm sure we're all great parents here. I applaud you for admitting a mistake and having the humility to ask for advice, both excellent parenting skills in my opinion.
I believe the answer is always culture. Once better videogames are discovered it's likely that they will hardly go back to the bad ones (so that the problem of prohibitionism - which is only a temporary solution - can be solved).
He could play minecraft with his friends on a personal server. I think making servers is easy on Minecraft Bedrock (The minecraft version available on Xbox)
Minecraft is definitely fun. I have a whole lab setup for my kids and neighbors to play minecraft and they are using Java version with curse forge so they can make endless modpacks. I think you mentioned xbox, so bedrock is definitely an option as well, but it won't have the free flexibility that Java has.
I personally don't think that a little gore is the end of the world, especially if you play with them. My daughter picked up D3 when she was probably 9, but I played with her and the gore just wasn't a focus. Every kid is different though and bunch of boys probably not gonna gloss over that.
One you might consider is Fallout 76. It got a bad rap at launch, but it's a great game and surprisingly has one of the most wholesome gaming communities ever (probably because most of the trolls gave up early on the game when pvp was mostly removed). There are options to turn down blood as well if that's a concern.
Videos I look at seem rather violent with a lot of guns. Are these included by default or addons? My son's 6 and just getting into minecraft but I don't want to turn it into an FPS for him.
Garry's Mod includes various games/game modes but the most popular one is Trouble In Terrorist Town, where you have to shoot each other. I wouldn't recommend it for a 6 year old, in a few years it will fit better.
Categorically disagree. I am a grown arse adult. Splatoon 3 tilts me like no other game, due to some very deliberate FOMO game design decisions and a very poor matchmaking algorithm. Whilst there's no real money store in the game, it has a lot of other problems that make it just as bad as Roblox imo
Can you elaborate a bit? I played Splatoon 2 until Nintendo started charging for the online but, as far as I know, Splatoon 3 only has a free battlepass.
Seconding splatoon. Very kid and adult friendly, and basically no micro transactions (unless you count amiibo). No other game has kept my attention like it has for the last year
I play Fortnite with my kid and some friends. We've configured comms so he can only chat with approved friends from RL.
Fortnite has a reputation for getting kids to buy cosmetics, but it isn't justified. We've been playing for a year or so and my guy hasn't asked to buy anything.
It's very approachable, so your kid may be able to convince his friends to play too.
If shooters, beer visuals, and light swearing (think damn, shit, the voicelines are pretty rare and can be disabled with mods) are alright for your kid, check out deep rock galactic. its on steam as well as xbox, and is a 1-4 player coop mining and shooting game where you collect minerals and shoot the ant looking bugs trying to eat you. its incredibly fun and ive sunk over 2500 hours into it without feeling for even a second that any of it was predatory.
Please don’t make people play fall guys anymore. Epic has run that thing into the ground by laying off most of their creative team and basically deleting levels and over-monetizing cosmetics
Sea of thieves is great, but only plays 4 at any given time. It also has alcohol and some T rated violence, but it depends on what your boundaries are for the kids.
Hello, fellow pirate! I would argue nobody could actually take the violence on Sea of Thieves as being T-rated - it's a bunch of goofy, heavily deformed people fighting with swords that don't draw blood.
This is a good suggestion. I like this game as well. There's a lot of customization that can be done without paying extra for it, but I am an old fart and don't care to have all that crap in my game. Give everyone the same pair of pants and lets go. Time to go change the onion on my belt.
My brother and I started playing Grounded together as a way to just chill and catch up throughout the week. We were shocked with how much content was actually in the game. It’s like Valheim mixed with Honey I Shrunk The Kids, 4 player online coop, base building, survival. It has a storyline so there’s always a sense of direction and it syncs the world with everyone regardless of who plays so it’s easy to just come and go. I could definitely see a group of 10 year olds getting sucked into this.
What might be a good idea is to try Game Pass for a few months and see what they settle on. Then for Birthdays or Christmas, get them the games they played the most. Not sure how parental controls are like on it, but I hope they exists.
That being said, outside of Nintendo, there aren't many Online games which don't demand their users to pay for cosmetics with fake in game currency. See CTR Nitro Fuelled, Fortnight, Call of Duty, Overwatch and Minecraft skins.
With that said if changing your system isn't an option, Minecraft Bedrock Edition the only game I am familiar with. There is a skin store, but you can't earn in game currency from just playing (from my knowledge). So if they don't have access to the credit card, they won't be tempted, plus the base game has enough options that you can customize your character well enough.
If you can get a switch (and friends have one already), Splatoon 2/3, Mario Kart 8, and Animal Crossing are all friendly non-microtransaction laden games.
Has Nintendo made their online system any less crappy lately? Do they have voice chat or is it still "Use discord"? I say this as a lifetime player of Nintendo games. In the meantime, I've got like 3 years of Game Pass because I did the xbox live upgrade to get it for cheap.
It would be helpful to understand what types of games the kid was playing in the first place to suggest alternatives. I ripped this answer from quora on how to see which games within roblox your child was playing
Game History: Roblox used to have a "Game History" feature that allowed users to view a list of recently played games. This feature showed the last few games you played, but it was limited in terms of historical data. It's worth checking if this feature is still available in your account settings.
Roblox Account Activity: You can check your Roblox account's activity feed, which may show some information about recent game interactions and achievements. However, this feed typically doesn't display a comprehensive game history.
Roblox API: Some third-party websites and tools may offer services that attempt to retrieve and display more extensive game history data by accessing Roblox's API. Be cautious when using third-party services and make sure they are reputable and secure.
I went looking for any kind of account tracker and to no one's surprise they are mostly about account value from items, not so much about worlds/experiences they have been on.
Most of the responses I've seen on here are just suggesting games which may or may not be to your kids looking purely based on those games being generally accepted as good.
I recommend Astroneer - a solo / multiplayer survival game about collecting resources, refining stuff and building up bases on several planets. It's hecking fun in multiplayer and it doesn't have combat. There's a ton of things to do and if the kids are good at communicating with each other they can quickly conquer the game. The only microtransactiony stuff it has is cosmetics (but it's not being pushed upon you in any way), but you can unlock some of these through progression as well.
Coincidentally they got banned from Roblox at the same time! One of them dumped $50 in an afternoon on the game then had the audacity to ask for more money. So his whole social circle got booted from that cesspit on the same day. Me and their parents are trying to find good substitutes.
This is some good context. I'm not too familiar with roblox but I understand it's more of a platform than a single game. How are they accessing microtransactions? If that can't be prevented than that's a bigger problem.
That kid is now known as the kid who got Roblox banned among their group of friends, not a nice thing to known for. This will be seen as a punishment by them regardless of how you frame it especially once the other kids at their school become aware of it.
Ouch. Good luck navigating this one as your kids get older.
I dunno if you want him playing a true mmo at that age, but old school RuneScape is currently as popular as ever. Specifically old school though, RS3 has the same sort of problems with micro transactions etc.
Microtransactions aside, if you're trying to protect your kids from creeps online you're gonna have to ban every platform that supports interactions with strangers. This includes several other games you've mentioned in the comments including Minecraft.
Personally, instead of banning it I just play it with my kids on a regular basis. There's plenty of actually decent games on Roblox and it enables game ideas that otherwise wouldn't see the light of day. My favourite is the Ikea survival game.
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
We spend zero dollars on video games and yet our kids seem to play a lot of them, my wife and I don't really play. They even had a friend give them an Xbox and there are computers and tablets and phones in our house. Games don't have to be a money pit.
Definitely have to get him Valheim, and they have an Xbox version now. Also, not multiplayer, but Kerbal Space Program is pretty fun. I have only played the PC version though, so can't speak to the console version.
I'm still confused as to why you guys don't just ban the spending of money on micro transactions and not the game itself? Every game is jam PACKED with mtx these days, from CoD to Fortnite to Forza.
peer pressure. I fell for it in my TF2 days in high school. A buck there a few bucks there, all for a hat with particle effects that I never got. All because one of my friends I was playing with had one, and I wanted one too.
I learned a valuable lesson, but I was also 15/16 and had the ability of self reflection (and wanting to get Skyrim for $5 instead of a key). Can't expect this level of self control from most teenagers, let alone a 10 year old.
Personally, I want my kid to be able to buy a few things every now and then. Roblox got the axe for multiple reasons - mtx was only one aspect. He gets a vbuck or two with his allowance if he wants to earn them. It helps him get a healthy view of how little mtx are really worth, but a cosmetic here or there is kind of fun.
Oh duh. Also, I forgot you said it was because you didn't feel the gameplay/game itself was quality enough, which is fair enough, but I'm not too familiar with Roblox as I've never played it.
Roblox is well-known for predatory practices aimed at children, and predatory behavior from other users who may or may not be looking for children to abuse.
Banning Roblox entirely seems like a very reasonable thing to do IMO.
The method to it's madness is fairly underhanded to adults, much more so for its' intended audience.
I wish I could find the video that did a basic deep dive on all (negative) aspects of the roblox community, from the robux, to the game makers potential for being exploited, and the oddly nft/stock market of cosmetics which are a massive fomo money sink. It wouldn't be so bad if it wasn't aimed at children, but because it is, that only makes the handful of bad/fringe cases even more unsettling.
It's no big secret that kids are dumb enough to try and get robux for free from almost any link saying they can online. But the incentive is there for them to try.
Removing roblox from a kids library is a good thing for peace of mind. Plus there are plenty of other games out there to play with friends and depending on how they spent their time on roblox, it likely wouldn't be terribly hard to match to another game within whatever genre they were playing.
Just rediscovered Battlefield Heroes through the fanmade Rising Hub.
Pretty sure it's the perfect kinda game for a group of 10 year olds to play and socialize on.
Minecraft has been suggested here but there's also Minete St, free/open source version. The experience isn't exactly the same but the basics are there. Works with PC and Android. You can also run one of the computers as a host and you can do multiplayer. Absolutely no microtransactions.
Don’t do Minecraft when Minetest is open source. It’s not meant to be installed as vanilla per se tho as mods are for building gameplay and vanilla is just a sandbox/canvas to build Minecraft-like or addjacent games. Especially if you can get him on PC, I could be a hopskip away from creating his own open mods (as opposed to the content farm of underpaid “devs” for Roblox which have wild stories if you look it up).
Veloran is also a good alternative for free software with an adventure MMO aspect that might appeal to the guy.
Being projects without a profit motive & a strong community where the players are the developers is a safer route where you would never expect loot boxes, microtransacitions, dark/addictive patterns because those aren’t fun & money isn’t an incentive. With the source available your son is more than welcome to read it to figure out how games work, contribute ideas/code, & learn to make mods which are all great, real-life skills learned while accidentally gaming & trying to make the game better for yourself & friends—and if he’s not a future coder, there are assets & stories to build, or just playtesting a friend’s mod.
Minetest simply doesn't have the content catalog of Minecraft, for a game that the appeal is the fact you can pretty much never get bored of it, that's a massive drawback.
Sound idea. Additionally, it’s now possible to stream games to the tv quite easily. So pc is really the better alternative to get away from psychological abuse through console and game manufacturers.
Also, Minecraft on console is no better than roblox imo. It is a microtransaction pile of sh*t. You could argue that minecraft java works but I get the strong feeling that it wont stay like this forever since bedrock makes more money and allows for stronger manipulation through nonexistent mod support and everything is monetized there.
If it’s set up correctly. The biggest selling point of a console is that it boots you to “play game” mode as the default & games have better expectations since the hardware is standardized. That said, in the case of Steam, there’s nothing to say you can’t install Linux & have it boot directly into Big Picture mode (but you’ll still need to remember to get software updates for the OS as they aren’t integrated like a console).
We're already firmly invested in minecraft. I have the java edition on my computers - and he has bedrock on the xbox. It sucks that they arent compatible, but he's too young for a pc.
Too young for a PC? My daughter got my old components with 8 years. Now with 10 years, playing Veloren, Minetest, Terraria and LotRO with me at her side on it...
If you create a Java server, there are mods that let Bedrock players join. One is called Geyser, and I think the other is called Floodgate, but I'd need to double check.
You can set up a free server online through Oracle too, and using the whitelist, you can make it private too. The article I used is here if you want to have a look
If you're that kind of person, throw away the Xbox too, pure garbage. Everyone deserves the open environment of a PC where one can tinker and learn about the system, maybe even make some mods for games.
Roblox is an abusive platform that pressures kids into wasting real money - and that's before mentioning how there have been MULTIPLE pedo scandals related to it.
Not constructive dude. Roblox is a bit of a cesspool, so completely understandable he wouldn't want his kids to play. I remeber one of my kids watching what is normally a wholesome youtube streamer playing roblox and someone else came on and was like "I'm gonna show you my penis". Roblox streams banned then an there. And you know what, my kids were slightly upset but since they were equally shocked as well after our convo they understood why. We had a talk about why roblox is different than minecraft in that respect and that was it. I still allow my kids to play "violent and bloody" games if they like because they are able to focus past that aspect. If they couldn't, it might be a different conversation. And it would be just thst, a conversation not an ultimatum.
The next step is becoming a better parent. That's a shit move and you can't stop your kid from playing it behind your back. You simply taught them to find and learn new ways to gaslight and evade you in order to keep playing with their friends.
I guarantee your parents did the same shit to you, and you perpetuate that toxicity.
Gaslighting, toxicity, oh come on. I'm supposed to expect my kid to lie to me?
Just giving my kids into the embrace of peer pressure isn't love, it's evading confrontation. Give them a place of trust and understanding, with clear rules they can understand and follow.
If my kids are getting their way bending and evading the rules we set, then it's way too late.
We often say yes, but sometimes we have to say no, and our kids are fine with that.