Even worse is that it is a trademark. There was a kickstarter for a game "prey for the gods" which could have gotten a trademark dispute over the usage of the name "prey" from bethesda.
So they changed the name to "praey for the gods" to not have to deal with yearlong legal battle and burn the Kickstarter funds.
The names aren't terrible by themselves but it really sucks that the critically acclaimed narrative space puzzler "outerwilds" released the same month as the open world space rpg "outerworlds".
A lot of JRPG's with weird punctuation and seemingly neverending titles or made-up words.
Kingdom Hearts 358/2 Days and Re:Chain of Memories and Dream Drop Distance and χ Back Cover and 0.2 Birth by Sleep and Re Mind and -HD 1.5+2.5 ReMIX- and HD 2.8 Final Chapter Prologue
Legend of Fantasy: Monstrum Refantazio
Death end re;Quest
Hyperdimension Neptunia Re;Birth3 V Generation
UNDER NIGHT IN-BIRTH Exe:Late and II Sys:Celes
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army
.hack//G.U. Last Recode
void* tRrLM2(); //Void Terrarium 2
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator and lots of other Atelier games
Divine Divinity
Infinite Undiscovery
Various Daylife
Metal Gear Rising: Revengeance
Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.
The MegaTen games have some weird ones, yeah. Like Shin Megami Tensei: Devil Summoner: Soul Hackers, then the sequel to that came out and it was just Soul Hackers 2. Same with how Persona 1 was Megami Ibunroku Persona and then became Shin Megami Tensei: Persona.
Oh and how theres two Persona 2s, Innocent Sin and Eternal Punishment. Great games but man, really should have been like Persona 2 Part 1 and Part 2.
Not to defend the game itself but Neptunia is at least on some level a parody of other JRPGs, so the title is meant invoke that cringe. The first one was still called Hyperdimension Neptunia and the "resemicolonbirth" line was a remake which has its own remake now as well with a star in the title...
NFS: Hot Pursuit. HP2 was a perfect game in the arcade racer genre. HP remake doesn't even have bots in multiplayer, meaning you and your buddies won't be chased by cops because no one plays that game and the cops have to be played by humans.
Supersonic Acrobatic Rocket Powered Battle Cars. Not much changed between this and Rocket League, the name was probably the main thing holding them back.
I think all the games that do this are annoying. We're not stupid, we can come up with an acronym for your name. It's silly, I know, but it made me not want to play FTL: faster than light for a long time.
I mean I get that it's about this whole concept of people having their own beach when they die or being able to travel to other people's beaches or something weird like that. But they're really pushing it with that title.
And also the fact that Death end with 'th' followed by a word starting with 's' makes it really difficult to pronounce.
I loved that game and i love the TTRPG. I'd always have to tell people it's not really a good Shadowrun game, it's just Counter-Strike with a couple mods. On console. With bots.
Which was, like, the best thing ever to me at the time. I ate that shit UP
Why is the game called X4: Foundations?
Owen: I think some people get confused because of the two different uses of the word foundations. I think some people maybe think foundation like a corporation or a charity, while we're more thinking of the building foundation. Something we build off and what the races in the universe are building off. They're still recovering from all the gates shut down and they're finally getting on their feet.
Bernd: It's funny, how we choose names. It was not not long before the presentation actually that we had a long list of possible names and some people like some, but there was no name that everybody liked. Once that we found this name, everybody seemed to like it. Partially for different reasons. But what I like about the names for X-games is always that they leave some things to interpretation just like the X itself. If the game stands for anything, then it stands for the freedom and that the game can be different things for different people.
I hate SuperGiant's naming scheme. Bastion? Transistor? Pyre(i couldn't even remember this one)?? Hades??? Cmon man, your company isn't called Giant but SuperGiant, make it stand out as your company's name!
Also VVVVVV. No one will notice this game if it come out today. Prey(2017) is the prime example of this.
Kind of an odd one there in that as far as I understand, they were reusing one of their IP's, Red Dead Revolver.
Ironically, I played Red Dead Revolver as a kid, never played RDR2. That said, it's not like it's a cohesive universe between the two by any means, so your point still stands.
There's Red Dead Revolver, Red Dead Redemption and Red Dead Redemption 2. Revolver is thematically similar but beyond that isn't related to the other two. RDR and RDR2 are continuing the same story but the events of RDR2 take place before RDR.
Sequel: a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.
Just because it tells the story from before the first piece of work does not mean it is not a sequel. Prequel sequels are everywhere and basically always have been
I can't think of another example where a title with a 2 in it had a story that took place before the first one. The closest I can think of is The Godfather 2 (assuming I'm even remembering right) and that had the prequel parts as flashbacks within a story that took place after the first one.
The name Unity just needs to be avoided. I get the well intentioned meaning behind the word, but it has been the name of three major controversial/disastrous products in semi-recent history - Ubuntu Unity Desktop, Assassin's Creed: Unity, and the Unity Engine.