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Die4Ever Die4Ever @programming.dev

Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM

https://lemmy.mods4ever.com/communities

https://mods4ever.com/

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Adventure Game Fan Fair all this weekend, live now
  • Sunday: https://www.youtube.com/watch?v=DxF31jM0B-8

    10:00 AM: Engineering Empathy Dave Gilbert, founder of Wadjet Eye Games, talks about the importance of evoking empathy by the example of the Blackwell series and his new game Unavowed. Why should the player feel invested in your game, if they don’t care for the characters? Take away useful tips to avoid this pitfall.

    11:15 AM: A Riven Retrospective

    “Prepare to enter a world torn asunder by timeless, unresolved conflicts—a world of incomparable beauty, intrigue, and betrayal.” Independent narrative designer and D’ni cavern explorer Jess Haskins interviews Cyan co-founder and CEO Rand Miller on developing the 1997 award-winning sequel to Myst and the collaborative work that went into crafting the newly released and highly acclaimed 2024 remake.

    12:30 PM: Pixel Panel

    Once upon a time, pixel art was just art, and cutting-edge art at that. But now, with all the bells and whistles of modern technology, there’s still something comfortably nostalgic about those wonderful blocky designs. So much so that they may be more popular than ever; here to tell us all about it are several of the top modern indie game developers: Meredith Gran (Perfect Tides), Tom Hardwidge (Lucy Dreaming), Julia Minamata (The Crimson Diamond), and emcee Paul Korman (The Phantom Fellows).

    1:45 PM: Tex Murphy: Tesla Effect Retrospective

    Join Mat Van Rhoon and Aaron Conners as they discuss stories from creating the latest Tex Murphy adventure with host Space Quest Historian. Hear insider stories about your favorite post-nuclear private investigator, and what it was like to be behind the scenes of this cyberpunk noir.

    3:00 PM: Summer Daze at Hero-U

    Creators Lori and Corey Cole sit down with AdventureGameGeek to discuss the process of crafting their hybrid adventure/role-playing Hero-U series, including Hero-U: Rogue to Redemption, Summer Daze: Tilly’s Tale, and more. Joining the conversation are animator Al Eufrasio, musician Paul Korman, voice actor Ben Britton, and writer Josh Mandel (remotely).

    4:15 PM: Live Speedrun

    This might be over quickly! Popular YouTuber and speedrunner extraordinaire OneShortEye shows us how to whiz through a game at breakneck speed without hurting ourselves. You’ll have to see it to believe it – just don’t blink or you might miss it. Cheering him on and probing for details about the secrets of successful speedrunning will be none other than Julia Minamata.

    5:30 PM: Send-Off

    Alas, all good things must come to an end, and this last little gathering wraps up the Adventure Game Fan Fair 2024. With drives home ahead and planes to catch, we won’t keep you long — just enough to offer our sincere thanks, shed a few tears at the parting, allow time for photos, and then kick you all out. After all, someone’s gotta clean up the place!

  • Adventure Game Fan Fair all this weekend, live now
  • Saturday: https://www.youtube.com/watch?v=gjrSZmnzOxI

    10:00 AM: Secrets of Shannara

    Adventure Game Hotspot’s Jack Allin leads the discussion with Lori and Corey Cole (Game Design), Doug Herring (Art Director), Robert Heitman (Programmer), George Sanger (Music Producer), and (remotely) Josh Mandel (Writer) to reminisce about Legend’s legendary title based on the Terry Brooks novels.

    11:15 AM: AMA with the Williams

    Find out what you’ve always wanted to learn about the legendary founders of Sierra On-Line! Metal Jesus Rocks and Drunken Master Paul will kick off an impromptu discussion with Ken and Roberta Williams, and then pass the mic onto our audience to ask all their burning questions.

    12:30 PM: Sierra Days

    Now that the bosses are out of the room, it’s time to hear all about what REALLY went on within (and beyond) the hallowed halls of Sierra, led by host Paul Quinn (aka Drunken Master Paul). You will not want to miss this who’s who reunion of adventure game giants, including Al Lowe, Jane Jensen, Robert Holmes, Richard Aronson, Al Eufrasio, Doug Herring, and Neal Hallford.

    1:45 PM: Meet the Voices

    You’ve heard their voices, now meet the people behind many of your favorite characters! Acclaimed indie developer Francisco González (Rosewater, Lamplight City) hosts a star-studded voice acting lineup including Dominic Armato (the voice of Guybrush Threepwood), Ivy Dupler (Unavowed, Whispers of a Machine), Ben Britton (Lamplight City, Rosewater), Richard Aronson (King’s Quest‘s own Cedric the Owl), and (remotely) Melissa Medina (Starfield, Return to Monkey Island) and Sally Beaumont (Lucy Dreaming, Old Skies).

    3:00 PM: Composing for Games

    Join Space Quest Historian for a chat with illustrious game composers Al Lowe, Ken Allen, George “The Fat Man” Sanger, and Robert Holmes for a discussion that covers everything from mood and feelings to the nitty-gritty technical details. From the early days of single-tone PC speaker and FM synthesizers to the lush orchestral scores of today, this panel takes you on a historical journey through the magic of game music.

    4:15 PM: King’s Quest 40th Anniversary Retrospective

    You feel a strange pulling sensation to this panel, as we discuss the legendary series King’s Quest with some of its many creators. We’ll take an hour-long stroll through Daventry, chatting about its many inspirations and challenges along the way. Who better to reminisce and take us all back to where it started than Ken and Roberta Williams, Jane Jensen, Lorelei Shannon, Richard Aronson, and (remotely) Josh Mandel.

    6:00 PM: Adventure Game Awards & Hall of Fame Inductions

    We close out Saturday by recognizing the best of the best, beginning with awards for the top modern games of the last few years, followed by the best EVER with the inaugural inductions into the officially licensed Adventure Game Hall of Fame! You’ll want to dress up for this evening gala, interspersed with a variety of musical interludes, including never-before heard pieces and medleys created especially for this evening.

  • Adventure Game Fan Fair all this weekend, live now
  • Friday (today, sorry for posting late): https://www.youtube.com/watch?v=N-gOcL8AJEY

    12:30 PM: That’s Edutainment!

    What goes into making a game both entertaining and educational? Daniel Greenberg (George Mason University) hosts a discussion with creators Doug Herring (Mixed Up Fairy Tales, Castle of Dr. Brain), Robert Eric Heitman (Story Maker, Mixed-Up Mother Goose), Lori and Corey Cole (Mixed Up Fairy Tales, Castle of Dr. Brain), and remotely, Deborah Todd (Reader Rabbit, Where in Time is Carmen Sandiego) on the pitfalls and possibilities of edutainment titles.

    1:45 PM: Narrative Design Chat

    Join us for an hour-long discussion with prominent game developers Dave Gilbert (Unavowed, the Blackwell series), Cade Peterson (2064: Read Only Memories), and remotely, Charles Cecil (Broken Sword, Beneath a Steel Sky) and Emil Pagliarulo (Starfield, Fallout). Mat Van Rhoon leads the chat about their experiences and lessons learned while crafting stories for games.

    3:00 PM: A Peek Inside Phantasmagoria 2

    Lorelei Shannon (Designer/Writer) and Paul Morgan Stetler (Curtis, Lead) join Matt Aukamp and Anna Vigue to chat about putting all the pieces together to make the FMV cult favorite, A Puzzle of Flesh.

    4:15 PM: The 7th Guest Retrospective

    Join The 7th Guest creators Graeme Devine, George “The Fat Man” Sanger, and (remotely) Matt Costello as they discuss stories from creating the original CD-ROM horror classic, as well as the sequel, The 11th Hour. Led by Phantasmagoria 2‘s own Paul Morgan Stetler, you’ll hear tales about writing the puzzles, working with the actors to create haunting FMV scenes, and ask your own burning questions!

    6:00 PM: Variety Show

    It’s a veritable buffet of entertainment, with features including a trivia game show, a cosplay contest, and a number of live game-themed musical performances by Al Lowe, Erik Elsom, and Error 47.

    8:30 PM: Late Night Panel

    Follow along with Joshua Cleveland, Matt Aukamp, and Jackie Stewart as we watch a cut of Plumbers Don’t Wear Ties and take a deep dive into the… plot. This unscripted panel is sure to take quite the journey. Come for the panel, stay for the Afterparty!

    9:30 PM: Afterparty

    Once the distilled and fermented juices start flowing (and with a bar at the venue, you know they will!), it’s time to let our hair down for a live DJ set and sing ourselves silly at marioke (That’s exactly like karaoke, but with songs from our favorite video games!) The party runs until midnight.

  • Adventure Game Fan Fair all this weekend, live now
  • once the Friday video is over I can hotlink to the portion about The 7th Guest lol (why doesn't youtube let you link to timestamps in active live streams???)

  • Adventure Game Fan Fair all this weekend, live now

    The first ever US based adventure game convention. Even though you weren't able to join the festivities live at the Adventure Game Fan Fair you can still hang out with us via the stream. There will be developers and fans alike chatting and viewing all day, each stay. You'll have to subscribe to participate in order to avoid spammers....but also, following the channel shows your appreciation for the thousands of hours and put into this event. We love you all.

    -------------------------

    Friday (today, sorry for posting late): https://www.youtube.com/watch?v=N-gOcL8AJEY

    -----------------------

    Saturday: https://www.youtube.com/watch?v=gjrSZmnzOxI

    ----------------------

    Sunday: https://www.youtube.com/watch?v=DxF31jM0B-8

    ---------------------

    Follow us at:

    Web: adventuregamehotspot.com

    Discord: https://discord.gg/ZUwXg7qwse

    FB: adventure Game Hotspot

    IG: adventure_game_hotspot

    Twitter: @aghotspot

    Threads: adventure_game_hotspot

    Mastodon: @[email protected]

    BlueSky: @aghotspot.bsky.social

    4
    Movies and TV Shows @lemm.ee Die4Ever @programming.dev

    FROM: Season 3 | Official Trailer (September 22 on MGM+)

    > FROM: Season 3 | Official Trailer | Harold Perrineau, Catalina Sandino Moreno > > The countdown is officially on… FROM returns September 22 on MGM+.

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    Television @lemmy.world Die4Ever @programming.dev

    FROM: Season 3 | Official Trailer (September 22 on MGM+)

    > FROM: Season 3 | Official Trailer | Harold Perrineau, Catalina Sandino Moreno > > The countdown is officially on… FROM returns September 22 on MGM+.

    0
    Stop describing your game using other games
  • Is this the Dark Souls of describing games?

  • This is not a typo: The world's fastest gaming monitor may well be this ancient IIyama CRT unit, pushed [modded] to 700 Hz at a glorious 120p resolution
  • Higher refresh rate is definitely better yes, but 700 hz is well past the point of diminishing returns lol

  • µ-Ziq - Royal Astronomy Continued (fan-made playlist)

    I spent the last few days working on this. It features songs from a variety of µ-Ziq/Mike Paradinas releases to make an album that feels like the original Royal Astronomy. Let me know what you think!

    Regular YouTube URL: https://www.youtube.com/playlist?list=PLZIQTa_kwZhD1inUhb_lJYyU8Qjd_akod

    YouTube Music URL: https://music.youtube.com/playlist?list=PLZIQTa_kwZhD1inUhb_lJYyU8Qjd_akod

    Basically my idea is...

    • The Fear Remixed=Scaling
    • Local Jogger=The Hwicci Song
    • Dirtwah=Autumn Acid
    • Lexicon=Slice
    • Off Lemon=Carpet Muncher
    • Hard Love=The Motorbike Track
    • My Piano & Me=Mentim
    • Not the Fear=The Fear
    • Morning Frolic=Gruber's Mandolin
    • Tugboat=World Of Leather
    • Perfame=Scrape
    • Orange Crumble=56
    • Grape Nut Beats 1=Burst Your Arm
    • Happy=Goodbye, Goodbye

    And then a bonus, rougher approximation of Royal Astronomy

    • Robin Hood Gate=Scaling
    • Piriton=The Hwicci Song
    • Wergle the Proud=Autumn Acid
    • Epic Blista=Slice
    • Stop!=Carpet Muncher
    • Silk Ties=The Motorbike Track
    • My Mengegus=The Fear
    • Dancing Demons=Gruber's Mandolin
    • Housewife=World of Leather
    • Qisope=Scrape
    • It Starts With Bongos=56
    • Space Invaders=Burst Your Arm
    • Flicklife=Goodbye, Goodbye
    0
    ESA Summer 2024 megathread (July 20th to 27th)
  • the Mario 2 run was pretty cool, it's nice seeing a completionist run of this game, in this case it's "All Powerup Mushrooms" https://www.twitch.tv/videos/2203364044

  • We Drove The Beast // A 27-Liter V12 Spitfire-Powered Monster - YouTube
  • this was crazy lol, I can't believe the original owner hit 200mph in that death machine, if there was a bump or rock in the road he probably would've died

  • Cylob - We Never Said Goodbye (2004)

    Cylobian Sunday! Here's a track from Cylob Music System 3000 Volume 1, originally on Rephlex!

    > "Cylob Music System 3000" is a compilation of the two "Cylob Music System" EPs which first appeared on Rephlex in 2004, along with the four tracks released on the vinyl version of the "Spider Report" EP on Breakin'. The tracks were created using the first version of Cylob's self-made sequencing application, hence the name. Styles range from the heavy duty electronic funk of "Spider Report" and "Total Information Awareness", the twisted, detuned melodies of "Inseminoid" and "Chuckle Midget", bells and beats on "We Never Said Goodbye", and the heavy-duty 303 action on the appropriately named "Acid Inseminoid".

    0
    Speedrun video games @sh.itjust.works Die4Ever @programming.dev

    ESA Summer 2024 megathread (July 20th to 27th)

    Stream: https://twitch.tv/esamarathon

    Schedule and VODs: https://esamarathon.com/schedule/

    Mirror of the schedule: https://oengus.io/marathon/ESA-Sum24/schedule/schedule-1

    Yet another mirror of the schedule: https://horaro.org/esa/2024-summer

    More info: https://esamarathon.com/ettevent/esa-summer-2024/

    1

    new easy way to update postgres in your docker-compose.yml

    instead of

    image: postgres:16-alpine

    use

    image: pgautoupgrade/pgautoupgrade:16-alpine

    Then all the upgrade instructions of backup->update->import backups go away and all you need to do is restart the docker container. (still keep backups though!)

    Reference: https://github.com/LemmyNet/lemmy/pull/4892/files

    Since that pull request was merged, this will simplify future updates like 0.19.6 or 0.20.0

    3
    Why does Halo 2 look worse than Halo 1?
  • Halo 1 was on Xbox before PC https://www.igdb.com/games/halo-combat-evolved#releases

    Xbox in 2001, PC in 2003

    and the Xbox version did have split screen

  • “Dragon Ball DAIMA” The New Trailer / October 2024
  • It appears to be a spinoff taking place after Z

    https://www.cbr.com/dragonball-daima-explained/#:~:text=It's been confirmed that%2C while,seen in that series' finale.

    The manga for Super is still continuing so I can only assume that the anime will resume eventually. Probably delayed due to complications with the death of Toriyama, and also the Japanese voice actress for Bulma. Other voice actors are getting pretty old too, Goku's/Gohan's/Goten's Japanese voice actress will be 88 in October https://www.imdb.com/name/nm0637586/?ref_=tt_cl_t_1

  • The BIG List of Video Game Randomizers (now open source)
  • There's been lots of updates to the layout and styling, as well as a dark theme! And we've also got it redirecting to a cleaner domain name now. https://randomizers.debigare.com/

  • The BIG List of Video Game Randomizers (now open source)
  • There's been lots of updates to the layout and styling, as well as a dark theme! And we've also got it redirecting to a cleaner domain name now. https://randomizers.debigare.com/

  • Why does Halo 2 look worse than Halo 1?

    > Halo 2 is a video game released in 2004. It is the sequel to Halo 1, a game made by Bungie and released in 2001. Halo follows the story of John Halo (master chief to his friends) as he and his pal arbiter do something, I dont know. There are many shadows such as Stencil shadows and Baked shadows. The Covenant want to steal the Oven John Halo uses to Bake his shadows and it is up to the UNSC to stop them. Halo Spartans Didact 343 industries Halo Infinite Halo 7 Playstation Xbox and other things that may help this video get seen

    2004 was 20 years ago, that counts as retro, right?

    3

    “Dragon Ball DAIMA” The New Trailer / October 2024

    > The all-new anime series “Dragon Ball DAIMA”will be released in October 2024. > Mysterious new characters appear in the newly unveiled trailer! > > #dragonball #DAIMA #dragonball_DAIMA > > Original work, Story & Character Design by Akira Toriyama > ■Dragon Ball DAIMA offcial site https://dragonballdaima.com/en/ > ■Dragon Ball DAIMA offcial X @DB_super2015 > > DRAGON BALL OFFICIAL SITE en.dragon-ball-official.com > DRAGON BALL OFFICIAL X @DB_official_en ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION

    2

    Squarepusher - Tundra 4 (2004)

    Check the playlist, this whole EP is great. But obviously Tundra 4 is legendary.

    0

    Kid Spatula (u-Ziq) - Tugboat (2004)

    0
    Fanmade Dreamcast Port of Grand Theft Auto III
  • What if you have a 3dfx Voodoo? I remember that game supported Glide rendering. I guess you could emulate Glide, or emulate the Dreamcast version

  • Michelin Super Sports at the Track
  • mine is stock, I haven't tried an aftermarket one, but it's definitely had some hard hits and scrapes but no real damage

  • Black and White 2: The Good, The Bad, and The Divine
  • I'm silly, this game probably didn't run in 98 or ME, but the first game did

  • Black and White 2: The Good, The Bad, and The Divine

    > The Black and White series was originally hyped by the always passionate Peter Molyneux. Back in 2001, the first Black and White was being hyped up to be the greatest game of all time. Since then, a sequel was released in 2005 called Black and White 2, which was even more forgotten. Was this a worthy sequel to step the genre forward, or did the series once again fall short of expectations?

    17
    Michelin Super Sports at the Track
  • oh yea lol, the car was so low I rubbed the dirt off his bed on the way up

    but the front splitter is much stronger than it looks, I already knew that from daily driving it lol

  • Cylob - 28Fiver (2023)

    Cylobian Sunday!

    > "I Will Cross Any Bridge" is a new 14 track studio album marking Cylob's 30th year since his debut release. Developed from works in progress posted on SoundCloud over the last 18 months, the tracks encompass vocoder songs, abstract sonic exploration, acid in unusual time signatures and contemplative ambience in addition to some more straightforward analog jams.

    0
    Michelin Super Sports at the Track
  • these are not run flats, had to get it towed to the dealership

  • Michelin Super Sports at the Track
  • Speaking of tires, I just picked this up today 😭

  • Episode discussion — S04E07 "The Insider"
  • Yeah it was a cool fight, and it shows that The Seven is still strong as hell, even without Homelander and A-Train

  • Speedrun video games @sh.itjust.works Die4Ever @programming.dev

    Bismuth - How the perfect Super Mario Bros. speedrun came to be (TAS)

    btw reminder that ESA starts in 7 days https://esamarathon.com/schedule/

    0
    Speedrun video games @sh.itjust.works Die4Ever @programming.dev

    Super Mario World 96 Exit in 1:21:04 by oo_sui

    www.twitch.tv 96exit 12104 - oo_sui on Twitch

    oo_sui went live on Twitch. Catch up on their Super Mario World VOD now.

    96exit 12104 - oo_sui on Twitch

    (btw reminder that ESA is starting in less than 8 days https://esamarathon.com/schedule/ )

    3
    Stauf's Mansion: The 7th Guest and more @lemmy.mods4ever.com Die4Ever @programming.dev

    The 7th Guest is now available on PS4 and PS5

    store.playstation.com The 7th Guest

    The famous game remastered for its Anniversary

    PS4 version: https://store.playstation.com/en-us/product/UP6325-CUSA45771_00-0881145802075151

    PS5 version: https://store.playstation.com/en-us/product/EP6324-PPSA19312_00-0862542480799380

    Of course the game is still available on Steam, GOG, Switch, Android, iOS...

    Note that this is DIFFERENT from the VR game. The title is misleading, the VR game is not a port it is a reboot with slightly different story and totally different puzzles.

    0
    StarCraft @lemmy.world Die4Ever @programming.dev

    Esports World Cup 2024 (August 14th to 18th) has announced the groups

    https://liquipedia.net/starcraft2/Esports_World_Cup/2024#Group_Stage

    "Knockout Bracket: 13 players from the Main Stage and 2 players from the Qualifiers"

    so Shin and Showtime will be in the knockout bracket, I'm guessing top left and bottom left of the bracket

    so the top 4 will be made up of the 1st place from each group, the winner between the 2nd place from each group (with the loser going to the knockout bracket), and the last slot is the winner of the knockout bracket

    0

    https://www.youtube.com/watch?v=QjnU2ewJ6Ng

    https://www.youtube.com/watch?v=g6FL4Ffdq8k

    https://www.youtube.com/watch?v=JsMuSh_ytE8

    3

    Squarepusher - Nervelevers (2020)

    1

    OpenRCT2 v0.4.12 "The Ministry of Silly Walks" released!

    We skipped last month's release due to many of the OpenRCT2 team members enjoying summer and being busy, but we're back again!

    There was a lot of code changed for plugin support, but my personal favourite is "Feature: \[#21893, #22065\] On launch, the game now indicates what system is being initialised."

    Which one is yours?

    Here's what's new:

    • Feature: \[#622\] Add option to align the top toolbar buttons horizontally centred (off by default).
    • Feature: \[#20263\] Ability to increase the size of the map in the (0, 0) direction.
    • Feature: \[#21714\] \[Plugin\] Costume assignment is now tailored to each staff type.
    • Feature: \[#21853\] Enlarged UI mode.
    • Feature: \[#21893, #22065\] On launch, the game now indicates what system is being initialised.
    • Feature: \[#21913\] \[Plugin\] Allow precise and safe control of peep animations.
    • Feature: \[#22046\] \[Plugin\] Add interface for crashed vehicle particle.
    • Feature: \[#22085\] \[Plugin\] The result of actions that create banners now includes the bannerIndex.
    • Feature: \[#22087\] \[Plugin\] Expose guests’ favourite rides to the plugin API.
    • Feature: \[#22090\] \[Plugin\] Allow writing of paused state in non-networked settings.
    • Feature: \[#22140\] Add option to automatically close dropdown menus if Enlarged UI is enabled.
    • Feature: \[#22150\] \[Plugin\] Expose monthly expenditure history to the plugin API.
    • Feature: \[#22210\] \[Plugin\] Peeps can now be made stationary or completely frozen.
    • Feature: \[#22210\] \[Plugin\] The direction in which a peep is facing can now be manipulated.
    • Improved: \[#19870\] Allow using new colours in UI themes.
    • Improved: \[#21774\] The Alpine Coaster now supports using the alternative colour schemes.
    • Improved: \[#21853\] Dropdowns now automatically use multiple columns if they are too tall for the screen.
    • Improved: \[#21981\] Rendering performance of the map window has been improved considerably.
    • Improved: \[#21981\] The map window now defaults to showing as much of the map as fits the screen.
    • Improved: \[#21983\] Taking a screenshot now shows a message again, closing when taking another.
    • Improved: \[#22026\] The options window now stays centred when window scaling is changed.
    • Improved: \[#22060\] \[Plugin\] The scroll wheel can now be used to modify spinner widget values in custom/script windows.
    • Improved: \[#22065\] Joining a network game now indicates progress using coaster trains.
    • Improved: \[#22075\] \[Plugin\] Plugins can now use G1 Icons.
    • Improved: \[#22084\] The game now temporarily pauses while the load/save window is open.
    • Improved: \[#22217\] See-through items are ignored again in viewport/pointer interaction.
    • Improved: \[objects#238\] Add preview image for invisible queue.
    • Improved: \[objects#329\] Add RCT1AA lay-down coaster trains (for import only).
    • Change: \[#7248\] Small mini-maps are now centred in the map window.
    • Change: \[#20240\] Heavy snow and blizzards now make guests buy and use umbrellas.
    • Change: \[#21043\] The new music styles are no longer added to old parks automatically.
    • Change: \[#21214\] Wacky Worlds and Time Twister’s scenario names now match their park names.
    • Change: \[#21991\] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work).
    • Change: \[#22057\] Reorder Time Twister’s scenarios and adjust their difficulty classification.
    • Change: \[#22173\] Patrol path selection is visible over existing patrol paths.
    • Change: \[#22196\] Make track navigation buttons holdable.
    • Change: \[#22227\] \[Plugin\] Ride prices are now constrained for plugins as well.
    • Fix: \[#13234\] Vehicle weight sometimes wrong after using Remove All Guests cheat.
    • Fix: \[#13294\] Map corners are cut off in some directions (original bug).
    • Fix: \[#14630\] Non-ASCII thousands and decimal separators not processed correctly.
    • Fix: \[#21496\] Some RCT1 scenery is hidden after saving and reloading.
    • Fix: \[#21533\] Support glitches on Hybrid Coaster.
    • Fix: \[#21974\] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).
    • Fix: \[#21987\] \[Plugin\] API cannot handle negative removal prices.
    • Fix: \[#22008\] Uninverted Lay-down roller coaster uses the wrong support type.
    • Fix: \[#22012\] \[Plugin\] Images on ImgButton widgets cannot be updated.
    • Fix: \[#22121\] Some news items in the “Recent Messages” window have the wrong text colour.
    • Fix: \[#22152\] \[Plugin\] Negative signed integers are truncated.
    • Fix: \[#22161\] Using arrow keys in textboxes crashes the game.
    • Fix: \[#22174\] Cheats are reset when starting a server.
    • Fix: \[#22185\] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation.
    • Fix: \[#22226\] Red traffic light shows incorrect sprite when pressed.
    • Fix: \[objects#323\] Incorrect wall boundaries on large WW/TT scenery objects.
    • Fix: \[objects#331\] Incorrect hover car capacity string.
    • Fix: \[objects#334\] Incorrect school bus capacity string.
    • Fix: \[objects#337\] Swan Boats use an incorrect third remap colour (original bug).

    You can download OpenRCT2 v0.4.12 and view the whole changelog here

    We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

    • Digital Ocean, for hosting the multiplayer master server and our infrastructure
    • Backtrace, for handling our automated crash reports
    • JetBrains, for providing us with development software
    • Github, for handling our development and issue tracker

    If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

    You can also sponsor OpenRCT2 team members:

    https://github.com/sponsors/IntelOrca

    https://github.com/sponsors/janisozaur (yours truly)

    https://github.com/sponsors/broxzier

    https://github.com/sponsors/Gymnasiast

    0