Tech company, they love E-Waste. Your thing can still play fine? Fuck you, buy our new shit that have all those advanced privacy invasive tracker loaded into it, and let us snoop around so we can share your info with other tech company.
I still can't fathom people are somehow okay with buying a device that is, by design and function, festooned with cameras and microphones from goddamn Facebook and waving it around inside their homes. Like, what?
Better to have invested in a Valve Index I feel than get an Oculus. Might be more expensive, but I trust Valve to not completely fuck over their consumers.
I mean not really. Again the index is a great headset but look at how long people actually use their headsets for. Is it better to throw your money into a pit that is $400 or $1000. VR is a weird since you either love it or hate it. Most people are going to hate it and many people aren't really into the idea of reselling their stuff. This isn't to say facebook good or some nonsense like that but from a prospective customer's standpoint why spend so much money on something you might not even like. You don't have to drill any holes in your walls to put up base stations while inside out tracking isn't great it gets the job done and again its far more convenient. I like the option to have base stations but again realistically putting in so much work for something you might only spend a week or month on is not a great investment of your money or time. If you like VR, I would highly suggest getting a better headset than a quest or oculus headset but a newcomer I will 100% suggest a quest over anything else especially a used model to save them extra cash.
My BIL's friend was an engineer at Oculus and he was so sad when they got bought out. He works at Meta now (golden handcuffs) and says it's ok but not all that fun anymore.
I remember the dev of Frog Fractions was doing a kickstarter back then. After the announcement of Facebook buying Occulus, they put up a new bonus goal of 2 billion: "Buy occulus back"
Are we going to ignore that VR adoption is basically held up by Oculus/facebook. I hate facebook and their support for their titles on the VR space are dreadful for instance it is unacceptable what they did with Echo Arena but you can literally look at the steam hardware survey and see that Oculus/facebook makeup nearly 70% (67.4% to be more accurate) of VR headsets in the market today for PCVR. Who the fuck is funding many VR game devs right now? I can tell you it ain't many publishers and the biggest one right now is Facebook as much as I hate to say it. Facebook absolutely is a crutch VR needs to survive in this market but we gamers should make use of them for as long as possible then ditch them whenever its convenient for us.
Hell the PSVR2 looking very juicy if that has great PCVR support and it doesn't require any ps5 nonsense to work but PSVR2 is a perfect example of how VR is not in a great place and a big part of it is price related. Like VR nuts (like I) would gladly pay higher tier prices for a good headset but to some average joe, they see a headset that costs as much as a fucking console that only works with a limited number of games. Hell the thing can even make you sick trying to use it. Most people aren't going to pay 1000+ dollars to try VR to see if they "like it", hell they aren't even paying $550.
Again I'm not here to advocate for Facebook but I will sure as hell make use of their investments in VR because they are sort of throwing that money in a fire pit with how the market is. Facebook plans on trying to fill that fire pit with so much money it becomes a bridge that is profitable and it might be in the future but right now if you want someone to try VR, a oculus headset is probably the best bang for your buck headset especially if you buy it used since realistically most people are going to play with it for a month then be done with it and try to hock the thing.
It currently does, I still use mine both standalone, and linked with my desktop on the oculus platform and SteamVR, since i disliked how cheaply made the oculus 2 was.
Right now I'm waiting for a competitor to the quest to even appear on the market, since there doesn't seem to be any other standalone option right now.
The only silver lining is that this will encourage the homebrew scene to take off. The same thing happened with the PS Vita as soon as support started to wane.
Oh yeah there are loads of great examples. Point being, official development stopping means nothing for the homebrew scene. If anything, it might actually be a good thing because there won't be any updates to break homebrew apps
Yeah, via SideQuest (which is a sideloader program), and most game engine support quest development. However it wouldn't surprise me if Meta were able to prevent that.
They really are horrible to devs, they offer no real support, especially for Unreal devs, and their dev forums are practically dead because of this.
They don't understand how to encourage devs. I was thinking of getting a Meta Quest 3, but seeing this post has me reconsidering the idea.
I can't speak for the quest directly but I've used programs like sidequest to load homebrew games onto my quest 2. It's also really easy to do so I don't think they're quote going to be e waste yet
Dunno how much enthusiasm there is for a homebrew scene because the 1st gen was weak as shit, and the main selling point is you can use them as a PC headset, which is going to get you a better experience than any game run natively on it.
A similar thing will happen with WMR headsets in November of 2026, by the way (they'll work beyond that, but you can't download the software anymore after that date):
Since these depend on Windows itself, I don't think there will be an easy (or even possible) workaround.
Sad news, because these are cheap, high-res, fast to set up, easy to use and generally very decent headsets. Controllers are not top of the class, but good enough for almost anything. Ideal for people interested in tipping their toes into proper PCVR.
There are already third party/open source drivers being developed for WMR hardware, though. Like Monado.
It's unlikely WMR headsets will be completely unusable after M$ drops support, but A) they will still work with existing systems, B) third party software will hopefully be okayish by then and C) it will almost certainly be possible to "pirate" the Microsoft WMR application(s) the same way it is already possible to manually re-add modules back into Windows that have been officially discontinued.
Thanks for informing me about Monado, but it seems like it's exclusive to Linux. That's hardly ideal. Then again, it's more than two years until November of 2026, so a lot might happen until then.
It's not even a beta tester thing. They just bought it from Oculus, made a few minor changes (most notably requiring you to have a Facebook account to use it) and that was it. This is a "force consumers to upgrade" thing. And it should be illegal.
Yeee anybody who bought these as an actual standalone headset is in for a rude awakening of how console gaming works and how app store monopolies and vertical integration are able to offer you prices that massively undercut the competition like this.
As always - PC games are forever, piracy is forever. My quest 2 exists to have VD on it and nothing else, and when support is discontinued if the dev keeps updating it - I'll sideload the .APKs myself.
My worry and the main reason I've not jumped for one, is that with the requirement of a Meta account and stuff, Meta could decide to just have all their headsets of a certain generation stop working after some date even if you only use desktop streaming.
Are there any known workarounds/safeguards against Meta remote control of the device?
Does quest 1 have access to virtual desktop? If so, can you just keep playing off of your computer hardware? Or are those 10kB patches virtual desktop has to download RIGHT NOW five minutes after you start using it really important to the operation of the streamer app?
Hold up. I can't make an app for you because that asshole over there says no? Refund that shit. The hardware clearly isn't yours, so your money should make it's way back to your wallet.
Where does it say that you can't make an app? From my understanding, you can't distribute in their store. Nobody is taking away your hardware or blocks you from using it.
Meta/Facebook has the quest locked down so you can't easily install run apps without using their store. By preventing developers from releasing new games/updates on the store for quest 1, they've effectively killed the product.
Its the same as if Apple stopped supporting an iPhone in the app store. That phone is no longer able to install any apps on it.
I would expect Valve's next headset to be expensive, complex and requiring extensive configuration by the user, just like their previous efforts. Pretty much the polar opposite of the Quest.
Since the Steam Link app came out on it, it's been waaay easier to play PCVR titles. I've had more fun with it playing modded games that weren't meant for VR than actual new VR games. Valheim was nuts. Skyrim VR modded to hell is super nuts. It's a great way to re-experience some of those old games.
My daughter does too. She stopped touching it about two years minus one day after we got it for her for Christmas. And she really wanted it for Christmas too.
"Thanks for your support in growing this community without any compensation from us that we will throw in the trash the moment it becomes less than profitable. You can continue your unrewarded work for our new and 'improved' product that will face the same fate in just a few short years!"
Made me wonder how long Apple would support their Vision Pro devices as both devices are similarly locked down by their manufacturers. The Quest 1 was released on 2019, so it got about 5 years of support. Apple might support Vision Pro for longer (maybe 7 years?), but at $3499 (vs Quest 1's $399), it'll going to be hurt for the owners when it's no longer supported.
same thing happened to my Samsung mixed reality headset. I've just said fuck vr entirely if companies are going to do this. reminds me of how Apple used to be where people would patch new fully working iOS version features onto old phones to bypass artificial obsolescence.
With the current pace of VR, the Quest 1 already feels extremely outdated. I'm not surprised that they are dropping support for it, especially when the Quest 2 and 3 have all but replaced it
The headline still is complete ragebait. The product still functions. They are just not adding any new releases. It happens to every console, and the Quest 1 was a shortlived, but necessary stepping stone to get to where we are today.