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NocturnalMorning @lemmy.world
Posts 46
Comments 2K
The Secret IRS Files: Trove of Never-Before-Seen Records Reveal How the Wealthiest Avoid Income Tax
  • Title is a little bit clickbaity. The reason a lot of them aren't paying much in taxes is bcz their asset values grew. But if you arent selling it, there's no tax to pay. The headline makes it seem like they just aren't paying any taxes at all.

    While there's criticism to go around when it comes to the tax laws around billionaires, this isn't really the issue.

  • Fallout Creator Tim Cain Reveals Involvement in Cancelation of Original Fallout 3 - IGN
  • I never played 1 or 2, and from the gameplay I have seen they're very different games. And since they're much older, I don't have the nostalgia factor making me want to go back to them, so the graphics and game play are a bit of a turn off for me.

  • What bedtime routine helps you sleep?

    It's no secret that people with adhd often have sleep issues. I certainly do. I'm curious what bedtime routine helps others sleep. My partner likes to read a boring book before bed, but I struggle to read books unless they are engaging. Any suggestions would be greatly appreciated :)

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    EarthPorn @lemmy.ml NocturnalMorning @lemmy.world

    Blue Cave in Split Croatia [OC]

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    Essence of Grimm - My first tutorial boss

    m.youtube.com Essence of Grimm - Tutorial Boss Cave Trouw

    First look at the tutorial boss I'm working on for The Dusty Old Game JamMusic Credit: Ancient War by Makai Symphony https://makai-symphony.com/

    Essence of Grimm - Tutorial Boss Cave Trouw

    This is my entry to The Dusty Old Game Jam. It's the first real boss fight I've ever made, and I think it's coming along nicely.

    This is just the first encounter with the boss. Subsequent encounters start the fight immediately. Also got a cool jump attack, and several variety of regular attacks working since I recorded this the other day.

    P.s. sorry if the quality is bad. I used OBS to record this, welcome to any suggestions of something else that will get me higher quality video.

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    Essence of Grimm - Mushroom Forest Cave

    m.youtube.com Essence of Grimm - Cave Mushroom Forest

    I made a mushroom forest for my tutorial area in my game. This is my entry to The Dusty Old Game Jam on itch.ioWe're about three months out from the end of t...

    Essence of Grimm - Cave Mushroom Forest

    Made a mushroom cave for the tutorial area in my game. I'm excited to show this to people. Looks super awesome! Almost ready to start adding more enemies into the game.

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    Essence of Grimm - Fight Sleepy in a cave

    This is my entry to the Dusty Old Game Jam on itch. Some early progress of the tutorial area in the game.

    Think I made the cave about twice as large as it needs to be

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    RIP Akira Toriyama Creator of Dragonball

    www.cbsnews.com Akira Toriyama, creator of "Dragon Ball" series and other popular anime, dies at 68

    Akira Toriyama's Dragon Ball manga series has sold millions of copies and was adapted into hugely popular animated TV shows, video games and films.

    Akira Toriyama, creator of "Dragon Ball" series and other popular anime, dies at 68
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    RIP Akira Toriyama Creator of DragonBall, and my childhood

    www.cbsnews.com Akira Toriyama, creator of "Dragon Ball" series and other popular anime, dies at 68

    Akira Toriyama's Dragon Ball manga series has sold millions of copies and was adapted into hugely popular animated TV shows, video games and films.

    Akira Toriyama, creator of "Dragon Ball" series and other popular anime, dies at 68

    Akira Toriyama was such an influential figure in my life growing up. It was sad waking up today to the news of his death. He will be missed.

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    Managing enemy spawn large world

    I'm doing this in Unreal Engine 5, but how this is done should be relevant for any engine, minus the details of spawning and despawning.

    Anybody know how large games handle spawning and despawning enemies? One idea I had was to have a really large sphere around the player that spawns enemies when the player overlaps spawn points. But that could get tricky to implement. Another idea I had was to spawn enemies as the player enters different areas, and just put them to sleep/deactivate them until the overlap a large player sphere.

    Would love to know other people's thoughts on this. I'm looking for something that has good performance and scalability. I'm going to start testing ideas soon. But would be great if someone already knew of a solution that works.

    Edit: Why downvote? I'm asking for discussion on algorithms. Is that not the point of this community...

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    m.youtube.com Essence of Grimm - Combat Leveling System

    It's starting to feel like an actual game now. Showing off some progress with the leveling system, and other miscellaneous save system updates since the last...

    Essence of Grimm - Combat Leveling System

    Made quite a bit of progress since the last time I posted. Got a whole leveling system, a weapon slot to swap in and out weapons, and more save features for the weapon, and player stats, health, etc. It's starting to actually feel like I could play this for a couple hours... of course I shouldn't bcz it's horribly unbalanced and has two enemies at the moment. Hope you like it!

    p.s. the UI is ugly as all hell, it's a work in progress

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    m.youtube.com Essence of Grimm - Save Inventory System

    Making progress on the game. There's a save feature for the inventory system, chests, loot bags, and items that have been picked up or dropped in the level.T...

    Essence of Grimm - Save Inventory System

    Finally starting to feel like a real game. The jam this is for has made me feel like I could actually take this game all the way to the finish line and release it. Got a long road ahead of me, but I'm making progress, little by little.

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    m.youtube.com Essence of Grimm - Save Inventory System

    Making progress on the game. There's a save feature for the inventory system, chests, loot bags, and items that have been picked up or dropped in the level.T...

    Essence of Grimm - Save Inventory System

    I've made some progress on a save system for my inventory, chests, and items in the level. It's starting to feel like the mechanics of a game are there, and you could play this.

    The Dusty Old Game Jam has really put my butt in gear on this one. I finally feel motivated, like I might actually take a game to the finish line.

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    Essence of Grimm - Multi-player Inventory System

    m.youtube.com Essence of Grimm - Multiplayer Inventory System

    Started working on an inventory system for my game. I'm most of the way through, and it's starting to look quiet nice. As an added bonus, the series I'm foll...

    Essence of Grimm - Multiplayer Inventory System

    Been working on this game for a while now. Decided to add an inventory system. The series I'm following is great, and even has some multi-player set up for the inventory duplication.

    Check it out here https://m.youtube.com/playlist?list=PL4G2bSPE_8umjCYXbq0v5IoV-Wi_WAxC3

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    Essence of Grimm - Combat progress so far

    m.youtube.com Essence of Grimm - Stamina bar progress

    This is Essence of Grimm (working title). I just got a stamina bar working the way I want it to. Making steady progress on the game. Looking forward to havi...

    Essence of Grimm - Stamina bar progress

    Been working on this game for about 4 months. Still a lot of work to do, but I think the combat is starting to look pretty good.

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    Let's fight Grumpy and his robot friend

    m.youtube.com Lost Child - Sleepy and I fight off grumpy and his robot friend

    This is my submission for the 6 month Dusty Old Game Jam on itch.io, the plan is for this to be a soulslike game. At the moment I'm just working on combat me...

    Lost Child - Sleepy and I fight off grumpy and his robot friend

    This is my entry to the 6 month Dusty Old Game Jam. It's going to be a soulslike. Right now I'm focusing on combat trying to get all the mechanics in that I need, such as hit reactions, blocking, parrying, switching targets, etc. Once that's done it's onto some level design, and an inventory system. Might also model another character in between.

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    Lost Child - Fighting off grumpy and his robot friend

    m.youtube.com Lost Child - Sleepy and I fight off grumpy and his robot friend

    This is my submission for the 6 month Dusty Old Game Jam on itch.io, the plan is for this to be a soulslike game. At the moment I'm just working on combat me...

    Lost Child - Sleepy and I fight off grumpy and his robot friend

    This is my entry to the 6 month Dusty Old Game. It's a soulslike that I'm focusing on combat right now. It's slowly coming together.

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