This game teaches - by way of images, information and gameplay - skills and knowledge that are used in poker. During gameplay, the player is rewarded with ‘chips’ for playing certain hands. The player is able to access a list of poker hand names. As the player hovers over these poker hands, the game explains what types of cards the player would need in order to play certain hands. As the game goes on, the player becomes increasingly familiar with which hands would earn more points. Because these are hands that exist in the real world, this knowledge and skill could be transferred to a real-life game of poker
So, this game teaches skills and knowledge that are used in poker. The skills in knowledge are limited to... playing and making poker hands. That's it. Also, "as the game goes on, the player becomes increasingly familiar with which hands would earn more points" -- is hilariously funny. The idea that knowledge of what a poker hand is is anything related to the dangers of gambling is ridiculous.
My thief archer build in Morrowind and Skyrim lead me to a life of thievery and now I'm serving a life sentence at maxium security prison. Very sound logic.
It's really dumb if you know the two games (poker and Balatro).
Poker is a game of incomplete information where you need one single higher ranked hand than your opponent per round. The stakes are money you bet that your hand is better. Bluffing is an important part of the game.
Balatro is mostly a game with complete information (apart from the order of remaining cards in your deck and certain bosses that flip your cards). You bet no money. There is no bluffing. Money does not correlate to chips. It is about the rating of your hand (poker has no rating, only relative ranking). You play multiple hands. You can't fold. Bluffing doesn't exist. Cards can be improved, ratings can be improved, the decks can look nothing like poker decks, etc.
As the game goes on, the poker hands also get increasingly unrealistic and different from real poker including things like five of a kind, and a pair being worth more than a royal flush.
If you tried to take the skills you learn from balatro to a poker table you would get kicked out basically immediately.
I've never gambled, but I'm pretty sure if I got 1.630e11 chips at a casino, something bad would happen to me, the casino, and the economy if I cashed it out. I think that's 84 billion chips....
I know this is anecdotal but I'm now living in a ditch because of Balatro. I never gambled before in my life and all the poker knowledge Balatro me taught caused me to start extreme gambling and now I'm dead in a ditch.
If you search for "poker" on PEGI's site, it seems that many games which are actually about simulated gambling are rated 12 or 16. They seem to think Balatro is more likely to expose children to realistic gambling than, say, Prominence Poker or Pure Hold'em World Poker Championship, which seems completely bizarre, given that those games are about playing poker and Balatro is a fancy kind of solitaire with no betting.
The pathetic thing is games of the ilk of balatro and luck be a landlord (also OG peggle) are actually the kind of game that plays with your gambling impulses but in a healthy and fun way, these games should be celebrated for subverting the language of gambling to make something beautiful, how pathetic to have so little actual understanding of video games and yet have this kind of power to impact the industry.
I've always suspected I might be susceptible to gambling addiction so I stay out of casinos.
Instead, I go to the arcade. Which is like a low stakes child casino. Win a bunch of tickets and then either buy something stupid with them, or, just straight give them to some kid.
My point being, we've specifically constructed casino-like facilities for children and it's regularly accepted, so why should Balatro be different?
Kmart and target both sell literal "poker kits" with decks of cards and chips with no restriction on who can buy it. In the toy section with the other board games no less.
It's entirely his fault for not being a multi-billion dollar company which actively invests in better ratings. In capitalism, there is no fairness - there is only money.
This reminds me of the documentary “This film is not yet rated”. The point was that the MPAA gives way more leniency to big budget studios when giving ratings. The net effect of this is it kills the low budget films before they can be released.
One looks like gambling but is actually a fun roguelite card game, the other one looks like fun but is actually a gambling game. Guess which one is rated 18+?
spoiler
Okay I lied, FC24 doesn't even look like fun, but that's my personal opinion.
This is actually quite eye opening to me, as someone who doesn't really ever have to look at ratings as a consumer and has always just taken them for granted. Now I'm keenly aware it's yet another example of runaway capitalism. Just never thought too hard about it.
Basically all media ratings bodies are weirdly corrupt and apply ratings without any clear rhyme or reason. There's good reason to largely ignore the ratings as an adult and even as a parent
This post is clearly full of people WHO CLEARLY HAVE NO GAMBLING PROBLEM.
The arguments are even more ridiculous if you substitute an addictive drug for gambling.
"But vicodin and oxy are legal, how's that fair!"
"Plenty of kids are prescribed painkillers in other countries and they are fine!"
"The regulatory agency is just trying to punish heroin for being way better than the rest!"
"I think all drugs should be legal, anyone should be allowed to make whatever mistakes they want with no oversight!"
We can all imagine the imagery of balatro being somewhat a problem.
But less of a problem compared to games with actual gambling for actual money in the form of lootboxes or gacha mechanisms?
If you can get that to make sense, i'd love to hear it. Can there be a serious warning regarding gambling on balatro? for sure. But how is gambling imagery 18+, and actual gambling with actual money 3+? That's just insane.
What is most likely to get kids to become gambling addicts? Them learning pokerhands via balatro, or them gambling real money on lootboxes & gacha games and getting addicted to the thrill of winning after gamblling money?
No that part is very hypocritical, and I'm sure it has a lot to do with how much money the big game developers can throw around to make sure their loot box game isnt marked for adults.
I think both lootboxes and poker games are bad in this sense, its just the other reasons people are giving that are nonsense.
To say clearly, the rating board is hypocritical and should also mark lootbox games accordingly.
I have seen people burn money in games just as much as some who has gambling problems. Just one has the person expectations being hoping if earning more to continue to gamble with, while gamers who spend cash are looking for more extrinsic values that are still just as useless or not worth it. I do say these game devs are more deserving of the cash but loot boxes exist and others forms of gambling that gets a blind eye. Balatro isn't even real cash. It's not the same.
Its bad because children will associate poker with a good enjoyable time, which might lead them to a bad situation later on when they are permitted inside casinos.
I consider most arcades with ticket prizes to be gambling as well, and shouldnt be for kids. Most kids dont realize they could have just bought the prize for far cheaper.
And yes vodka pong is bad too, go yell at the rich vodka corporatists who paid the rating board to pass them though.
I'll give you a tip, nearly all certification or rating boards are grifts.
As someone who never planned on playing Balatro, and was kind of getting tired of seeing it on my feed the way I got tired of helldivers 2 stuff right after release.
I would happily toss a tenner to the dev for a lawyer over this.
i think it's clear from this these regulatory bodies primarily function to help the industry make money. indies can sometimes get co-signs from these bodies, but only if they stay in their lane. balatro has been a huge smash hit, and it feels like this body just wants to keep it down that little bit
Theoretically stores in Europe are forbidden from selling 18+ games to underage customers.
Practically, almost no one follows this. Although digital storefronts like Steam do, some parents do, and more importantly there could be age restrictions on Youtube and Twitch gameplays.
I’m willing to bet PEGI was lobbied to push for that 18+ rating by ea and other publishers because balatro is taking revenue from them. They don’t get how a game without microtransactions is doing better than they are
Dragon Quest 11 has a T-for-Teen rating and it's got a literal casino built into the game. Roulette, poker, and slot machines. This isn't even uncommon for JRPGs. Curious how the ratings agencies just glaze over this fact when assigning their scores.
This is the part I can't figure out. It's not just indie games: ages ago, Pokémon dropped the casinos from their games specifically to avoid having their age rating bumped in NA and EU. So clearly they sometimes account for gambling in side content. But somehow other franchises have kept them in, and aren't suffering.
Does it just depend on whether or not the particular person assigned to review your game is a hardass about particular things?
They probably have some checklist which has vague definitions of "glamourising" gambling. I reckon this game unwittingly strays into the red tape in its presentation along with the poker theme (like I've said elsewhere it's more a maths game than a poker game). The music and lights despite being atmospheric and ambient probably have some similarities to fruit machine like environments in the sense the music is repetitive and there is flashing visual feedback.
Edit: Should say it's still B.S. to rate it 18. Just that I can imagine ratings boards can't apply independent thought/logic.
I just picked it up. I was going to wait for a better sale because I probably don't have time to play it, but I'll happily support them here, and I'll probably play it with my kids.
Have you tried partnering with Disney and incorporating some Marvel/Star Wars IP into the Balatro Cinematic Universe? Perhaps selling your company to Ubisoft or Sony and letting their massive legal/lobbyist team take a swing at this? Perhaps you could just take a total end-run around the problem and release an edition that uses the Minor Arcana instead of standard poker cards?