Okay we can't keep having to go accept these rewards, it's wrecking our production flow. So we hired Larry here to be our official award acceptance guy. Oh and those new shelves have been finished so we'll be getting all the trophies out of the break room by tomorrow.
Larry actually goes to award ceremonies and says "wow guys, we are so thankful for this award but can't accept it. Like, literally can't. There is no more space to store them, Jim had to give up his office and the cleaning crew is complaining too. So yeah, take this back please"
Could you give us, instead of yet another reward, some competition? Like, any at all? We want to do even better, but have nothing to compete against. Please. We can even pay you (in free trophies, no micro payments needed).
when has Todd ever listened dude. he's too busy working on a game that takes 1400 hours to fully explore but has 2 voicelines repeated a billion times whenever you walk by an npc.
meanwhile a 25-person studio like supergiant records like 20 different voicelines for when you pause during a certain situation in their early access game.
I love how to get like 85% of the shit in Morrowind into Morrowind, members of the team would just gaslight Todd with actual shitty shit so when they showed him what they really wanted to do, he was like "yeah ok, just don't do that other shit you showed me."
This is the industry's plan to finally catch up to Larian. Sadly, they still haven't figured out what they actually need to be doing with all of that free time though.
And the best part:
Larian isn't going to get shut down by some shitty vulture capital firm which bought up a ton of studios and then killed them all when times got tough.
No you forgot to step or forcing them to develop a crap game with a bunch of micro transactions that no one buys because it's full of micro transactions. Then they shut the studio down for being unproductive, never mind that it was made unproductive by their decisions.
I'm still having so much fun with this game that the lack of DLC hurts my feelings, lol! I'm just amazed they didn't give Larian a blank check to do anything DLC wise once the awards kept flooding in.
Oh, they definitely could have done DLC. But they didn't want to. They just didn't feel like it. And I think this shows how great this studio is. Instead of making a shit-ton of money with some mediocre DLC they instead opted to follow their passion.
I think any DLC would have been far from mediocre. Given how much post release support they've done, I have no doubt DLC would have been stellar. But that's my point, the passion for the core game is so clear! But I'm excited to see what the mod community can do with good tools.
Many of us have come to accept bugs in games that give you a lot of freedom. Sometimes they're even funny.
The real reason they get so many awards is that they actually put out a game that's fun, doesn't hound you to buy microtransactions, has good replayability, etc.
When it was released last year, there were articles saying "you shouldn't hold other RPGs to this standard because (insert whiny reason here)" because other devs were legitimately getting scared they'd have to start putting out better games...
Why can you win awards for games that are still under development? Doesn't that indicate the game isn't finished and you're rewarding something that people might not necessarily see?
You do realize that after a game ships, they're still working on fixing bugs, adding new content post-release, right? That's still development time. They don't just send out a game and move on.
Well, some developers seem to, but not most, and definitely not the good ones.
IDK, Nintendo essentially does that. They build a game, properly test it, and then ship it. There's very few fixes post release because the game was solid at launch.
This constant stream of updates post release isn't something to be praised, most games should ship in a good state and the devs should start work on the next one.
The Manor Lords dev came out recently saying the opposite of this, basically there shouldn't be an endless grind after the release of the game. He seems not to be bound to the "ultra-popular game gotta get content done ASAP" grindset previous games got sucked into.
I've never played Manor Lords, and barely played Palworld, but there are so many games out now why sink 100 to 200 hours into a popular new release, only to complain about the lack of content a week later?
I can't throw money at it to compensate the lack of my skills. This is why EA games are so good. /s
A game needs guns that do pow pow for it to be good. Call of duty is a really good game, because guns are cool. /s
This game forces me to read, which is something I can't. /s
This game forces me to think, which is something I can't. /s
All games have insane amount of bugs and lack gameplay. This is the gaming standard. BG3 is different, so I don't like it. /s
The devs actually put in a lot of effort to produce a proper game worth it's price. So, do these devs think they're better then the rest of us or something? Lame. /s
(not op) The strongest argument I could make is that DND 5e is not a good system and holds the game back, but even that doesn't really make it "fundamentally a bad game".
Its some annoying narrator telling you what's happening instead of showing you what's happening. Like it'll say "you are in anguish" and your character just stands there staring at a wall.
DnD this way doesn't translate well to a game.