I've been playing a whole lot of Monster Hunter Rise. It runs really good, great performance and battery life (which makes sense considering it was originally a switch game). It's my first real Monster Hunter game and I'm having a great time with it.
Only issues I've encountered: switching between docked and handheld play causes a minor fps drop until I restart the game. The game also has a utterly bizarre bug where if you're playing with a controller designated as the 2nd player controller, any monster roar will drop the fps to 0 for like a minute. Super bizarre, no idea what kind of spaghetti code could cause that.
Edit: for anyone interested, Fanatical has a build your own monster hunter bundle right now that's an incredibly good deal. Can get MH Rise + it's big Sunbreak expansion for $11, previous best deal I had seen was $18 for the two. They also have MH World and a lot of other past MH games.
I haven't played world, so unfortunately I can't make a comparison. There's definitely grinding to do though, hopefully someone who has played both can comment about it.
I recently bought the Cat Quest trilogy. I played the first two on my switch but the third one just came out and Steam did the whole bundle at a discount so I snagged it. Been enjoying replaying the first two before I start on the new one.
Guardians of the Galaxy. FPS is a little sluggish especially first chapter (theres a bug where the whole screen goes black but audio goes through). However, its still fun
There are instructions for both games on reddit and they even give tips for Linux. Important on Linux is that the directory is set to case insensitive. Otherwise you will have problems because files from several mods are duplicated.
Not OP, but that's one part of it. You can turn down graphics, and games will still look fine on the small screen, but some games just need some extra power.
I haven't played RDR2 but something like Returnal runs okayish on the Deck, but runs great on my PC. If I want good framerates on the Deck, I need to turn everything down, and it's acceptable on the go, but at home I could run it at 60 fps easy with better graphics if I stream it.
Yeah i like it that i can play the game on the highest quality and it makes the steam deck less hot and the battery last waaaaay longer :)
I also have it connected to my tv a lot so i can play pc games in 4k on the couch.
I also tend to switch between the steam deck and pc multiple times in a day, so having everything on one system is really nice.
Games like vampire survivor, emulators, bind of isaac, olders games etc, i play on the steam deck directly. But having immediate access to my xbox games pass library is also really nice ^^
Any (especially input) lag? When I was using steam stream about 5 years ago any quick reaction based game was a no go die to the input lag between my well specxed pc and crappy laptop.
Honestly non at all. I even took a video once with my phone of my steam deck screen next to the pc monitor and the frames were perfectly in sync.
The input feels native and i have zero latency with that.
I remember years ago it indeed wasn't that good. But nowadays its so perfect!
I even play competitive counter strike that way.
The stats show around 1ms. And that is network and decoding combined.
As long as you are at home, its indistinguishable from directly plugging in a mouse+keyboard and monitor.
I'm gonna pick up Selaco again at some point, but my experience with it so far has been just okay. I'm particularly annoyed at the color schemes and the dark areas combining with the low resolution to make enemies really hard to see. Sometimes I'm low health and sneaking around to avoid being seen, and I look down a dark hallway, see nothing at all, and then bullets start flying at me and I don't see the enemies themselves until they come closer.
I keep getting lost! But then I find secrets I walked by and vacuums I can pet so it's worth it. But the colours can be really difficult. I find I use the flashlight quite a bit while exploring. I've been playing half on the OLED steam deck and the other half on my PC(standard LED) and the colours seem better on the steam deck.
I've been addicted to Unrailed recently, it's genuinely a great game that (at least for me) never gets boring. I'm desperately waiting for Unrailed 2. Even the multiplayer works really well on the Steam Deck/Linux in general.
For some reason I've played Noita for the past month. Every time I've started to get bored I get a good run and the game dumps something new and interesting on my lap.
i havent tried it but you arent alone in feeling like it has staying power as a roguelike, people talk about it really highly even after long amounts of play time in my experience.
Elden Ring:
Man this game is so long but fun. I just can't help myself playing this game everywhere. Somehow getting my ass kicked, and winning a fight or two time to time, kills time so efficiency.
RE6:
Despite it's bad rep, it's a really good game for couch coop on a TV. The performance was great, and just really enjoyable when laughing at bugs & absurd writing with friends.
Tbh the physics makes crashes pretty fun. I do a lot of driving for my job and try to be a responsible, careful driver. So it's nice to fire up the steam deck sometimes and drive like a complete wanker!
Darkest Dungeon, Black Reliquary, Pillars of Eternity, Cloudpunk, Pathfinder 2, Divinity 2 Original Sin, Slay the Spire, Witcher 1 and 3, Morrowind, Oblivion, Torment, to name just a few...
I'm using Vanilla, but AFAIK modded would work just as well. The key for playing old, pre-controller games meant for big monitors on the Deck are two features: Stream Input and Native Zoom. I always map one of the back buttons (usually) to Toggle Zoom.
Please post about your experience with modded Morrowind, I might want to try that too!
Hell yeah, fuck Nintendo, don't let them take away your right to emulate the games you paid for (hell, I don't mind if you emulate games you didn't pay for, Nintendo is a massive scumbag company, it's totally fine to pirate their stuff)
Ultimately the theft of the ruling class from the average artist and person in general is so staggeringly big that who gives honestly gives a shit anymore? Support game devs you like when you can by buying their games from stores that pay well to the developers and artists.... but f&$@ big game companies, they dont need your money, they aren't going to give a meaningful amount of it to the artists and or programmers doing the actual labor anyways so shrugs.
When Nintendo comes after people for emulating (especially old) games they aren't protecting anything other than the ownership class who wants to continue to charge rent for absolutely every aspect of our lives whether they rightfully or ethically own the things they are charging rent for or not.
I have been playing a lot of games recently, but I think the one I want to highlight most is a game I have recommended in the past here.
Beyond All Reason is a free and open source RTS game inspired by Total Annihilation. It is based on the Spring RTS Engine and collectively BAR represents probably almost two decades of community development over the years and the game is at a really polished fun state at this point with a diverse variety of units and strategies.
The AI is good, it constantly probes your defenses, multiplayer is a blast with active lobbies, you can play PvP or PvE and there are a massive amount of maps. I know I am a weirdo but with gyro on I don't find playing Beyond All Reason difficult at all. Am I going to out APM a mouse and keyboard player? Nope, but that isn't really why I play RTS games anyways, and I can hold my own fine especially with the awesome action que system that BAR expanded on from Total Annihilation.
Honestly, I don't think you are going to find a 3D RTS game with better performance on the Deck for the insane amount of units that get thrown around in a typical BAR match than the Spring RTS Engine/BAR, it is a fairly old 3d RTS engine that by today's standards has extremely low system requirements but at the same time, everything is simulated. When a tank shoots at another tank in the Spring Engine, the tank aims and then launches a projectile... that projectile is modeled as a physical object and it may or may not hit its target. It is VERY impressive that there can be hundreds of units blasting it out on the battlefield in BAR, and the game just keeps chugging along somehow without melting my steam deck.
Was surprised to see that GTA-V gives me over 6hrs of play on a charge on the OLED with 45fps/90hz and half-rate shading enabled so played a bunch on that for old times sake. Going to get RDR2 on sale this week to keep scratching that Rockstar itch.
Finally figured out how to get Assassin's Creed - Syndicate running on the deck and this is such a great game, my first in the AC series.
So I had shoulder surgery a few weeks ago. I spent a lot of one-handed time on the couch. Played some Shapez 2 with a mouse on the couch via the deck, I played some the Witness (goofily with one hand on my xbox controller), some Slay the Spire, and some Stray
Been nice to have the ability to not sit at my computer when it was too uncomfortable