Honestly, it sounds like you've been spending too much time in some online communities that are doom posting about everything. Do things suck right now? Yes, but they've literally sucked for as long as human society has existed. Things can always be better, or always be worse. However you can't just sit around passively waiting for the times to change, or your life will suck.
The single biggest factor in whether your life is good or not is you and your actions. Don't let things outside of your control convince you to give up. Do the best with what you have, and I promise you that you can find fulfillment and happiness in the life available to you.
It can be very harmful to act on an uninformed opinion. There's also simply too much out there to be informed on everything, so logically there should be lots of things you aren't able to have a valid opinion on.
People frequently get around this by finding people they think they can trust, and borrowing their "informed opinion" on things. But this can also be risky, and easily leads to groups with highly polarized opinions (political parties, etc). Even borrowing scientific/expert "opinions" on things can lead you astray, as we've seen with many of the funded studies on food health. Two experts can easily have conflicting opinions on something, with strong arguments/evidence to back up their stance.
So basically having completely uninformed opinions is dangerous, it's not possible to learn everything well enough to have a good opinion on it, and borrowing others opinions on things only works some of the time. So it's probably best to accept that you shouldn't have a strong opinion on most things, and to be always willing to re-evaluate your opinions if you run into evidence that refutes your current opinions.
Switch has been around for awhile, and is definitely more of a handheld console than a PC. A lot of the talks around the Xbox handheld have actually been in comparison to the Steam Deck, but it's not clear yet if the Xbox handheld will be a full PC capable of playing any windows games, or a more locked down Xbox only device.
This is also pretty significant because it might mean that Windows will get increased support for handheld computers. That would both make it a better alternative OS for the Deck, and would significantly improve the user experience of competitor devices. But once again, it depends on if the device will be more of a handheld PC or handheld xbox.
So yeah, Switch is a juggernaut as far as handheld gaming goes, but I don't think the Switch 2 will significantly impact the Steam Deck. But the Xbox handheld could be much more disruptive/impactful to the smaller niche that the Deck currently dominates.
Xbox boss confirms a handheld console is in the works
> the CEO of Microsoft Gaming, Phil Spencer, has revealed in a Bloomberg interview that Xbox handheld prototypes are currently being worked on. The caveat is that this hardware is still a few years out. So it would appear the rumors that Microsoft is working on an Xbox handheld are indeed true, but we sadly won't see the results of this work for some time.
This isn't technically Steam Deck news, but I think a major player like Microsoft making a Steam Deck competitor is pretty significant as far as the handheld PC market goes.
I think there's a good chance that we'll see an official sale on Steam Decks for black friday. If you're wanting a good deal on one, I would consider looking at the discontinued LCD models during the next sale.
Everything you've said is true, but I don't think it really applies to this case where they're asking about officially refurbished Decks being sold directly by Valve. The price of a standard Steam Deck is well established here, and any discount will be an actual, real discount on the product.
Grand Theft Auto: The Trilogy – The Definitive Edition gets updated, needs a fix on Steam Deck
Rockstar Games decided to update the Grand Theft Auto: The Trilogy – The Definitive Edition which includes Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas and Grand Theft Auto III but it seems you'll need this quick fix to run it now on Steam Deck.
> Various players have been reporting a "Fatal error" being encountered when trying to play any of them. However, there's two workarounds I know of to get around it. What's interesting is that this might be specific to the Steam Deck OLED, as it's to do with HDR not working. So you can try this launch option first:
DXVK_HDR=0 %command%
> To do this. Go into the game in your Steam Library, over to the little cog icon on the right for the Properties, and put that in the Launch Options box.
> Another potential workaround is to force DirectX 12 for it:
%command% -dx12
A bank I used for a mortgage has mandatory text message 2fa if they think you're on a new device (won't allow google auth/etc). And web browsers like firefox/brave block enough cookies/etc that it requires the "new device" authentication everytime I log in.
Problem is, for a couple months there was some delay with their text messages. It would take 10-20 minutes to send your 2fa code, and the code would expire after 5 min, meaning that by the time you got the code it was always expired and unusable.
Made it completely impossible to log in to pay my mortgage payments. Led to some really frustrating talks on the phone about how I didn't want to pay with a credit card over the phone, I wanted them to fix their damn system so I could log in and pay via bank transfer like usual.
I did know that. I usually use the "gyro + flickstick" combination for fps games on the deck though, so the lack of a right thumbstick on the original steam controller means I still can't use my preferred gyro control scheme.
My biggest frustration with the original steam controller thought is that I can't get the BLE firmware update to work properly. I can use it with the original firmware, but trying to install valve's BLE update (so that the controller can wake the steam deck from sleep) results in a non-functional controller until I downgrade.
They're pricey for sure, but they have a lot of unique options and I imagine the production numbers are pretty low, so high prices are to be expected unfortunately.
The metal buttons in particular can have the surface finished in different ways to match your desired texture.
Yeah seriously. I have an original steam controller, but I want something that has the full layout of a standard controller plus track pads/back buttons/gyro.
You should check https://deckbuttons.com/
They have a bunch of different buttons from different manufacturers, and a good variety of materials.
Tbh I only bought this trackball because it was super cheap, and I wanted to evaluate if I could get used to a trackball. I can check the brand/model when I get home, but it's a thumb-ball. Main nice feature with it is that it supports both bluetooth and usb wireless.
I'd like to try a fingerball as well sometimes, I find thumb ball plenty useable, but I don't think I could do nearly as well at FPS games with it vs a traditional mouse (I might just need more learning time though). I think a fingerball might be better for me.
Overkill is doing their annual Steam Deck survey
The third annual State of Steam Deck survey is now open. Share your thoughts on Valve's portable gaming powerhouse.
If you have time, please consider filing one out. The results will be posted in a few weeks, and should give an interesting look into steam deck users, and how owning a deck has changed their gaming habits.
Probably not what you're looking for, but I recently picked up a cheap bluetooth trackball mouse for my Deck. I already have good controllers, so I was looking for something that would let me play mouse heavy games while the deck was docked.
Valve once again updated Proton Experimental giving you a good few fixes for various games on Steam Deck and Desktop Linux when running the Windows versions.
- Fixed single player game not working in Star Wars - Jedi Knight II: Jedi Outcast.
- Fixed Hard Reset Redux crashing with AMD GPUs.
- Fixed Dragon Age: The Veilguard displaying a warning about being installed on a spinning drive.
- Added support for NVIDIA Optical Flow API and DLSS 3 Frame Generation.
- Fixed Astral Ascent hanging when unplugging a controller.
- Fixed keyboard input in Rivals of Aether II.
- Fixed Proton not setting priorities correctly for new threads.
- Fixed Dark and Darker not being playable after a game update.
- Fixed Skull and Bones not exiting cleanly on systems with a Nvidia GPU.
When did you try it? The experience is much better now (imo) than it was at a launch, but it still doesn't run as well as I would like.
Real steam controller needs more buttons and another joystick though. When many games are designed around a standard controller, the steam controller can be awkward to use.
Over 17 Million Hours of Baldur's Gate 3 on Steam Deck
It was confirmed that there's a total of over 17 million hours played of Baldur's Gate 3 on Steam Deck.
Here's the original source, a tweet from Very AFK who is a Larian dev.
> Over 17,223,529 hours of Baldur's Gate 3 has been played on Steam Deck. We should partner with someone to do a special edition 100w battery. A little bag of holding, you know, for ur juice.
Many new PCs (generally the cheaper priced ones) come in S mode now, where you can only install Microsoft store apps. You can turn this off to allow regular PC programs too, but they require you to set up the Microsoft store before you can disable it.
If you're trying to set up a new PC without a Microsoft account (which is getting increasingly hard), you can't disable S mode. There was a workaround that involved booting into recovery mode and running some commands/registry edits, but I wouldn't be surprised if Microsoft has blocked that too by now.
This is also the biggest reason Valve supports Linux and ChromeOS. Microsoft really wants full control over what software people can use on Windows, and Valve is worried about getting pushed off the platform.
Yes I've seen it before. Once Microsoft even updated their virus definitions to auto-delete the chrome installer when downloaded. Thankfully they reversed that one pretty quickly, but I had to completely disable all Windows virus protection to install chrome for a relative.
I haven't really seen it on Lemmy as much, but Kamala losing to Trump has led to a lot of incredibly racist discussions on Reddit and Twitter. There was a very popular reddit thread the other day discussing how to best get Hispanics deported to punish them for voting for trump.
Feels like there's an increasingly strong idea that racism is ok as long as it's targeting at undesirable people, as if that's a new concept and isn't how racism has always been justified.
Yeah, I've gotten sucked into HSR as well (first f2p gacha game that's ever hooked me), and I can't imagine having time for another game like it. The daily content isn't really any trouble to do, but having to do that for multiple games would get old fast. And the monthly content drops can be really substantial and take a long time to experience all the content.
In steam deck settings, there's an option for external monitor safe made. This limits resolution/refresh rate/hdr to improve compatibility. You can also try manually limiting external monitor resolution.
I know I had an issue where an slightly older TV I had started rejecting signal inputs if the resolution was too high or hdr was on. Originally I thought my deck's video output was broken, but I tried a 4k chromecast and the TV couldn't display it either (despite being a TV that had previously supported 4k and HDR). Limiting to 1080p with HDR off made everything work again.
Sounds like Play Music All Access subscribers are safe for the time being.
You can preorder it ahead of its December 16th release.
$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.
However, no track pads or vibration.
What games are you playing on your deck? - November 2024
Sorry, bit late on this one. Life's been hectic.
A community-made mod is being created to put an OLED panel into your Steam Deck LCD, and it looks awesome.
Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
Developers will be required to disclose if their game uses kernel anti-cheat. This applies to both new games and existing games. Non-kernel anti-cheat is encouraged to be disclosed as well, but it's only mandatory for developers to declare if they're using kernel anti-cheat for the time being.
It's worth mentioning that many games use kernel anti-cheat on windows, but only use user space anti-cheat on Steam Deck and Linux.
SteamOS 3.6 has officially been released into stable with performance improvements, mura compensation, and so much more.
Valve released a new update to Proton Experimental with a big change for how they handle video playback, and hopefully give a nice compatibility boost for Windows games on Steam Deck and Desktop Linux.
You Can Rate How Well The Steam Deck Runs on The Steam Deck On ProtonDB
Did you know you can rate how well the Steam Deck runs on the Steam Deck via ProtonDB?
There are so many ways to customize your Steam Deck, from skins and stickers to full on shell replacements. It's awesome being able to do this, but with the
If you're modding Bethesda games on Linux / Steam Deck, GE-Proton 9-16 could make things a little easier for you.
For those who don't know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there.
The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as skse_loader.exe
. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher.
Valve gave us the strongest wording yet that a Steam Deck 2 is actually real, although it's still clearly going to be some time away before there's enough of an upgrade.
The exact quote:
> It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.
How to import your demo save data into Metaphor: ReFantizio
Just ran into this problem, and thought I would share the solution for others.
Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location.
To fix it do this:
- Go to desktop mode
- In the file explorer, enable show hidden files (three bar menu in upper right)
- In the file explorer, navigate to
/home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named
SEGA` - Now go to
/home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/
and paste thatSEGA
folder. - Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them.
If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.
Edit: Much later, I realized that Atlus actually provided a guide for this as well: https://store.steampowered.com/news/app/2679460/view/4518890760248770930?l=english
Could have saved me some time with troubleshooting, but oh well. I appreciate that they specifically offered advice to Deck users.
Junk Store (for installing Epic and GoG games on the Deck) is hopefully coming to Steam store
Official announcement on reddit here
Junk store is a program similar to Heroic in that it's meant to allow easy installing of Epic and GoG games on the Deck. However it currently works through a Decky Plugin, letting players manage their Epic libraries without ever leaving game mode. They have just gotten initial approval to sell their app through the Steam store, which would would completely remove any need to use desktop mode to access Epic and GoG games.
Here's the text from the announcement post:
> We are super excited to announce this. Junk Store has been approved for sale on the Steam Store!
> Wishlist it now if you are interested in following our progress. This will serve to signal to us how many people are considering a purchase and it will also signal to Valve what the community's appetite is around these types of projects.
> Click to follow link - Add to your Steam wishlist
> There is one caveat though, Valve will still have to review the software before final release. We do feel like we have overcome many significant challenges already and we do not foresee any show stoppers. We have very clearly signalled our intent to Valve and we feel like we just got the quiet nod of approval (I am sure they will let us know if we misunderstood this).
> It should not be taken for granted that Junk Store might be the first plugin for Steam that could make it into the Steam store. Valve is under no obligation to allow this and we will make sure we do the best job possible with our available resources. This could set a precedent and we would prefer that to be a good one rather than a bad one. We will not rush this and we will test it to the best of our ability to avoid spoiling this for any other projects going forward. We cannot overstate the importance of this and what a big responsibility we have here.
> We have been working relentlessly for the last few months on rebuilding Junk Store to run without Decky. We have put countless hours into discovering new integration techniques, streamlining and slimming things down to reduce the impact on the steam client as much as possible. This will help with performance, reliability and stability. Having said that, we still have a long road ahead of us. We have solved most of the major technical challenges but we still have to tidy things up, finish some parts and polish everything. Since we’ve rebuilt and reworked most of the code everything needs to have some rigorous testing. We do not want to release this unless the quality is at the very least equal to the current free and open source solution.
> While this probably is the most exciting news from our perspective, there’s still a “BIG” thing that we haven’t announced that will be the most exciting from a user’s perspective. We are working as hard as is physically (and mentally) possible to get this all done and will announce this properly as soon as we can. Rest assured we have not been sitting around twiddling our thumbs.
> We want to take a moment to acknowledge all those who have supported us and believed in the project over our first year (yes a year has passed since the first line of code was written). Your kind words and financial support has meant a lot to us and was fueling us when the internet behaved like the internet. We cannot express in words the gratitude we have for this. We will never forget this and we will return the generosity in kind.
> Some questions we think you might have:
> Q: Will this be free?
> A: No. This is a completely rebuilt product, using different technologies. The code is not open source. We have had to reimplement everything that Decky provided and more. We need funding to hire developers to provide the features the community wants.
> Q: How much will it cost?
> A: This is a very tough question. Ask yourself, what is it worth and what value does this add to the user experience? What we aim to do is gauge interest in this project based on wish listed numbers. This will allow us to price it as aggressively as possible while still being able to achieve our goals of hiring a team to take Junk Store to the next level. While it would be nice to give it all away free, the reality is that hiring developers costs money.
> Q: When will it be released?
> A: When it’s ready. We do not want to rush a half baked product out the door. If you’ve been using Junk Store and followed the progress on the project then you will know that I take a lot of pride in my work. I will not deliver a sub par user experience because I want to get something out quickly. We are still only a team of two, so we ask that you please be patient.
> Q: Does this mean that Valve has blessed the project?
> A: It’s hard to officially say. It was not explicitly stated, but someone at Valve reviewed the coming soon page and said “This is good to go”. We interpret this as: “all systems go”. We have not had any official communication from Valve outside of this process. We choose to be optimistic and consider this a nod of approval. It certainly wasn’t “knock it off!”
> Q: What about existing purchases made via creator platforms?
> A: We have gone to great lengths to ensure your existing purchases will be compatible with the Steam version. Once we get an idea of how many users are interested in purchasing this product we can adjust our generosity towards existing supporters in kind. We will endeavour to do what is fair, and more if we can. We are gamers too, we dislike greed as much as you do.
> Q: What will happen to the current decky plugin and source code?
> A: This will not go anywhere. It’s free, it’s open and it’s our gift to the community. We will aim to maintain compatibility between the two versions for as long as it’s viable. We have already invested a lot of time and effort to ensure that the extensions will be compatible.
> Q: What about the current Gog source code, when can we have that?
> A: When we are ready to release it. Currently Gog is not free, but it is “source available”. When we are ready to release it as free and open source we will.
> Q: What about new features or store fronts?
> A: As you can imagine, the rewrite and retooling has taken a huge amount of time and effort. We still have plans to add more features and store fronts, but our attention is not on that right now. We are still a small unfunded team (two people) doing all of this on our own time and money. We hope that with the Steam release it will allow us to hire the team we so desperately need to improve production speed.
> Q: Will this have cloud saves?
> A: This is still the same can of worms we have been talking about all along. There is currently super experimental support with huge risks associated with it. We aim to provide this at some point as a stop gap measure while we build up our resources to hire specialised programmers to help with this task.
> Q: Will I be able to migrate from the decky version to the Steam version?
> A: Yes, this is already functional in the alpha version we are testing on steam. It will require a lot of testing because we do not want users to lose any data through this process.
> Don't for get to add Junk Store to your Steam wishlist!! Click to follow link - Add to your Steam wishlist
> Let us know what you think in the comments,
> The Junk Store Team
Valve released another smaller Beta update for Steam desktop and Steam Deck with even more bug fixes.
Space Marine 2 fixes online for Steam Deck but may need launch option on desktop Linux
Space Marine 2 recently broke online play on Linux / Steam Deck, but the latest update should solve it. Although it seems desktop Linux users will need a launch option.