Steam Deck
-
SteamOS 3.6.20 Stable Update
steamcommunity.com Steam :: Steam Deck :: SteamOS 3.6.20 Stable UpdateSteamOS 3.6.20 has been released to the Stable channel for Deck with the following changes: GeneralFixed an issue where the updater could repeatedly revert you to the previous OS version if certain configuration files were user-modified Fixed an issue with taking multiple screenshots if Game Recordi...
- steamdeckhq.com An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ
A community-made mod is being created to put an OLED panel into your Steam Deck LCD, and it looks awesome.
-
Performance on External Monitors with the Steam Deck OLED for SCP: Secret Laboratory and Similar Games
Hey everyone,
I'm planning to play SCP: Secret Laboratory (among other titles) on Steam Deck OLED. From what I've gathered online, it runs at about 30-40 fps on the lowest settings. Since the game is really designed for a mouse and keyboard, I was considering using the Dock to connect to an external monitor for a better setup.
I have both a Full HD and a 4K monitor. Of course, I'd prefer playing on the 4K screen, but I'm skeptical that the performance would hold up. Full HD is more realistic, and I'm totally fine with that if it means better gameplay stability.
So, my question is: How does it affect performance, especially for games like SCP: Secret Laboratory? Would there be a significant fps drop when using a monitor, particularly with 4K versus 1080p?
Any advice or personal experiences would be much appreciated. Thanks!
- www.gamingonlinux.com Stuck for what to play this weekend? DayZ works really nicely on Linux now
If you're in need of something to game on Linux this weekend, why not try out the open-world survival game DayZ. The game is also going through a player surge thanks to a new expansion release.
- www.gamingonlinux.com Steam games will now need to fully disclose kernel-level anti-cheat on store pages
Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
Developers will be required to disclose if their game uses kernel anti-cheat. This applies to both new games and existing games. Non-kernel anti-cheat is encouraged to be disclosed as well, but it's only mandatory for developers to declare if they're using kernel anti-cheat for the time being.
It's worth mentioning that many games use kernel anti-cheat on windows, but only use user space anti-cheat on Steam Deck and Linux.
-
The Thing: Remastered gets Steam Deck Verified ahead of release
www.gamingonlinux.com The Thing: Remastered gets Steam Deck Verified ahead of release - check out the new trailerThe Thing: Remastered is coming sometime soon from Nightdive Studios and it seems it will run nicely on your favourite handheld, as it's now Steam Deck Verified. Good news for Desktop Linux players too then!
- www.gamingonlinux.com Here's the most played Steam Deck games for October 2024
Another month has finished! So here's a look back over what games people have been playing the most on Steam Deck for October 2024.
-
Excited to release my first game in 2 weeks on Steam - Bedroom Battlegrounds, a turn based strategy game with toy army men
streamable.com Watch Bedroom Battlegrounds releasing on 18 Nov 2024 | StreamableWatch "Bedroom Battlegrounds releasing on 18 Nov 2024" on Streamable.
cross-posted from: https://discuss.tchncs.de/post/24542153
> After about a year of on-and-off development of my first project, I plan to release it on 18 Nov 2024. It's a turn based strategy set in a bedroom, where you play with toy army men against your opponent (human or computer). > > You can check out the game, play the demo and wishlist here: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > And check my tiktok profile for more gameplay shorts: > https://www.tiktok.com/@wchcgamedev > > Happy to hear what you think!
- www.gamingonlinux.com GE-Proton 9-17 and 9-18 out now with various upgrades
There's two new versions of GE-Proton that have been released in the last day, although it's mostly just updating components from upstream to continue to improve Windows games on Linux platforms including Steam Deck.
- www.theverge.com Apex Legends is taking away its support for the Steam Deck and Linux
One of the few battle royales that did support the Deck.
cross-posted from: https://sh.itjust.works/post/27424992
-
the official dock is never quite plug & play when it comes to an external display (DVI)
I'm also using the deck as a work machine and for that I connect an external monitor, keyboard, mouse. Getting the monitor to display correctly is quite the hassle though.
Suspends, reboots, turning off the dock's power overnight or switching tween gaming and desktop mode all can cause issues with the external display being detected properly. Sometimes the deck uses it's internal display instead. Or worse both screens stay black and I have to restart the deck by holding the power button. Other times the desktop environment uses the wrong resolution and I have to manually adjust it. Or the resolution is correct but the image is off center (leaving a black bar on one edge of the monitor and missing rows of pixels on the opposite side).
¿Are others experiencing these issues as well? I never have trouble with the other peripherals (keyboard, mouse, network cable).
I purchased Steam's official dock cause I wanted the additional charger. ¿Can owners of docks from alternate manufacturers report how well external displays connect? Might be worth a switch to save me all the hassle.
--- edit: I just learned that you won't receive updates to the dock unless you follow this procedure:
- power everything off (shut down deck completely, don't just sleep it)
- remove all peripherals connected to the dock (except network cable if you use that for your connection)
- start the deck
- if there are any updates for the the dock, they should show in the options of gaming mode
🤨 why tho, valve? why not show dock updates always? how am I supposed to know about them otherwise... 😮💨
-
Can't get Microsoft Visual C++ to work for launching a game
So I'm trying to play Ready or Not on my steam deck. But ever time I try to launch the game, it's telling me that I need to install Microsoft visual C++.
I have tried using Winetricks, Protontricks, Lutris, and Bottles to install C++, as well as trying to launch the game with every version of Wine and Proton. I've also installed a C++ all-in-one.
But still I get the popup that I need to install Visual C++ when I try to launch the game. So frustrating.
Any ideas? Thanks in advance.
-
Bazzite - 'SteamOS' For Windows PC Handhelds - Is It A Game-Changer?
YouTube Video
Click to view this content.
-
Trying to run my EmuDeck RetroArch saves on other devices, getting an error.
I installed EmuDeck on my Steam Deck. I haven't done any custom configs or anything, just using the EmuDeck installed defaults. To run Pokemon SoulSilver it is using the retroarch core melonds. I can load up my saves on the deck, play them, then save a new one no problem. I recently got syncthing running on the deck to sync my saves to other devices. On all my other devices when I start the game (using the same core in retroarch) and press start I get an in game error that seems to be from the core or rom itself, definitely not from retroarch, that reads "A communication error has occurred. You will be returned to the title screen. Please press the A Button."
Is there something EmuDeck changes from the standard RetroArch settings for saves? I've tried to find something that could cause this issue but I cannot find an important seeming setting in the UI that could cause this and I'm starting to lose my mind.
- steamdeckhq.com SteamOS 3.6 Is Now Released With Performance Improvements, Mura Compensation, and Much More - Steam Deck HQ
SteamOS 3.6 has officially been released into stable with performance improvements, mura compensation, and so much more.
- www.gamingonlinux.com Proton Experimental gets a big change for video playback in games on Steam Deck / Linux
Valve released a new update to Proton Experimental with a big change for how they handle video playback, and hopefully give a nice compatibility boost for Windows games on Steam Deck and Desktop Linux.
-
You Can Rate How Well The Steam Deck Runs on The Steam Deck On ProtonDB
steamdeckhq.com You Can Rate How Well The Steam Deck Runs on The Steam Deck On ProtonDB - Steam Deck HQDid you know you can rate how well the Steam Deck runs on the Steam Deck via ProtonDB?
-
Steam developers can now select which Steam for Linux runtime to use for native titles
store.steampowered.com Steam Client Beta - Steam Client Beta - October 17th - Steam NewsThe Steam Client Beta has been updated with the following changes: Steam Input Always show the controller tab in app properties for non-Steam shortcuts Added Invert X and Invert Y to Mouse Regions Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick...
- steamdeckhq.com eXtremeRate's Steam Deck OLED Shells and Buttons Are Now up for Pre-Order - Steam Deck HQ
There are so many ways to customize your Steam Deck, from skins and stickers to full on shell replacements. It's awesome being able to do this, but with the
-
Big increase of rubber-banding while playing online multiplayer games in the past week.
Hey there, in the past week I've noticed my steam deck having way more issues with rubber-banding while playing online multiplayer games. I tested the same games on a laptop and no issues there. The steam deck is up to date as well. Any other ideas where I can check to see what might be causing this issue?
-
180° usb c Adapter That Fits Steam Deck with Case On
I got this 180° adapter for my Steam Deck and it fits perfectly with a StylthGrip case on using the original charger.
The fit is tight but the charger goes in without any forcing. Couldn't find any info when I searched so I wanted to share.
Any 180° adapter should work so long as it has at least a 13.5mm gap between the two usb c ports.
- www.gamingonlinux.com GE-Proton 9-16 released with mod support for various Bethesda games
If you're modding Bethesda games on Linux / Steam Deck, GE-Proton 9-16 could make things a little easier for you.
For those who don't know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there.
The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as
skse_loader.exe
. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher. - www.gamingonlinux.com Valve still waiting on a 'generational leap' for Steam Deck 2 - but it's coming
Valve gave us the strongest wording yet that a Steam Deck 2 is actually real, although it's still clearly going to be some time away before there's enough of an upgrade.
The exact quote:
> It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.
- www.gamingonlinux.com That didn't last long - the Junk Store for Steam Deck has its Steam page removed
A few days ago I wrote about the Junk Store coming to Steam, a special plugin for Steam Deck to bring GOG and Epic Games compatibility unnoficially - but it seems to be a short lived idea.
- www.gamingonlinux.com NonSteamLaunchers gets booted from Steam Deck plugin store Decky Loader
There's a bit of unfortunate drama going on right now in Steam Deck land, with the Steam Deck plugin NonSteamLaunchers for Decky Loader getting the boot.
-
How to import your demo save data into Metaphor: ReFantizio
Just ran into this problem, and thought I would share the solution for others.
Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location.
To fix it do this:
- Go to desktop mode
- In the file explorer, enable show hidden files (three bar menu in upper right)
- In the file explorer, navigate to
/home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named
SEGA` - Now go to
/home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/
and paste thatSEGA
folder. - Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them.
If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.
Edit: Much later, I realized that Atlus actually provided a guide for this as well: https://store.steampowered.com/news/app/2679460/view/4518890760248770930?l=english
Could have saved me some time with troubleshooting, but oh well. I appreciate that they specifically offered advice to Deck users.
-
Junk Store (for installing Epic and GoG games on the Deck) is hopefully coming to Steam store
Official announcement on reddit here
Junk store is a program similar to Heroic in that it's meant to allow easy installing of Epic and GoG games on the Deck. However it currently works through a Decky Plugin, letting players manage their Epic libraries without ever leaving game mode. They have just gotten initial approval to sell their app through the Steam store, which would would completely remove any need to use desktop mode to access Epic and GoG games.
Here's the text from the announcement post:
> We are super excited to announce this. Junk Store has been approved for sale on the Steam Store!
> Wishlist it now if you are interested in following our progress. This will serve to signal to us how many people are considering a purchase and it will also signal to Valve what the community's appetite is around these types of projects.
> Click to follow link - Add to your Steam wishlist
> There is one caveat though, Valve will still have to review the software before final release. We do feel like we have overcome many significant challenges already and we do not foresee any show stoppers. We have very clearly signalled our intent to Valve and we feel like we just got the quiet nod of approval (I am sure they will let us know if we misunderstood this).
> It should not be taken for granted that Junk Store might be the first plugin for Steam that could make it into the Steam store. Valve is under no obligation to allow this and we will make sure we do the best job possible with our available resources. This could set a precedent and we would prefer that to be a good one rather than a bad one. We will not rush this and we will test it to the best of our ability to avoid spoiling this for any other projects going forward. We cannot overstate the importance of this and what a big responsibility we have here.
> We have been working relentlessly for the last few months on rebuilding Junk Store to run without Decky. We have put countless hours into discovering new integration techniques, streamlining and slimming things down to reduce the impact on the steam client as much as possible. This will help with performance, reliability and stability. Having said that, we still have a long road ahead of us. We have solved most of the major technical challenges but we still have to tidy things up, finish some parts and polish everything. Since we’ve rebuilt and reworked most of the code everything needs to have some rigorous testing. We do not want to release this unless the quality is at the very least equal to the current free and open source solution.
> While this probably is the most exciting news from our perspective, there’s still a “BIG” thing that we haven’t announced that will be the most exciting from a user’s perspective. We are working as hard as is physically (and mentally) possible to get this all done and will announce this properly as soon as we can. Rest assured we have not been sitting around twiddling our thumbs.
> We want to take a moment to acknowledge all those who have supported us and believed in the project over our first year (yes a year has passed since the first line of code was written). Your kind words and financial support has meant a lot to us and was fueling us when the internet behaved like the internet. We cannot express in words the gratitude we have for this. We will never forget this and we will return the generosity in kind.
> Some questions we think you might have:
> Q: Will this be free?
> A: No. This is a completely rebuilt product, using different technologies. The code is not open source. We have had to reimplement everything that Decky provided and more. We need funding to hire developers to provide the features the community wants.
> Q: How much will it cost?
> A: This is a very tough question. Ask yourself, what is it worth and what value does this add to the user experience? What we aim to do is gauge interest in this project based on wish listed numbers. This will allow us to price it as aggressively as possible while still being able to achieve our goals of hiring a team to take Junk Store to the next level. While it would be nice to give it all away free, the reality is that hiring developers costs money.
> Q: When will it be released?
> A: When it’s ready. We do not want to rush a half baked product out the door. If you’ve been using Junk Store and followed the progress on the project then you will know that I take a lot of pride in my work. I will not deliver a sub par user experience because I want to get something out quickly. We are still only a team of two, so we ask that you please be patient.
> Q: Does this mean that Valve has blessed the project?
> A: It’s hard to officially say. It was not explicitly stated, but someone at Valve reviewed the coming soon page and said “This is good to go”. We interpret this as: “all systems go”. We have not had any official communication from Valve outside of this process. We choose to be optimistic and consider this a nod of approval. It certainly wasn’t “knock it off!”
> Q: What about existing purchases made via creator platforms?
> A: We have gone to great lengths to ensure your existing purchases will be compatible with the Steam version. Once we get an idea of how many users are interested in purchasing this product we can adjust our generosity towards existing supporters in kind. We will endeavour to do what is fair, and more if we can. We are gamers too, we dislike greed as much as you do.
> Q: What will happen to the current decky plugin and source code?
> A: This will not go anywhere. It’s free, it’s open and it’s our gift to the community. We will aim to maintain compatibility between the two versions for as long as it’s viable. We have already invested a lot of time and effort to ensure that the extensions will be compatible.
> Q: What about the current Gog source code, when can we have that?
> A: When we are ready to release it. Currently Gog is not free, but it is “source available”. When we are ready to release it as free and open source we will.
> Q: What about new features or store fronts?
> A: As you can imagine, the rewrite and retooling has taken a huge amount of time and effort. We still have plans to add more features and store fronts, but our attention is not on that right now. We are still a small unfunded team (two people) doing all of this on our own time and money. We hope that with the Steam release it will allow us to hire the team we so desperately need to improve production speed.
> Q: Will this have cloud saves?
> A: This is still the same can of worms we have been talking about all along. There is currently super experimental support with huge risks associated with it. We aim to provide this at some point as a stop gap measure while we build up our resources to hire specialised programmers to help with this task.
> Q: Will I be able to migrate from the decky version to the Steam version?
> A: Yes, this is already functional in the alpha version we are testing on steam. It will require a lot of testing because we do not want users to lose any data through this process.
> Don't for get to add Junk Store to your Steam wishlist!! Click to follow link - Add to your Steam wishlist
> Let us know what you think in the comments,
> The Junk Store Team
- www.gamingonlinux.com Steam Beta fixes up issues with Game Recording, Remote Play and more
Valve released another smaller Beta update for Steam desktop and Steam Deck with even more bug fixes.
-
Space Marine 2 fixes online for Steam Deck but may need launch option on desktop Linux
www.gamingonlinux.com Space Marine 2 fixes online for Steam Deck but may need launch option on desktop LinuxSpace Marine 2 recently broke online play on Linux / Steam Deck, but the latest update should solve it. Although it seems desktop Linux users will need a launch option.
- www.gamingonlinux.com Gamescope gets improved ROG Ally support hinting at more progress for SteamOS
While Valve previously confirmed that they are indeed working towards a version of SteamOS (used on Steam Deck) for the ROG Ally / ROG Ally X, we're now seeing some of that get into Gamescope.
-
Proton is the Future of PC gaming. But how does it work?
YouTube Video
Click to view this content.
cross-posted from: https://beehaw.org/post/16434132
> YouTube video: https://youtu.be/uScsmjvdwyo > > Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo > > Video description: > > --- > > It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer > >
> 00:00 Introduction > 00:41 The basics of a computer > 01:46 What Proton is not > 03:04 What is an emulator > 04:32 Proton acts like a map > 05:25 Proton translates API and system calls > 06:18 Proton provides a Windows-like software environment > 06:55 Why are some games incompatible? > 08:52 Shouldn't we demand native Linux games? > 11:07 Conclusion >
-
Could someone please try installing this? I'd be really curious to see what Windows 7 on a Steam Deck would look like!
gitgud.io Files · 7cc4ccabbcb62ab48f780480d048effbcfb46ab1 · wackyideas / AeroThemePlasma · GitLabA KDE Plasma theme that aims to replicate the look and feel of Windows 7.
-
Valve Snuck In Three New Game-Themed Steam Deck Startup Movies Based on God of War, The Last of Us, and Harry Potter Quidditch
steamdeckhq.com Valve Snuck In Three New Game-Themed Steam Deck Startup Movies Based on God of War And More - Steam Deck HQThree new Steam Deck startup movies were added to the Steam Point Shop, based on great games like God of War: Ragnarok and The Last of Us.
And here's the point store link.
-
Silent Hill 2 Hides FSR 3 and XeSS on Steam Deck Possibly Due to RAM Usage - Steam Deck HQ
steamdeckhq.com Silent Hill 2 Hides FSR 3 and XeSS on Steam Deck Possibly Due to RAM Usage - Steam Deck HQIt looks like Silent Hill 2 is hiding FSR 3 and XeSS on the Steam Deck, and it could be due to RAM usage.
You can re-enable these options by using the
SteamDeck=0 %command%
launch option, but this might cause the deck to crash if it runs out of RAM/VRAM.This crash shouldn't happen if you're on SteamOS Beta (version 3.6 or newer) because it uses ZRAM, or if you've increased your swap file size. However memory having to be moved between ZRAM/swap and RAM/VRAM does cause reduced performance too, so more testing will be needed to see if it's better to use FSR3/XeSS this way or not.