'This game is going to easily—and I mean easily—take over': Major streamers, early fans, and esports players share their Deadlock hype after Valve opens the floodgates
Getting familiar with mute or mute all options is the way to go. There's always gonna be dirt throwing in matchmaking, so you have to adapt it to your liking. For me that means that if the first thing someone says in team chat or voice is a complaint or flame, they are not really worth my time or attention. They could have said hello, asked for help, but no they went straight for a basic emotional response. No thx. That has helped a lot for me in MM.
Too bad I have no idea how deadlock works so far , gonna be a lot of muting! 😅
The new mix of moba and fps elements is handled really well. You've got to be good at shooting and building your character over time, which leaves a shitload of space for interesting gameplay. Positioning, planning, adapting, experimenting, it's all here and the game is early beta.
There were puzzle games before Portal, and there were shooters before this game. Deadlock is extremely well made like portal so far, and I'm excited to see where it goes.
The game does what its trying to do excellently, and knowing Valve it'll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you'll most likely enjoy this game.
It's still very much a MOBA. If you were hoping for parts of that that are boring to be more exciting, they're not. If you were hoping for parts that were difficult to learn to be easier to learn, they're not. I personally have a hard time believing that, long-term, this will appeal to anyone that Dota doesn't already appeal to.
I disagree. The perception of how the game is set up changes the more you play. At first you think it's 75% MOBA and 25% shooter - mostly a MOBA. But the more you play the more you realise that that 25% shooter part is disproportionately important.
Deadlock adds an entire layer of complexity and skill on top of the MOBA: three-dimensional movement, mouse control, crosshair placement... The amount of movement tech alone is wild, and will be insanely important for high calibre play. It will appeal to an entirely different type of player.
Overhyped, I played about 30 hours and it's just a boring lane phase that you either win or lose within 5mins. There's no coming back from losing a lane.
Then it's a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it.
Late is just a mess.
There's no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved.
And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it's just gets even more boring.
Sounds like skill issue to be honest - if you farm well and deny you don't fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.
I'm kinda mid-to-high MMR right now (to the point where I can't really play together with friends as we get always separated), and I've had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.
I was initially feeling more like you are, but after playing more and watching some streamers play my opinion is slowly changing.
Let's remember that it's an alpha. I agree that snowballing is a problem right now, but I don't think we can expect perfect balance from an early development build. Comeback mechanics are there, but they're maybe not quite powerful enough. They also typically rely on team play and coordination, which is hard to find in low MMR lobbies.
I think the biggest issue right now in terms of snowballing and balance are the flex slots. If you're ever trying to defend a siege when playing from behind you can easily end up with like 12,000 souls as you're successfully defending, but being literally unable to spend them due to having no flex slots.
Definitively not, this is something that tends to occur at low skill levels in MOBAs, but gets better at higher levels as people figure out how to actually play the strategic layer
I've lost plenty of lanes but came back in the midgame, there's a lot to do throughout the game, early, middle, and late. It's also about your team being able to adapt to the circumstances and execute the correct strategy at the right time taking into account the situation for your team
And people struggling to do this is just a natural part of a competitive game, really. And sure, snowballing is a thing, but so are comebacks.
I have prior MOBA experience and played Deadlock for around 50 hours already, and it's a good game IMO. Of course, it's not perfect and I do have a couple issues with it but it kinda deserves the hype.
I've been watching some streams and it seems good. A couple friends who have played are into it. There's definitely a good portion of hype from it being Valve though.
In the article there's a testimony from someone who doesn't normally like shooters being into this game. That actually kind of speaks to me, but I'm convinced that's because the general public still doesn't have access to the game yet. Once people start getting crazy competitive on this, it won't be fun anymore.
It's far too early to tell. It's in early development yet. People getting invites and expecting a fully complete, polished game have unrealistic expectations.
I'm a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I'm not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
Valve's 'magic' is play testing something to the point it's a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it's needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I'd bet their game would be pretty fun too.
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.
How tf is this a monopoly? There are other mobas you can buy, even on their own store.
And if you meant steam, that's also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.
It seems like a great game for those with the time and dedication to learn it.
I'm not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don't care to spend the time to learn it all.
I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I'm at the point where if I play a moba and there's an item shop: I'm out. In every case I've seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team's build - and that is a LOT of added complexity I just don't want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don't know it.
HOTS is actually an amazing MOBA for people who don't like MOBAs in that it eschews overlong matches (usual like 20 min), it has simplified itemization, decreased emphasis on perfectly farming your lane, etc. Definitely better game than people give credit for.
The store is simple, though. It has archetypal builds (or whatever they are called), like "cooldown reduction item", "life steal item", etc. I think the hardest part will be memorizing yet another set of heroes to play decently against them.
It's pretty fun, but its very much a MOBA. Matches usually take too long(30+ min), csing/laning is not really enjoyable (to me). The potential for massive power differentials based on items and balance. The shooting mechanics are pretty simplistic, though seeing how the game actually works (as a MOBA) that is probably a good thing.
It will be good probably for people who are already fans of traditional MOBAs with these elements. I'll play occasionally with my friends. Needs more heroes
Yeah I wouldn't. It's not really the same kind of game ultimately, and the time investment you need to grasp it can be a lot, even for someone like me who played DOTA and shooters way too much.
If you can get into it though, it's a real banger so far.
I've never tried DotA, but did play Heroes of the Storm quite a bit when it wasn't on life support yet. Deadlock, on the other hand, I tried for 45 minutes and am now fairly certain it's got nothing to offer me.
I'll admit I'm curious. If a friend of mine invited me I'd try it, but I worry my flick shooting isn't good enough. I was always better at overwatch since it involved characters that could be played well without good shooting ability.
There is very little flicking, certainly less than Overwatch. Time to kill being much higher, longer sightlines, more predictable movement and third person means it really isn't twitchy. Shooting most characters' guns probably feels closer to Orisa's or Sombra's than anyone else.
I've felt the same way about Overwatch as you, and I'm enjoying Deadlock much more lately. I would give it a shot.
Been interesting watching streamers quitting their current games to jump immediately onto Deadlock, some even in tears pretending to be doing anything more than abandoning the communities that built them for anything other than the dollar signs they have in their eyes.
Imagine someone actually feeling bittersweet about moving on to something new for fun and/or for the benefit of their career.
Literally why does the Internet have to be filled with "they can't possibly just be good people making a decision that isn't inconsequential, FAKE" comments like this?
Personally, I don't care as don't follow streamers myself. But seems like the right thing to do is to not abandon the people that built you up to begin with because something shinier shows up. Make a transition over time to something new, sure. But when it's sudden like this, it's hard to see it any other way.
streamers don't owe playing a single game forever to their viewers. If you like the streamer you can follow them to another game, or you can find someone else to watch. It'd be very strange to expect someone to play to not play the game they enjoy most just because you subscribe to them on twitch, especially when you can stop subscribing whenever.