I haven't tried Starfield because it's still getting patched, but Bethesda games are some of my favorites. Yes they're janky and everything but I love exploring and looting and they really nail that.
There are some films I enjoy which are objectively bad, and that's okay.
If people want to enjoy Bethesda games, it's fine, each to their own.
However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don't know what makes a (objectively) good game anymore.
Unfortunately, Bethesda are the only ones in town who are capitalising on "Bethesda style games". (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).
Bethesda's strong suit is their physical world building - but everything else has been getting worse.
The running joke is that the players mod the game to fix after launch. Except it's not a joke, and it's really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.
Never play Starfield; it'll make you hate Bethesda, especially Emil Pagliarulo (the lead designer and writer of the story).
I used to feel the same way as you, until I played it. Now I have zero interest in anything Bethesda has coming out in the future. They've proven to me that they're incapable of making a modern game with a good story. Only thing that would convince me to play another title of theirs is if they finally ditch Gamebryo and never let Emil in the writer's room ever again, two things that'll never happen.
I won't discount them unless an Elder Scrolls or Fallout game drops and is garbage. 76 has turned around into an actually enjoyable experience, for instance. At the same time I don't particularly care if a studio pumps out good or bad as there will still be idiots preordering and buying day 1. I am more than happy to wait for the reviews. A good game is a good game, and a bad one, bad. Who develops it makes no real difference apart from an expectation.
Thaaaat saaaid: Todd, my dude, you do actually need to hurry up. A great entry into the Fallout universe would restore some of the old faith you have caused to fall away.
This is one point I contend with: Fallout 76 didn't become good with patches. I'm not unconvinced that there's a conspiracy for Bethesda to create the impression online that the game became good with updates.
Come on now, let's be honest : as long as the community keep doing the work for them, their games will be popular.
All they gotta do is make it easy to make mods and the jankiness and stupid decisions can be patched over and made into something great that actually pleases everybody, because everybody can decide to fix what they want.
The problem is their delusion that people love their games as they are.
Even this is a stretch to be honest. Their games aren't easy to mod. Minor updates break shit. You need to consider mod load order. You need to "clean" the base files before loading in any big mods.
Their games are made of fucking speghetti code and they don't care. They could fix it, but they don't. They could clean their own base game files so this isn't necessary, but they would rather force people into the ecosystems of Creation Club.
Like, you've got an engine, which you paid a bunch of money to develop. But you're only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.
It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn't even figured out how to make it fun at all when Redfall went out.
I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don't need to have tons of side quests with mediocre at best writing. Just pare it down for shit's sake
I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.
The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.
New vegas is by far the beat fallout game, if for no other reason, it's an actual role playing game, and not an action adventure game.
A lot of the TV show is the world's slowest "unboxing" of the Fallout world.
It's a fun ride, but the ultimate reveal is everyone's too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren't really strong enough on their own to call for second viewings.
That’s true and I agree to an extent.. they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.
The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine..
Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim
They don't want to make it outside of American because reasons. I don't think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren't on par, so why not make it more interesting.
I hope they'll take their time to make a great game, the best thing that could happen is that they take example on interplay's fallout. Thoses vibes should do a comeback in the franchise.
Problem with starfield is the content was small and sprinkled into an ocean of game. MAYBE with a smaller world to build in they’ll be ok, though I agree, low hope here