Context: I'm a serial-dipper of PoE. The thing that puts me off the late-game/consistent game-loop of PoE is for sure the amount of management required between maps combined with the fact that none of the abilities feel as nice and impactful as those from the likes of D3 even. This means that running a map is walking and spamming 1-2 buttons and then when I get back spending 20x as long dealing with combing through the quantity of trash I picked up.
The spreadsheet and build/gear planning is something I typically enjoy, though with the scope of PoE I usually just follow guides. I've started to think that ARPGs just aren't for me recently, because few really seek to tackle the issue of scaling numbers and difficulty leaning towards a dead-or-not binary style of play. Dropping your entire health in less than a second because of some specific circumstances does not make for a compelling level of difficulty/challenge.
Todd has recently explicitly said he has no interest in remaking the games before fallout 3
Because everything made in the greyzone of "until the IP owner sends us a cease and desist" risks the console producer (sony/Microsoft/Nintendo etc) getting in trouble for allowing the content on their hardware.
For me the combat is flashy enough to feel cool, but far too fast and far too simple.
Though honestly what burned me was just how bad the starting characters feel (automatically moving backwards is really annoying when there's stage hazards to dodge) in combination with the slow gaining of new ones and exactly the same resource and upgrade systems as the other games.
Since the bot missed the core details:
- Soon, Xbox Game Pass for Console will be shuttered for new users only.
- Users currently on Xbox Game Pass for Console will be allowed to maintain their subscription, as well as day one games, and the hundreds of titles in the back catalogue.
- New users on Xbox Game Pass in the near future will be greeted by a new Xbox Game Pass "Standard." This is more like EA Access, which includes Xbox's back catalogue, and doesn't include day one games. This will be priced at $14.99 per month, and will also include Xbox Live Gold for multiplayer (now known as Game Pass Core, confusingly). It doesn't include Xbox Cloud gaming. Game Pass Standard is supposedly launching in September.
- From September 12, 2024, Microsoft will only allow users to stack Xbox Game Pass for Console users for up to 13 months, using pre-paid cards and the like, which will continue to function. If you have more than 13 months stacked already, you won't be impacted.
- Xbox Game Pass Ultimate will not be changed, but it will get a price increase. It will still include PC Game Pass, day one games, and hundreds of back catalogue titles, as well as cloud gaming. But, it is getting a price increase. The new price will be $19.99 per month.
- PC Game Pass is also getting a price increase, from $9.99 per month to $11.99.
- PC Game Pass will also continue to get day one games.
- Xbox Game Pass Core (Xbox Live Gold multiplayer) gets an annual price increase to $74.99 from $59.99, but it will remain $9.99 per month.
- The price increases are global. You can view the new prices for your region here.
- For users with recurring billing, the new prices will take effect on September 12, 2024, giving you time to cancel if you don't fancy it.
- UPDATE: Microsoft now has a support page up dedicated to these changes over here.
It doesn't help that the article takes a 90 degree turn to ramble about Nintendo IP rule34 which seems entirely irrelevant to the actual issue.
Gacha spectacle 'fighter'. There's not much to it gameplaywise. Very flashy, excessively fast.
In comparison to the ads where they're deliberately incompetent to get you annoyed and wanting to play the game so you can do a proper job. I couldn't care less.
Also the generated frames do nothing for responsiveness making input lag worse.
XD damn autocorrect
It was almost 40 years ago at this point, so I don't expect everyone to know it, but its also something that doesn't come up without context. Whoever put that reference piece together knew what it was from.
Did you read the response they said it was in one of their art reference packs. So 1) whoever made it used it exactly rather than as a reference 2) someone put it in their initially.
Yeah, I don't believe it. Someone put that pack together and the challenger explosion doesn't come up unless you go looking for it
You don't accidentally use something like that though. Someone did it intentionally. On top of that that image went through layers of approval without anyone noticing, or approving it anyway.
Unless they accidentally include the .exe file on release again
The problem is that BG3 makes it too easy. A lot of them companions like you a lot just by taking a basic interest in them and being a decent person. I think ironically it doesn't help that all of them can be interested in you and at the same time.
Let's assume you happen to be a golden god and having a camp full of people into you isn't weird, in what world do they not attempt to sort it out between them in some form.
Except it's a ledger, not a db. Devs can't alter the ledger, only provide transactions. You get scammed by a player, someone hacks your account and steals your stuff. The devs might be able to give you replacement stuff, but they can't take it from the hackers or who you traded to.
This gets worse with crypto where each item is unique. The devs can't then just make more money/items to replace your loss.
There's a good reason why databases are used
Don't know how I've never encountered those before XD
FE had permanent character loss as a main feature until recently and even then it's a difficulty option and there's no way to get them back.
That's usually not the case. Most assets are entirely cosmetic. It's why when things get messed up you tend to see purple floor, wireframes or checked test planes. As far as coffee is concerned art assets are usually just "what do I make this look like". As far as physics and interactions goes it'll do exactly what it was supposed to before. That's not too say it's not valuable, but whoever gets the code can by the pack, put in the right asset references in the right places in the code and be exactly where they were before.