They voted back in all the same leadership at an election not long after. Having made that decision, I find this to be less surprising than it might have been.
I remember reading about that. All I could conclude is that the voters must approve in some sense of those actions. In which case, I’m afraid your peers have spoken and clearly indicate that it’s not a priority. It’s a shame.
What about all the movies with guns? It's much more normal to see a movie about someone getting shot or otherwise killed than see even a titty, much less any genitalia. I'd argue that many more people watch media than play games, if that's the logic they're going for.
Their frustration is completely misdirected also because it's friggin' Texas! What do you need to get a gun in that state? A pulse?
Edit: the dude was 18, how did he even get a gun? You need to be at least 21 to have one. How did he even get an semi-automatic weapon? The fuck?
I hear what you're saying, but how many hours are logged by some swimming in images of fps games? I'd argue, from my interaction with teens, that there are far more hours logged than passively watching any media. But that's not the point anyway.
Our American society is swimming with a gun obsession. Whether it's via video games, movies, social media, politicians, the NRA, "2nd ammendment cities" (wtf), and too many more avenues to think of. Games are just one vector of marketing guns to a maleable population. The core of this suit is that a manufacturer was pushing their models within the game in collusion with Activision. I believe advertising guns to a kids demographic is prohibited. I'd search it, but I'm lazy and the AI results would be wrong anyway.
Do we really think video games are promoting violence?
No, that's not their argument. They are saying the gun manufacturer advertised their real life gun in the video game. They don't have an issue with video game violence, they have an issue with advertising weapons to children.
Those arguments were weak then and they are no better now after years of research trying to test whether video games cause violent behavior. I don’t think there’s a need to revisit the same argument — unless of course new information or context that changes things has been found.
I’m not sure I understand. When was the last time a video game was used to go on a killing spree?
The same argument can be used in one context and be wrong, yet used in another context and be right.
The object in the argument matters. For example, the argument that punishment reduces undesirable behavior. This could be true in criminal justice, but it’s absolutely not true when applied to early child development. It just teaches them to be scared of you if the child isn’t old enough to understand.
There might be an association between guns and violence. Is that even true for video games?
That, and probably a lot of untreated and undiagnosed mental health issues. Honestly, I think guns are pretty cool (from a mechanical standpoint) but I would never even want to own one irl or kill anything with one. 'Cause, you know, I'm somewhat sane.
I get what you're saying, but in the case of the games in question, it's a bit of a chicken-and-egg situation, don't you agree? Get them while they're young and impressionable?
Other countries also have Call of Duty, but not such a big problem with mass shootings. So I don't think its that easy. I think it is more interesting, what the NRA is doing. Such a big and powerful lobby organization should have way more influence, than a video game series.
I did some cursory searches to find the actual arguments and came up blank. It’s important to note this isn’t the standard “video games cause violence” lawsuit that has absolutely no merit. This is different. The summary presented in articles is that this gun manufacturer explicitly marketed their product for things like this using a sophisticated campaign. If I understand the summary correctly, it therefore hinges on both the marketing of this specific gun and its presence across the digital landscape. The parents aren’t going after shooting in games; they’re going after a company that actively markets its products on social media and in video games.
It’s novel. I’m kinda skeptical because the solution would have to limit product placement and advertisement which has a massive lobby. There’s also nothing that really says “this specific gun leads to violence” without implicitly relying on the whole “video games cause violence” which is bullshit.
There's precedent though. Alcohol and tobacco have significant restrictions on marketing material. I would argue that firearms should fall into the same category.
My impression was the same- eye roll at the "videogames cause violence" argument that's been beaten to death, but I actually think they may have a point when it comes to marketing.
Sadly, I also think that COD is a military recruitment strategy (Boy Boy did a video breaking down the way the American recruiters use COD to capture a certain demographic) so I don't think this lawsuit will go anywhere. Thought-provoking though.
It's still not a convincing one though. If it wasn't this weapon used, it would have been another, regardless of where the perp first saw it. I'm not a fan of Activision, but this isn't on them.
So I'm not a fan of guns but, "marketing guns" is not per se illegal nor unique to video games. Yet the lawsuit separates out video games specifically. So I am not sure I agree that it's less crazy at the end of the day.
Video games do not promote violence according to any modern ethical research on the question.
I can’t imagine the pain of these families, and I’d want to lash out at any available target, too. They might even get lucky and have a settlement offer from Activision rather dragging everyone through a trial. But if this even makes it into a courtroom, I would bet that it will ultimately go nowhere. There’s just no credible evidence to support the claim.
I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that. Media does impact the consumer, and the bigger the initial predisposition, the worse the effect, and kids like shiny animated casino boxes. But violent games that do reach the market and aren't dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it's just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.
I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that.
For example? They couldn't consult child psychologists for this purpose. It would be an ethics violation of the highest order and would get any license revoked.
Media does impact the consumer....
What kind of media? Evidence?
But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.
Again, videogames simply do not influence social behavior. It's difficult to find credible non-biased research, but here are a couple of relatively recent articles:
Tear, Morgan J., and Mark Nielsen. “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior.” PLoS ONE, vol. 8, no. 7, July 2013, pp. 1–7. doi: 10.1371/journal.pone.0068382.
Goodson, Simon, et al. “Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.” CyberPsychology, Behavior & Social Networking, vol. 24, no. 1, Jan. 2021, pp. 48–55. doi: 10.1089/cyber.2020.0029
What "older demographics"? "Daily mass shootings"? Where do you live?
All that said, environment does seem to impact social behavior. It's likely a much stronger influence than a recreational activity.
The most agonizing debate is one you agree with, but not nearly to the extreme degree of the position you’re responding to.
There are some nuts out there that literally only buy a certain gun because “it’s in Call of Duty and it’s cool.” Worse, this demographic are not likely to be responsible gun owners - they are not buying for any perceived need. They don’t lock their guns correctly, or keep ammo separate. Those guns are the type most likely to be stolen for use in a mass shooting (or used by their owners). Arguably, those guns are designed to appeal to this exact crowd, not serve as a functional tool or hobby item.
That said, there are much better targets for gun legislation than “scary looking black guns” or Call of Duty’s choice of theme.
If and only If this law suit leads to the banning of advertisements across all media, I'd be 100% for it. But that isn't the purpose, it's purpose is a cash grab for a law firm.
Gun makers in the USA cozying up to government law makers to keep gun laws loose especially with respect to export and control is the force driving gun violence in the USA. Follow the $$$.
Its about time someone held these corporations accountable.
For the peanut gallery: it’s not about the violence in games. It’s about not getting data tracked on every purchase. Just because someone bought a violent video game doesn’t mean they should be tracked and exposed to more guns just because the gun manufacturers want to sell a few more units.
It’s exposing the mentally ill to targeted marketing campaigns and pushing them down the extremism pipeline that meta has created.
“In terms of the Call of Duty publisher's alleged responsibility, the lawsuits seek to connect the promotion of real-world weaponry to "vulnerable" young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance.”
“The suits reportedly paint a detailed picture of Daniel Defense's aggressive marketing, using Facebook and Instagram to "bombard" Ramos with material glorifying assault rifles after he downloaded a Call of Duty: Modern Warfare game in November 2021.”
It’s targeted data stalking on the mentally unstable and pushing them to extremism.
There needs to be accountability and a stop to targeting people for the sake of profits.