‘Transformers’ artist said visual effects were being used as a ‘crutch’
A visual effects artist has revealed the reason why special effects in movies are so much “worse” now.
Fans have long lamented the declining quality of computer-generated imagery (CGI) as a seemingly increasing number of blunders are picked up by eagle-eyed viewers upon almost every big release.
From movies such as Cats, Hulk and Aladdin to Avengers: Infinity War and the latest Mad Max instalment, Furiosa, on-screen glitches and some low-quality visuals have been jarring for moviegoers. The phenomenon is now so ubiquitous that flaws are apparent even in trailers for unreleased movies, such as the forthcoming remake of The Crow.
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“VFX artist here, heres what happened,” he began. “Clients continually change the brief. Shot design and planning are no longer a priority, and we have a lot more work to get through in a shorter amount of time.
“We have and can create work better than back in the day, it just needs the right leadership team, planning, and time to make sure it happens.”
Edji explained that the average film now changes a lot more during postproduction than it used to, adding, “This means new work gets added to our plate and work we’ve already started (and sometimes even finished) gets scrapped. The ‘fix it in post’ mentality also doesn’t help.”
He implored people to not blame VFX artists, saying: “It’s almost always the studio/leadership team who is responsible for when things don’t get done up to scratch and never the actual artists’ fault.”
I’ve heard once a quite from a fellow, he had mentioned something to the effect of “brevity, or saying something concisely, seems to me to be the essence of what one would describe as simultaneously humorous and intelligent when presented as an idea.”
It's a bad example anyway because that CGI is really bad even for the time. I was watching Stargate the other day, and even that movie has better CGI and it's older.
It helps that Stargate could get away with stuff that that would have to be done by VFX now. They had underpaid extras suffering heatstroke when these days some of the budget would've been used for digital crowds.
The other effects were somewhat standard rotoscope energy blasts and compositing the water effects.
I watched Godzilla Minus One a couple of days ago. It was made by a small VFX team, tiny budget, and a director who planned it all out in advance and the results were really impressive.
I've heard it had a small budget. For some reason, I had in mind $35 million and the result was impressive for that budget. Turns out it was $15 million!
Great movie overall elevated even more with fantastic VFX work to boot. Reminds me of old classics like Terminator 1 with a then unproven director James Cameron flexing his VFX background to achieve his big vision on screen stretching a relatively small budget (albeit T1 had his budget increased during production).
Yea, and the way, AFAIU, that jobs are auctioned off to the lowest bidder. All around it feels like Hollywood just doesn't want to take the importance of CGI/VFX too seriously or let the sub-industry get too much power or too large a slice of the pie ... so instead it keeps them at an arms distance and culturally emphasises the idea that VFX aren't "central" to the quality of a film when in reality it's now a key part of the production/directorial process best integrated from the start (as Godzilla minus one demonstrated, apparently as I still haven't seen it and don't want to signup for netflix to watch it).
And it kinda tracks historically. So many of the great vfx moments in cinema history came out of production lining up for a killer moment and then focusing whatever the technology was on hand into pulling it off.
Captain Disillusion did a great little essay on Flight of the Navigator that touches on this idea. What a world of difference in the outlook and implementation of skills and manpower.
Did Infinity War have bad effects? Marvel have definitely missed the mark plenty of times, but I recall that one looking pretty solid. I think the only part I remember looking janky was Mark Ruffalo's head in the giant Iron Man armour, and that was pretty brief
I'm not sure if it's just the style, but somewhere after the first Avengers everything started to look fake in marvel movies. It may be that they left the more grounded stories/heroes/sets, but the more recent movies all come off as more obviously CGI.
I think you're right that it's just that they depicted more and more fantastical stuff over time. Like they stopped pretending that Iron Man's armour was actually a plausible mechanical thing and just made it magic. It still looked exactly like it should, but it felt less real because it was designed to be less realistic. But the effects on the Hulk, who looked consistent throughout, stayed just as believable for the whole series
Furiosa cgi was not that bad, maybe a downgrade to it's 2015 predecessor but it was alright. I would want a healthy workplace more than a perfect cgi scene.
Furiosa also has some absolutely bonker stunts. Furry Road was going to make the pole boys using CGI but the stunt team told Miller they could do it for real. Furiosa has a bunch of insane motorcycle stuff, aerial stuff, and trucks climbing steep hills, many of them probably too dangerous to do with people.
In my field, we're actually suffering from decisions made 2 decades ago to fire the most expensive staff first after Y2k.
When we did so, we lost a LOT of our mentors and collected wisdom from talented, experienced staff at the pinnacle of their career. New staff and journeyman-level workers lacked the wisdom to understand why we did the whole job instead of rushing for a head-pat from management. Now, with a few generations behind us - work generations being shorter - we have a systemic problem where the new framework on which the crap is build is itself crap from a crap design using crap tools for crap reasons. And we don't visibly understand why that's leading to the poor results we're getting because we simply don't know better.
The skills gap is an insidious, layered problem that needs to be addressed even if it means a few (dozen) quarters where numbers do NOT go up.
Fans have long lamented the declining quality of computer-generated imagery (CGI) as a seemingly increasing number of blunders are picked up by eagle-eyed viewers upon almost every big release.
From movies such as Cats, Hulk and Aladdin to Avengers: Infinity War and the latest Mad Max instalment, Furiosa, on-screen glitches and some low-quality visuals have been jarring for moviegoers.
Rassoul Edji, a lead VFX artist in the film industry, shared his thoughts on the reasons behind the blunders in a post that has since gone viral on social media racking up over 18 million views.
Edji has worked on films including Seeker, Transformers: Rise of the Beasts, and Sonic the Hedgehog 2, according to his IMDB page.
Shot design and planning are no longer a priority, and we have a lot more work to get through in a shorter amount of time.
The artist also explained that “VFX is often used as a crutch to fix issues which should be fixed on set”, adding that a film that is fully CGI can be made very well and to a high quality “if it is planned well, changes aren’t constantly made, and the VFX teams have enough time to create and refine it.”
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What I don't understand is why movies like Flash also look shitty although that one was getting postponed for literal years. Plenty of time to improve the visuals.
"WE got you more Time!" One of the worst things to hear. You've already blown through the budget with all the delays and changes. And you have to pick up a few additional shots from that studio they hired on the very cheap, because they don't match the rest of the film.