WTF was the select button actually for? I get start because it was often the button on arcades or gamepads that allowed you to choose menu options (which still works but has mostly been replaced by A).
Select and Start was how the Atari 2600 did things. At the time, everybody was designing in terms of having one set of controls for when you're in the game, and a set of meta-controls for adjusting stuff outside the game. The 2600 configuration GUI was the dumbest thing in the world. You look at a grid chart of game options in the manual, and you press the Select button 35 times to get to the version that you want.
The Famicom was much more able to draw and interact with a real configuration GUI. But Nintendo's own experience was mostly in making the arcade game "Donkey Kong", where you pick how many players by "pressing" the insert coin button and then Start. Nintendo was selling to a market that mostly knows home games from picking up a 2600 at a bankruptcy sale. So, keeping the separate meta-game buttons and game buttons was natural at the time. Later games developed a better design language for the meta-game UI, so most game studios left the Select/Start interface behind.
(Lol now I see that TubbyCustard said it all, but better)
Honestly I call them "start" and "the tab button."
I grew up with a PlayStation and PS2 but haven't owned any console since the switch, preferring PC. So I remember start because it's the start menu but select is usually on tab on PC.
I get being nostalgic for Start/Select but how does Options/Share not make more sense? The options button brings up a menu of options for most games and share allows you to share screenshots or video from the game. Whereas start did the same thing options does now which has nothing to do with the word Start and Select was sorta a catch all button for an action you only used occasionally, but was never used for selecting which was usually X but sometimes one of the other shapes.
Options I kinda get but it sounds dumb to me, would've been better as "menu" because it's not exclusively for options, also for pausing and other menus.
Share isn't what that button normally does at all in my mind, sure maybe PlayStation have it bound to that but normally it brings up an alternate menu to start that isn't the pause menu (like in Minecraft and overwatch it brings up player list/scoreboard as an example
The traditional role of the Select button is actually handled via the D-pad in most games. It was the button you used to change your selection, not to actually select something (that would be done with Start.)
Of course, even in the NES era past the first couple of years menus could generally be navigated with the D-pad, so even then Select was pretty useless, which is probably why the Genesis didn't bother with it.
Yeah, same. I actually forget the name of the button, too, so when I give someone the controller so they can play and they ask “how do I open the menu?” I’ll say “oh press start. It’s not called start actually but you know press the button that looks like it should be called start.”
Could we take the guy who put a dedicated screenshot button on the controller instead of another options button and drown him in the nearest septic tank?
I'm not sure who in the name of all fuck decided that controllers should have a dedicated Tweeting button, but I suspect this gen will be the last of that.
Curiously enough, the "start" button is now more of a "pause" button. Sometimes also a "skip cutscene" and "open menu" button. Microsoft was into something by actually renaming it to "menu" in the Xbox, since that's what it's used for nowadays. Sony probably chose to call it "options" on the PS4 onwards solely to avoid being sued for plagiarism.
What are you talking about? The NES was what solidified the select/start names for me. No matter what any manufacturers call the two bottoms in the center of their controller, they will always be select and start.
My main controller is the 8bitdo sf30 pro, which as basically the Super Famicom controller but with sticks and extra buttons for modern functionality labels them Start and Select, as ordained by heaven.
Sure, over the course of making 253489291647802 controllers with that savings we can use the excess profit to throw a pizza party instead of paying you a living wage!
Somehow I doubt making them smaller has any meaningful impact on the manufacturing cost. It's probably purely for space saving/design reasons to have room for the touch pad/tiny joy cons
I didn't see the controllers on first viewing and had to read through the other comments to know what this was referring to. I originally assumed some new Windows thing (haven't used 11 and with any luck I never will). I didn't even realize there were consoles that didn't call it the start button.
I didn't even realize till like last year that the big square button in the middle was also a touchpad. I kept going into the map in farcry and it would keep wiggling around. Didn't realize till later that you can use that pad as a cursor
My primary gaming is on Xbox and I still can't tell the hamburger and copy button icons apart without looking at them when a game refers to them in a tutorial or menu.
Nope. Left is and always will be select, right is start. No matter the console or designated name. It was select/start on SNES, PS1, ps2, ps3 etc. So it will continue to be.
The logo button I call 'home' or 'guide' button from Xbox, but I will accept xmb or PlayStation button or the analog/dual shock button because that's what was there on the ps2.
The only reason I consider it that way is that the middle button is far more convenient and easy to hit than the options one, and "start" is the main non-face button to me.
What boomers? Gen Z was the first to mostly grow up without a Start button - and even then, the older ones might still remember the PS3/Xbox 360 Controllers.