Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
It's always amusing to me when a game has a huge download size but is also an overhead view game and you probably can't even get the camera close enough to the world objects to see the full texture detail.
The original Dawn of War ruined isometric games for me since it allowed the pan and zoom, with mods allowing even more zooming in an out. BG3 having that ability has my interest peaked!
A lot of older games were bigger because of static assets. Riven (myst 2) was fucking huge because it was like 60,000 jpgs. It was on 5 discs. Later games running in a 3D engine just had texture files and small models, they were a lot smaller.
There’s that quake 2 clone that team did a while back that was only 92KB- it generated everything in memory on the fly. Krieger I think it was called?
Yeah looks similar to Divinity Original Sin 2. I installed a camera mod on that so I could get lower and closer, but that of course caused some weirdness in the skybox.
Not true, you definitely can with the right resolution. LoL wild rift especially is close enough (being mobile) you can absolutely make out the skins. They're usually flashy and noticable enough everyone can tell what it is, too. They often have special animations, auras, attacks look different, etc. Some have special voice lines.
Like, just as an example, if you're an actual walking tumor and play Teemo, but get the bumblebee skin, the little mushroom traps he leaves around become beehives.
Also remember League and DotA are big steaming games, and matches are repayable, so getting in with different camera angles on replay is very muxh a thing.
And on Windows it's so poorly implemented they had to reserve 20% of bandwidth for updates being uploaded and downloaded and you don't get a choice on that. So when Windows is sharing its updates your internet access suffers.
I'm pleasantly surprised how many people are playing this game. I figured that DnD although popular, was still kinda a niche. Yet this is topping Steam charts which is great to see. Hopefully it means more of this quality to come, there is obviously a big market for it.
You take a game series that has a reputation for being great (but not that many have actually played it). Then you add the D:OS fans to it. Give people four year to "pre-order". Have the DnD movie be a success a few months before (if we don't look at the Hollywood accounting). Then have the game release first in a 3 month chain of big game releases, right after a summer of game drought. And not be a buggy mess despite its complexity. By a developer studio who have wanted the DnD game license for a long time and very much want it to be their best.
Of course theres gonna be a lot of players then. But I don't think it will be easy to repeat in the future.
With how popular the Divinity Original Sin series is I would be surprised if the game wasn't as popular as it is. Larian knows how to make a fucking great crpg.
In that spike my download speed went from 80 to 2 Mbps, I tried right after with another game, got 80 again. Baldur's Gate really strained their network
Anyone who has info about the environmental impact of something like this, compared to physical media? Not trying to be a downer, I'm genuinely curious.
Computers running for hours just downloading, servers running hot to share the files, extra bandwidth in use - certainly not free.
But in contrast to producing optical media, burning data onto it, printing a cover, sticking it in a plastic box, sticking that plastic box in a larger box with polystyrene peanuts, putting that box with other boxes on a pallet, wrapping them in shrink wrap, flying them across the world, discarding the wrap, breaking down the pallet, driving individual boxes around a region, having an employee come to the store early by car to unload boxes, and have them put individual game cases on display on metal shelves and then lighting and air-conditioning said game cases for a few weeks until they're all sold to customers who drive to and from the store, and then run it on their local computer... Download has got to be more efficient. Certainly when most games then have an update to the disc version already required to download by the time the customer gets home.
I don't think the difference is worth considering. The computers running for hours actually playing the game would be the same and that's the bulk of the energy consumption. The spike from downloading it or physical distribution is probably irrelevant in the big picture.
The main argument in favor of downloading is, it's easier to provide the necessary energy in a cleaner way. You just need electricity, and you could power everything using solar or other "clean" sources. While the production and distribution of the physical copies will have to be done by boat, car, and potentially even airplane. And I think we are still far away from electric shipping boats.
I have no info on it. I can speculate, and I'm happy to be corrected!
There is no way that physical media is greener.
Just the sheer production of physical media would be more than the servers, never mind the transportation, space in shops, people traveling to pick it up.
And then, day 1 rolls around and there would still be updates.
10x bandwidth for an hour is nothing.
And I'd consider everything up to the trunk routes of the internet. Ultimate, internet trunks and consumers are going to have internet. A data center peering to the trunks isn't hugely power intensive, the networks are going to exist and the bandwidth is available, it's mostly a matter of cost. So, it's essentially steams datacenter impact.
Could probably estimate it.
If it's able to deliver 150tbps, and we assume steam is using 100gbps networking per server (ultimately, it's just file serving), that's 1500 servers.
Say a server is 1.5kw, that's 1.5kw of power and 1.5kw of heat. DC cooling is about 15%, so 1.77kw per server.
Or 2.7 MW for all 1500 servers.
Round that up to 3MW to account for backups, spares, switches etc.
So, let's assume that the BG3 download took 3MW for 1 hour.
And, I feel, this is an over estimate.
Trucks are 300-500kw. Let's take 300kw, best case.
A single DVD case (let's ignore that this game is on the edge of a 4-layer bluray, and say it's single disc) is 55 grams.
2.5m copies (the lowest sales estimate I've seen) would be 137,500 kilograms, or 137t.
A 44t artic truck can carry 24t of cargo (this depends on the actual truck and local regulations, of course).
So, moving 137t of discs requires 6 trucks.
6 X 300kw = 1.8 MW.
So, if it take more than 2 hours to truck these discs to get them to stores, then transportation is already over the DC power requirements.
I'm looking forward to the return of games so big they merit physical distribution. Like, the first terabyte game that comes on its own SSD - plug it into a spare M2 slot or a USB3 port and go.
You're not going to see it unfortunately. They'll just assume that you're on gigabit and will spend 3 hours downloading it.
In a Datacenter that I have some equipment in, it's $300 a month for 1gbps. At that cost, 3 hours of bandwidth costs them $1.20... this is cheaper than any current device that can hold 1TB by leaps and bounds. Forget that they'd have way bigger pipes than that and at a much better cost/gbps.
On top of that you can also program stuff to do distributed file serving (eg. bittorrent) to alleviate the datacenter costs too. So that $1.20 is a "worst case" scenario... and the costs plummet hard at each cost-cutting step they could take.
No more than any other release. This is just notable because it was all at once, which Steam is usually good about distributing, but this time it didn't work out and they took the traffic all at once.
Basically you'd see the same thing spread out over days with a usual steam release and the pre-loading that goes with it.
As for a physical release, I mean, I absolutely would if I could...
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: [email protected]
Not the right place to ask, or maybe to be seen. But I watched ACG's video on this and I LOVE the classes and how meat n potatoes they are. No guffy [what I call] Horde style shit like Necromancer or whatever.
I've only ever played DnD once IRL in a discord and some online board thing, but I enjoyed the dice rolling and how posistioning worked. Is it a bit of xcom meets diablo if I twisted your arm to compare to another game genre? A friend and I tried that Gloomhaven game and we HATED it lol, but this looks a little more engaging at least from a very first glance.
Plus a few friends have picked it up, so i'm not sure if I could join their game to help kinda like we did with D4 which was super fun.
XCOM meets Diablo is a decent enough way of putting it, as long as you don't expect the mechanics to be 1:1. Since you brought up positioning, there's no grid for movement, or flanking, for example. Battles are turn-based, like XCOM, but it's not split in player turn and AI turn, instead, each individual character/npc gets its own turn, with the order decided based on dice rolls and whatever modifiers are applicable.
It's quite different from both in the way that the skills can have position mechanics for some like backstab (rogue class, least I am pretty sure they can backstab), or persuade/intimidate to sway conversant to your objective, but still xcom related in the way that each character has a turn where they can do a variety of multiple things in a turn. Diablo is only similar in that it has skills but an extremely different paced game. Positioning is important for spells, unless I am misremembering, because AOE in DnD doesn't care who's in the area, so you don't want to cast fireball when your party members are within the area.
Turn actions are broken down into their own categories like action / quick action (*later edit, bonus action when reading abilities/spells) which each has their own amount of (though usually a similar amount but after some levels some classes can hit/attack multiple times, this is needed for martial classes). The combat is turn related once started but you can often get characters into positions before starting combat (this may need stealth for some because once certain enemies see you they start combat). There is a bigger emphasis on role playing (conversation) choices in the game that can impact encounters, either with the current conversant or down the line. Certain actions like getting caught stealing will impact things too
CRPGs are their own genre, have more in common with other Larian games (divinity original sin) or games like Pathfinder, and of course the older DnD games. The rules takes some knowledge and getting used to but not overly difficult, you can download a free edition of the DnD 5th editions rules which may help too(not 100% accurate but close enough). If you have friends I think you'll enjoy playing with them as you figure out your strategies from battle to conversations but it's a slower paced game. Just don't ignore things that can boost out of combat abilities to persuade (skill) or stealth that can give other opportunities while playing, though you can probably just play a murder everyone party if it works for you.
If you enjoy a quicker paced game though this isn't your game is all, it's slow and there can be a lot of time spent checking chests, talking and wandering. If you enjoy story and some tactical combat this is a good choice in my opinion.
Edit: forgot to add, party composition (classes) makes a big difference,you probably don't want a group of 4 of one class as each class has it's niche, but doesn't mean it's undoable may just be more difficult.
Later edit: I said quick action, but it's a actually bonus action, helpful for when reading the text, hopefully nobody was confused.
2.25 Terabytes per second for regular use? Thats actually not that bad considering its the entirety of steam. I kind of want to see those numbers for youtube.
I have a friend who worked at a rural ISP serving communities with only a couple hundred residents each. He told me they have a 10Gbit backbone with failover and some customers on gigabit connections, but most are served over DSL/Cable. So 10Gbit x2 over-provisioned maybe 10-20x? I just found those hard numbers for how an ISP is setup very interesting
Yeah you can get some nippy ones these days, faster than an HDD so arguably suitable to run off of. Only thing I've noticed is that fast USB sticks can saturate a pair of ports on a lot of devices - if you have, say, a mouse in the other port then the movement might get stuttery when transferring at full pace.
Some backup services charge less for shipping a hard drive then bandwidth, last I looked it was around 8tb to be cheaper (for the user) then restoring over the internet. So I'd guess it's around that mark, but I'm obviously not an expert.
My experience shipping things for large companies tells me that FedEx Express with volume discounts costs about $7-12 and you can buy a lot of terrabits of bandwidth for that much money.
However the idea of a branded thumb drive for every game sounds absolutely wicked and I'm now sad that isn't the reality we live in
Very much worth it. IMO Larian managed to outdone Original Sin 2 in regards of the RP aspect. As for the mechanics, I still prefer the Pathfinder CRPG games because it's much more expansive system and one of the best TTRPG system implementation in a video game.
I even had the download cancel midway through. I honestly can't remember personally experiencing a game release that brought their servers to its knees. They should've really done at least a day of preload time though, that would've saved a lot of trouble.
I'd be curious to know that too but I can't find any info on it. I mean it must surely be a contender because other huge releases typically have preload.
Exactly my case, downloaded yesterday so I can play all weekend. Don't have but an hour to play during the work week. Definitely not starting this game with just an hour.
Keep in mind that the game has been in Early Access for almost three years. Anybody who played the game in that span but hasn't launched it since yesterday is going to push that percentage down.
i think thats a display bug. if i hover over my own "descent from avernus" it also shows me .1%, however if i hover over one of my coop partners it shows as 40%
It runs great on my aging hardware (1070 Ti) thanks to AMDs FSR. Unfortunately it's only FSR 1.0 which Deos make the game a little blurry, but 80-100fps in Balanced is better than having 40fps.
There is an obscene amount of content. The voice acting alone would take up an exceptional amount of space when you consider how many choices for pretty much every character/animal/whatever else there are.
Socially acceptable T&A, same reason everybody was into The Witcher; with BG3 you can even tell your parents / girlfriend / whatever that it's a sequel to a beloved game you remember from your childhood.
My friend there's a lot of porn. And if you like the interactivity, there's a lot of good porn games now. Check itch.io. The few seconds of titillation is not why most people are playing these games.