This is genuinely why i don't like souls likes. I can be good. I can learn a lot. But ultimately, it's this cycle almost every single boss. Almost win first time, then get murdered two or three time while you learn the pattern. Then when you think you've got it they throw out a modified version of a move that your used to avoiding but has something extra on it. And then the other half of the time I get killed by something that's not technically random bullshit but feels like bullshit. And i just hate that gameplay loop. Nothing wrong with the game i just dont enjoy its core loop lol
I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I've seen a lot of games being developed where the developers talk about doing shit like this to "enhance" the experience.
One that really stood out to me was health bars in the red when you were still at 40% health.
A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.
Since most of the bosses act on your position, just that difference can make round 2 feel way different.
That may play a part but I think it's more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.
No I don't think so, this is something ive experienced in many games since I was little. My theory is this, you get into a boss battle, you don't know what's happening, you're acting on instinct, then you get to a tricky last part and die.
You load back up, you're still full of adrenaline, you're reeling from what happened. Your lizard brain is fighting with your human brain in a battle of control vs strategy and you're overthinking tactics, which dont mesh well with the beginning part of the fight.
You continue this cycle a few more times until you can finally just do the first part on pure practice and focus the actual strategy on the last part. A few more deaths there to apply it correctly and youve beaten the boss
Well the games do read your controller inputs, so anything is possible i suppose. The small and horrible deception elder ring does for sure is hide a bit of the bosses health bar just a touch beyond where it appears "empty"
To a certain extent not knowing what you're doing can be helpful. It makes you unpredictable. The second time you know what to expect so you're actually strategizing instead of acting on instinct.
I've definitely noticed in myself that sometimes I get into a groove where I don't really even think about what I'm doing, just reacting to each thing the boss does as it happens and somehow not thinking real hard about it improves performance.
I just lean into it at this point. Round 1 is for getting a feel for the fight. Rounds 2-58 are for trying stuff out to see what works and where I should be aggressive vs cautious.
Because the first go you don't know what's going to happen. You are making split second decisions in real time.
Second go, you hesitant because "his big sword move is coming any second!". Then, still get hit by big sword move because you haven't gotten the timing down. You just think you do and you time it wrong.
Better to not know what's coming and react, than know what is coming and react poorly.
Best guess as to why this happens is that your nerves are on edge the first few times. You don't know what to expect, you're watching the boss very closely because you don't know what they can do, you really want to brag to your friends that you "killed so and so first try".
Even as early as a second try, especially when you got close and have therefore assessed the boss as "easy", you relax a bit and start to think you know what's coming. And that's when you've really got to learn the fight for real.
I was trying to get god apostle yesterday and this was my exact story.
Finally on like the millionth try i got him dead when I power onehit killed him when he was 1/8 life. I was at one sliver of life left and at that point I was fully expecting to die and gave up drinking potions, prepared to start again.
This is why watching your stamina meter is almost more important than the health.