I legit wonder what would happen if this argument is used ( in a professional way by a professional lawyer ) in a court of law. Like, could this legit be argued to be the same?
I’m not sure how you drew this conclusion, since most people I know consider paying full price to obtain a digital copy to be extremely close to ownership.
I liked Telltale’s Law and Order series. They can’t sell it anymore, but I can still download my digital copy because I bought it full price.
The whole argument in the article is about monthly subscription rentals.
When a contract ending almost caused Sony to remove all Discovery content from users last year, including digital copies of things people had paid full price for, the cracks between buying a digital license and actually owning something that can't be taken away became more visible to a chunk of people. It's something, but it's not ownership, and it can be taken away based on agreements you may have no way of gaining insight into.
Agree, I own a lot of games in Steam but most come from bundles or were not bought a full price. I do buy full price games on GOG because I can have a backup offline.
The only difference is a huge difference though. Pay once for a game that you can access anytime versus paying continuously for the rest of your life to keep access to a game.
Some games are not worth keeping access to and subscription may end up being cheaper, but it is trading one benefit for another.
The only difference seems to be that steam doesn’t demand a monthly subscription cost, yet
Which Ubisoft isn't doing either. This is just Ubisoft's gamepass style subscription, which has been available for a few years now, it's just getting a 2 tier pricing model.
I'm not enough of a Linux user to inconvenience myself so I'm just using Steam. The cloud sync is the killer feature for me - if GOG had something like it even if I have to pay extra, I'd so use it.
Well I'm comfortable not buying any of theirs. They're in my steam ignore list along with EA 🖕🖕
Ubisoft disable multiplayer in games like splinter cell and then have the nerve to charge you 20 ducats for a 10 year old game with only half the gameplay requiring a shitty launcher and with glaring bugs that they just didn't bother to address.
As for the future. There is still emulation. So stock up 😉
We already don’t own our games, because we can’t sell them. We used to be able to sell and exchange games, but with digital platforms like steam, we don't have the right to sell them anymore, meaning we only bought the right to play the game, not owning it.
Not that there are many pro NFT folks here, but even with that approach it's still just a transferrable license that they can change to be meaningless.
They already fucked me on this years ago. One day I logged into Uplay and Battlefield 3 and my 2 other games were just fucking gone. Haven't touched them with a 10 foot pole since.
This is the direction the big companies are looking to move in. This is the direction Microsoft is banking on, too. Even if you like one service more, the end result may be the same. It's a matter of time before we see subscription exclusives.
GamePass subscribers are the pre-orderers and mtx consumers of yesteryear, normalizing the industry to practices harmful to general consumers.
Piracy is a very noble endeavor to keep alive. Thank you Ubisoft for keeping us on our toes instead of being complacent with trusting digital platforms. Piracy is the true preservation and ownership.
One thing I read (a lot, oddly) is that GamePass is 'really popular'/the most popular 'subscription' service, but I have never met anyone who uses it.
I checked the numbers of people using GamePass, and it seems the numbers have gone:
2021 - 23 million
2022 - 25 million
2023 - there was a brief post on linkedin saying 30 million, but it was removed.
If even the most popular service is struggling to pass 30 million users, how exactly is Ubisoft going to compete? There's what, 120 million people with Xbox subscriptions, and they can barely get 1/4 of them to use GamePass?
It's interesting to watch 'AAA' studios absolutely faceplanting every year now, hopefully we can make a full indie-sweep soon.
The reason people I know tend to give for not using GamePass is you're essentially paying for demos (which still exist on PC pretty often. I just bought Roboquest because of the demo.)
EDIT: Also, $12/month is a huge amount of money for me to spend on something like that. Just shy of 150/year for games that aren't good enough to own, but are good enough to play, doesn't strike me as valuable.
My issue with getting into indie gaming is I have no idea where to start. I always end up with some frantic platformer that doesn't do anything for me. But I just want games that aren't a mess on release and everyone says to go indie.
I just go by reviews, usually from people I know. The only real difference between AA/A and Indie titles now really is marketing budget and size of team. Not much else is different. You also run into issues about what counts as indie now: it used to mean without a publisher, but it seems to have morphed into 'a smaller company.'
But yeah, just look up reviews. Games like FTL, Hades, and so on tend to become known by word of mouth.
I'm quite comfortable not owning Ubisoft games, and have been for years. It helps that other than one Switch game that I have physically, they haven't released anything really worth purchasing.
Agree, I own a lot of games in Steam but most come from bundles or were not bought a full price. I do buy full price games on GOG because I can have a backup offline. hack score match 2023
Cool. A decade from now, when gamepass costs you 4x as much, has fewer options, and generally runs shittier you can sleep safe knowing you never had a say in the matter