Bullet heaven is likely what will stick. If you don't like that it's also the name of a game, consider that metroidvania contains the name of two games.
Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.
I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.
Rogue had you start from scratch with a new character in a random map every time.
Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).
Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"
So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).
But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.
Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.
Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.
This post made me install Vampire Survivors on my phone and it felt like an old flash game I used to play on miniclip during IT classes in school. Some of the assets are completely stolen from OG Castlevania too (I'm sure this has been pointed out before).
Anyway, like 45 mins passed and I have no idea where the time went. I can see this game being good for public transport, waiting rooms, etc.
What in the heck is a reverse bullet hell? If a bullet hell is "so many bullets" then I have to image it's like... Not many bullets at all. That sounds too easy.
Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it.
Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.
I think the fact that you move the character around during the battle precludes it from that genre. Auto battles usually have two phases, a shopping or building phase and a battle phase. You prepare for the battle in the former but have no influence on the outcome in the battle phase itself.
I call them circle spawners. The enemies spawn in a rough circle around you and close in. I think you can modify that with other terms depending on the specifics of what the game adds in.
The game play is rotating the stick in a rough circle so you keep moving that you can do without even having to look at the screen while you hoover up tiny pellets that make you stronger to survive more blobs of color on the screen.
Have any of you ever tried risk of rain or heck even cuphead? You can have rapid gameplay and a point to it.
This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.
This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.
Sometimes that's just what you need. Vampire survivors is my go to for when I burnt out from work and don't want to think anymore but need something to do.
Oh for sure. I actually discovered vampire survivors after finding its mobile clones and liked them all but for 20 minutes at a time.
Once I tried to play the OG I just couldn't help but think of it as a passive game though and it lost my interest for long term play sessions. I think it's an import point that they are passive.
No I didn't request anyone else to stop having fun I am just pointing out my interpretation of the games and the name I use for them.
Why does my opinion on it make you think that I am demanding you stop playing unless you care what others think about your own free time?
I just like it differently and am voicing that. Your take as an attack means you feel a need to defend it preemptively, and over assume I care about you playing it.