Publishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservation
"This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing"
A three-year fight to help support game preservation has come to a sad end today. The US copyright office has denied a request for a DMCA exemption that would allow libraries to remotely share digital access to preserved video games.
"For the past three years, the Video Game History Foundation has been supporting with the Software Preservation Network (SPN) on a petition to allow libraries and archives to remotely share digital access to out-of-print video games in their collections," VGHF explains in its statement. "Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers."
Essentially, this exemption would open up the possibility of a digital library where historians and researchers could 'check out' digital games that run through emulators. The VGHF argues that around 87% of all video games released in the US before 2010 are now out of print, and the only legal way to access those games now is through the occasionally exorbitant prices and often failing hardware that defines the retro gaming market.
The weird thing is, corporations can't even make any money from these older games. I guess they think that means people who can't play older games will just buy their newer garbage, and yet that's not how it works at all lol people just end up buying indie games instead these days.
It's about preserving the consumption culture for the mainstream. If playing older games for free was easier and legal, more people that now only play the newest AAA garbage would start doing it, and corpos don't want to risk that culture change, because if it gets big enough it would definitely impact their sales.
Unfortunately not many people know or care about indie games and free games like Beyond All Reason, Shattered Pixel Dungeon, etc. as is.
They could and sometimes make a relatively small amount of money, but it's more about trying to legally protect their trademarks/intellectual property as I understand it. These days I'd much rather support an indie dev over a shitty "AAA" company for sure, tired of them price gouging people for games that aren't even that good.
They can dick about as much as they want, piracy will make sure to preserve the things they want gone. The reason they don't want older games to be preserved is that new generations, whilst playing them, may come to realize that you don't need gacha mechanics, stupid fomo, micro transactions, 6 different currencies, 3 different shop menus, 2 battlepasses and so forth to have a good game.
I don't think I'll ever buy a game from a AAA publisher again,they can't be trusted and the quality of their goods has fallen sharply the last few years.
Smaller dev teams have better/more interesting IP AND seem to care what I think as their end user.
That's what I've been doing. Been collecting various PS1-4 games on top of GameCube, Wii, and Switch games over the past year to rip and save digital copies for myself. Then I play them on emulators.
I have roughly a few hundred so far and plan to expand it further.
I have a NAS with two 8 TB drives in RAID to back them up and it's already over 50% full. I want to start collecting OG Xbox and 360 games in the near future, but I need to get jailbroken consoles for them.
Someone's got to do something about these fucking chicken shit publishers. I think it's time for the industry to move on without them. Everything can be self published now. We have the technology.
Actually explains a lot of decisions by game publishers the last 5-10 years if their official position is that games are meant to collect dust on a shelf rather than being played.
They really want to force gamers to buy their new games which are pretty much like the old games but now with extra helpings of ads, gambling mechanics and micro transactions on top
They really want to force gamers to buy the old games, just as they were, because those are next to free to adapt to a different platform and people will pay for them.
Not to be my usual old codger, but a lot of these game in questions were microtransaction-based to being with, in the very Farmville-y format of charging you a quarter for each set of three lives and then being ungodly broken and difficult to make sure those three lives didn't last any longer than a minute each and entice you to pay for three more.
This absolutely sucks, is based on unjustifiable logic and takes the side of business over a demonstrable common good, but let's not pretend the business logic behind it was invented in 2005. Game publishers have been game publishers longer than many of the nostalgic posters have been alive.
I don't think we're talking about arcade games at this point though. We're talking to a large extent about 3rd–6th generation home gaming consoles. For Nintendo, that's the NES to GameCube. Sony entered with the PlayStation in the 5th gen, and Xbox came out in 6th.
I think a lot of people would see this (and to a slightly lesser extent the 7th gen) as the high point where games came out in a completed state and you paid once and the just enjoyed the game.
They really want to force gamers to buy the old games, just as they were, because those are next to free to adapt to a different platform and people will pay for them.
Nah, if they had wanted that, they would continue to release them in that format. As it stands, they don't, so you can't buy those old games from the publisher either.
They're right though. Those archived games would definitely be played... For fun. The problem is that even though the graphics aren't as good, a lot of older games were fun and had great replayability. Eventually, there will be such a big historical catalog of games that people will be able to enjoy just legacy games without ever buying new ones.
The solution is simple: have some non-profit org manage the historical catalog, sell the old games super cheap, and send that way whoever holds the rights can still get profits off the old games. They could even give you different download options like game-only, or game in a VM that is guaranteed to actually be able to run the game.