I enjoy Dungeon Crawl Stone Soup played in the terminal with ASCII graphics. I wonder whether there are other hidden gems out there which don't get attention because they are "ugly"?
That's improved now, though, with the steam release. Before the Steam release I exclusively played DF with Ascii graphics. Honestly, I thought it was pretty.
I'll have to give it a go. I bought it to support them. I put in many many hours of DF like 10 years ago. I was sending the guys money too... I wish I could find the drawings they sent me.
I've just been playing a lot of DCSS lately because it is so easy to just spin up my browser and be killing kobolds and fire giants.
Agreed. I have more hours in DCSS than any other game.
I don't think it's totally fair to call it ugly either. It's a masterpiece of efficiency. The ASCII looks messy to some people, but after a while you just see right through it; purple Y = catlobe gtfo etc. Plus the upside is that it's extremely clear at a glance what is going on because you don't have complicated sprites everywhere. And the handmade vaults that get rolled into the procgen are often really nice looking and give the world a lot of character.
I’ve also been playing since Linley’s! Got my first win way back when Sif channeling was a discrete action and it cost food. I was a mummy so fuck food and I cast summon dragon (also discrete) to fill up the whole screen. Good times.
I have had some people refuse to even try Baba Is You, because it looks ugly.
I had The Hex a few years even installed, so I have tried it, but only after getting familiar with the style of Daniel Mullins' games with Inscryption I pushed far enough to get interested. Still very clunky, but worth it.
I love both the style and soundtrack of that game. Maybe it's a little too "lowfi" for some people. That's the only way I can imagine someone not liking it.
Yeah. A lot of the UI seems to be intentionally bad. It's actually a pretty hard game. A good example is reloading. You do this by holding right click, moving the mouse down then up and letting go of right click. I think the visual parts of the experience speak for themselves from the screenshots but my point is that even a lot of other stuff in the game is just wack.
There's another one with a similar kinda vibe (the vibe being "shitpost but it's a video game") called Slayers X: Terminal Aftermath: Vengence of the Slayer. I haven't played it but it looks great. Er... Gameplay wise anyway lol.
I would say Kenshi with assests that show it was done by one person and a rough UI, also maybe pathologic 2, although for that game I wouldn't say it's the graphics that put people off it's mostly the gameplay, but the geaphics are weird and really grey/depressive
Tales of Maj'eyal. A free to play open source roguelike that I hate. This game is amazing. Fuck this game. Also definitely recommend. But fuck this game. After numerous 10-12 hour long runs, I have yet to win.
Kenshi came to mind as that's a butt ugly game but probably not as "hidden". Graphics look on par with Empire Earth 1 zoomed in but it's really unique and original and the low poly look helps it run on my aging PC so no complaints.
Do you know if there is a good lemmy community for discussing Kenshi? I was about to go on a huge tangent about my experience with the game and stopped myself because this comment section probably isn't the right place. ^^;;
West of Loathing and its sequel Shadows of Loathing have a bland grayscale artstyle on the outside but they're absolutely hilarious RPGs that have a lot of heart to them.
Man I played their browser game way back when, the humor was pretty funny, but I haven't been able to make time to consider trying their console games.
Some people find Slay the Spire's art ugly. Personally I find it creative and original, definitely more personality than if it was just another pixel art game. 😁
I don't find Slay The Spire that ugly artwise, I don't find it beautiful... but what I do find ugly is how terribly Slay The Spire uses screen space. It has an AWFUL UI in terms of using space intelligently for important bits of gameplay information and I would love to play it on mobile (I play other deckbuilders on mobile a lot) but I will never touch it on mobile for that reason.
I didn't expect to find a Stone Soup entry so early in the list. It's perfect for me because I can just spawn a new window inside my tmux session, type soup, hit enter, and etch-a-sketch my brain for a few minutes.
I never got far in it, but I didn't see anyone mention Vampire the Masquerade: Bloodlines. It's fun to explore a world where everyone has noticeable neck seams.
I loved this at first but then the complexity of the various mechanics seemed to take a sharp rocket ship upwards through the roof. I got kind of lost and then tried to read the wiki guide and it was like a book, so that was that. I really wanted to like it though! Maybe I should give it another go.
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: [email protected]
I dunno compared to other games of a similar or younger vintage like UT2004, that I had a ton of fun with at the time but looking back they have aged like milk in terms of aesthetics and core gameplay... I think the quake games actually have aged very well.
UT2004 certainly does have a much more forgettable look. But the look and style of Quake always seemed kinda like a step down from Doom to me, I guess it's the little color and enemy models. However, you can definitely instantly recognize it's Quake from any screenshot, that says something too.
But keep in mind the question was "favourite" ugly game, I didn't mean to say anything bad about Quake. It's ugly in the same way that some awesome metal genres sound ugly.
Card Quest (Android) has similar dated graphics, but I got kinda into it lately. It's a card-based roguelike, with a fixed deck that only changes with inventory/skill changes.
Thanks for the recommendation! Spent this evening playing it, and it's everything I was hoping Slay the Spire would be. Slay the Spire is still great, of course, but deckbuilding has always been my least favorite part of card games.
You're welcome, glad that someone enjoyed my suggestion!
Yeah with Slay the Spire there is often some slight feeling of "I lost because I didn't get any good cards", but in this game I more often feel like I died because I messed up my resource management and priorities haha (still haven't beat it once yet...)
In my opinion, it's okay. It's pixel art that does its job of depicting things the player can recognize. It just looks bad. The colours in particular are... not pleasant.
From the games I can recall, Anuto TD (Another Ugly Tower Defense).
I cannot say whether or not it would get attention because of the graphic quality, but I know there are plenty of people who wouldn't play it since it is not 8k super ultra 3D high def masterwork quality graphics and would gladly shit on it because it doesn't have the most realistic graphics out there.
I’ve mostly played the game with a texture mod. The lighting is fantastic, but I feel the textures don’t quite match the lighting. Though, I do understand that is the game’s style.
Imbroglio (https://apps.apple.com/us/app/imbroglio/id969264934) is one of my favorite minimal purchase iOS games. I haven’t played it in awhile, but it’s a unique dungeon puzzle game where you place attacks as floor tiles on the board ahead of playing. There’s some consistent rules with ramping challenge, which made it super replayable for me. I loved trying different floor designs, finding strategies, and there’s a small progression system that’s fun. Hasn’t been updated in a few years, but it was a great design despite the rough appearance.
TagPro - minimalist graphics, straightforward gameplay and an insanely high skill ceiling. So good it was banned from AskTheBadWebsite because it was always the top answer for every question regarding good webgames etc.
Stardew Valley, hands down one of the graphically ugliest modern games, like 80's console style. Though it's a really good game and I've put a of lot of hours into it. People say it's meant to look that way as intentional retro styling, but damn it's ugly. I actually added a mod on PC to use AA on the blocky graphics and it makes it look a lot better.
Depends on the monitor. It's pretty horrific on a 27" desktop monitor. On a phone it's probably good. Anyway, like I said I added an AA mod and it looks a lot better on the PC screen, still pretty crude though. I play a number of 2D games on my PC and Stardew Valley has outstandingly pixelated artwork in comparison. That's not to say I don't like the game, I like it a lot and have put a good number of hours into it.
You can not like the art style of Stardew Valley, but calling it ugly in the way DF, TOME, DCSS or other games that have very rudimentary graphics styles are I think is missing the point in this context. A lot of effort and production time was put into Stardew Valley's graphics, it is undeniably not "ugly" the way other games that developers focused all their time on gameplay instead of graphics are.