It took about 3.5 years, but now it's actually coming out in less than two weeks. I'm really excited to see what people think of it and it has been cool watching streamers react to the demo. Somehow my two story tall tree guy is really good at sneaking up on people. :D
I played the demo for a few hours. Might be a solo dev, but his experience is definitely noticeable. Game looks great, albeit unoptimized. Progression is simple and fair. Artwork is incredible for a solo dev. Combat is decent, and unexpectedly satisfying.
Someone else mentioned the excessive blood explosion - it’s the best feeling when you land one of those shots from across a field.
Looks interesting, but the music should hit WAY harder, IMO. Based on the visuals, I was expecting early 2000s Opeth, and I got late 2010s Opeth instead.
The music is all written by a member of ISIS, which is pretty heavy, but in an "atmospheric sludge/post-metal" way. So I can see how you'd think that if you're looking for something more death metal (which would fit in the fight scenes, although atmospheric sludge or funeral doom would go pretty well in the rest of the game)
Oh snap thanks for pointing this out! Been a long time and I haven't kept up with ISIS, but their Panopticon was damn near genre-defining for me at the time.
You’d think it would be a blow to Bethesda that their sole programmer quit, but fortunately the creation engine is so cutting edge that I’m sure they’ll lean on it just as it is for years to come.
back in the day I had an ATI system that shared system ram through the iGPU to the GPU(both ATI). turned my 2gb GPU into 4gb and saved me from building a new system for like a decade.
Yeah but it's like, ok so you're a programmer. Neat. Working at a company for a set period of time just doesn't tell me anything. I guess that's just me
if they were a lead game designer or writer I would agree. but I think this guy did environmental design, and Bethesda has had pretty cool environments in their games. though not all of them are very believable (in feeling lived-in), they sure do provide some spectacle, and memorability. in fact many of their games have been mostly carried by environments.
It's just you. That a company makes terrible decisions tells not that much about a dev. If a dev says he worked on multiple projects does tell something about the dev regardless of the company. Don't forget that Bethesda sold their soul to MS and now has a lot more "steering" at the top, devs don't participate in that.
Depends on their tenure. If they're old school Bethesda, nah that's just you. The people who built the older TES games had much more skill than the people churning out schlock or the 473rd rererelease of Skyrim. The newer people, yeah that's not a feather in their cap really. Starfield is meh at best, and doesn't hold a candle to stuff like Morrowind.
Because making it not look like an unreal engine game requires an entire technical art department. Absolutely possible, but there's waay too many dials to play with.
Same rendering engine, same lighting, and for the vast majority of them, basically the same rendering settings (as the other person said, tweaking these can actually be quite a lot of work)
Yeah, I've started playing around with Proton and Heroic Launcher(Proton or Wine) and have had pretty good resaults. The only games games I haven't been able to get running were very old games with who knows what going on. I don't know if I should be surprised that HROT works without any issues.
Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.
That's one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn't state what Proton version they used. I'm going to install it on my other Linux PC and report back later.
Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.
I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.
My specs are:
-Ryzen 5700X
-RTX 3070 FE
-16GB DDR4 3200
-1TB nvme SSD
Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.
My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.
The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn't presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.
Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it's more ambient and slower; not intense at all.
If you've only tried wine from like 10+ years ago like I have, I'd suggest giving it another try now. Running windows software on Linux has been better than ever with Wine/Proton/Bottles