As I've aged, my interest in competitive multiplayer games has waned. I find that I have no interest in fighting other players online, that I don't really care about the score I get, and that having those things present in a game tends to pair me up with players I'd rather not play with…
Even if you have more than 3 friends, when you're an adult and you or your friends have different schedules, may be parents, etc, it can just be a nightmare to get all 4 together at the same time.
It makes me so mad when I see game on steam feature "online co-op" and in reality the co-op in game is "join your friend and help him sometimes as a guest" Dark Souls style. I swear me and my friend had to refund like 5 games recently just because it turned out all of them had that. Now we just play Valheim while waiting for something good to drop.
Yup, we've played every Borderlands game, It Takes Two, Palworld, Rotwood, PlateUp, LEGO Harry Potter, Deep Rock Galactic, Outward, Stardew Valley, Cult of the Lamb, Sea of Thieves, Baldur's Gate 3, Grounded, Don't Starve Together.... We also play other 'competitive' games co-op against bots, like in Beyond All Reason, Marvel Rivals, Overwatch, and Predecessor. I could go on but I could list games for a while. Definitely always looking for new ones though.
Sure you can play doom 1 and 2 campaigns in co-op. No need for modding. You don't even need a network card. Just buy a cable to connect both serial-ports on the PCs.
That was my first co-op experience and it still one of the best I've ever had.
Our throats hurt from laughing when playing "Chained Together". It's short and cheap. We're happy we picked easy mode for the first play through since that's already quite challenging
This site doesn't seem to let me link to more specific filters but if you set release year to 2024 and choose a specific platform they list 214 PC titles, 128 Switch titles, 124 PS5 titles, and 97 Xbox Series titles from last year !
Edit: its a weird site, it wasn't applying all the filters in the link it generated. So I've simplified the link and summarised the numbers.
This is near and dear to me, and I'd say it goes beyond just co-op. We used to get "the whole package" with a game. Arguably Call of Duty is one of the few still offering it. We used to have games with campaigns and multiplayer. Story mode and challenge rooms. Other modes of play sitting alongside the main event to round out the package. Now developers look at any data point to see how many people are using it, and if the number isn't high enough, they cut it. But that's a mistake. Most people might only dip their toes into these side features, but they can usually be implemented relatively cheaply (because of asset reuse), and they can add a ton of value even if most players don't spend a lot of time in them. Co-op is one of those things.
The games that used to offer these co-op modes tended to stop getting attention from their publishers. Then once they've got a multiplayer mode, they try to make it a live service and monetize it instead of just letting it be. I was screaming at my monitor when I read that Naughty Dog open letter about canceling the Last of Us multiplayer game that said they had two choices and neither of them was making a multiplayer game that they just sold for a box price and didn't manage as a live service; the possibility, seemingly, had never even crossed their minds. Co-op games can't just be a campaign you play through once with a friend; they have to be PVE grinds where you play the same content over and over until the next pack of it comes out in a few weeks. The likes of a Baldur's Gate 3 or an It Takes Two feel rare by comparison.
Wish they could fix the Halo2 co-op issues, but that's twenty year old spaghetti code. It would be easier to just host the game on one instance, tunnel the second controller input and stream the perspective.
I'd still say the Gears franchise owns the shooter coop throne. Every game in the series supports at least 2 player, with 3 & judgement being 4 player, and 5 being 3 player. And they go out of their way to make coop different than regular campaigns too; there are several points, usually one in each level, where you have to split up
I just want more of my single player games to have optional co-op. I don't need co-op mechanics, but if it's an indie game based on GZDoom, it should ship with co-op. The code for that is very old.
I agree, but also not every game works with coop campaign.
A game like Metroid Prime or Hollow Knight would be fundamentally different if they had coop campaign. Meanwhile, some games like Call of Duty and other shooters, generally having more players does not detract from the game overall, and would generally make little difference other than needing encounters to be balanced for more than one player.
Basically, put it in where it belongs. Not a fan of shoving stuff in that does not fit or belong in the game.
I'm sorry but if I've already paid $60 for a video game, I shouldn't also be required to make a friend just to be able to experience the entirety of the content this game offers, in the manner it was originally intended to be experienced.