Collaboration with OEMs to provide SteamOS OTTB (Lenovo is an exception)
Nvidia support. Most gamers use Nvidia GPU unfortunately
Certain industry-standard software which don't have a Linux port. PSA: Most people don't want to learn alt software. Johnny Mainstream is scared of new softwares. This cannot be changed
End-users suffer from choice paralysis and Linux offers endless choice. Maybe SteamOS can help.
What we know so far, SteamOS won't be a general purpose OS, so it might not support every random piece of h/w.
We might not have the year of the Linux Desktop, but we can expect 2025-2026 to be the year of the Linux handheld.
Choice paralysis is a surprisingly big issue.
I'm waiting for the parts for my new gaming PC build to arrive, and the amount of time I've spent choosing a distro has been asinine.
But I did make the choice to leave both the NVIDIA and Windows eco systems on my desktop after seeing most my games run fine on the steam deck ( along with disliking windows 11, and NVIDIA ending gamestream support)
Does anybody remember Wubi? It was Linux that was installed on Windows just like a regular program. Gave you an option to choose Linux on boot. It didn't make any partitions, and if you didn't want it anymore? Then you'd go to Windows and uninstall like any other program. It had a few limitations but was an interesting concept.
I love it as a concept, and frankly a dual boot installer (create partitions) that worked from Windows would be pretty useful I think. USB/disk installs add complexity that just hurt the chances.
That would be a massive headache because you'd have to make it work on any hardware. And if you bork your users' PCs you're in for a really bad time. It would be much better to come up with a new Steam machine.
i mean… any hardware is kinda just a matter of time imo
linux already works with more hardware than windows does, and often more reliably - not some of the complex stuff required for gaming of course, but again… matter of time. it’s not important until it’s important and then it really kicks off
St. John recognized the resistances for game development under Windows would be a limitation, and recruited two additional engineers, Craig Eisler and Eric Engstrom, to develop a better solution to get more programmers to develop games for Windows. The project was codenamed the Manhattan Project, like the World War II project of the same name, and the idea was to displace the Japanese-developed video game consoles with personal computers running Microsoft's operating system.
To get more developers on board DirectX, Microsoft approached id Software's John Carmack and offered to port Doom and Doom 2 from MS-DOS to DirectX, free of charge, with id retaining all publishing rights to the game. Carmack agreed, and Microsoft's Gabe Newell led the porting project. The first game was released as Doom 95 in August 1996, the first published DirectX game. Microsoft promoted the game heavily with Bill Gates appearing in ads for the title.
Yeah, Microsoft has had brief moments like this but systematically they have behaved consistently like the only thing that matters to them is enshittifying the work environment of office workers.
The examples you gave are interesting precisely because they are a brief departure from the norm.
It's kind of wild how much Microsoft failed to capitalize on PC gaming over the last 20 years. Arguably PC Gaming has thrived in spite of them, not because of them.
Valve was smart to understand how Microsoft could threaten their business model but it barely mattered considering how many rakes Microsoft stepped on over the years. Don't even get me started on Games For Windows Live.
the name "DirectX" came from one journalist that had mocked the naming scheme of the various libraries. The team opted to continue to use that naming scheme and call the project DirectX.
I hope that SteamOS finds more of its way into desktop computers. Sure, I don't trust Valve; just like I don't trust any other corporation. But it's like fighting a big cancer with a smaller meta-cancer, if they hurt Windows/Microsoft I'm happy.
Plus its current relationship with GNU/Linux is symbiotic.
They are a privately owned company with 100% focus on customer service and sustainably.
Yeah they charge like 10% of profit for the games on there, and more if you make it big. To be on the only platform where people actually shop for PC games...
Nobody has ever given me a real problem with Steam where some other company isn't already doing significantly worse shit in comparison.
The way I see it, they are the lesser of two evils. Just because someone isn't as bad a Microsoft, doesn't mean that they are forgiven for their sins.
Predatory lootboxes, and not cracking down on CSGO Gambling site are the biggest sins which Valve has committed.
Going beyond that, no clear path forward for when the Steam DRM Client goes offline. I personally have games which I bought on legacy hardware, that no longer runs on that hardware since Steam discontinued support for it. I don't expect Valve to support all hardware indefinitely, however I can buy the same game from GOG, and install it on my XP and Win 7 machines without issue.
I am certain that there are other issues, and compared to MS they look like a saint. But for me I diversify my game library and get as much of my games DRM Free or on a platform which has a proven track record for supporting not just their current purchases but also legacy ones.
Beat Sony with a stick all you want. Despite the PSP being 21 years old this year, if I can connect my PSP to the internet, I can still download my digital PSP PSM and PS1 games.
I'm generally a fan of Valve (at least historically), but at least recently some stuff has come out about them propping up a billion dollar gambling industry via CounterStrike skins. It's full of legal loopholes to avoid being classified as actual gambling, thus allowing underage users to get addicted to casino mechanics. This might actually be Valve's current biggest profit center in recent years.
Remember when Google's motto was "don't be evil"? Remember when Facebook was innovative? Remember when [insert any post-IPO platform] was privately owned?
Look at the past and future, not just the present. Corporations eventually go sour, and fight against the very users that they were supposed to serve. Give Steam/Valve enough power and it'll do the same. We don't need corporations serving us software; we need open systems.
That said Valve is situationally useful here because it's eroding Microsoft's power.
They did help usher in the age of microtransactions and lootboxes with their CS and TF2 stuff. That's about the only major bad thing I can think of that they haven't been particularly apologetic about.
Yeah they charge like 10% of profit for the games on there, and more if you make it big.
Which is the same as the vast majority of every other store (video game or otherwise). It's really only a factor because Epic keeps bringing it up as a reason they're better than Steam, and should be allowed to be the monopoly instead (though they don't explicitly state that part).
Note that the SteamOS download on that page is NOT the current version of SteamOS used on the Steam Deck, it's the 2-3 year old version that Valve released a while back and doesn't have most any of the actual improvements to SteamOS that make it worthwhile. The only way to get the current SteamOS is to download the recovery image for the Steam Deck at https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3 and install from there.
EDIT: As per usual, Linus didn't do good research and was incorrect about the SteamOS version available at that link, updated to strike the incorrect info.
That's still steamos2, based on debian 8 (current is debian 12). What's on the Steam deck is much more recent, usable and stable.
There's some user made distros that are basically just like steamos3 though, but at that point you may just as well install a mainstream linux distribution and simply install steam on it.
64-bit brings a lot of benefits - can use more RAM directly, more opcodes and lots more registers allow code to run much more efficiently - but for a programme that I just want to open, click on a couple of times and then for it to be almost completely out of the way, those aren't the biggest selling points. In fact, definitely supporting 32-bit for older games might be better. They might just not want the maintenance headache of supporting two builds.
This is a dumb headline and a dumb article. Valve is making ripples in handhelds, yes, but to say the same on PC is moot. Microsoft still has an iron grip on a large amount of PCs. There's so few that will bother with SteamOS as OS of choice since it is a one-trick pony compared to Windows, even though it is shit right now. They still need Windows to run nearly 99% of games.
In my own personal experience, as a gamer and having switched my main machine at home to Pop!OS some months ago, it's more like "need Windows to run nearly 5% of games" thanks to Wine and Proton which work as adaption layers to let Windows programs (not just games) run in Linux.
(Curiously I use a lot more Wine with Lutris than Proton and Steam, so my success rate is even down to how far the main Wine project got, rather than any special juice that Steam might have added on their Proton branch of Wine - you don't really need Steam or Proton to run most games in Linux and the success rate for just running games from GoG or even pirated ones is just as good and from some games it's even the case that the Steam version won't run but a pirated version runs just fine, probably because it was the DRM that the pirates cracked that caused the problems).
Mind you, at least in my games collection only maybe 1 in 20 have native Linux versions (which is still better than 99% of games being Windows only), but because of adaption layers like Wine and Proton, for most games you can run the Windows version of it in Linux.
Absolutelly, in the old days it definitelly was the case that Windows was needed for nearly 99% of games (I should know: I've been trying to switch my gaming to Linux since the late 90s), but that's not at all the case anymore.
Your idea of how hard it is to game on Linux is at least 1 decade out of date.
honestly steam os is in many ways better at running old ass windows programs than windows.
Case in point, Steel Panthers (WinspMBT or WinspWW2) is an ancient DOS game that can't run in fullscreen without crashing on Windows and honestly I prefer it on my deck because it inherently runs the game in fullscreen and overall seems to run it better than my windows computer ever did.
You're missing the point, while everyone plays on windows, valve makes all the money. Now with handheld valve is looking to own the OS and Marketplace.
In the first one Microsoft gets very little benefit for all the gamin on their OS, in the handheld it's possible they'll own nothing.
It is very strangely worded and structured. I mean, the point is fairly obvious and by extension not... wrong, but the analysis and the writing aren't great.
Which I guess is on par for what's left of Kotaku these days.