Just for the record, this is exactly what any museum would do, because they're not going to actually run anything on the original hardware. Those systems are part of the collection, and it behooves a museum to not put any wear on them.
In other words, emulators are crucial for game preservation? This shows that Nintendo knows that, and when they say it's not the case, they're not simply wrong, they're lying.
That is highly depending on the type of Museum.
Many Videogame and Computer Museums (at least in Germany) are showing the real Hardware running, some are even allowing the visitors to use and play at the old machines.
And yes, they are often very used to repairing the hardware too.
I would expect from Nintendo that they would show and use real hardware in their museum, and not some emulators. Because I can see the games on an emulator at home (for example using my Switch Online or my SNES Classic), I don't need a museum for that experience.
I know to be a certified museum in the US, you must work to preserve your articles in perpetuity, meaning anything that could be detrimental to the article is discouraged if not totally disallowed.
This is a "Museum" run by Nintendo in Japan. Meaning they could have used or even created more original hardware to run the titles, but instead cut costs by using the same Emulators that they're hoping to take down.
Them being the original creator of the products doesn't necessarily imply that they still have running production processes for every product that they ever made.
Even if they don't use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.
Plus you can do stuff like reset the emulator to a certain state pretty easily. Without having to reboot the hardware or anything. So you could do an exhibit on level 7 and have the game queued up to the level the exhibit is about.
Throwback to the NES Classic ROM having a ripper/uploader’s signature in the game code. Because Nintendo didn’t ever bother archiving their own games, and just downloaded ROMs from the same sites they were trying to shut down.
folks thought the same for the Genesis and Atari flashbacks but some tinkering found they were using FOSS emulation. IMO FOSS projects should start charging companies that use their products dependent on scale.
Nintendo: Emulation is illegal, criminal, and you should never ever do it. If you do, we will sue your ass, send the Pinks, and then shit fury on you!!!
Also Nintendo:
Needless to say, I will not be buying an alarm clock today.
They literally included emulation starting with the wii
So it is more of a rules for thee but not for me situation. Not you should never ever do it but you should only do it on our hardware with our emulators
I mean, their position is that they as the rights holders can republish how they please, but that buying a cartridge does not give you license to play on other devices. You can disagree with them on legal or philosophical grounds but their position isn't really inconsistent.
It's tough if not impossible to find now, so I don't blame anyone for not knowing or believing this to be the case whole google results are dominated by more recent events involving more recent emulation cases. But they have literally in the past made the false claim that emulation itself was an illegal practice. Then later they pretend they never said that and most people never see it. I've seen emails from the big N's legal team making the claim, but it was over 20 years ago. I just have a long memory...
Um... they are, and have been for almost 20 years, since the Wii. Or the N64 depending on how you look at it.
What did you think Virtual Console was? How about the NES and SNES mini? What about the "Nintendo Game Pass" or whatever they're calling it?
Animal Crossing's original Japan release had NES games in it, and so did the GC rerelease/psuedosequel we got internationally too.
Even better: During the Wii era, the Wiis at the Nintendo Store in New York City ran official Nintendo made software to load games off a connected hard drive, so you could play multiple of their new releases without workers having to switch discs.
It has always been about attempts to prevent piracy and keep control over how people access their games for Nintendo, and they are roughly 10 years behind the curve on modern tech trends.
The problem is that they had stuff like Virtual Console and then decide to pull the plug. Then rebrand as some other feature in an online service, which is yet another service that's gonna be a wait and see on whether or when they'll pull the plug again. Forcing people to pay for old stuff over and over again.
They should sell this kind off stuff independently from their consoles/handhelds, preferably something that runs on a PC or any platform.
The NES and SNES mini were great examples of how it could be done, except there too they decided to only make a limited amount, essentially the same as pulling the plug.
Nintendo's truly an awful company. It's baffling how often they get praised for their stuff, they only dangle some 15+ year old reskinned game and people forget all about it.
There is no way to legally buy their ROMs anymore. You can only rent them in perpetuity. When they did sell them, they didn't forward port your purchases to their next device, which is hilariously stupid, and you know they'd take you to court for dumping those same ROMs to your PC to organize, customize, and play the way you like them. If they just sold these things DRM-free on a web site for me to put in Emulation Station, we wouldn't be having this discussion.
I hate to defend Nintendo, but they used their own Emulators in the NES and SNES Mini (Kachikachi and Canoe respectively). I would be surprised if they just yoinked one from the internet here.
What, where do you get that? Any publicly conveyed copies of gpl-licensed software must make their source code available, and be published under the same license. This is true regardless of modifications.
No, at least in the US, you can only back up your own ROM if you own the game, not download someone else's backup. The real problem here is that Nintendo's (idiotic) stance is ALL emulation/backups are piracy and here they are being hypocrites about it.
In this comment: Someone who is not familiar with the history of Nintendo selling pirated versions of their own games and ripping off pirate emulators then passing them as their own.
No it is more like saying "What is the point of going to an museum of art when all the paintings and statues are only photocopies and 3D printed replicas"
I won't be buying a Switch 2 and if I can't pirate Nintendos games I won't play them. I refuse to reward them for their bad behavior. Like a little child who throws tantrums they belong in the time out area.
I really love those doofy detachable Joycons. However I have instead gone with the Steam Deck as it is open to the point of allowing custom OS and they advertise capability for DIY repairs.
The emulator they use for N64 on the Switch is also just one of the many options that com up when you Google "We can't be arsed reviewing our own assembler"