For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
I used to be what was really good at the time 10 years ago. Going back and playing it now is soul crushing. People got so much better and I got worse... I can't believe anyone new even keeps trying with how punishing it is now.
It's really wild that they straight up nuked CS:GO for this and it both performs worse on higher end machines (reports of stuttering when ragdolls activate or shaders load in are rampant) AND it's missing the casual war games modes like Arms Race.
Intel A770 with stable mesa drivers, can get around 100-130fps mid settings at 4K in CS2, but got 200+ solid and just ran vsync on at 144Hz 4K very high settings in CSGO. Maybe it's just the Linux build (which notably received zero public beta testing) but my friend said the Windows version was lower frames on his AMD 580 than CSGO too.
I really wish they had fixed the movement, considering it's supposed to be a tactical shooter I would love to see some sort of footstep mechanic but it's still ice rink battle simulator.
Yessssss, counterstrike is fucking counterstrike. It hasn't changed in any drastic way in 20+ years. There's plenty of new games that have all the realistic bullshit.
So do you think the game is worth getting back into now, or should I just give up all hope at ever being half decent at this game?
Last time I played was in 2014. Started as a Silver I, and worked my way up to Gold 1. I was never a competent player. I feel like if I try to get back into it now, the game will just be full of the same old players from past CS titles and I'll still stand zero chance of ever getting gud. Or do you think the sequel will bring in enough new players that I might do alright?
I just play it for fun now. Try harding it made me miserable. But yeah, there are a lot of new players and it is a new ranked system so you might climb higher.
Been playing casual. Doing a lot better than I thought I would. So now I'm wondering if I'm better than I thought, or if casual matchmaking is skill-based as well.
If you're trying to be good, stop right there. You can become competent, you can grind nade lineups and do hundreds and hundreds of scrims or hours of warm ups and aim training and movement training, and there will ALWAYS be someone better than you, you will NEVER reach the top of the mountain. If you're playing to have fun and are having fun with the game, you should play, because counter strike IS fun, but after getting out of the grindset, all I see when I look at my friends play is how little fun and joy they're actually getting out of the game and it's depressing as shit, don't be like them
Don't worry I don't bother with all that shit. I practice by playing deathmatch. I just want to be good enough to stay out of silver this time around. That's enough for me.
Yes and no, if you enjoyed your time why not? If you are thinking about features then no... The game is still very early open beta sort of feel atm it has the core gameplay but some things might feel off, and most game modes are missing, granted you haven't played in a while so you might not notice any of this, I say give it a shot, the skill difference exists in all games but I'm a believer that it is what makes you passively get better.
I hope it's more stable than the limited test I've been playing. Hopefully comp is not limited to premier, but you can pick the maps you want to play on.
The hitboxes feel really weird. Sometimes it feela like the bullet went straight through people repeatedly ( e.g.: with a scout ) other times I seem to hit something I'm convinced was a fatfingered miss.
I hope it’s more stable than the limited test I’ve been playing.
At least practicing with friends+bots is broken as of today. I guess that's what you get when the beta program only targets die hard competitive players who don't care about anything the casual majority cares about.
I think the worst bugs will be remedied very shortly now that a wide user base has access to the game.
The hitboxes feel really weird.
From what I've heard, this could be that new sub tick system where inputs are handled as closely to real time as possible but the animations are not (it would be too compute intensive to do that as well, if I understood correctly).
Thats kinda the point! New engine for new cool features and graphics but same core gameplay. They've improved a lot of things. I think the CS audience is excited for this, but they haven't done anything over-the-top different to attract net new players
They kind of have behind the scenes. For one they eliminated the need to bind jump throw with the console, and made it a skill check instead. A lot more visual cues as well including foot step audible distance is now shown on radar. They added a lot of little things that make the game more friendly to new players that don't need to play for years to develop a feel for certain things.
It’s just a graphical and engine update, it’s version 2 not a full new game. They’ll be able to make lots of small improvements over the next decades but the color gameplay hasn’t changed in 20 years and won’t change for 20 more because it doesn’t need to.
Some of the other maps got significant layout changes. Dust 2 remains the same because dust 2. If they changed the layout on that map I'm sure they would get a lot of angry competitive players.
it looks a lot like the last one, not very excited
I don't think it's much about excitement and more to converge their games on Source 2 engine. Dota2 moved years ago and it was barely a footnote for casual gamers. This time the switch is more noticeable and for the time being even a regression (which some vocal people are very mad about which I don't get about a free game).
Division 2 and Destiny 2 are much more sequels though than they are an updated platform, tons of content differences. Counter-Strike is much, much more iterative