For those out the loop (probably everyone since no one plays this game it seems) this is Concord by Sony, which after years of dev hell launched two days ago as an online game, but has yet to break 700 players online at a time SteamDB Source. In contrast the four year old, often called abandoned, Red Dead Online has more players during off-peak SteamDB Source
In contrast, the super secret Deadlock has 36k players at this time, with a 64k all-time peak, in the same week that Wukong was released. Something tells me this super secret totally restricted early access might have been a 4D chess marketing move.
I've been busy travelling but somehow already reached 30+ hours playtime... and still only tried a few heroes. redacted is my fave thus far, I like how redacted is redacted.
They lifted the info embargo! You can talk about it now! I’m having an amazing time with Abrams except when I play teams that know how to parry. Laning can be tricky at first, but his regen is so good you can somewhat ignore the other hero and focus on last hitting.
I just want to provide a contrasting opinion to the other response here. I and a few of my friends have tried it and we just aren't ready to dedicate way too much time to learning a game that seems to want to be almost as complex as DOTA2. So many characters, map mechanics, and item builds to adapt to the situation (this one in particular) - its just too much. Like, pick two and maybe I'd find it worth my time to start learning, but the complexity of all 3 make the game too daunting.
They did the same with Dota 2. If you wanted a key, you could just ask Valve directly and get one (if none of your friends had a spare), it was not an exclusive club house for the cool kids.
I don't think it's 4D-marketing chess, it's more like people who've already shown enough interest to ask for an invite are more likely to leave feedback when they find something off with it.
For the record the devs said this game took eight years to make, and might've been pitched even earlier than that. I can't imagine working on a project for a decade and releasing to... This.
Red Dead 2 took 8 years to make. I bet my soul on that Concord was quickly thrown together in the last couple years by temp diversity hires and 3rd party contractors, or at least the version of Concord that we got now.
I love that one of the devs said that "a lot of talented people worked on it". If it really took them 8 years to make that is the oppsotite of talent. In 8 years I could probably get get a double masters in programming and game development and make a better game myself.
So many times I read gaming news on forums such as this and reddit where the discussions just assume you know what people are talking about, and as a guy in his mid thirties who has completely disconnected from online gaming but is on the lookout for a good game or two, I would like at least some context!