The Overwatch 2 devs have revealed tests for 6v6 to return and determine if the game should permanently go back to the old format.
Lol. After all these years they're thinking of rolling back the 5v5 changes. To quote someone from Reddit:
PVE was dropped, heroes are free again, and now 6v6 is back. Blizzard spent the last couple of years turning overwatch 2 back into Overwatch 1.
Edit: See also the developer's blog post about this, which goes into great detail explaining their decisions over the year and how we got here. Really worth a read if you are (or were) an OW player.
Well, they also sell weapon skins that cost as much as the entire game used to cost. So I'm sure they are just trying to do damage control while also not changing their monetization.
I don't mind it if the game was always free to play. They gotta make their money somehow if that's the case. The problem I have with Overwatch and the microtransactions is that they went free to play after they already made a fuck ton of money off of loot boxes and the fact that you used to actually have to buy the game. It's just a cash cow and gameplay (including matchmaking, like you said) has suffered considerably. Not only that but they charge as much money as entire games for skins. Games like Overwatch when it first came out.
I don't mind microtransactions in free to play games, I really don't. It's just the method they are using is just blatantly greedy and targeted for whales that will pay anything for fear of missing out.
I stopped playing shortly after OW2 came out. They killed my favorite role (tank) by throwing one of the tanks away, making the tank role miserable to play since the team fights were always on my shoulders. Then, on top of that, they unbalanced everything even more, and had to update maps for 5v5, forever removing some of them from the game.
That was all after the slap in the face that was taking away a game I paid money for to replace it with a broken, microtransaction-ridden experience.
I might be willing to look past the microtransaction BS and play again if they bring 6v6 with some of the original, unmodified OW1 maps.
The biggest issue is that IMO, even nowadays balance isn't remotely as good as it was before the change, owing to the massive imbalance on all ends the 5v5-switch introduced, and them only working through that at a glacial pace. But even more so, this is annoying because of how it essentially undermines the reason they did this.
Sure, the queue time argument still stands. Yeah. But on a balance level, "Double tanks were problematic for game balance" is a bit of a moot point in hindsight. Yeah, they were, sure. Less so than 5v5 is, it turns out.
Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
I'm glad they're looking into 6v6, but I honestly like 5v5 better. Queue times are short, games play quick, and it's easier to keep track of what's going on. It does put a lot of pressure on the solo tank, but not so much that I don't enjoy playing tank.
I'm more interested to see where they go with some of the other queue changes they mentioned. If they can add some more flexibility than "1-2-2 only" in a way that doesn't totally break team comp, that could be a lot of fun!
Personally I get why 5v5 was done, but I utterly hate it. It removes all the things that made Overwatch 1 so cool compared to other FPS to me:
Slow TTK as a result of two tanks in front of the team.
High focus on healing, as someone who enjoys playing healers in all games this was heaven to me.
Lower focus on personal damage contribution and aim, as syncing ults, creating trap spots and selectively bursting targets was how you got kills, not just aiming.
In total, this resulted in me and my friends easily having a game we could all enjoy on a few characters each (me on Moira, Mercy, Torbjörn, Symmetra and Bastion, for example) and talk shit while just playing the entire evening.
This whole "social" spirit was lost as they slowly pitched the balance towards faster and faster TTK, and ultimately with 5v5. It's a "competitive FPS" now, but honestly, I don't need a competitive FPS. Never did. I did however need a social fun low-stakes FPS, back when OW1 came out. And that spot is no longer filled, sadly.
I completely gave up on the game after they killed the PvE / skill plans for 2 (around Lifeweaver launch), but I played quite a lot of 2 from launch and agree. I really like 5v5 and team structure wise to me the game felt in a great place with the change.
My guess is that they’re still bleeding players and looking for any shot in the arm to bring the oldheads back
Double tank was such a pain in the ass. The new tanks were built to solo tank. It will require an almost 100% tear down and rebuild to get back to 6v6.
Yea I actually really like 5v5. It changed the pace of the game to something that I actually like compared to Overwatch 1. That said, the game still failed to keep my interest weeks after release so maybe I'm really just not part of their target audience.
This is interesting. I mean of course, I am aware of the reasons they did this massive change, and on paper they all made sense ahead of time.
They also massively degraded the game feel, and IMO were ultimately the wrong solution for the problem(s) they were facing. I understand why they did it, much like I understand why they chased the eSports-hype, but I disagree with all actions taken and their outcomes regardless.
The game had already mostly lost me by the time OW2 rolled around, and between the very intense-feeling 5v5 that was nothing like the chill chat-with-friends-while-playing-some-OW we had before and the rampant monetization, I just dropped off. I don't think this will at all make me come back to the game, but on a conceptual level I really enjoy them at least experimenting with undoing a lot of the shit they did to the game over the years, this isn't the only thing they're reverting after all.
Important to remind everyone that a LOT of your negative memories and feelings surrounding OW1 and 6v6 were due to the migraine magnets called 2cp. Literally a stand in the choke for 9 years and see who correctly uses every Q under the sun correctly first.
So why did they drop the team numbers from 6 to 5? Does it really make that much of a difference? Couldn't they just have both modes available (like Halo has 16v16, 32v32 and such)?
It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.
They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.
The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.
It also essentially undermines the whole idea of the game. "More FPS focus" and "more focus on individual gameplay" are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.
It's worth it to read the director's take that goes with this announcement, it's quite long but goes into great detail about the motivation and effects.
I hate the change, but I can totally understand why they did it. Much as I personally dislike it.
Iirc it had occasional pve events but the point of ow2 according to them was to have a permanent pve mode which iirc never happened but I haven't played in a while so take my words with salt.
I only got into the game after 2 was launched so I only really played the 5x5 mode, but I always thought the 6x6 mode could be fun.
Unfortunatelly I am not playing anymore. The core concept of the game is fun, but the matches felt just too unbalanced for me to enjoy.
And although I think this change would be fun I don' think it will fix the balance problem on matchmaking.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
What you are suggesting is the issue is what they have been trying to 'fix', but it goes completely against what Overwatch is and what made it great to begin with. It's not about 1v1s, it's a team game and they have attempted to devolve it into a 1v1 game where you just happen to have 4 other teammates.
A damage hero should absolutely win 1v1 vs a support hero everytime and it shouldn't even be close.
It's fine if you enjoy the solo play style more, but it's just not what Overwatch is about and why the majority of the original Overwatch playerbase quit.
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.