They will absolutely release it full of bugs and further exacerbate their current problems. Their console sales are plummeting, I just read. This is undoubtedly a response to that. Trying to capitalize on the hype surrounding the franchise right now, so they’ll squeeze the developers super hard, put out a shitty product, and then will scratch their heads and blame the customer.
I don't know how much of the Fallout: New Vegas group is still there. Fallout: New Vegas was done 15 years ago.
But the (mainline) series has also had successful games done by different studios. Fallout was Black Isle. Fallout 2 was Black Isle -- with the leads from the first game having left to join Troika. Fallout 3 was Bethesda. Fallout: New Vegas was Obsidian. Fallout 4 was Bethesda. Fallout 76 was Bethesda.
I figure that if there have been that many handoffs done successfully, they can probably manage to do another.
Executive Producer: Lawrence Liberty. Looks like he's doing other things, last being Marvel Snap.
Producer: Mikey Dowling. He last did Inkulinati at Obsidian in 2023.
Producer: Jason Fader. His last credit is the Fallout: New Vegas DLC Lonesome Road, so I doubt that he's around.
Producer: Matt Singh. Last credited on Fallout: New Vegas, so probably not around.
Producer: Tess Treadwell. Last credited on South Park: The Stick of Truth in 2014, so probably not around.
Additional Production: Brandon Adler. He was credited with "Additional System Design" on Pillars of Eternity II at Obsidian, with some playtesting elsewhere after that. Might be around.
Addition's Production: Matt Rorie. No credits since Fallout: New Vegas in 2010, probably out of the picture.
Lead Artist: Joseph A. Sanabria. Last credited with Armikrog in 2015, so he's probably out of the picture.
Concept Artist/Vault Boy Artist: Brian Menze. Last credited with The Outer Worlds at Obsidian in 2019, so he might still be around.
World Building Expert: Scott Everts. Ditto.
User Interface Artist: Jason Sereno. Last credited on New Tales From the Borderlands from Gearbox in 2022, so he's probably elsewhere.
Character Artist: Daniel Alpert. Last credited for Pemitent at Obsidian, so probably available.
Character Artist: Aaron Brown. Last credited for Planescape: Torment -- Enhanced Edition at Beamdog, so he's probably elsewhere.
Character Artist: Kevin Manning. Last credited for Red Faction: Guerrilla - Re-Mars-tered at Volition in 2018, so he's elsewhere and may out of the game.
Environment Artist: Cochey Cantu. Last credited for LEGO 2k Drive at Visual Concepts Entertainment in 2023, so he's probably elsewhere.
Artist: Roger Chang. Last credited on Marvel Spider-Man 2 at Insomiac in 2023, so he's probably elsewhere.
I dunno. I'm not gonna go through the whole list, but I'd say from that sample that while there are still a number of Fallout: New Vegas people around at Obsidian, approximately 2/3rds are elsewhere.
EDIT: It does look like two of the three Troika guys from Fallout 1, Tim Cain and Leonard Boyarsky, are at Obsidian as well. The third, Jason Anderson, is at inXile, which Microsoft also acquired, and has done at least some work on the Wasteland series there (the series that inspired Fallout originally).
EDIT 2: And Ron Perlman, the narrator for Fallout: New Vegas, appears to still be doing voice acting projects for various movies and games, though he's 74 and I dunno how much more work he's got left in him.
Obsidian is currently developing Avowed and The Outer Worlds 2 so it's rather unlikely they'll work on another Fallout installment.
Microsoft (who clearly smelled the money after seeing the show's popularity and related games sells hike) could have someone remake New Vegas. Just let it not be Virtuos...
And most importantly, I hope TES6 and the next Fallout are not Xbox exclusives...
The game's exclusivity to Windows and Xbox consoles has since been repeatedly confirmed.
I'm assuming that, absent Microsoft specifically trying to go out of their way to block it, which I'm not aware of them having a history of with their other titles, that the Windows binaries will also run on Linux via Proton.
Yeah, I meant console exclusive. I'm only interested in playing it on Playstation. TES6 and Starfield were announced as Xbox "Microsoft platforms exclusives" but there's nothing a quarterly report could not turn around.
Stability issues. That's really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game.
Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don't recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts.
Scripting issues, weird interactions between quests, etc. That's been a problem for the whole Fallout series, including the isometric games -- lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that's been pretty solid.